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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-12 21:38:34 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-12 21:38:34 +0000 |
commit | d35733732b5594c7e5da8146157a5d59325f0909 (patch) | |
tree | 05921235267062bcc3f5139fd6d9474ee948e88f /conf-tmpl/battle/monster.conf | |
parent | 18bbc8b3983085d0b262422796cb7631f78df287 (diff) | |
download | hercules-d35733732b5594c7e5da8146157a5d59325f0909.tar.gz hercules-d35733732b5594c7e5da8146157a5d59325f0909.tar.bz2 hercules-d35733732b5594c7e5da8146157a5d59325f0909.tar.xz hercules-d35733732b5594c7e5da8146157a5d59325f0909.zip |
- Mobs now by default are "everyone's" enemy, so mobs are able to hit each another.
- Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another.
- Moved "unsetting" the angry mode from the mob_ai to the mob_damage function, where it'll work regardless of who hits the mob.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9481 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 1ea2c822e..66f968c5e 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -69,6 +69,8 @@ monster_max_aspd: 199 // the same skill, instead of only that particular entry (eg: Mob has heal // on six lines for different conditions, when set, whenever one of the six // trigger, all of them will share the delay) +// 0x400: When set, mobs of the same AI type are allied (by default all mobs are +// enemies of each other). // Example: 0x140 -> Chase players through warps + use skills in random order. monster_ai: 0 |