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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-17 16:28:36 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-17 16:28:36 +0000
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* Readded Chemical Protection
* Removed some old eA code that was causing Frost Nova to do an extra hit * Corrected Vulcan Arrow's hits in skill_db * Readded zlib and zconf .h files to under /lib * Fixed some compile errors in Windows * Changed remove_control_characters back to supporting korean chars * Moved some other code around git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1125 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Date Added
02/17
+ * Readded Chemical Protection -- i forgot to check for it when changing some
+ jA stuff earlier, sorry ^^; [celest]
+ * Removed some old eA code that was causing Frost Nova to do an extra hit
+ [celest]
+ * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
+ correct numbers hardcoded were removed [celest]
+ * Readded zlib and zconf .h files to under /lib for compiling in Windows,
+ thanks to Ser [celest]
+ * Fixed some compile errors in Windows, thanks to Ser [celest]
+ * Changed remove_control_characters back to supporting korean chars [celest]
+ * Moved some other code around [celest]
+
* Added Shinomori's changes to Dissonance -- don't increment the timer again
if the target has died [celest]
* Changed some nullpo checks back to normal null checks -- in some situations