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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-03 04:02:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-03 04:02:17 +0000
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- Fixed standing up not really standing you up.
- Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use. - Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3. - Corrected Desperado ammo consumption (should be 10) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6455 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,16 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/02
+ * Fixed standing up not really standing you up. [Skotlex]
+ * Moved battle_consume_ammo to the end of skill_castend_damage_id,
+ skill_castend_nodamage_id and skill_castend_pos2 rather than
+ battle_calc_weapon_attack. They will trigger when the player's arrow_atk
+ state is active and a ground skill was not invoked. It should fix all
+ issues with splash/ground skills consuming ammo per target rather than once
+ per skill use. [Skotlex]
+ * Added structure state to the ground skills, their fields are magic_power,
+ into_abyss and ammo_consume to indicate the states that were previously
+ stored in val3. [Skotlex]
* Implemented desperado as explained by Rockman-EXE. The skill-effect is
not showing up though, I'll need some logged packets to see what's missing.
[Skotlex]