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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-05 12:39:28 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-05 12:39:28 +0000
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- Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6486 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/05/05
+ * Now when walkdelay is set to 0, characters will stop walking when hit,
+ but will not have any walk delay. (previously setting walk delay to 0 would
+ not even stop characters from walking when hit) [Skotlex]
2006/05/04
* Some people think its sexy to declare variables after blocks of code. Fixed. [Zido]
* Fixed a possible infinite loop in skill_clear_unit_group [Skotlex]