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authoramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-28 23:11:11 +0000
committeramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-28 23:11:11 +0000
commit6db304307ee9f0753c9f657bf15007b7cb5551ad (patch)
tree1186bedad409fe957e63209d8b0a8c1f7408ac93 /Dev/bugs.txt
parent7e85396eb071a7f669c23f864e1cb5f5b4ef1088 (diff)
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bug update
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@851 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Dev/bugs.txt')
-rw-r--r--Dev/bugs.txt17
1 files changed, 9 insertions, 8 deletions
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
index 3ec160242..c0b4e5e0c 100644
--- a/Dev/bugs.txt
+++ b/Dev/bugs.txt
@@ -38,10 +38,6 @@ Problem: When servers restart sometime the gm lvls in sql get reset back to 0
Assigned: Wizputer
Progess: 0%
-Problem: When athena is run in linux it creates core files which takes 300 megs.
-Assigned: N/A (it's not a bug, those core files are createt on every server crash)
-Progess: 0%
-
Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned: N/A
Progress: 0%
@@ -51,8 +47,11 @@ Assigned: N/A
Progress: 0%
Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
-Assigned: N/A
-Progress: 0%
+Assigned: MouseJstr
+Progress: 75%
+
+ In many cases, this is due to horrible performance
+ under MySQL
Problem: Chars with ' in their name.. is legal.. and messes up sql
Assigned: N/A
@@ -98,8 +97,8 @@ Notes: It works differently now, you have to use it once to *allow* it
activate, and once again to stop it from activating. ^^; [Celest]
Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
-Assigned: N/A
-Progress: 0%
+Assigned: MouseJstr
+Progress: 100%
Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
@@ -110,6 +109,8 @@ Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "l
Assigned: N/A
Progress: 0%
+ Only happens during crashes..
+
Problem: status.weapon can be 16... which causes the accesses outside
the bounds of the array
Assigned: N/A