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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-11 16:04:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-11 16:04:24 +0000
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- Spirit of Sin and Enchant Deadly Poison now stack.
- Fixed skill damage card bonuses not working on magic skills. - Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning, since this function is called when a script is cancelled (TODO: but when this happens, shouldn't the previously ongoing script also be free'd?) - Made homunc's speed be recalculated when you respawn it from rest state. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9453 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/12/11
+ * Spirit of Sin and Enchant Deadly Poison now stack. [Skotlex]
+ * Fixed skill damage card bonuses not working on magic skills. [Skotlex]
+ * Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning,
+ since this function is called when a script is cancelled [Skotlex]
+ * Made homunc's speed be recalculated when you respawn it from rest state.
+ [Skotlex]
* Fixed @revive not reviving the good char [Toms]
2006/12/10
* Added more helpfull messages when packet_ver=-1.