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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-11 11:02:53 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-11 11:02:53 +0000
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treed872b1db6dd8162cda453bef9e41663ceb1462ad /Changelog-Trunk.txt
parentcf9a1c007ff068ab5cdbbd93c689b00e2b5c4912 (diff)
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- Added missing include npc.h to map.c
- Now when job changing to another class tree, status changes from skills that belong to your previous class are cleared. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11716 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/12
+ * Now when job changing to another class tree, status changes from skills
+ that belong to your previous class are cleared. [Skotlex]
* Applied Rayce's improvements to the npc script parser [ultramage]
* Made on-touch areas work with walking npcs (is somewhat process
intensive, but people do not really care about that, do they?) [Skotlex]