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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-18 13:25:21 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-18 13:25:21 +0000
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- Added a proper check to make aggressive mobs never override homun targets regardless of distance.
- Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not. - Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/18
+ * Added a proper check to make aggressive mobs never override homun targets
+ regardless of distance. [Skotlex]
+ * Removed a bunch of homun-related variables that are not needed at all.
+ The alive condition is removed, now the code checks for the hp value to
+ know if the homun is alive or not. [Skotlex]
+ * Cleaned up a bit the skill-id function, homun skill checks (such as delay
+ and skill-lv learned) should be correct now. [Skotlex]
+ * Added a proper check to make aggressive mobs never override homun targets
+ regardless of distance. [Skotlex]
* Fixed giving the 100% damage bonus when no-splash-targets are found in
the blown path to Grandcross instead of Bowling Bash. Bowling Bash damage
equation becomes then +50*lv% rather than +40*lv% when there's no