summaryrefslogtreecommitdiff
path: root/conf-tmpl/battle/skill.conf
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-31 16:04:06 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-31 16:04:06 +0000
commit544e0c0ecdf3f4d0c875e19588fbdf848ffdac99 (patch)
tree954b6e828a5c094080a35fa12cee6537097dd560 /conf-tmpl/battle/skill.conf
parente4da0000fd29b3effb80404bfebdc0f89b8a67f3 (diff)
downloadhercules-544e0c0ecdf3f4d0c875e19588fbdf848ffdac99.tar.gz
hercules-544e0c0ecdf3f4d0c875e19588fbdf848ffdac99.tar.bz2
hercules-544e0c0ecdf3f4d0c875e19588fbdf848ffdac99.tar.xz
hercules-544e0c0ecdf3f4d0c875e19588fbdf848ffdac99.zip
- When Kaizel (or super novice rebirth skill) triggers, you get debuffed now.
- Modified the player_cloak_check_type and monster_cloak_check_type settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal attacks, and 4 makes cloaking NOT end when using skills. The default setting for players is still 1, but for mobs the default has been changed to 4. - Non-players can now use all skills while hidden. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9109 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r--conf-tmpl/battle/skill.conf14
1 files changed, 7 insertions, 7 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 87e37b4b2..f0c78c814 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -143,15 +143,15 @@ skill_wall_check: yes
// When cloaking, Whether the wall is checked or not. (Note 1)
// Note: When the skill does not checks for walls, you will always be considered
-// as if you had a wall-next to you (you always get the wall-based speed).
-// When "cloaking lasts forever" is set, it means attacking or using skills
-// won't uncloak you, but being hit does.
+// as if you had a wall-next to you (you always get the wall-based speed).
+// Add the settings as required, being hit always uncloaks you.
+//
// 0 = doesn't check for walls
-// 1 = it checks for walls
-// 2 = it doesn't checks for walls + your cloaking lasts forever
-// 3 = it checks for walls + your cloaking lasts forever
+// 1 = Check for walls
+// 2 = Cloaking is not cancelled when attacking.
+// 4 = Cloaking is not cancelled when using skills
player_cloak_check_type: 1
-monster_cloak_check_type: 0
+monster_cloak_check_type: 4
// Can't place unlimited land skills at the same time (Note 4)
land_skill_limit: 1