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authorblackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-09 20:51:19 +0000
committerblackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-09 20:51:19 +0000
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MAX_WEAPON_TYPE was used with less-than during loading, thus causing the weapon class MAX_WEAPON_TYPE not being read in. Additionally, aspd_base was too small (MAX_WEAPON_TYPE rather than MAX_WEAPON_TYPE+1), thus causing out-of-bounds memory access each time it was used. I wonder why nobody noticed that yet.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5540 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/09
+ * Fixed a major memory leak in status.c causing the last column of job_db1.txt
+ never being read. I have no idea how long this has been there, but signs point
+ to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89]
* Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89]
* Fixed pc_damage_sp not properly substracting SP. [Skotlex]
* Made Magic Crasher a BF_WEAPON attack. [Skotlex]