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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-09 05:50:43 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-09 05:50:43 +0000
commit1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5 (patch)
tree4842d5699aa9c0112e144ce6696836c28c215b80 /conf-tmpl/battle/battle.conf
parent215674c27bd3ba99de23c81356a77c94bc967b6a (diff)
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- Changed the default of multi_hit_delay from 230 to 80 which seems more official.
- Wedding recall skills are now blocked by the nomemo mapflag. - Skill delay for weapon types is now based on adelay (ASPD) rather than amotion (ASPD/2) - Removed ending Endure when casting Berserk, may fix the timer mismatch issues. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5963 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r--conf-tmpl/battle/battle.conf4
1 files changed, 3 insertions, 1 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index ada4b5a70..ee97405d1 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -38,7 +38,9 @@ damage_walk_delay_rate: 100
// Move-delay adjustment for multi-hitting attacks.
// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
-multihit_delay: 230
+// 80 is the setting that feels like Aegis (vs Sonic Blows)
+// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
+multihit_delay: 80
// Damaged delay rate for players (Note 2)
// (Setting to no/0 will be like always endure)