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authorAndrei Karas <akaras@inbox.ru>2015-02-21 19:09:58 +0300
committerAndrei Karas <akaras@inbox.ru>2015-02-23 23:36:19 +0300
commitad0dfc94fb7cd3c2f4099821b4b49153165a579f (patch)
treed86261dd02bd434166f8ebf23511926b7d84deeb
parent4e681ce12a3f9574c33dc1e11ca8665e8f04e8a0 (diff)
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Add battle config option check_occupied_cells.
If set check_occupied_cells to 0 it will allow walk to occupied cells And it heavy reduce CPU usage on walking.
-rw-r--r--conf/battle/misc.conf4
-rwxr-xr-xconfigure2
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/unit.c2
5 files changed, 8 insertions, 2 deletions
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf
index b9aaa2356..7d797d2eb 100644
--- a/conf/battle/misc.conf
+++ b/conf/battle/misc.conf
@@ -90,6 +90,10 @@ duel_only_on_same_map: no
official_cell_stack_limit: 1
custom_cell_stack_limit: 1
+// If 0 while walking not check occupied cells
+// If 1 while walking check occupied cells
+check_occupied_cells: 1
+
// Allow autotrade only in map with autotrade flag?
// Set this to "no" will allow autotrade where no "autotrade" mapflag is set
// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag
diff --git a/configure b/configure
index 0283c46f9..6a798c713 100755
--- a/configure
+++ b/configure
@@ -1,5 +1,5 @@
#! /bin/sh
-# From configure.in 35e1da2.
+# From configure.in bc3bdec.
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69.
#
diff --git a/src/map/battle.c b/src/map/battle.c
index f5357f94a..b2ee9cf1d 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -6728,6 +6728,7 @@ static const struct battle_data {
{ "official_cell_stack_limit", &battle_config.official_cell_stack_limit, 1, 0, 255, },
{ "custom_cell_stack_limit", &battle_config.custom_cell_stack_limit, 1, 1, 255, },
{ "dancing_weaponswitch_fix", &battle_config.dancing_weaponswitch_fix, 1, 0, 1, },
+ { "check_occupied_cells", &battle_config.check_occupied_cells, 1, 0, 1, },
// eAthena additions
{ "item_logarithmic_drops", &battle_config.logarithmic_drops, 0, 0, 1, },
diff --git a/src/map/battle.h b/src/map/battle.h
index ddd98ec69..233c325cf 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -384,6 +384,7 @@ struct Battle_Config {
int skill_wall_check; // [Skotlex]
int official_cell_stack_limit; // [Playtester]
int custom_cell_stack_limit; // [Skotlex]
+ int check_occupied_cells; // [4144]
int skill_caster_check; // [Skotlex]
int sc_castcancel; // [Skotlex]
int pc_sc_def_rate; // [Skotlex]
diff --git a/src/map/unit.c b/src/map/unit.c
index b8e84492b..2e96e9c20 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -493,7 +493,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if( ud == NULL) return 0;
- if ((flag&8) && !map->closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y
+ if (battle_config.check_occupied_cells && (flag&8) && !map->closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y
return 0;
if (!path->search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells