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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-12 15:19:49 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-12 15:19:49 +0000
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- Changed the meaning of inf2=0x1000. Now it is used to "disable usage on enemies", which only works for non-aggressive (inf!=1) skills.
- If a skill is party/guild only (inf2 0x400/0x800) it will also be castable on enemies if the skill's inf is 1 (offensive target) - Corrected the mob behaviour when it locks into an enemy it can't chase. Previously it would get stuck on a lock->unlock->lock loop, with each unlock resetting the "random walk" timer, causing the mob to just idle in place. Now they will attempt idle skills and no longer reset the "random walk" timer, so they behave as if they were in Idle state properly. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10234 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/04/13
+ * Changed the meaning of inf2=0x1000. Now it is used to "disable usage on
+ enemies", which only works for non-aggressive (inf!=1) skills.
+ * If a skill is party/guild only (inf2 0x400/0x800) it will also be
+ castable on enemies if the skill's inf is 1 (offensive target)
+ * Corrected the mob behaviour when it locks into an enemy it can't chase.
+ Previously it would get stuck on a lock->unlock->lock loop, with each
+ unlock resetting the "random walk" timer, causing the mob to just idle in
+ place. Now they will attempt idle skills and no longer reset the "random
+ walk" timer, so they behave as if they were in Idle state properly.
* Now the bonus bAtkEle will be transferred directly to the weapon when the
script is in the ammunition, and you are wielding a weapon that consumes
ammo per atttack.