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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-03 16:26:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-03 16:26:38 +0000
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- Moved skill_counter_additional_effect calls to trigger right after skill_additional_effect (which means they trigger at the end of the attack motion for physical attacks)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5888 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/03
+ * Moved skill_counter_additional_effect calls to trigger right after
+ skill_additional_effect (which means they trigger at the end of the attack
+ motion for physical attacks instead of at the beginning of the attack
+ animation) [Skotlex]
* Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to
foobar. [Skotlex]
* When you have the wrong ammo-type equipped the skill-failed message is