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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
commitaf99be9bd11d716e0b8ef8eab4a36c9b9925e4c8 (patch)
tree45c74210524f6069f3cb6750744cb59af5031c30
parent8dedf18e168afd90230af1997edb593431b36e03 (diff)
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Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663)
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata() * mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload * the clif_buylist() function once again hides invalid npc shop items * it is no longer possible to purchase nonexistent items from a npc shop * npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt10
-rw-r--r--conf/atcommand_athena.conf3
-rw-r--r--src/map/atcommand.c16
-rw-r--r--src/map/clif.c23
-rw-r--r--src/map/itemdb.c172
-rw-r--r--src/map/itemdb.h17
-rw-r--r--src/map/mob.c5
-rw-r--r--src/map/mob.h5
-rw-r--r--src/map/npc.c20
-rw-r--r--src/map/npc.h2
-rw-r--r--src/map/pc.c7
-rw-r--r--src/map/pc.h1
-rw-r--r--src/map/storage.c2
-rw-r--r--src/map/storage.h1
14 files changed, 57 insertions, 227 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index bc21c8015..2dfd49ea9 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,16 +3,6 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
-2008/04/27
- * Fixed "suggest parentheses around assignment ..." gcc warning [Toms]
- * Some major changes to @reloaditemdb to allow unloading of any item
- while map server is running.
- - Delete any item from inventory/cart/open storages that went missing
- during the reload.
- - Delete item from any shop that has this item.
- - Refresh item screen for anyone who has a shop open.
- - Delete mob db drop table references.
- - Delete item from storage during load if it isn't in the item db. [Kevin]
2008/04/26
* Added script function hasquest. [Kevin]
* Fixed OnGuildBreak. [Kevin]
diff --git a/conf/atcommand_athena.conf b/conf/atcommand_athena.conf
index adc41db04..d2deb9777 100644
--- a/conf/atcommand_athena.conf
+++ b/conf/atcommand_athena.conf
@@ -700,9 +700,6 @@ mapflag: 99
// Re-load item database (admin command)
reloaditemdb: 99
-// Re-load item database and delete all references to it (admin command)
-reloaditemdb2: 99
-
// Re-load monsters database (admin command)
reloadmobdb: 99
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 628666df3..691035c61 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4049,7 +4049,7 @@ int atcommand_partyrecall(const int fd, struct map_session_data* sd, const char*
int atcommand_reloaditemdb(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
nullpo_retr(-1, sd);
- itemdb_reload(0);
+ itemdb_reload();
clif_displaymessage(fd, msg_txt(97)); // Item database reloaded.
return 0;
@@ -4058,19 +4058,6 @@ int atcommand_reloaditemdb(const int fd, struct map_session_data* sd, const char
/*==========================================
*
*------------------------------------------*/
-int atcommand_reloaditemdb2(const int fd, struct map_session_data* sd, const char* command, const char* message)
-{
- nullpo_retr(-1, sd);
- itemdb_reload(1);
- clif_displaymessage(fd, msg_txt(97)); // Item database reloaded.
-
- return 0;
-}
-
-
-/*==========================================
- *
- *------------------------------------------*/
int atcommand_reloadmobdb(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
nullpo_retr(-1, sd);
@@ -8386,7 +8373,6 @@ AtCommandInfo atcommand_info[] = {
{ "localbroadcast", 40, atcommand_localbroadcast }, // + /lb and /nlb
{ "recallall", 80, atcommand_recallall },
{ "reloaditemdb", 99, atcommand_reloaditemdb },
- { "reloaditemdb2", 99, atcommand_reloaditemdb2 },
{ "reloadmobdb", 99, atcommand_reloadmobdb },
{ "reloadskilldb", 99, atcommand_reloadskilldb },
{ "reloadscript", 99, atcommand_reloadscript },
diff --git a/src/map/clif.c b/src/map/clif.c
index 55e9b1776..4e6637a5e 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1389,26 +1389,32 @@ int clif_npcbuysell(struct map_session_data* sd, int id)
*------------------------------------------*/
int clif_buylist(struct map_session_data *sd, struct npc_data *nd)
{
- int fd,i;
+ int fd,i,c;
nullpo_retr(0, sd);
nullpo_retr(0, nd);
fd = sd->fd;
- WFIFOHEAD(fd, 200 * 11 + 4);
+ WFIFOHEAD(fd, 4 + nd->u.shop.count * 11);
WFIFOW(fd,0) = 0xc6;
- WFIFOW(fd,2) = 4 + nd->u.shop.count*11;
+
+ c = 0;
for( i = 0; i < nd->u.shop.count; i++ )
{
- struct item_data* id = itemdb_search(nd->u.shop.shop_item[i].nameid);
+ struct item_data* id = itemdb_exists(nd->u.shop.shop_item[i].nameid);
int val = nd->u.shop.shop_item[i].value;
- WFIFOL(fd,4+i*11) = val;
+ if( id == NULL )
+ continue;
+ WFIFOL(fd, 4+c*11) = val;
if (!id->flag.value_notdc)
val = pc_modifybuyvalue(sd,val);
- WFIFOL(fd,8+i*11) = val;
- WFIFOB(fd,12+i*11) = itemtype(id->type);
- WFIFOW(fd,13+i*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
+ WFIFOL(fd, 8+c*11) = val;
+ WFIFOB(fd,12+c*11) = itemtype(id->type);
+ WFIFOW(fd,13+c*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
+ c++;
}
+
+ WFIFOW(fd,2) = 4 + c*11;
WFIFOSET(fd,WFIFOW(fd,2));
return 0;
@@ -8838,6 +8844,7 @@ void clif_parse_NpcBuyListSend(int fd,struct map_session_data *sd)
fail = npc_buylist(sd,n,item_list);
sd->npc_shopid = 0; //Clear shop data.
+
WFIFOHEAD(fd,packet_len(0xca));
WFIFOW(fd,0)=0xca;
WFIFOB(fd,2)=fail;
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 979ba4a39..3bcd07cf1 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -10,10 +10,6 @@
#include "battle.h" // struct battle_config
#include "script.h" // item script processing
#include "pc.h" // W_MUSICAL, W_WHIP
-#include "storage.h"
-#include "npc.h"
-#include "clif.h"
-#include "mob.h"
#include <stdio.h>
#include <stdlib.h>
@@ -693,7 +689,7 @@ static int itemdb_gendercheck(struct item_data *id)
/*==========================================
* processes one itemdb entry
*------------------------------------------*/
-static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt, int db)
+static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt)
{
/*
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
@@ -717,9 +713,6 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
safestrncpy(id->name, str[1], sizeof(id->name));
safestrncpy(id->jname, str[2], sizeof(id->jname));
- if(db == 1)
- id->flag.db2 = 1;
-
id->type = atoi(str[3]);
if (id->type == IT_DELAYCONSUME)
{ //Items that are consumed only after target confirmation
@@ -907,7 +900,8 @@ static int itemdb_readdb(void)
}
str[21] = p;
- if (!itemdb_parse_dbrow(str, path, lines, 0, fi))
+
+ if (!itemdb_parse_dbrow(str, path, lines, 0))
continue;
count++;
@@ -954,7 +948,7 @@ static int itemdb_read_sqldb(void)
if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns
}
- if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS, fi))
+ if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS))
continue;
++count;
}
@@ -1012,13 +1006,6 @@ static void destroy_item_data(struct item_data* self, int free_self)
aFree(self);
}
-/*==========================================
- * This comment shall be a monument to cake.
- * The cake is NOT a lie in eAthena.
- * We are so awesome we have our own cake.
- * Please spam Cyxult with endless PMs to get your cake.
- *------------------------------------------*/
-
static int itemdb_final_sub(DBKey key,void *data,va_list ap)
{
struct item_data *id = (struct item_data *)data;
@@ -1029,149 +1016,30 @@ static int itemdb_final_sub(DBKey key,void *data,va_list ap)
return 0;
}
-//Uncomment this if you're an elitist jerk who thinks this code is unecessary
-//#define I_HATE_KEVIN
-#ifndef I_HATE_KEVIN
-int itemdb_reload_check_npc(DBKey key,void * data,va_list ap)
+void itemdb_reload(void)
{
- struct npc_data * nd = (struct npc_data *)data;
- int offset = 0, i = 0;
-
- if(nd->subtype != SHOP && nd->subtype != CASHSHOP)
- return 0;
-
- while(i < nd->u.shop.count)
- {
-
- if(itemdb_exists(nd->u.shop.shop_item[i].nameid) == NULL)
- {
-
- nd->u.shop.count--;
-
- //Shift array to left, overwriting old data
- for(offset = i; offset+1 < nd->u.shop.count; offset++);
- {
- nd->u.shop.shop_item[offset].nameid = nd->u.shop.shop_item[offset+1].nameid;
- nd->u.shop.shop_item[offset].value = nd->u.shop.shop_item[offset+1].value;
- }
-
- }
- //increment counter if we didn't delete something
- else
- i++;
-
- }
-
- //Resize array
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count);
-
- return 0;
-}
+ struct s_mapiterator* iter;
+ struct map_session_data* sd;
-static int itemdb_reload_check(DBKey key,void *data,va_list ap)
-{
int i;
- struct map_session_data *sd = (struct map_session_data *)data;
- struct storage * stor;
- struct item_data * id;
- struct npc_data * nd;
-
- if(sd->npc_shopid)
- {
- nd = (struct npc_data*)map_id2bl(sd->npc_shopid);
- clif_buylist(sd, nd);
- }
-
- //First, handle all items in inventories/equiped, cart, and storage
- for(i = 0; i < MAX_INVENTORY; i++)
- {
- if(!sd->status.inventory[i].nameid)
- continue;
-
- id = itemdb_exists(sd->status.inventory[i].nameid);
- if(id == NULL)
- {
- sd->inventory_data[i] = NULL;
- pc_delitem(sd, i, sd->status.inventory[i].amount, 4);
- }
- else
- {
- sd->inventory_data[i] = id;
- }
- }
- //Delete nonexistant items from cart
- for(i = 0; i < MAX_CART; i++)
- {
- if(!sd->status.cart[i].nameid)
- continue;
-
- id = itemdb_exists(sd->status.cart[i].nameid);
- if(id == NULL)
- {
- sd->inventory_data[i] = NULL;
- pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0);
- }
- }
-
- //Delete storage
- if((stor = account2storage2(sd->status.account_id)))
- {
- //If storage isn't found, it will be deleted whenever storage is loaded again
- if(stor)
- {
- for(i = 0; i < MAX_STORAGE; i++)
- {
- if(!sd->status.inventory[i].nameid)
- continue;
-
- if(itemdb_exists(sd->status.inventory[i].nameid) == NULL)
- storage_delitem(sd, stor, i, stor->storage_[i].amount);
- }
- }
- }
-
- return 0;
-}
-
-//Cleanup mob db drop tables
-void itemdb_foreach_mobdb(void)
-{
- int i = 0, j = 0;
- struct item_data * id;
- s_mob_db * mdb;
+ // clear the previous itemdb data
+ for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i )
+ if( itemdb_array[i] )
+ destroy_item_data(itemdb_array[i], 1);
- for(i=0; i < MAX_MOB_DB; i++)
- {
- mdb = mob_db(i);
- if(mdb == mob_dummy)
- continue;
- for(j=0; j < MAX_MOB_DROP; j++)
- {
- id = itemdb_exists(mdb->dropitem[j].nameid);
- if(id == NULL)
- {
- mdb->dropitem[j].nameid = 0;
- mdb->dropitem[j].p = 0;
- }
- }
- }
-}
-#endif
+ itemdb_other->clear(itemdb_other, itemdb_final_sub);
-void itemdb_reload(int flag)
-{
+ memset(itemdb_array, 0, sizeof(itemdb_array));
- do_final_itemdb();
- do_init_itemdb();
+ // read new data
+ itemdb_read();
- if(flag)
- {
- //Update ALL items on the server
- map_foreachpc(itemdb_reload_check);
- npc_foreach(itemdb_reload_check_npc);
- itemdb_foreach_mobdb();
- }
+ // readjust itemdb pointer cache for each player
+ iter = mapit_geteachpc();
+ for( sd = (struct map_session_data*)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data*)mapit_next(iter) )
+ pc_setinventorydata(sd);
+ mapit_free(iter);
}
void do_final_itemdb(void)
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 0ea53748d..6be49f3e9 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -34,8 +34,8 @@
#define UNKNOWN_ITEM_ID 512
struct item_data {
- char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
int nameid;
+ char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
//Do not add stuff between value_buy and wlv (see how getiteminfo works)
int value_buy;
int value_sell;
@@ -56,27 +56,24 @@ struct item_data {
// some script commands should be revised as well...
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 3; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby)
- unsigned unused : 5;
struct {
unsigned short chance;
int id;
} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
+ struct script_code *script; //Default script for everything.
+ struct script_code *equip_script; //Script executed once when equipping.
+ struct script_code *unequip_script;//Script executed once when unequipping.
struct {
unsigned available : 1;
unsigned value_notdc : 1;
unsigned value_notoc : 1;
+ short no_equip;
unsigned no_refine : 1; // [celest]
unsigned delay_consume : 1; // Signifies items that are not consumed immediately upon double-click [Skotlex]
- unsigned autoequip: 1;
- unsigned unused:2;
- unsigned db2: 1; //Items from the custom item database (item_db2)
unsigned trade_restriction : 7; //Item restrictions mask [Skotlex]
- short no_equip;
+ unsigned autoequip: 1;
} flag;
short gm_lv_trade_override; //GM-level to override trade_restriction
- struct script_code *script; //Default script for everything.
- struct script_code *equip_script; //Script executed once when equipping.
- struct script_code *unequip_script;//Script executed once when unequipping.
};
struct item_group {
@@ -137,7 +134,7 @@ int itemdb_isidentified(int);
int itemdb_isstackable(int);
int itemdb_isstackable2(struct item_data *);
-void itemdb_reload(int flag);
+void itemdb_reload(void);
void do_final_itemdb(void);
int do_init_itemdb(void);
diff --git a/src/map/mob.c b/src/map/mob.c
index 2288227b4..a7fc4a783 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2310,12 +2310,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
{
if (md->db->dropitem[i].nameid <= 0)
continue;
+ if (!itemdb_exists(md->db->dropitem[i].nameid))
+ continue;
drop_rate = md->db->dropitem[i].p;
if (drop_rate <= 0) {
if (battle_config.drop_rate0item)
continue;
drop_rate = 1;
}
+
// change drops depending on monsters size [Valaris]
if(md->special_state.size==1 && drop_rate >= 2)
drop_rate/=2;
@@ -2456,6 +2459,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(md->db->mvpitem[i].nameid <= 0)
continue;
+ if(!itemdb_exists(md->db->mvpitem[i].nameid))
+ continue;
temp = md->db->mvpitem[i].p;
if(temp <= 0 && !battle_config.drop_rate0item)
diff --git a/src/map/mob.h b/src/map/mob.h
index 44fae102e..f01b4fff1 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -83,11 +83,6 @@ struct mob_db {
struct spawn_info spawn[10];
};
-typedef struct mob_db s_mob_db;
-extern struct mob_db *mob_db_data[MAX_MOB_DB+1];
-struct mob_db *mob_db(int index);
-extern struct mob_db *mob_dummy;
-
struct mob_data {
struct block_list bl;
struct unit_data ud;
diff --git a/src/map/npc.c b/src/map/npc.c
index f1ff119da..683be8620 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -150,19 +150,6 @@ struct npc_data* npc_name2id(const char* name)
return (struct npc_data *) strdb_get(npcname_db, name);
}
-
-/*==========================================
- * Run function for each npc
- *------------------------------------------*/
-
-void npc_foreach(int (*func)(DBKey, void*, va_list), ...)
-{
- va_list ap;
- va_start(ap, func);
- npcname_db->vforeach(npcname_db, func, ap);
- va_end(ap);
-}
-
/*==========================================
* イベントキューのイベント処理
*------------------------------------------*/
@@ -1128,7 +1115,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
itemdb_viewid(nd->u.shop.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
break;
}
- if (nd->u.shop.shop_item[j].nameid == 0)
+ if (nd->u.shop.shop_item[j].nameid == 0 || !itemdb_exists(nd->u.shop.shop_item[j].nameid))
return 3;
if (!itemdb_isstackable(nd->u.shop.shop_item[j].nameid) && item_list[i*2] > 1)
@@ -1687,8 +1674,9 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
if( (id = itemdb_exists(nameid)) == NULL )
{
- ShowError("npc_parse_shop: Invalid sell item in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- break;
+ ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%d').\n", filepath, strline(buffer,start-buffer), nameid);
+ p = strchr(p+1,',');
+ continue;
}
if( value < 0 )
diff --git a/src/map/npc.h b/src/map/npc.h
index 93fb3fa60..f75ede9c5 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -146,8 +146,6 @@ int npc_script_event(struct map_session_data* sd, enum npce_event type);
int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points);
-void npc_foreach(int (*func)(DBKey,void*,va_list), ...);
-
extern struct npc_data* fake_nd;
#endif /* _NPC_H_ */
diff --git a/src/map/pc.c b/src/map/pc.c
index 7d268a0f5..0557708cb 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2965,12 +2965,11 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
{
nullpo_retr(1, sd);
- if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || (sd->inventory_data[n] == NULL && ~type&4))
+ if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL)
return 1;
sd->status.inventory[n].amount -= amount;
- if(~type&4)
- sd->weight -= sd->inventory_data[n]->weight*amount ;
+ sd->weight -= sd->inventory_data[n]->weight*amount ;
if(sd->status.inventory[n].amount<=0){
if(sd->status.inventory[n].equip)
pc_unequipitem(sd,n,3);
@@ -3458,7 +3457,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
// Try dropping one item, in the order from first to last possible slot.
// Droprate is affected by the skill success rate.
for( i = 0; i < MAX_STEAL_DROP; i++ )
- if( md->db->dropitem[i].nameid > 0 && rand() % 10000 < md->db->dropitem[i].p * rate/100. )
+ if( md->db->dropitem[i].nameid > 0 && itemdb_exists(md->db->dropitem[i].nameid) && rand() % 10000 < md->db->dropitem[i].p * rate/100. )
break;
if( i == MAX_STEAL_DROP )
return 0;
diff --git a/src/map/pc.h b/src/map/pc.h
index 24a882431..a8f0b57df 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -502,6 +502,7 @@ int pc_reg_received(struct map_session_data *sd);
int pc_isequip(struct map_session_data *sd,int n);
int pc_equippoint(struct map_session_data *sd,int n);
+int pc_setinventorydata(struct map_session_data *sd);
int pc_checkskill(struct map_session_data *sd,int skill_id);
int pc_checkallowskill(struct map_session_data *sd);
diff --git a/src/map/storage.c b/src/map/storage.c
index f43ee7f04..c2e4bf5f7 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -224,7 +224,7 @@ static int storage_additem(struct map_session_data *sd,struct storage *stor,stru
/*==========================================
* Internal del-item function
*------------------------------------------*/
-int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount)
+static int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount)
{
if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
diff --git a/src/map/storage.h b/src/map/storage.h
index 0822d37ce..565495a9b 100644
--- a/src/map/storage.h
+++ b/src/map/storage.h
@@ -14,7 +14,6 @@ struct map_session_data;
int storage_storageopen(struct map_session_data *sd);
int storage_storageadd(struct map_session_data *sd,int index,int amount);
int storage_storageget(struct map_session_data *sd,int index,int amount);
-int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount);
int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount);
int storage_storagegettocart(struct map_session_data *sd,int index,int amount);
int storage_storageclose(struct map_session_data *sd);