diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /conf-tmpl/battle/misc.conf | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/misc.conf')
-rw-r--r-- | conf-tmpl/battle/misc.conf | 284 |
1 files changed, 142 insertions, 142 deletions
diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf index 53d800f1c..cddeb0d8b 100644 --- a/conf-tmpl/battle/misc.conf +++ b/conf-tmpl/battle/misc.conf @@ -1,142 +1,142 @@ -// ______ __ __
-// /\ _ \/\ \__/\ \
-// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
-// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
-///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
-//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
-// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
-// _ _ _ _ _ _ _ _ _ _ _ _ _
-// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
-//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
-// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-//
-//--------------------------------------------------------------
-// eAthena Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values to specify who is affected
-// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
-// Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//--------------------------------------------------------------
-
-// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
-// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
-// Normal pvp counter and rank display are disabled as well.
-// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
-// manner penalty of 5 each time they kill another player (see manner_system
-// config to adjust how this will affect players)
-pk_mode: 0
-
-//Manner/karma system configuration. Specifies how does negative manner
-//(red no chat bubble) affects players (add as needed):
-// 0: No penalties.
-// 1: Disables chatting (includes whispers, party/guild msgs, etc)
-// 2: Disables skill usage
-// 4: Disables commands usage
-// 8: Disables item usage/picking/dropping
-//16: Disables room creation (chatrooms and vending shops)
-manner_system: 15
-
-// For PK Server Mode. Change this to define the minimum level players can start PK-ing
-pk_min_level: 55
-
-// For PK Server Mode. It specifies the maximum level difference between
-// players to let them attack each other. 0 disables said limit.
-pk_level_range: 0
-
-// For PK servers. Damage adjustment settings, these follow the same logic
-// as their WoE counterparts (see guild.conf)
-pk_short_attack_damage_rate: 80
-pk_long_attack_damage_rate: 70
-pk_weapon_attack_damage_rate: 60
-pk_magic_attack_damage_rate: 60
-pk_misc_attack_damage_rate: 60
-
-// Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
-skill_log: 0
-
-// Display battle log? (for debug only) (default: off) (Note 1)
-battle_log: off
-
-// Display save log? (for debug only) (default: off) (Note 1)
-save_log: off
-
-// Display errors? (for debug only) (default: off) (Note 1)
-error_log: on
-
-// Display other stuff? (for debug only) (default: off) (Note 1)
-etc_log: off
-
-// You can turn the following 5 settings off if you don't need them,
-// or if you're experiencing problems with GRF loading
-//
-// Override item names from GRF file? (Note 1)
-item_name_override_grffile: no
-//
-// Override item equip positions from GRF file? (Note 1)
-item_equip_override_grffile: no
-//
-// Override item slots from GRF file? (Note 1)
-item_slots_override_grffile: no
-//
-// Override 'indoors' mapflags from GRF file? (Note 1)
-indoors_override_grffile: no
-//
-// Override SP used per level from GRF file? (Note 1)
-// Turn this off if you have a customised skill_require_db.txt
-skill_sp_override_grffile: no
-//
-// Read card illustrations from GRF file? (Note 1)
-cardillust_read_grffile: yes
-
-// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
-// It will also run on start-up a warp-check to print out which warp points lead directly on
-// top of on-touch npcs (which can lead to infinite loopback warping situations)
-warp_point_debug: no
-
-// Choose if server begin with night (yes) or day (no)
-night_at_start: no
-
-// Define duration in msec of the day (default: 7200000 = 2 hours)
-// Set to 0 to disable day cycle (but not @day GM command).
-// Except 0, minimum is 60000 (1 minute) (Note 3)
-day_duration: 0
-
-// Define duration in msec of the night (default: 1800000 = 30 min)
-// Set to 0 to disable night cycle (but not @night GM command).
-// Except 0, minimum is 60000 (1 minute) (Note 3)
-night_duration: 0
-
-// Using duel on pvp-maps
-duel_allow_pvp: no
-
-// Using duel on gvg-maps
-duel_allow_gvg: no
-
-// Allow using teleport/warp when dueling
-duel_allow_teleport: no
-
-// Autoleave duel when die
-duel_autoleave_when_die: yes
-
-// Delay between using @duel in minutes
-duel_time_interval: 60
-
-// Restrict duel usage to same map
-duel_only_on_same_map: no
-
-// Determines max number of characters that can stack within a single cell.
-// NOTE: For this setting to make effect you have to use a server compiled with
-// Cell Stack Limit support (see src/map/map.h)
-cell_stack_limit: 1
+// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a +// manner penalty of 5 each time they kill another player (see manner_system +// config to adjust how this will affect players) +pk_mode: 0 + +//Manner/karma system configuration. Specifies how does negative manner +//(red no chat bubble) affects players (add as needed): +// 0: No penalties. +// 1: Disables chatting (includes whispers, party/guild msgs, etc) +// 2: Disables skill usage +// 4: Disables commands usage +// 8: Disables item usage/picking/dropping +//16: Disables room creation (chatrooms and vending shops) +manner_system: 15 + +// For PK Server Mode. Change this to define the minimum level players can start PK-ing +pk_min_level: 55 + +// For PK Server Mode. It specifies the maximum level difference between +// players to let them attack each other. 0 disables said limit. +pk_level_range: 0 + +// For PK servers. Damage adjustment settings, these follow the same logic +// as their WoE counterparts (see guild.conf) +pk_short_attack_damage_rate: 80 +pk_long_attack_damage_rate: 70 +pk_weapon_attack_damage_rate: 60 +pk_magic_attack_damage_rate: 60 +pk_misc_attack_damage_rate: 60 + +// Display skill usage/errors in console? (for debug only) (default: off) (Note 4) +skill_log: 0 + +// Display battle log? (for debug only) (default: off) (Note 1) +battle_log: off + +// Display save log? (for debug only) (default: off) (Note 1) +save_log: off + +// Display errors? (for debug only) (default: off) (Note 1) +error_log: on + +// Display other stuff? (for debug only) (default: off) (Note 1) +etc_log: off + +// You can turn the following 5 settings off if you don't need them, +// or if you're experiencing problems with GRF loading +// +// Override item names from GRF file? (Note 1) +item_name_override_grffile: no +// +// Override item equip positions from GRF file? (Note 1) +item_equip_override_grffile: no +// +// Override item slots from GRF file? (Note 1) +item_slots_override_grffile: no +// +// Override 'indoors' mapflags from GRF file? (Note 1) +indoors_override_grffile: no +// +// Override SP used per level from GRF file? (Note 1) +// Turn this off if you have a customised skill_require_db.txt +skill_sp_override_grffile: no +// +// Read card illustrations from GRF file? (Note 1) +cardillust_read_grffile: yes + +// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) +// It will also run on start-up a warp-check to print out which warp points lead directly on +// top of on-touch npcs (which can lead to infinite loopback warping situations) +warp_point_debug: no + +// Choose if server begin with night (yes) or day (no) +night_at_start: no + +// Define duration in msec of the day (default: 7200000 = 2 hours) +// Set to 0 to disable day cycle (but not @day GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +day_duration: 0 + +// Define duration in msec of the night (default: 1800000 = 30 min) +// Set to 0 to disable night cycle (but not @night GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +night_duration: 0 + +// Using duel on pvp-maps +duel_allow_pvp: no + +// Using duel on gvg-maps +duel_allow_gvg: no + +// Allow using teleport/warp when dueling +duel_allow_teleport: no + +// Autoleave duel when die +duel_autoleave_when_die: yes + +// Delay between using @duel in minutes +duel_time_interval: 60 + +// Restrict duel usage to same map +duel_only_on_same_map: no + +// Determines max number of characters that can stack within a single cell. +// NOTE: For this setting to make effect you have to use a server compiled with +// Cell Stack Limit support (see src/map/map.h) +cell_stack_limit: 1 |