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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-04-01 15:41:03 +0200
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-04-01 15:41:03 +0200
commitacedc5713df59989b8624770a1fbd9a75d1a0c85 (patch)
tree68cf8bcf8c6fe8dd992fba76106344840d668829
parent044fa30eff1f86880367391ab91e0539de684446 (diff)
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Add case for BL_SKILL to unit_cbl2ud() to not trigger assert-returning
-rw-r--r--src/map/unit.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index ff121af3d..2f50c5664 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -130,6 +130,8 @@ static const struct unit_data *unit_cbl2ud(const struct block_list *bl)
return &BL_UCCAST(BL_MER, bl)->ud;
case BL_ELEM:
return &BL_UCCAST(BL_ELEM, bl)->ud;
+ case BL_SKILL: // No assertion to not spam the server console when attacking a skill type unit such as Ice Wall.
+ return NULL;
default:
Assert_retr(NULL, false);
}