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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-24 03:53:29 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-24 03:53:29 +0000 |
commit | 1800c885bb10c31ac22ba222e79ae17e7459e8ac (patch) | |
tree | 5f479b72d13c248c5018b37d7c9c5f1313c4861f /conf-tmpl/battle/monster.conf | |
parent | 1ee38cb82d69a58dbff91a148d68658ab679e352 (diff) | |
download | hercules-1800c885bb10c31ac22ba222e79ae17e7459e8ac.tar.gz hercules-1800c885bb10c31ac22ba222e79ae17e7459e8ac.tar.bz2 hercules-1800c885bb10c31ac22ba222e79ae17e7459e8ac.tar.xz hercules-1800c885bb10c31ac22ba222e79ae17e7459e8ac.zip |
- Added new column to mob_db Sprite_Name to hold the mob's sprite name. Columns Name and JName now hold the mob's english and kro names respectively.
- Currently both Name and Jname have the KRO names, so someone will have to update them.
- Updated mob_db.sql and mob_db2.sql to latest.
- Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 70ff5f7c2..a2b3c7b69 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -67,6 +67,12 @@ monster_ai: 0 // Allow monsters to be aggresive and attack first? (Note 1)
monster_active_enable: yes
+// Should the mob_db names override the mob names specified in the spawn files?
+// 0: No
+// 1: always use the mob_db Name column (english mob name)
+// 2: always use the mob_db JName column (original Kro mob name)
+override_mob_names: 0
+
// Monster damage delay rate (Note 1)
// Setting to no/0 is like they always have endure.
monster_damage_delay_rate: 100
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