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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-30 17:38:39 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-30 17:38:39 +0000
commitbed9459f0edafeab823aa4c0a473828e77e43c15 (patch)
tree1fef3bbf08bb8d7b68307df619daad521aab53f6
parent6f24a7748e12e3dd2e24153bd0a5382d89273b98 (diff)
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- Corrected char deletion not working (column is called homun_id, not hom_id...)
- Collapsed config settings produce_item_name_input, produce_potion_name_input, making_arrow_name_input, holywater_name_input, cdp_name_input into a single config produce_item_name_input which uses bitmasks to determine what it affects. - Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and Enabled as well as giving arrow requirements to skills that do not have them when used with ranged weapons (auto-guess for plagiarized/item-granted skills) - Minor cleanings git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9746 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt10
-rw-r--r--conf-tmpl/Changelog.txt9
-rw-r--r--conf-tmpl/battle/battle.conf8
-rw-r--r--conf-tmpl/battle/items.conf22
-rw-r--r--src/char_sql/char.c3
-rw-r--r--src/char_sql/int_homun.c1
-rw-r--r--src/map/battle.c10
-rw-r--r--src/map/battle.h4
-rw-r--r--src/map/skill.c20
9 files changed, 52 insertions, 35 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 41a39e39d..32c98ac0c 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/01/30
+ * Corrected char deletion not working (column is called homun_id, not
+ hom_id...)
+ * Collapsed config settings produce_item_name_input,
+ produce_potion_name_input, making_arrow_name_input, holywater_name_input,
+ cdp_name_input into a single config produce_item_name_input which uses
+ bitmasks to determine what it affects.
+ * Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and
+ Enabled + Autoguess (gives arrow consumption as appropiate to
+ plagiarized/acquired skills).
2007/01/29
* Corrected the homunculus deletion functions so that the homunculus is
deleted together with the character.
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index c155b7045..cc0765595 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,14 @@
Date Added
+2007/01/29
+ * Collapsed config settings produce_item_name_input,
+ produce_potion_name_input, making_arrow_name_input, holywater_name_input,
+ cdp_name_input into a single config produce_item_name_input which uses
+ bitmasks to determine what it affects. See battle/item.conf for details.
+ * Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and
+ Enabled + Autoguess (gives arrow consumption as appropiate to
+ plagiarized/acquired skills). eA previously had a hardcoded '2' setting,
+ now it's 1 by default as it should be. [Skotlex]
2007/01/28
* Fixed the description of @summon
* Fixed @nuke's position (I edited the wrong file by accident)
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index c951746e7..4b520dfee 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -164,5 +164,9 @@ equip_skill_break_rate: 100
// NOTE: The official setting is yes, even thought it degrades performance a bit.
delay_battle_damage: yes
-// Are arrows are consumed when used on a bow? (Note 1)
-arrow_decrement: yes
+// Are arrows/ammo consumed when used on a bow/gun?
+// 0 - No, 1 - Yes
+// 2 - Yes even for skills that do not specify arrow consumption when said
+// skill is weapon-based and used with ranged weapons (auto-guesses which
+// skills should consume ammo when it's acquired via a card or plagiarize)
+arrow_decrement: 1
diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf
index 98f1a7034..6ec9524eb 100644
--- a/conf-tmpl/battle/items.conf
+++ b/conf-tmpl/battle/items.conf
@@ -39,20 +39,14 @@ weapon_produce_rate: 100
// Prepare Potion success rate. (Note 2)
potion_produce_rate: 100
-// Do produced items have the maker's name on them? (Note 1)
-produce_item_name_input: yes
-
-// Do produced potions have the maker's name on them? (Note 1)
-produce_potion_name_input: yes
-
-// Do crafted arrows have the maker's name on them? (Note 1)
-making_arrow_name_input: no
-
-// Do created holy waters have the maker's name on it? (Note 1)
-holywater_name_input: no
-
-// Do created poison bottles have the maker's name on it? (Note 1)
-cdp_name_input: no
+// Do produced items have the maker's name on them? (Note 4)
+// 0x01: Produced Weapons
+// 0x02: Produced Potions
+// 0x04: Produced Arrows
+// 0x08: Produced Holy Water
+// 0x10: Produced Deadly Potions
+// 0x80: Other produced items.
+produce_item_name_input: 0x03
// Is a monster summoned via dead branch aggressive? (Note 1)
dead_branch_active: yes
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index ea34d9b10..52a986394 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -32,6 +32,7 @@
#include "db.h"
#include "malloc.h"
#include "int_guild.h"
+#include "int_homun.h"
#include "char.h"
#ifndef TXT_SQL_CONVERT
@@ -1457,7 +1458,7 @@ int delete_char_sql(int char_id, int partner_id)
char char_name[NAME_LENGTH], t_name[NAME_LENGTH*2]; //Name needs be escaped.
int account_id, party_id, guild_id, hom_id, char_base_level;
- sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`hom_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id);
+ sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id);
if (mysql_query(&mysql_handle, tmp_sql)) {
ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
diff --git a/src/char_sql/int_homun.c b/src/char_sql/int_homun.c
index 206a6a5c1..a7ba26eb6 100644
--- a/src/char_sql/int_homun.c
+++ b/src/char_sql/int_homun.c
@@ -236,6 +236,7 @@ int mapif_delete_homunculus(int fd)
{
RFIFOHEAD(fd);
mapif_homunculus_deleted(fd, inter_delete_homunculus(RFIFOL(fd,2)));
+ return 1;
}
int mapif_rename_homun_ack(int fd, int account_id, int char_id, unsigned char flag, char *name){
diff --git a/src/map/battle.c b/src/map/battle.c
index fd38721aa..8b67ce885 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3640,10 +3640,6 @@ static const struct battle_data_short {
{ "party_skill_penalty", &battle_config.party_skill_penalty },
{ "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
{ "produce_item_name_input", &battle_config.produce_item_name_input },
- { "produce_potion_name_input", &battle_config.produce_potion_name_input},
- { "making_arrow_name_input", &battle_config.making_arrow_name_input },
- { "holywater_name_input", &battle_config.holywater_name_input },
- { "cdp_name_input", &battle_config.cdp_name_input },
{ "display_skill_fail", &battle_config.display_skill_fail },
{ "chat_warpportal", &battle_config.chat_warpportal },
{ "mob_warp", &battle_config.mob_warp },
@@ -4056,11 +4052,7 @@ void battle_set_defaults() {
battle_config.land_skill_limit = BL_ALL;
battle_config.party_skill_penalty = 1;
battle_config.monster_class_change_full_recover = 1;
- battle_config.produce_item_name_input = 1;
- battle_config.produce_potion_name_input = 1;
- battle_config.making_arrow_name_input = 1;
- battle_config.holywater_name_input = 1;
- battle_config.cdp_name_input = 1;
+ battle_config.produce_item_name_input = 0x3;
battle_config.display_skill_fail = 0;
battle_config.chat_warpportal = 0;
battle_config.mob_warp = 0;
diff --git a/src/map/battle.h b/src/map/battle.h
index 4fc6e545b..00be1fe42 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -254,10 +254,6 @@ extern struct Battle_Config {
unsigned short party_skill_penalty;
unsigned short monster_class_change_full_recover;
unsigned short produce_item_name_input;
- unsigned short produce_potion_name_input;
- unsigned short making_arrow_name_input;
- unsigned short holywater_name_input;
- unsigned short cdp_name_input;
unsigned short display_skill_fail;
unsigned short chat_warpportal;
unsigned short mob_warp;
diff --git a/src/map/skill.c b/src/map/skill.c
index 5ac920fe6..8c548b2bc 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7822,6 +7822,7 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list
int skill_isammotype (TBL_PC *sd, int skill)
{
return (
+ battle_config.arrow_decrement==2 &&
(sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) &&
skill != HT_PHANTASMIC &&
skill_get_type(skill) == BF_WEAPON &&
@@ -10603,20 +10604,29 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
} else {
//Flag is only used on the end, so it can be used here. [Skotlex]
switch (skill_id) {
+ case BS_DAGGER:
+ case BS_SWORD:
+ case BS_TWOHANDSWORD:
+ case BS_AXE:
+ case BS_MACE:
+ case BS_KNUCKLE:
+ case BS_SPEAR:
+ flag = battle_config.produce_item_name_input&0x1;
+ break;
case AM_PHARMACY:
case AM_TWILIGHT1:
case AM_TWILIGHT2:
case AM_TWILIGHT3:
- flag = battle_config.produce_potion_name_input;
+ flag = battle_config.produce_item_name_input&0x2;
break;
case AL_HOLYWATER:
- flag = battle_config.holywater_name_input;
+ flag = battle_config.produce_item_name_input&0x8;
break;
case ASC_CDP:
- flag = battle_config.cdp_name_input;
+ flag = battle_config.produce_item_name_input&0x10;
break;
default:
- flag = battle_config.produce_item_name_input;
+ flag = battle_config.produce_item_name_input&0x80;
break;
}
if (flag) {
@@ -10763,7 +10773,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
tmp_item.identify = 1;
tmp_item.nameid = skill_arrow_db[index].cre_id[i];
tmp_item.amount = skill_arrow_db[index].cre_amount[i];
- if(battle_config.making_arrow_name_input) {
+ if(battle_config.produce_item_name_input&0x4) {
tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId