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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 16:43:20 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 16:43:20 +0000 |
commit | aff8dade6593463301abee054981a4ea21fff273 (patch) | |
tree | caacd036116e75a315e95302871e2f23718e5c03 /Changelog-Trunk.txt | |
parent | 39292f6f6a30287d2a4ffdd035f80616a8e6e8a4 (diff) | |
download | hercules-aff8dade6593463301abee054981a4ea21fff273.tar.gz hercules-aff8dade6593463301abee054981a4ea21fff273.tar.bz2 hercules-aff8dade6593463301abee054981a4ea21fff273.tar.xz hercules-aff8dade6593463301abee054981a4ea21fff273.zip |
- Made HLIF_HEAL a self skill that auto-selects target to caster's master.
- Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE
- Applied a correction to HVAN_EXPLOSION
- Fixed Homun ASPD calculation being able to underflow and give you min speed.
- Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer.
- Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8349 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 5a97e3d6a..288d6d4ea 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,17 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/18
+ * Made HLIF_HEAL a self skill that auto-selects target to caster's master.
+ [Skotlex]
+ * Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE [Skotlex]
+ * Applied a correction to HVAN_EXPLOSION [Skotlex]
+ * Fixed Homun ASPD calculation being able to underflow and give you min
+ speed. [Skotlex]
+ * Added monster_ai&128 to make aggressive mobs ignore that behaviour of
+ always picking Homun targets above player targets regardless of who is
+ closer. [Skotlex]
+ * Fixed homun info packet being unable to display HP/SP correctly once the
+ values are above 32k. [Skotlex]
* Applied Mpeg's work on ninja [Toms]
* Fixed @homlvup [Toms]
* Added guild_aura (skill.conf) setting so you can specify when it works
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