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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-15 19:48:00 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-15 19:48:00 +0000 |
commit | 6fdd12e9c652fd800ad40d91f5f32553814aa65e (patch) | |
tree | e2f3bac6db9c875cd81bc86888e15d73f8d67690 | |
parent | f70901acd8144f851b033852ab3ff086edf30497 (diff) | |
download | hercules-6fdd12e9c652fd800ad40d91f5f32553814aa65e.tar.gz hercules-6fdd12e9c652fd800ad40d91f5f32553814aa65e.tar.bz2 hercules-6fdd12e9c652fd800ad40d91f5f32553814aa65e.tar.xz hercules-6fdd12e9c652fd800ad40d91f5f32553814aa65e.zip |
- Reverted the Summon Flora change where all plants were being summoned in one go.
- Removed some redundant code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8772 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 33 | ||||
-rw-r--r-- | src/map/status.c | 5 |
3 files changed, 2 insertions, 38 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index f83183c2d..6e1f2d1d5 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/15 + * Reverted the Summon Flora change where all plants were being summoned in + one go. [Skotlex] * Moved the weapon repair effect to where it belongs (after successfully repairing an item) [Skotlex] * Added config setting "friend_auto_add" (battle/player.conf), if set, when diff --git a/src/map/skill.c b/src/map/skill.c index 34aee2c97..790707090 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6081,7 +6081,6 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s { int summons[5] = { 1020, 1068, 1118, 1500, 1368 }; int class_ = skillid==AM_SPHEREMINE?1142:summons[skilllv-1]; - int count,range; struct mob_data *md; // Correct info, don't change any of this! [celest] @@ -6092,38 +6091,6 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, md->bl.id, 0); mob_spawn (md); //Now it is ready for spawning. } - count = 5-skilllv; - if (count < 1 || skillid == AM_SPHEREMINE) - break; - //Summon multiple floras based on SkillLV - if (sd && - (i = skill_get_itemid(skillid, 0)) > 0 && - (range = skill_get_itemqty(skillid, 0)) > 0 - ) { - //FIXME: Should this be expanded to check for all 10 possible items? [Skotlex] - i = pc_search_inventory(sd,i); - if (i == -1) - count = 0; - else if (sd->status.inventory[i].amount < count*range) - count = sd->status.inventory[i].amount/range; - if (count < 1) break; - pc_delitem(sd, i, count*range, 0); - } - range = 3+count/2; //Spread range is based on qty to be summoned. - for (; count > 0 ; count--) - { //Summon additional creatures. - short xi, yi; - xi=x; yi=y; - map_search_freecell(src, src->m, &xi, &yi, range, range, 1); - - md = mob_once_spawn_sub(src, src->m, xi, yi, status_get_name(src),class_,""); - if (md) { - md->master_id = src->id; - md->special_state.ai = skillid==AM_SPHEREMINE?2:3; - md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, md->bl.id, 0); - mob_spawn (md); //Now it is ready for spawning. - } - } } break; diff --git a/src/map/status.c b/src/map/status.c index 6f17719a8..c314c824b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2067,7 +2067,6 @@ int status_calc_pc(struct map_session_data* sd,int first) if(status->speed < battle_config.max_walk_speed)
status->speed = battle_config.max_walk_speed;
-
// ----- HIT CALCULATION -----
// Absolute modifiers from passive skills
@@ -3030,16 +3029,12 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) if(flag&SCB_MAXHP) {
status->max_hp = status_calc_maxhp(bl, sc, b_status->max_hp);
- if (status->max_hp < 1)
- status->max_hp = 1;
if (status->hp > status->max_hp) //FIXME: Should perhaps a status_zap should be issued?
status->hp = status->max_hp;
}
if(flag&SCB_MAXSP) {
status->max_sp = status_calc_maxsp(bl, sc, b_status->max_sp);
- if (status->max_sp < 1)
- status->max_sp = 1;
if (status->sp > status->max_sp)
status->sp = status->max_sp;
}
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