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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-13 15:49:49 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-13 15:49:49 +0000 |
commit | aca2d8434c6aba5250c346fa6ad668f43ca763d2 (patch) | |
tree | 4b13c1a546cea4963e2c848505b083e06e506114 /conf-tmpl/battle/status.conf | |
parent | 11d86b0d40e6e30b7ac138f17947a34ac841c3ee (diff) | |
download | hercules-aca2d8434c6aba5250c346fa6ad668f43ca763d2.tar.gz hercules-aca2d8434c6aba5250c346fa6ad668f43ca763d2.tar.bz2 hercules-aca2d8434c6aba5250c346fa6ad668f43ca763d2.tar.xz hercules-aca2d8434c6aba5250c346fa6ad668f43ca763d2.zip |
- @pvpoff and @gvgoff will make everyone in the map stop auto-attacking now.
- when @killer is deactivated the issuer will stop attacking.
- when @killable is deactivated, everyone around the user who is attacking the issuer will stop.
- Cleaned up some the code for dispell. It no longer removes food boosts.
- Players will stop attacking when they change their look.
- Applied Alydis's fix to the mvp item logs logging mvp items even if the player couldn't get the item.
- Changed the default of debuff_on_logout to 1 since food items shouldn't dispell on logout.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9997 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/status.conf')
-rw-r--r-- | conf-tmpl/battle/status.conf | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index a4a156518..cb1cbdc1c 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -38,8 +38,8 @@ status_cast_cancel: 0 // 0 - remove nothing. // 1 - remove negative buffs (stripping, EF) // 2 - remove positive buffs (cooking) -// 3 - remove all buffs that are not saved on official (default) -debuff_on_logout: 3 +// 3 - remove both negative and positive buffs. +debuff_on_logout: 1 // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block |