summaryrefslogtreecommitdiff
path: root/Changelog-Trunk.txt
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-21 00:13:56 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-21 00:13:56 +0000
commitfd665092bbcd4be32f9d8319ffbb4aad30b40d08 (patch)
tree96fbf399d2704c89a5254a91994dd07a40fdfe39 /Changelog-Trunk.txt
parent5870b45487fde3bc3fef54062aab5fcce4ce39ca (diff)
downloadhercules-fd665092bbcd4be32f9d8319ffbb4aad30b40d08.tar.gz
hercules-fd665092bbcd4be32f9d8319ffbb4aad30b40d08.tar.bz2
hercules-fd665092bbcd4be32f9d8319ffbb4aad30b40d08.tar.xz
hercules-fd665092bbcd4be32f9d8319ffbb4aad30b40d08.zip
- Fixed new guilds displaying online-connect member count at 0 rather than 1, and the guild master not knowing it is one (eg: it cannot edit the guild notice of a newly created guild until relogging).
- Fixed acc_reg2 parsing screwing up the char_id and subtracting 2 from it rather than passing it as it is. - Extended the auth_node/auth_db system in chrif.c to handle log in/out and mapserver-change procedures. This way players are not in the main dbs when they are not "active", which blocks potential invalid accesses to them. - Replaced states auth, waiting_disconnect and finalsave with active. - Cleaned some the party/guild login and creation procedures, removed the party_sent/guild_sent states. - Removed a redundant guild_check_member call which is beyond not-needed and into the realm of wasting resources. - clif_parse will no longer process packets from !sd->state.active players, this also makes checking for finalsave uneccessary (since players re already removed from the maps and dbs by this point, so you can't access them in any other way) - Separated the roles of unit_free and map_quit, the former will handle cleaning structures from the player so it can be free'd safely, while the latter performs additional routines which are unique to characters logging out normally (map-server changes will invoke unit_free and bypass map_quit). - Removed pc_isplaying, quit_db, map_knowsaccount, MAPIT_PCISPLAYING among other functions/defines which are no longer needed due to the new login scheme. - Cleand up a bit some code in the clif_send(_sub) functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12223 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r--Changelog-Trunk.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index f4e32dc62..bb24553ff 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,17 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/02/21
+ * Restructured the login mechanism of the map-server. The goal was to make
+ sure players are not found in the different dbs of the map while the
+ player has not yet been fully authed or while it is quitting, to avoid the
+ rest of the code from accessing and modifying it. It is a rather extensive
+ change, and I only had time to test the basic functionality, so if use with
+ care and report any bugs found.
+ * Replaced player states auth, waiting_disconnect, finalsave with active,
+ and removed states party_sent/guild_sent.
+ * Removed several of the old login methods/constants/player states which
+ are no longer needed due to this cleanup. [Skotlex]
2007/02/19
* Rev. 12219 Fixed a typo in /map/clif.c (acount_id -> account_id) [L0ne_W0lf]
* Forgotten update to the definition of script command 'input'.