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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-13 15:04:11 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-13 15:04:11 +0000
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- NPC_POWERUP now gives +40% atk per level.
- Water elementals can be frozen again. - Fixed the sc_def equation in status_change_start - Fixed an extra semi-colon that broke win32 compiles. - Some rewriting of bounds checks in @baselvup, @joblvup and the # equivalents to prevent signed/unsigned comparisons. - Now slaves give exp/loot (exception: player slaves still stick to the old rules) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5267 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
+2006/02/13
+ * NPC_POWERUP now gives +40% atk per level. [Skotlex]
+ * Water elementals can be frozen again. [Skotlex]
+ * Fixed the sc_def equation in status_change_start. [Skotlex]
+ * Fixed an extra semi-colon that broke win32 compiles. [Skotlex]
+ * Some rewriting of bounds checks in @baselvup, @joblvup and the #
+ equivalents to prevent signed/unsigned comparisons. [Skotlex]
+ * Now slaves give exp/loot (exception: player slaves still stick to the old
+ rules of no exp/loot) [Skotlex]
2006/02/12
* Some path cleanups meant to get the CELL_NOSTACK mod working better with
path searching and the like. [Skotlex]