diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-10 19:41:25 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-10 19:41:25 +0000 |
commit | 85bdc1dc6c13036984310f39428c82968ecffba7 (patch) | |
tree | 88e0e06f9b7bfa6bcd30b75c6e8f5335b26267c1 /Changelog-Trunk.txt | |
parent | 1a26dbddc283e94bdfb684a71b0d9db471e18b3b (diff) | |
download | hercules-85bdc1dc6c13036984310f39428c82968ecffba7.tar.gz hercules-85bdc1dc6c13036984310f39428c82968ecffba7.tar.bz2 hercules-85bdc1dc6c13036984310f39428c82968ecffba7.tar.xz hercules-85bdc1dc6c13036984310f39428c82968ecffba7.zip |
- Added login-char packet 0x2737. Sets all characters offline (login-server side).
- Cleaned up char server "set all offline" implementation to remove only characters from the map-server from which the packet was invoked. It will also now correctly kick/set-character offline from the map-server if they are connected.
- Cleaned up the char-sql reconnect code. It no longer sets everyone to offline.
- Removed setting "kick_on_disconnect", servers will no longer kick characters out when there's a disconnection. Instead, it'll use the most logical approach: Set characters into a "lost" state when there's a disconnection, on reconnect, resent the list of online-characters, do a sync, and let the difference be characters to be removed. Also, the map-server won't release character data until it's saved and the ack returns from the char-server to prevent data loss (all this data is resent on reconnect for saving anyway).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7600 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 24cbb3014..0c2aee7fe 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,22 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/10
+ * Added login-char packet 0x2737. Sets all characters offline (login-server
+ side). [Skotlex]
+ * Cleaned up char server "set all offline" implementation to remove only
+ characters from the map-server from which the packet was invoked. It will
+ also now correctly kick/set-character offline from the map-server if they
+ are connected. [Skotlex]
+ * Cleaned up the char-sql reconnect code. It no longer sets everyone to
+ offline. [Skotlex]
+ * Removed setting "kick_on_disconnect", servers will no longer kick
+ characters out when there's a disconnection. Instead, it'll use the most
+ logical approach: Set characters into a "lost" state when there's a
+ disconnection, on reconnect, resent the list of online-characters, do a
+ sync, and let the difference be characters to be removed. Also, the
+ map-server won't release character data until it's saved and the ack
+ returns from the char-server to prevent data loss (all this data is resent
+ on reconnect for saving anyway). [Skotlex]
* Added a check in pc_equipitem so that when switching weapons and you have
the skill_range_by_weapon setting active, the skill info block (which
includes range) will be resent when the new weapon to equip has a range
|