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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-19 16:27:14 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-19 16:27:14 +0000
commitae6dd8b98622e572f6c4b7712199d31cf2f9a4ea (patch)
tree31c3fa69a0492b0d05001ea3051597036852109b
parenta554c06fd91bbdc0879da51637f1a3f531b41036 (diff)
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- Fixed loginlog definition in main.sql, thanks to Tempesta
- Likely fixed the mob-skill random picking behaviour causing infinite loops sometimes. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6658 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--sql-files/main.sql4
-rw-r--r--src/map/mob.c6
3 files changed, 8 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 0eeaa917e..b6adeb321 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/19
+ * Fixed loginlog definition in main.sql, thanks to Tempesta [Skotlex]
+ * Likely fixed the mob-skill random picking behaviour causing infinite
+ loops sometimes. [Skotlex]
* Modified mobskill_use behaviour to pick a random starting point and check
skills from that, rather than always checking from first to last. Fixes
skills with high priority blocking skills lower down in the list from
diff --git a/sql-files/main.sql b/sql-files/main.sql
index eb77388fa..28548ba19 100644
--- a/sql-files/main.sql
+++ b/sql-files/main.sql
@@ -410,8 +410,8 @@ CREATE TABLE `loginlog` (
`ip` char(15) NOT NULL default '',
`user` varchar(32) NOT NULL default '',
`rcode` tinyint(4) NOT NULL default '0',
- `log` varchar(255) NOT NULL default ''
- INDEX (`ip`),
+ `log` varchar(255) NOT NULL default '',
+ INDEX (`ip`)
) TYPE=MyISAM;
--
diff --git a/src/map/mob.c b/src/map/mob.c
index bdbab5cf8..e9c60b179 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2570,7 +2570,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
struct mob_skill *ms;
struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
struct mob_data *fmd = NULL;
- int i,j;
+ int i,n;
nullpo_retr (0, md);
nullpo_retr (0, ms = md->db->skill);
@@ -2582,8 +2582,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
return 0; //Skill act delay only affects non-event skills.
//Pick a random starting position and loop from that.
- j = rand()%md->db->maxskill;
- for (i = j+1; i != j; i++) {
+ i = rand()%md->db->maxskill;
+ for (n = 0; n < md->db->maxskill; i++, n++) {
int c2, flag = 0;
if (i == md->db->maxskill)