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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-01 08:14:36 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-01 08:14:36 +0000
commitd90483d3d0d2c334fff01faa0d1ef4899fce700b (patch)
treeaa8fcd6f7d7ff0743bd00c563caf2862f76aacb5
parent755aefb11175f1d7f145c74ad2b6e084974ff71f (diff)
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Fixed certain typos in src/npc/doc files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11102 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt8
-rw-r--r--conf-tmpl/atcommand_athena.conf2
-rw-r--r--db/skill_tree.txt8
-rw-r--r--doc/mob_db_mode_list.txt2
-rw-r--r--doc/notes/Changelog.txt16
-rw-r--r--doc/script_commands.txt2
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/airports/airships.txt2
-rw-r--r--npc/cities/lighthalzen.txt2
-rw-r--r--npc/custom/Auctioneer.txt2
-rw-r--r--npc/custom/blackjack.txt2
-rw-r--r--npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt6
-rw-r--r--npc/jobs/2-2/alchemist.txt2
-rw-r--r--npc/jobs/novice/novice.txt10
-rw-r--r--npc/merchants/socket_enchant.txt2
-rw-r--r--npc/quests/quests_payon.txt4
-rw-r--r--src/map/atcommand.c2
-rw-r--r--src/map/charcommand.c2
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c2
20 files changed, 40 insertions, 40 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 2dd7574dd..67d7f2015 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1691,7 +1691,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
[Skotlex]
* Fixed @revive not reviving the good char [Toms]
2006/12/10
- * Added more helpfull messages when packet_ver=-1.
+ * Added more helpful messages when packet_ver=-1.
* Joined normal and MINICORE's main function.
* Put malloc_init() first and malloc_final() last as it's needed for Show*
in display_title(). [FlavioJS]
@@ -2200,7 +2200,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
and not just those on a map. [Skotlex]
* TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched
ones) and Preserve will be unable to block this. [Skotlex]
- * Soul Linkers are now inmune to SA_DISPEL [Skotlex]
+ * Soul Linkers are now immune to SA_DISPEL [Skotlex]
* You can now place everything (except magic skills) on top of LPs.
[Skotlex]
* Corrected Ganbantein to not touch song/dance/ensembles. [Skotlex]
@@ -2631,7 +2631,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Fixed SG_FUSION being castable without Soul Link state. [Skotlex]
* Moved the item-use restriction SC checks from clif.c to pc_use_item,
fixed Gravitation blocking potion usage on it's area of effect. [Skotlex]
- * Sphere Marines and Summoned Flora are now inmune to class-changing.
+ * Sphere Marines and Summoned Flora are now immune to class-changing.
[Skotlex]
2006/09/16
* Added monster_ai&256. When set, a monster will pick a random starting
@@ -5067,7 +5067,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
instead of BL_PC and BL_MOB [Skotlex]
* [Fixed]:
- Declaration of int map_getcellp(struct map_data*,int,int,cell_t); [Lance]
- * Removed Undead being inmune to poison status. [Skotlex]
+ * Removed Undead being immune to poison status. [Skotlex]
* Removed speed penalty from SC_SKA [Skotlex]
* Fixed SC_SPURT triggering on Soul Linkers. [Skotlex]
* SC_DODGE won't be dispelled on death now. [Skotlex]
diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf
index f0de7bedb..e459bb85c 100644
--- a/conf-tmpl/atcommand_athena.conf
+++ b/conf-tmpl/atcommand_athena.conf
@@ -725,7 +725,7 @@ send: 99
// change a battle_config flag without rebooting server
setbattleflag: 99
-// Makes you inmune to attacks (monsters/players/skills cannot target/hit you, admin command)
+// Makes you immune to attacks (monsters/players/skills cannot target/hit you, admin command)
monsterignore: 99
battleignore: 99
diff --git a/db/skill_tree.txt b/db/skill_tree.txt
index a4d43339e..f0f760b50 100644
--- a/db/skill_tree.txt
+++ b/db/skill_tree.txt
@@ -2042,7 +2042,7 @@
4046,419,7,0,0,0,0,0,0,0,0,0,0 //TK_COUNTER#Counter Kick#
4046,420,1,421,7,0,0,0,0,0,0,0,0 //TK_DODGE#Break Fall#
4046,421,7,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK#Flying Side Kick#
-4046,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peacefull Rest#
+4046,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peaceful Rest#
4046,423,10,0,0,0,0,0,0,0,0,0,0 //TK_SPTIME#Enjoyable Rest#
4046,424,5,0,0,0,0,0,0,0,0,0,0 //TK_POWER#Fighting Chant#
4046,425,7,422,5,423,5,424,5,0,0,0,0 //TK_SEVENWIND#Warm Wind#
@@ -2063,7 +2063,7 @@
4047,419,7,0,0,0,0,0,0,0,0,0,0 //TK_COUNTER#Counter Kick#
4047,420,1,421,7,0,0,0,0,0,0,0,0 //TK_DODGE#Break Fall#
4047,421,7,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK#Flying Side Kick#
-4047,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peacefull Rest#
+4047,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peaceful Rest#
4047,423,10,0,0,0,0,0,0,0,0,0,0 //TK_SPTIME#Enjoyable Rest#
4047,424,5,0,0,0,0,0,0,0,0,0,0 //TK_POWER#Fighting Chant#
4047,425,7,422,5,423,5,424,5,0,0,0,0 //TK_SEVENWIND#Warm Wind#
@@ -2103,7 +2103,7 @@
4048,419,7,0,0,0,0,0,0,0,0,0,0 //TK_COUNTER#Counter Kick#
4048,420,1,421,7,0,0,0,0,0,0,0,0 //TK_DODGE#Break Fall#
4048,421,7,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK#Flying Side Kick#
-4048,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peacefull Rest#
+4048,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peaceful Rest#
4048,423,10,0,0,0,0,0,0,0,0,0,0 //TK_SPTIME#Enjoyable Rest#
4048,424,5,0,0,0,0,0,0,0,0,0,0 //TK_POWER#Fighting Chant#
4048,425,7,422,5,423,5,424,5,0,0,0,0 //TK_SEVENWIND#Warm Wind#
@@ -2143,7 +2143,7 @@
4049,419,7,0,0,0,0,0,0,0,0,0,0 //TK_COUNTER#Counter Kick#
4049,420,1,421,7,0,0,0,0,0,0,0,0 //TK_DODGE#Break Fall#
4049,421,7,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK#Flying Side Kick#
-4049,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peacefull Rest#
+4049,422,10,0,0,0,0,0,0,0,0,0,0 //TK_HPTIME#Peaceful Rest#
4049,423,10,0,0,0,0,0,0,0,0,0,0 //TK_SPTIME#Enjoyable Rest#
4049,424,5,0,0,0,0,0,0,0,0,0,0 //TK_POWER#Fighting Chant#
4049,425,7,422,5,423,5,424,5,0,0,0,0 //TK_SEVENWIND#Warm Wind#
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 6aef6fcc6..8c35d3ce7 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -49,7 +49,7 @@ Cast Sensor Idle: Will go after characters who start casting on them if idle
Cast Sensor Chase: Will go after characters who start casting on them if idle
or chasing other players (they switch chase targets)
-Boss: Special flag which makes mobs inmune to certain status changes and skills.
+Boss: Special flag which makes mobs immune to certain status changes and skills.
Plant: Always receives 1 damage from attacks.
diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt
index ce98dee6c..0fbba0e39 100644
--- a/doc/notes/Changelog.txt
+++ b/doc/notes/Changelog.txt
@@ -1580,7 +1580,7 @@ Date Added
check if the skill is ground targetted. [Skotlex]
* Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
* Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
- * Allowed Endow skills to go through status_isinmune characters. [Skotlex]
+ * Allowed Endow skills to go through status_isimmune characters. [Skotlex]
* Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
* Modified the way Status changes are linked to skills for an easier to
read implementation (see status_initChangeTables). [Skotlex]
@@ -1669,7 +1669,7 @@ Date Added
* Modified the skill attack display of Meteor Assault and the Warm Skills
(I think the caster should no longer do fancy animations now on each hit)
[Skotlex]
- * Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
+ * Added back water elemental targets being immune to SC_FREEZE [Skotlex]
* SQL compile fix [Komurka]
2006/02/08
@@ -1726,7 +1726,7 @@ Date Added
* Coma no longer sends SP to 1. [Skotlex]
* Updated Meteor so that when level 11 or more is casted, the area over
which meteors fall is tripled. [Skotlex]
- * Dark elemental characters are now inmune to Curse. [Skotlex]
+ * Dark elemental characters are now immune to Curse. [Skotlex]
* Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
* Changed the map zone reading from using pow to a bit shift. [Skotlex]
* Experience has now been changed to unsigned int, and is read as such from
@@ -2027,7 +2027,7 @@ Date Added
battle_check_target calls on a bunch of invalid targets such as
items/skills/npcs on skills and other misc places. [Skotlex]
* Fixed mob skills that should trigger on status on "any bad". [Skotlex]
- * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
+ * TK classes no longer are immune to the strip-effects of Jump Kick [Skotlex]
* Fixed SQL mapreg saving. [Skotlex]
* Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
* Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
@@ -2293,7 +2293,7 @@ Date Added
* Fixed the warp unloading code. [Skotlex]
* Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex]
* Preserve now protects against the stripping effects of Side Kick. Taekwon
- Classes (TK/SL/SG) are also inmune to it. [Skotlex]
+ Classes (TK/SL/SG) are also immune to it. [Skotlex]
* Hopefully fixed the guild information not being sent in some situations
when people are added/removed from a guild. [Skotlex]
* Some cleaning up and bug fixes to the guild module of the char-sql
@@ -3424,7 +3424,7 @@ Date Added
* Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
per level) [Skotlex]
* Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
- inmune to it. [Skotlex]
+ immune to it. [Skotlex]
* Fixed null pointer crash in battle_damage. [Skotlex]
* Increased max account variables to 32. [Skotlex]
* Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
@@ -6272,8 +6272,8 @@ Date Added
* Split zlib dll opening from grf opening in grfio.c [celest]
* Moved grfio.c back to /common, it'll be needed by the core later [celest]
* SQL Logs crash likely fixed. [Skotlex]
- * Added Stone-Curse to the list of status effects undead chars are inmune
- to. So far undead chars are inmune to Freeze and Stone Curse. [Skotlex]
+ * Added Stone-Curse to the list of status effects undead chars are immune
+ to. So far undead chars are immune to Freeze and Stone Curse. [Skotlex]
* Fixed disp_hpmeter not working properly when set to 0/no [Skotlex]
* Added malloc_usage() for checking total memory used [celest]
* Added func_parse_table to assign a parse function according to SessionType
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 17ab0b281..f87cba4a0 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -791,7 +791,7 @@ Logical bitwise operators work only on numbers, and they are the following:
if( inProgress&2 == 0 ){
// this will set the bit for quest 2 (inProgress has that bit set to 0)
set inProgress,inProgress^2;
- mes "Quest 2: find a newbie and be helpfull to him for an hour.";
+ mes "Quest 2: find a newbie and be helpful to him for an hour.";
close;
}
- After spending some time reading info on Xor's, the player finally completes quest 1:
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 5fb511979..355b023b9 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1085,7 +1085,7 @@ Date Added
* Optimized a warp near Gunslinger weapon shop [Playtester]
* Extended the Garrison quest to slot the Garrison [Playtester]
2006/08/10
- * Switch airplanelocation variables to temp variables to avoid unusefull mapreg(sql/txt) writes [Toms]
+ * Switch airplanelocation variables to temp variables to avoid unuseful mapreg(sql/txt) writes [Toms]
* Added file for gunslinger quests [Playtester]
- Garrison quest is done and tested
* Fixed header on DTS warper [Evera]
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index bbeadf84f..934f96a68 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -1136,7 +1136,7 @@ L_Input:
mes "["+getarg(0)+"]";
mes "Ooh...";
mes "You don't have that";
- mes "much Apples with you,";
+ mes "many Apples with you,";
mes "now do you?";
close;
}
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 5c8655005..c2b09d19a 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -675,7 +675,7 @@ lighthalzen,147,105,3 script Laqumet 869,{
mes "I might not be like Sefith,";
mes "but I guess I've got a cute";
mes "smile, a good personality and";
- mes "I'm a dandy to boo. Hopefull,";
+ mes "I'm a dandy to boot. Hopefully,";
mes "my honesty and loyalty will";
mes "help me find someone good.";
close;
diff --git a/npc/custom/Auctioneer.txt b/npc/custom/Auctioneer.txt
index 433fc8170..83153d763 100644
--- a/npc/custom/Auctioneer.txt
+++ b/npc/custom/Auctioneer.txt
@@ -183,7 +183,7 @@ L_AItemsLoop:
close;
L_NotEnough:
mes "[Auctioneer]";
- mes "Seems you don't have that much "+getitemname(@setitem)+"'s";
+ mes "Seems you don't have that many "+getitemname(@setitem)+"'s";
close;
// If the Auction has enterd phase 2, it will run this, during this time items you can bid on registered
// No items can be retrieved during this time, they are now stuck
diff --git a/npc/custom/blackjack.txt b/npc/custom/blackjack.txt
index 99f5a3367..bae7233d9 100644
--- a/npc/custom/blackjack.txt
+++ b/npc/custom/blackjack.txt
@@ -96,7 +96,7 @@ cmd_in02,188,89,1 script Black Jack Dealer 57,{
mes "each round.";
next;
mes "[Dealer]";
- mes "An example of when doubling down is usefull, is when";
+ mes "An example of when doubling down is useful, is when";
mes "your first 2 cards give you a point total of 11. You have a good";
mes "chance of getting 21 or 20 with the next card that you draw. This";
mes "would be a good hand to double down on.";
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
index c5c69624f..3be27c681 100644
--- a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
+++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
@@ -76,7 +76,7 @@ function script F_keStatMarket {
} else
if (@qty > @max) {
if (@max == 9999)
- callfunc "F_keIntro", e_X, "You can't buy that much!";
+ callfunc "F_keIntro", e_X, "You can't buy that many!";
else
callfunc "F_keIntro", e_X, "You don't have that many to sell...";
} else
@@ -86,7 +86,7 @@ function script F_keStatMarket {
switch(@kmenu) {
case 2: //Buy Stat
if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) {
- callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much.";
+ callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that many.";
break;
}
set StatusPoint,StatusPoint+@qty;
@@ -99,7 +99,7 @@ function script F_keStatMarket {
break;
case 4: //Buy Skill
if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) {
- callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much.";
+ callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that many.";
break;
}
set SkillPoint,SkillPoint+@qty;
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 4e22a809a..cda62e7ce 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -1021,7 +1021,7 @@ alde_alche,101,184,4 script Vincent Carsciallo 122,{
mes "[Vincent Carsciallo]";
if(baseJob == Job_Merchant) goto L_Merc;
if(baseJob == Job_Alchemist){
- mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
+ mes "How Alchemy going? Make sure to be careful and think about safety at all times.";
mes "I wouldn't want you blowing yourself up or anything.....";
close;
}
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
index 26234cc44..f9b81dd19 100644
--- a/npc/jobs/novice/novice.txt
+++ b/npc/jobs/novice/novice.txt
@@ -430,7 +430,7 @@ new_zone02,99,105,4 script Interfaces Instructor 751,{
next;
switch( select("Thanks!","Lectures are boring.","Cancel") ) {
case 1: mes "[Chris]";
- mes "If you take this course You will learn usefull skill information, so pay attention.";
+ mes "If you take this course You will learn useful skill information, so pay attention.";
mes "Well, find the skill instructor.";
mes "I will send you to him for free of charge.";
close2;
@@ -573,7 +573,7 @@ new_zone02,83,111,4 script Skill Instructor 753,{
mes "Did you increase your skill?";
mes "If you have any questions, ask Pitch Judas";
mes "hmmm...";
- mes "I am thinking of a usefull skill.";
+ mes "I am thinking of a useful skill.";
next;
mes "[Shecil]";
mes "Right, right!";
@@ -596,7 +596,7 @@ new_zone02,83,111,4 script Skill Instructor 753,{
mes "How was it?";
mes "When you use your skill, SP decreases.";
mes "If you use First Aid skill, it will recover some HP.";
- mes "It will be usefull for New Novices.";
+ mes "It will be useful for New Novices.";
next;
mes "[Shecil]";
mes "Thanks for your attention!";
@@ -1234,7 +1234,7 @@ L_loop:
mes "It will show your current weight / your maximum weight limit.";
mes "?•?If your weight becomes over 50% of the maximum,";
mes "your HP and SP will not restore naturally.";
- mes "So be carefull.";
+ mes "So be careful.";
next;
mes "[Edwin]";
mes "The numerical value next to the weight limit shows the current amount of money you have.";
@@ -1301,7 +1301,7 @@ L_loop:
mes "Skill and item targeting also work with the snap option.";
next;
mes "[Edwin]";
- mes "It could be usefull or annoying if you're not used to it";
+ mes "It could be useful or annoying if you're not used to it";
mes "Well... once you get used to it,";
mes "you will be able to adjust your own snap options.";
next;
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index 72cc13f10..2edbbe3bc 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -234,7 +234,7 @@ payon,140,151,5 script Seiyablem 84,{
next;
mes "[Seiyablem]";
mes "Heres an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick on of them for my Slot Addition attempt.";
- mes "Just remember to be carefull.";
+ mes "Just remember to be careful.";
next;
mes "[Seiyablem]";
mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000.";
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt
index 378812d90..311c25c22 100644
--- a/npc/quests/quests_payon.txt
+++ b/npc/quests/quests_payon.txt
@@ -81,7 +81,7 @@ payon_in01,18,10,4 script Mystic Lady 75,{
mes "I have tried to continue the family business here in Payon but it has proven to be difficult because of the warm whether.";
next;
mes "[Mystic Lady]";
- mes "Although the 'Ear Muffs' aren't very usefull here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have.";
+ mes "Although the 'Ear Muffs' aren't very useful here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have.";
next;
mes "[Mystic Lady]";
mes "All I need are:";
@@ -230,7 +230,7 @@ payon_in01,56,12,4 script Young Man#12 89,{
sL_GetHat:
mes "[Young Man]";
- mes "Wait a moment! Be carefull about what items you give me.";
+ mes "Wait a moment! Be careful about what items you give me.";
mes "I do not distinguish between equipment that has been forged or has cards attached to them.";
mes "If you don't want to loose a precious card or piece of equipment, make sure you don't have it equiped.";
next;
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index aa6931d74..d0bed703b 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -8883,7 +8883,7 @@ int atcommand_monsterignore(const int fd, struct map_session_data* sd, const cha
if (!sd->state.monster_ignore) {
sd->state.monster_ignore = 1;
- clif_displaymessage(sd->fd, "You are now inmune to attacks.");
+ clif_displaymessage(sd->fd, "You are now immune to attacks.");
} else {
sd->state.monster_ignore = 0;
clif_displaymessage(sd->fd, "Returned to normal state.");
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index 505bf3d37..d6d46d19f 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -3608,7 +3608,7 @@ int charcommand_monsterignore(const int fd, struct map_session_data* sd, const c
if (!pl_sd->state.monster_ignore) {
pl_sd->state.monster_ignore = 1;
- clif_displaymessage(pl_sd->fd, "You are now inmune to attacks.");
+ clif_displaymessage(pl_sd->fd, "You are now immune to attacks.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Target player is now immune to attacks.");
} else {
diff --git a/src/map/skill.c b/src/map/skill.c
index daf55d9be..4efd8413b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7055,7 +7055,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
sc = status_get_sc(bl);
if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE)
- return 0; //Hidden characters are inmune to AoE skills except Heaven's Drive. [Skotlex]
+ return 0; //Hidden characters are immune to AoE skills except Heaven's Drive. [Skotlex]
type = SkillStatusChangeTable(sg->skill_id);
skillid = sg->skill_id; //In case the group is deleted, we need to return the correct skill id, still.
diff --git a/src/map/status.c b/src/map/status.c
index e18d92bb0..3b62cfe81 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4601,7 +4601,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
switch (type) {
case SC_FREEZE:
case SC_STONE:
- //Undead are inmune to Freeze/Stone
+ //Undead are immune to Freeze/Stone
if (undead_flag && !(flag&1))
return 0;
case SC_SLEEP: