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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-22 23:58:16 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-22 23:58:16 +0000
commit021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0 (patch)
tree63b8507c38f428421d56c9d816c1d2b2b5c4cd7a /conf-tmpl/battle/monster.conf
parent2e2f6aff261555ae5eaee6b7777d5844b7d20544 (diff)
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- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
- Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable" - Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type - Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it. - Cleaned up/rewrite of the pet ai, same for pet_calc_pos - Implemented use of mob variable attacked_players as it is used on jA - Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs. - Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r--conf-tmpl/battle/monster.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index e0d412a45..8f22c0d5e 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -55,7 +55,7 @@ monster_max_aspd: 199
// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their
// rude attack" is only activated if they can't melee reach the target (eg: sniping)
// 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3),
-// otherwise mobs may change target and chase ranged attackers.
+// otherwise mobs may change target and chase ranged attackers. This flag also overrides the 'provoke' target.
// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue
// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to
// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training)