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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-18 14:37:48 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-18 14:37:48 +0000
commit1f82fb3ed60e57b7fecc18cd871747af3dca461b (patch)
treee3c52ad8c9495ce0875ac76cdef127d3cb7bcae8 /conf-tmpl/battle/skill.conf
parent8597fdb2662c21b535f089e28821d624dd0414e4 (diff)
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- Some code cleaning of the skill reiteration/nofootset code.
- skill reiteration code now does not checks for the trigger-area of the skill in the case of non-players, which means mobs can now place traps in cells adjacent to each other. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6640 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r--conf-tmpl/battle/skill.conf5
1 files changed, 3 insertions, 2 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 8182fb52f..7cf9bbc6f 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -109,8 +109,9 @@ combo_delay_rate: 100
auto_counter_type: 15
// Can ground skills be placed on top of each other? (Note 4)
-// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
-skill_reiteration: 2
+// By default, skills with UF_NOREITERATION set cannot be stacked on top of
+// other skills, this setting will override that. (skill_unit_db)
+skill_reiteration: 0
// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)