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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-22 23:58:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-22 23:58:16 +0000 |
commit | 021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0 (patch) | |
tree | 63b8507c38f428421d56c9d816c1d2b2b5c4cd7a /conf-tmpl/battle/monster.conf | |
parent | 2e2f6aff261555ae5eaee6b7777d5844b7d20544 (diff) | |
download | hercules-021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0.tar.gz hercules-021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0.tar.bz2 hercules-021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0.tar.xz hercules-021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0.zip |
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
- Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable"
- Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type
- Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it.
- Cleaned up/rewrite of the pet ai, same for pet_calc_pos
- Implemented use of mob variable attacked_players as it is used on jA
- Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs.
- Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index e0d412a45..8f22c0d5e 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -55,7 +55,7 @@ monster_max_aspd: 199 // can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their // rude attack" is only activated if they can't melee reach the target (eg: sniping) // 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3), -// otherwise mobs may change target and chase ranged attackers. +// otherwise mobs may change target and chase ranged attackers. This flag also overrides the 'provoke' target. // 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue // to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to // make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) |