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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-01 15:54:24 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-01 15:54:24 +0000
commit738829e75dbc881663f9953c512efca50f2242c1 (patch)
treece364a2b0ee8aeabd339d74dcab3cfa929f5fa12
parenta22d29d0cb2f6cc74840caa61b812feca5eee590 (diff)
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Fixed bugreport:6045 characters will no longer be left "broken" when with 0 hp (usually caused by a crash), instead they'll login dead with the window to go back to respawn point or remain there :p.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16363 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/clif.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 3ce7ecf5f..132df9233 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9319,6 +9319,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
else
sd->areanpc_id = 0;
+ /* it broke at some point (e.g. during a crash), so we make it visibly dead again. */
+ if( !sd->status.hp && !pc_isdead(sd) && status_isdead(&sd->bl) )
+ pc_setdead(sd);
+
// If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
if(pc_isdead(sd))
clif_clearunit_area(&sd->bl, CLR_DEAD);