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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-26 13:59:21 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-26 13:59:21 +0000
commitdb4bf8d09b97e6320374a6162815c03952624eea (patch)
treef73c611523908e6a58653ad3e83b0bc2e3d4dc8b
parent4fa74f63b163da3defdf22c7135b91cb6acfdcf0 (diff)
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- Updated battle_check_target so that non-offensive skills cannot be used on a homun except for the homun and it's master.
- Steal zeny won't work on treasure chests now. - Small optimization in the dual-wielding check. - Some cleaning in char_sql/itemdb.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8875 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--src/char_sql/itemdb.c28
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/pc.c9
4 files changed, 16 insertions, 29 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 0536cbfa7..5c0d28ccf 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/09/26
+ * Updated battle_check_target so that non-offensive skills cannot be used
+ on a homun except for the homun and it's master. [Skotlex]
+ * Steal zeny won't work on treasure chests now. [Skotlex]
2006/09/25
* Added an ugly check so that Heal will display 0 when healing a berserked
character (and it will again display full heal amount when healing a player
diff --git a/src/char_sql/itemdb.c b/src/char_sql/itemdb.c
index a8148f866..e3d37ca85 100644
--- a/src/char_sql/itemdb.c
+++ b/src/char_sql/itemdb.c
@@ -26,29 +26,9 @@ static struct dbt* item_db;
static void* create_item(DBKey key, va_list args) {
struct item_data *id;
int nameid = key.i;
-
CREATE(id, struct item_data, 1);
- id->nameid = nameid;
- if(nameid>500 && nameid<600)
- id->type=0; //heal item
- else if(nameid>600 && nameid<700)
- id->type=2; //use item
- else if((nameid>700 && nameid<1100) ||
- (nameid>7000 && nameid<8000))
- id->type=3; //correction
- else if(nameid>=1750 && nameid<1771)
- id->type=10; //arrow
- else if(nameid>1100 && nameid<2000)
- id->type=4; //weapon
- else if((nameid>2100 && nameid<3000) ||
- (nameid>5000 && nameid<6000))
- id->type=5; //armor
- else if(nameid>4000 && nameid<5000)
- id->type=6; //card
- else if(nameid>9000 && nameid<10000)
- id->type=7; //egg
- else if(nameid>10000)
- id->type=8; //petequip
+ id->nameid = nameid;
+ id->type = IT_ETC;
return id;
}
/*==========================================
@@ -67,7 +47,7 @@ struct item_data* itemdb_search(int nameid)
int itemdb_isequip(int nameid)
{
int type=itemdb_type(nameid);
- if(type==0 || type==2 || type==3 || type==6 || type==10)
+ if(type==IT_HEALING || type==IT_USABLE || type==IT_ETC || type==IT_CARD || type==IT_AMMO)
return 0;
return 1;
}
@@ -79,7 +59,7 @@ int itemdb_isequip2(struct item_data *data)
{
if(data) {
int type=data->type;
- if(type==0 || type==2 || type==3 || type==6 || type==10)
+ if(type==IT_HEALING || type==IT_USABLE || type==IT_ETC || type==IT_CARD || type==IT_AMMO)
return 0;
else
return 1;
diff --git a/src/map/battle.c b/src/map/battle.c
index 6d000c46b..db50d4db4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3198,8 +3198,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0;
}
break;
- //Valid targets with no special checks here.
case BL_HOM:
+ //Except for the master/itself, hom can't be targetted with non-offensive skills. [Skotlex]
+ if (t_bl != s_bl && !(flag&BCT_ENEMY))
+ return 0;
break;
//All else not specified is an invalid target.
default:
diff --git a/src/map/pc.c b/src/map/pc.c
index 7287c0c81..cb641b3cf 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3259,6 +3259,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
if(md->state.steal_coin_flag || md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1)
return 0;
+ if (md->class_>=1324 && md->class_<1364)
+ return 0;
+
skill = pc_checkskill(sd,RG_STEALCOIN)*10;
rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
if(rand()%1000 < rate) {
@@ -6261,10 +6264,8 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
pos = sd->equip_index[EQI_ACC_L] >= 0 ? EQP_ACC_R : EQP_ACC_L;
}
- if(pos == EQP_ARMS && id->equip == EQP_HAND_R &&
- (pc_checkskill(sd, AS_LEFT) > 0 ||
- (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN)
- ) { //Dual wield capable weapon.
+ if(pos == EQP_ARMS && id->equip == EQP_HAND_R)
+ { //Dual wield capable weapon.
pos = (req_pos&EQP_ARMS);
if (pos == EQP_ARMS) //User specified both slots, pick one for them.
pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R;