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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-09 15:32:33 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-09 15:32:33 +0000
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* Updated Knight Skill Quest to the oficial.
* Updated Blacksmith Skill Quest to the Oficial. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10514 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/skills/blacksmith_skills.txt802
-rw-r--r--npc/quests/skills/knight_skills.txt408
3 files changed, 1062 insertions, 150 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 450d6a099..8442d4c46 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,8 @@
Date Added
======
2007/05/10
+ * Updated Knight Skill Quest to the oficial. [Samuray22]
+ * Updated Blacksmith Skill Quest to the Oficial. [Samuray22]
* Rev. 10512 Removed a debugmes from the Kiel Hyre quest. [L0ne_W0lf]
* Rev. 10508 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
* Rev. 10507 Large update to the Kiel Hyre Quest. [L0ne_W0lf]
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 590af9fa9..00409444c 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -1,13 +1,13 @@
//===== eAthena Script =======================================
//= Blacksmith Skills Quests
//===== By: ==================================================
-//= Lupus, Reddozen
+//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= Oficial quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
@@ -19,124 +19,696 @@
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Inverted the weight check for Greed [DracoRPG]
+//= 1.4 Updated to the official One [Samuray22]
//============================================================
-
//============================================================
-// BLACKSMITH SKILL - GREED + UNFAIR TRICK
+// BLACKSMITH SKILL - UNFAIR TRICK
//============================================================
-//== GOODDAY - GREED SKILL ===================================
-geffen,172,53,7 script Goodday 826,{
- mes "[Goodday]";
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
- if(getskilllv(1013)) goto L_alreadyhave;
- if(Weight < MaxWeight-5000) goto L_notstrong; // You must carry so much that you cannot add 500 more (weight is x10!)
-
- mes "You look pretty strong, so I'll";
- mes "teach you a little trick I found";
- mes "while watching some wizards move";
- mes "things around without lifting a";
- mes "finger!";
- skill 1013,1,0;
- close;
-
-L_notstrong:
- mes "Come back when you're strong";
- mes "enough to handle the weight";
- mes "of my ability. You will need";
- mes "to carry so much that you won't";
- mes "be able to add 500 more weight.";
- close;
-
-L_nosmith:
- mes "Geffen is such a great town.";
- mes "Don't you think so too?";
+//== AKKI - UNFAIR TRICK ===================================
+geffen,178,72,5 script Akki 726,{
+ if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) {
+ mes "[Akki]";
+ mes "Woah~";
+ mes "It's been a really long time~";
+ mes "Maybe it's because you've trained so much";
+ mes "but you are looking good~";
+ mes "I will teach you the skill";
+ mes "you learned before again~";
+ skill 1012,1,0;
+ set BLACK_SK, 8;
+ close;
+ } else if(BLACK_SK == 8) {
+ mes "[Akki]";
+ mes "It's been a long time~";
+ mes "if you find time again";
+ mes "feel free to drop by again~";
+ mes "it's been planned me for to";
+ mes "remain in this spot, hehe~";
+ mes "Then, good luck on our travels.";
+ mes "Bye bye~";
+ close;
+ } else if(Class == Job_Whitesmith || Class == Job_Blacksmith) {
+ if(JobLevel > 29) {
+ if (BLACK_SK == 0) {
+ mes "[Akki]";
+ mes "Hello~";
+ mes "The weather is wonderful today.";
+ mes "In a weather like this,";
+ mes "vending is very good,";
+ mes "but hunting is";
+ mes "extraordinary as well.";
+ next;
+ mes "[Akki]";
+ mes "I am blacksmith Akki,";
+ mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths";
+ mes "of the Blacksmith";
+ mes "Guild.";
+ next;
+ mes "[Akki]";
+ mes "The quest skill I teach,";
+ mes " -^ff0000Unfairly Trick^000000 is-";
+ mes "-^ff0000a skill that decreases^000000-";
+ mes "-^ff0000zeny required for Mammonite by 10%^000000-";
+ mes "-^ff0000 and it is a passive skill.^000000-.";
+ next;
+ mes "[Akki]";
+ mes "Seeing from a professional's view,";
+ mes " "+strcharinfo(0)+", you will";
+ mes "find this skill useful";
+ mes "if you get it.";
+ next;
+ mes "[Akki]";
+ mes "How is it?";
+ mes "Take a chance and learn it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".............";
+ mes "- Akki appears to be reading-";
+ mes "-to me from a book called-";
+ mes "-'Blacksmith Guild Guide.-";
+ mes "-Can you put your faith in the blacksmith?-";
+ mes "..................";
+ next;
+ switch( select( "Learn it.", "Refuse.")) {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "I will learn it.";
+ next;
+ mes "[Akki]";
+ mes "Good choice~!";
+ mes "There is a skill,";
+ mes "a sneaky one, that the guild";
+ mes "was able to produce... hehe~~";
+ next;
+ mes "[Akki]";
+ mes "Well, then I will explain to you";
+ mes "the basics of the skill.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-Akki reopens the booklet-";
+ mes "-and starts reading it.-";
+ next;
+ mes "[Akki]";
+ mes "The zeny used in";
+ mes "Mammonite can be saved while";
+ mes "still preserving the power with";
+ mes "the skill.-^ff0000 Unfairly Trick^000000-is";
+ mes "a trick skill that uses counterfeit";
+ mes "zeny for your Mammonite";
+ mes "during battles.";
+ next;
+ mes "[Akki]";
+ mes "To learn this skill, you must";
+ mes "make counterfeit zeny first,";
+ mes "so get every material";
+ mes "I list and then";
+ mes "come back to me.";
+ next;
+ mes "[Akki]";
+ mes "The items needed are...";
+ mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,";
+ mes "And... um... hmm... um...";
+ mes "um~~~~~~~~~~~";
+ next;
+ mes "[Akki]";
+ mes "Um~! Just a moment.";
+ mes "I'm still new here...";
+ mes "I underlined it somewhere...";
+ mes "Where is it....";
+ mes "Where is it~?!!!~~~";
+ next;
+ mes "[Akki]";
+ mes "-She turns pages frantically-";
+ next;
+ mes "[Akki]";
+ mes "Oh yay, I found it!";
+ mes "Found it, I found it~";
+ mes "Then I will list it again.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "............";
+ next;
+ mes "[Akki]";
+ mes "1 Steel, 5 Coal, 1 Iron Hammer,";
+ mes "500 zeny to use as prints.";
+ mes "and 1 Detrimindexta required";
+ mes "are listed here, hehe";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-......-";
+ mes "-Could this girl-";
+ mes "-really teach the skill...-";
+ next;
+ mes "[Akki]";
+ mes "Telling by "+strcharinfo(0)+"'s face";
+ mes "you don't seem to trust me!!";
+ mes "You, standing there!!!";
+ mes "Is that really how";
+ mes "you're thinking?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes. That is so.";
+ next;
+ mes "[Akki]";
+ mes "Wahh, of course...";
+ mes "But it's been only";
+ mes "3 months since I joined!!!!!!";
+ mes "I, Akki, do not give up.";
+ mes "Worry not, hang on~!!!";
+ mes "Mwhahahahaha~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-......-";
+ next;
+ mes "[Akki]";
+ mes "Just bring the material";
+ mes "and I will teach them to you.";
+ next;
+ mes "[Akki]";
+ mes "Well, then go get the";
+ mes "things I listed~";
+ set BLACK_SK, 1;
+ next;
+ mes "[Akki]";
+ mes "I'll list them again.";
+ mes "1 Steel, 5 Coals";
+ mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
+ mes "are needed.";
+ mes "Don't forget~";
+ next;
+ mes "[Akki]";
+ mes "Then~! Go began~!";
+ mes "Meanwhile, I will be eating";
+ mes "this melon bread I bought.";
+ mes "Yum...";
+ close;
+ case 2:
+ mes "[Akki]";
+ mes "Huh? What?!!";
+ mes "You do not trust me";
+ mes "yet?~";
+ next;
+ mes "[Akki]";
+ mes "Waaah! Please learn it~";
+ mes "I will try hard~!!!";
+ mes "Please~ Please~";
+ next;
+ mes "[Akki]";
+ mes "The blacksmith master";
+ mes "told me to raise my";
+ mes "reputation more~";
+ mes "WAaaaah~~~";
+ mes "Just one more time.. I....";
+ mes "Waaaaaah~";
+ next;
+ mes "[Akki]";
+ mes "Too bad.";
+ mes "I'll get in trouble again.";
+ mes "Sobs~";
+ close;
+ }
+ } else if(BLACK_SK == 1) {
+ if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) {
+ if (Zeny >= 500) {
+ mes "[Akki]";
+ mes "Oh yay~ you got all the materials?";
+ mes "Let me see them~~";
+ mes "Hmmm~~";
+ next;
+ mes "[Akki]";
+ mes "Wow, perfect~";
+ mes "Alright~!!";
+ next;
+ mes "[Akki]";
+ mes "First, I will test";
+ mes "the skill myself with";
+ mes "the materials, so";
+ mes "wait a few";
+ mes "moments~";
+ delitem "Coal", 5;
+ delitem "Steel", 1;
+ delitem "Detrimindexta", 1;
+ delitem "Iron_Hammer", 1;
+ set Zeny, Zeny-500;
+ set BLACK_SK, 2;
+ close;
+ }
+ mes "[Akki]";
+ mes "You need 500 zeny to use as prints";
+ mes "but you haven't enough.";
+ mes "Go make yourself 500 zeny~";
+ close;
+ }
+ mes "[Akki]";
+ mes "Did you get everything?";
+ mes "Hmm, let's see...";
+ mes "Uhoh, you're short~";
+ next;
+ mes "[Akki]";
+ mes "I will say it again,";
+ mes "1 Steel, 5 Coals";
+ mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
+ mes "are needed.";
+ mes "Don't forget~";
+ close;
+ } else if(BLACK_SK == 2) {
+ mes "[Akki]";
+ mes "Oh~!!!";
+ mes "You're here again~";
+ mes "........";
+ mes "Um~ Uummmm...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "............";
+ next;
+ mes "[Akki]";
+ mes "The truth is...";
+ mes "I was making counterfeit";
+ mes "and I failed... WAaah~!";
+ mes "Sorry~ Just don't";
+ mes "tell the guild master~~";
+ mes "Wah wah~";
+ next;
+ mes "[Akki]";
+ mes "Give me one more chance~";
+ mes "I really cann do well~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh really...";
+ next;
+ mes "[Akki]";
+ mes "Please please~";
+ mes "1 Steel and 3 Coals";
+ mes "Get it one more time~";
+ mes "Pleeeaaassseee~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I guess...";
+ mes "Is that all you need?";
+ next;
+ mes "[Akki]";
+ mes "Yes~!!! You're a kind person!";
+ mes "You will live a long life~";
+ mes "Hehe~";
+ next;
+ mes "[Akki]";
+ mes "To say it again,";
+ mes "1 Steel";
+ mes "and 3 Coals~!!!";
+ mes "Good luck, have fun~!!!";
+ mes "Go, go~!!!";
+ set BLACK_SK, 3;
+ close;
+ } else if(BLACK_SK == 3) {
+ if (countitem("Steel") > 0 && countitem("Coal") > 2) {
+ mes "[Akki]";
+ mes "Oh~ You brought them~!";
+ mes "Yay~ Really, thanks~";
+ mes "I'll do better this time.";
+ mes "Wait a few moments.";
+ delitem "Steel", 1;
+ delitem "Coal", 3;
+ set BLACK_SK, 4;
+ close;
+ }
+ mes "[Akki]";
+ mes "To list the needed";
+ mes "materials again..";
+ mes "1 Steel and";
+ mes "3 Coals~!";
+ mes "Good luck, have fun~!!!";
+ mes "Go, go~!!!";
+ close;
+ } else if(BLACK_SK == 4) {
+ mes "[Akki]";
+ mes "...........";
+ mes "........";
+ mes "...........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...?";
+ next;
+ mes "[Akki]";
+ mes ".........";
+ mes ".......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...no!!!";
+ mes "again?!!!";
+ next;
+ mes "[Akki]";
+ mes "Waaah~";
+ mes "While I was forging";
+ mes "the Iron Hammer broke";
+ mes "so I couldn't do it~";
+ mes "Waaaaah sobs~~~~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-I need to get her another Iron Hammer-";
+ mes "-I guess. argh.-";
+ mes "-.......Why is..-";
+ mes "-argh...tiring...-";
+ set BLACK_SK, 5;
+ close;
+ } else if(BLACK_SK == 5) {
+ if (countitem("Iron_Hammer") > 0) {
+ mes "[Akki]";
+ mes "Oh~!!";
+ mes "You brought it~!";
+ mes "So kind~";
+ next;
+ mes "[Akki]";
+ mes "Then I will really really";
+ mes "teach you, so just";
+ mes "wait a little~";
+ delitem Iron_Hammer, 1;
+ set BLACK_SK, 6;
+ close;
+ }
+ mes "[Akki]";
+ mes "Iron Hammer is gone~";
+ mes "Waaah~ What do I do~";
+ mes "If you bring it one more time";
+ mes "I promise to";
+ mes "do my best~";
+ close;
+ } else if(BLACK_SK == 6) {
+ mes "[Akki]";
+ mes "WAAAAAAAAH~!!!";
+ mes "AWwwwwn~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "OMG~!!!";
+ mes "Not again?!!";
+ next;
+ mes "[Akki]";
+ mes "Tada~!!! Done~!!";
+ mes "Hehehe~!!!";
+ mes "I just wanted to scare you~";
+ mes "haha~";
+ next;
+ mes "[Akki]";
+ mes "I finished the skill";
+ mes "and tested it myself.";
+ mes "Now, with counterfeit I will teach,";
+ mes "-^ff0000 Unfairly Trick^000000-skill";
+ mes "to you, hehe~.";
+ next;
+ mes "[Akki]";
+ mes "As a bonus, after you learn this,";
+ mes "you can go to our teacher";
+ mes "pay a visit to Goodday and have";
+ mes "-^ff0000 Greed^000000- skill taught";
+ mes "to you as well~.";
+ next;
+ mes "[Akki]";
+ mes "Then I will teach you right away...";
+ mes "Lend me a paper to write on";
+ mes "and your ear~";
+ mes "-whisper whisper~ whisper whisper~";
+ next;
+ mes "[Akki]";
+ mes "Use it as I taught you,";
+ mes "hope it'll help.";
+ mes "I apologize for";
+ mes "making so many mistakes";
+ mes "in the process~.";
+ next;
+ mes "[Akki]";
+ mes "Then, if you find time again";
+ mes "come and visit me~";
+ mes "I will probably be stuck here";
+ mes "until I get promoted";
+ mes "elsewhere, hehe~";
+ mes "Then, bon voyage and.";
+ mes "bye bye~";
+ set BLACK_SK, 7;
+ skill 1012,1,0;
+ close;
+ }
+ set @teach, rand(1,2);
+ if(@teach == 1) {
+ mes "[Akki]";
+ mes "To achieve the new job quest";
+ mes "-^ff0000Greed^000000- in your list";
+ mes "go visit Goodday at Einbroch's";
+ mes "blacksmith guild~.";
+ close;
+ }
+ mes "[Akki]";
+ mes "It's been a while~";
+ mes "I will probably be stuck here";
+ mes "until I get promoted";
+ mes "elsewhere, hehe~";
+ mes "Visit me often~";
+ mes "Then, bon voyage and.";
+ mes "bye bye~";
+ close;
+ }
+ mes "[Akki]";
+ mes "My name is Akki, was hired by ";
+ mes "the Blacksmith Guild to teach.";
+ mes "and pass down the skills.";
+ mes "I apologize, but";
+ mes ""+strcharinfo(0)+" is listed as low";
+ mes "Job Level. You cannot learn it yet.";
+ close;
+ }
+ mes "[Akki]";
+ mes "Good weather, isn't it?";
+ mes "It is an excellent day for";
+ mes "forging items.";
next;
- emotion e_omg;
- mes "[Goodday]";
- mes "WHAT...";
- mes "You don't!";
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know, so I";
- mes "need to get back to my";
- mes "work.";
+ mes "[Akki]";
+ mes "I want to go by a shining stream";
+ mes "with ultimate materials and";
+ mes "blazing fire and forget myself";
+ mes "something special~";
close;
}
-//== AKI - UNFAIR TRICK SKILL ==================================
-geffen,178,72,7 script Aki 726,{
- mes "[Aki]";
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
- if(getskilllv(1012)) goto L_alreadyhave;
- if(getskilllv(1013)<1) goto L_nogreed;
- if(JobLevel<30) goto L_nojob;
- mes "We're going to need a few things";
- mes "for this lesson. Bring me:";
- mes "2 Steel";
- mes "8 Coal";
- mes "2 Iron Hammers";
- mes "1 Detrimindexta";
- mes "500 Zeny";
- next;
-
- mes "[Aki]";
- mes "Let me check your items.";
- next;
-
- if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
- delitem 999, 2;//Items: Steel,
- delitem 1003, 8;//Items: Coal,
- delitem 613, 2;//Items: Iron_Hammer,
- delitem 971, 1;//Items: Detrimindexta,
- set zeny, zeny-500;
-
- mes "[Aki]";
- mes "Good, You brought everything";
- mes "with you already! We'll start";
- mes "the process now.";
- skill 1012,1,0;
- next;
-
- specialeffect 183;
- mes "Wow, you're a fast learner.";
- mes "Enjoy your new talents!";
- close;
-
-L_noitems:
- mes "[Aki]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nosmith:
- mes "Don't mind Goodday over there.";
- mes "He thinks everyone should like";
- mes "this boring place!";
- emotion e_laugh;
- close;
-
-L_nogreed:
- mes "If you're looking for more";
- mes "to learn, then you should";
- mes "talk to Goodday over there";
- close;
-
-L_alreadyhave:
- mes "WOW, I guess you've learned";
- mes "all that the Blacksmiths of";
- mes "Geffen can teach. Good luck";
- mes "with your travels.";
- close;
-
-L_nojob:
- mes "Come back when you've learned";
- mes "more about being a Blacksmith.";
- mes "You will need a Job level of at";
- mes "least lv 30 to learn what I";
- mes "know.";
+//============================================================
+// BLACKSMITH SKILL - GREED
+//============================================================
+//== GOODDAY - GREED SKILL ===================================
+geffen,172,52,7 script Goodday 826,{
+ if(Class == Job_WhiteSmith || Class == Job_Blacksmith) {
+ if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) {
+ mes "[Goodday]";
+ mes "Oh ho~";
+ mes "It's been a long time~";
+ mes "Is it because you transcended?";
+ mes "You look amazing~";
+ mes "I will give you the skill you";
+ mes "learned before again~";
+ skill 1013,1,0;
+ set BLACK_SK2, 3;
+ close;
+ } else if(BLACK_SK2 == 3) {
+ mes "[Goodday]";
+ mes "I wonder if you are using your skill";
+ mes "properly now.";
+ mes "Don't get too greedy as you live";
+ mes "and travel around, looking";
+ mes "and learning new things.";
+ close;
+ } else if(BLACK_SK2 == 0) {
+ mes "[Goodday]";
+ mes "I am the one who is in charge";
+ mes "of the quest-skills of Blacksmith.";
+ mes "My name is Master Gooday.";
+ mes "Most prefer just Gooday, though.";
+ next;
+ mes "[Goodday]";
+ mes "A new skill was invented with";
+ mes "Merchant Guild. Now, the Blacksmith guild";
+ mes "is having an event to";
+ mes "pass down teh skill to";
+ mes "fellow members.";
+ next;
+ mes "[Goodday]";
+ mes "Because of this event,";
+ mes "We have to send even untrained";
+ mes "blacksmiths out to teach skills.";
+ mes "Causes me intense troubles";
+ mes "sometimes.";
+ next;
+ mes "[Goodday]";
+ mes "Hmm, you look like a Blacksmith yourself.";
+ mes "Why don't you treat yourself to";
+ mes "the new -^ff0000 Greed^000000-skill";
+ mes "today?";
+ mes "Whether you learn or not";
+ mes "is your choice, but I think";
+ mes "it's one very good";
+ mes "skill~";
+ next;
+ mes "[Goodday]";
+ mes "If you want to learn, I will";
+ mes "explain the skill to you and teach";
+ mes "you all the basics of it.";
+ mes "How is it?";
+ next;
+ switch( select( "Sure, I'd like to learn.", "Later~")) {
+ case 1:
+ mes "[Goodday]";
+ mes "Mm, Good thinking.";
+ mes "The newly invented skill";
+ mes "-^ff0000Greed^000000- allows you to";
+ mes "automatically loot the items";
+ mes "not picked up within 5x5 radius";
+ mes "and place them into your inventory.";
+ mes "It's a very useful and convinient skill,";
+ mes "I believe.";
+ next;
+ mes "[Goodday]";
+ mes "While travelling, all kinds of items";
+ mes "including rare and important ones";
+ mes "can be achieved very quickly";
+ mes "and put into your inventory.";
+ mes "Every merchant's dream,";
+ mes "wouldn't you agree?";
+ next;
+ mes "[Goodday]";
+ mes "Since you decided to learn,";
+ mes "before starting, you must";
+ mes "go through a simple test";
+ mes "to see if you qualify.";
+ mes "So listen carefully and follow";
+ mes "directions.";
+ next;
+ mes "[Goodday]";
+ mes "Now, go out and";
+ mes "-^ff0000 Not mattering whether it is^000000-";
+ mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
+ mes "-^ff0000 Fill your inventory up^000000-";
+ mes "-^ff0000 so that you cannot put^000000-";
+ mes "-^ff0000 anything 500 weight or more into^000000-";
+ mes "-^ff0000 your invenory and^000000-";
+ mes "-^ff0000 return to me.^000000-";
+ next;
+ mes "[Goodday]";
+ mes "That is all that is";
+ mes "required for teh skill.";
+ mes "Now get started.";
+ set BLACK_SK2, 1;
+ close;
+ case 2:
+ mes "[Goodday]";
+ mes "Mm. Is that so?";
+ mes "Ah, it is good to";
+ mes "live your life busy";
+ mes "when you're young.";
+ mes "Just use your time";
+ mes "wisely.";
+ close;
+ }
+ } else if(BLACK_SK2 == 1) {
+ // Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
+ if(checkweight("Gold",25) == 1) {
+ mes "[Goodday]";
+ mes "Mm~ back already.";
+ mes "Well, without checking, I can tell";
+ mes "you're quite off from";
+ mes "what I asked for.";
+ mes "This is what I wanted.";
+ next;
+ mes "[Goodday]";
+ mes "-^ff0000 Not mattering whether it is^000000-";
+ mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
+ mes "-^ff0000 Fill your inventory up^000000-";
+ mes "-^ff0000 so that you cannot put^000000-";
+ mes "-^ff0000 anything 500 weight or more into^000000-";
+ mes "-^ff0000 your invenory and^000000-";
+ mes "-^ff0000 return to me.^000000-";
+ close;
+ }
+ mes "[Goodday]";
+ mes "Mm, back already?";
+ mes "You came back earlier than expected.";
+ mes "Well, then allow me to see";
+ mes "your bag.";
+ mes "Hmm~~~~~";
+ next;
+ mes "[Goodday]";
+ mes "Ah~ Hmm~";
+ mes "Mm~ You did just as";
+ mes "I asked you to. Good.";
+ mes "Alright, you pass the test.";
+ next;
+ mes "[Goodday]";
+ mes "The time spent and experience";
+ mes "gained while collecting the items";
+ mes "are more important than the";
+ mes "price that comes out when you";
+ mes "sell the items.";
+ mes "I wanted to let you know that.";
+ next;
+ mes "[Goodday]";
+ mes "Of course, as a blacksmith,";
+ mes "you are expected to look at every";
+ mes "item as a possibility to bring you zeny,";
+ mes "but you are also capable";
+ mes "personally of knowledge and";
+ mes "honour, in my opinion.";
+ next;
+ mes "[Goodday]";
+ mes "You may not think the test";
+ mes "and the skill have any relationship";
+ mes "to each other, but.";
+ mes "That was the test and teaching";
+ mes "that my Master passed to me";
+ mes "when I first became a";
+ mes "blacksmith.";
+ next;
+ mes "[Goodday]";
+ mes "There are too many people";
+ mes "trying to gain money";
+ mes "before anything in this world,";
+ mes "and it pains me to see people";
+ mes "living to see only money";
+ mes "in their items and forgetting";
+ mes "about honour and love of life.";
+ next;
+ mes "[Goodday]";
+ mes "Forging items and weapons";
+ mes "that your friends and others need";
+ mes "and travelling the world to";
+ mes "venture out and face danger yourself";
+ mes "to seek the materials for refining";
+ mes "is the purpose and honour";
+ mes "of blacksmith.";
+ next;
+ mes "[Goodday]";
+ mes "The name of the skill";
+ mes "I will give to you is called";
+ mes "-^ff0000 Greed^000000- but";
+ mes "I hope it will be used as";
+ mes "another meaning to you";
+ mes "once you receive it.";
+ next;
+ mes "[Goodday]";
+ mes "Then here is your skill.";
+ skill 1013,1,0;
+ set BLACK_SK2, 2;
+ close;
+ } else if(BLACK_SK2 == 2) {
+ mes "[Goodday]";
+ mes "I wonder if you are using your skill";
+ mes "properly now.";
+ mes "Don't get too greedy as you live";
+ mes "and travel around, looking";
+ mes "and learning new things.";
+ close;
+ }
+ }
+ mes "[Goodday]";
+ mes "On a day like this, I want to put";
+ mes "my backpack on and climb a dangerous";
+ mes "mountain where all kinds of goods lie";
+ mes "and go off collecting them.";
+ mes "Why don't you become a";
+ mes "blacksmith someday?";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index f8078078e..b7b1bb29c 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -1,13 +1,13 @@
//===== eAthena Script =======================================
//= Knight Skills Quests
//===== By: ==================================================
-//= Lupus, Reddozen
+//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= Oficial quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
@@ -18,50 +18,388 @@
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Updated to the Official One. [Samuray22]
//============================================================
-
//============================================================
// KNIGHT - CHARGE ATTACK
//============================================================
-prt_in,84,98,3 script Esope 734,{
- mes "[Esope]";
- if(BaseJob!=Job_Knight) goto L_noknight;
- if(getskilllv(1001)) goto L_alreadyhave;
-
- mes "I'll teach you all I know for:";
- mes "5 Candy canes";
- mes "3 Witherless Roses";
+//== AESOP - CHARGE ATTACK ===================================
+prt_in,85,99,6 script Aesop 734,{
+ if(Class == Job_Knight || Class == Job_Lord_Knight) {
+ if(KNGT_SK > 10) {
+ mes "[Aesop]";
+ mes "Work hard, because world";
+ mes "is not to be underestimated.";
+ mes "Trying and pushing to your";
+ mes "limits is never a bad thing.";
+ close;
+ } else if(KNGT_SK == 10 && getskilllv(1001) == 0) {
+ mes "[Aesop]";
+ mes "Hmm? You are...";
+ mes "Ah, you want to learn about";
+ mes "Charge Attack again? Alright, then";
+ mes "I will teach you.";
+ set KNGT_SK, 11;
+ next;
+ goto K_Learn;
+ } else if(KNGT_SK >= 9) {
+ mes "[Aesop]";
+ mes "Work hard, because world";
+ mes "is not to be underestimated.";
+ mes "Trying and pushing to your";
+ mes "limits is never a bad thing.";
+ set KNGT_SK, 10;
+ close;
+ } else if(KNGT_SK == 8) {
+ set KNGT_SK, 9;
+ goto K_Learn;
+ } else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) {
+ mes "[Aesop]";
+ mes "...The Candy cane and Witherless Rose";
+ mes "you brought, can you please";
+ mes "show them to me?";
+ next;
+ switch( select( "Show them", "Don't show them")) {
+ case 1:
+ mes "[Aesop]";
+ mes "... I remember them. Back when";
+ mes "I lived in the jaws of death, suffering.";
+ mes "It was extremely painful, but ah,";
+ mes "the happiness experienced as";
+ mes "I became stronger.";
+ next;
+ mes "[Aesop]";
+ mes "Is it so... the beginning. Free from";
+ mes "thoughts of inconfidence and";
+ mes "striving to be the best";
+ mes "in the world...";
+ next;
+ mes "[Aesop]";
+ mes "I want to return back to the";
+ mes "beginning and try my best";
+ mes "once more. Even though";
+ mes "I may lose everything, to seek";
+ mes "my meaning seems worth it.";
+ next;
+ mes "[Aesop]";
+ mes "Life may betray me,";
+ mes "But then, I will try even harder";
+ mes "and never give up.";
+ next;
+ mes "[Aesop]";
+ mes "I sincerely thank you,";
+ mes "my young knight.";
+ mes "In return, I present you";
+ mes "a skill I discovered in my days.";
+ next;
+ delitem "Candy_Striper", 5;
+ delitem "Witherless_Rose", 3;
+ set KNGT_SK, 8;
+ mes "[Aesop]";
+ mes "It's not much, but";
+ mes "it will be of help in the future.";
+ mes "Talk to me when you are ready.";
+ close;
+ case 2:
+ mes "[Aesop]";
+ mes "Is that so? Too bad.";
+ mes "See me again if you";
+ mes "change your mind.";
+ close;
+ }
+ } else if(KNGT_SK == 7) {
+ mes "[Aesop]";
+ mes "Back when I was your age,";
+ mes "I dived and threw myself";
+ mes "in face of danger.";
+ next;
+ mes "[Aesop]";
+ mes "That's all a boring old tale and";
+ mes "I cannot return to such time, and yet,";
+ mes "life was much more thrilling then.";
+ close;
+ } else if(KNGT_SK == 6) {
+ mes "[Aesop]";
+ mes "Those eyes... Ah, you must have";
+ mes "seen the ways of our cavalry.";
+ mes "I won't ask you how you felt";
+ mes "or what you thought.";
+ next;
+ mes "[Aesop]";
+ mes "What am I a knight of? What";
+ mes "am I training for? I can no longer";
+ mes "recollect.";
+ next;
+ mes "[Aesop]";
+ mes "Back when I was your age,";
+ mes "I dived and threw myself";
+ mes "in face of danger.";
+ next;
+ set KNGT_SK, 7;
+ mes "[Aesop]";
+ mes "...It's a boring life tale. Past";
+ mes "or not, I have no answer";
+ mes "of now. That is the destiny";
+ mes "of one who lost freedom in a mass.";
+ close;
+ } else if(KNGT_SK == 1) {
+ mes "[Aesop]";
+ mes "Observation? That is good.";
+ mes "You can observe training as well,";
+ mes "so go out to the training area if you want to.";
+ mes "Sir Meroze is probably out there";
+ mes "training the cavalry.";
+ close;
+ } else if(KNGT_SK == 0) {
+ mes "[Aesop]";
+ mes "...a new faced knight.";
+ mes "Which division are you from?";
+ mes "I am knight of the 7th Cavalry Division,";
+ mes "Aesop Razia.";
+ next;
+ mes "[Aesop]";
+ mes "Ah, not part of the Cavalry Division?";
+ mes "A knight of liberty... how envious.";
+ mes "Better than being caged within walls";
+ mes "and not being able to do anything";
+ mes "or just plain not doing anything.";
+ next;
+ mes "[Aesop]";
+ mes "I do not know what you think of";
+ mes "the Division, but matters are";
+ mes "worse than what others think.";
+ next;
+ mes "[Aesop]";
+ mes "If you want to see what I mean,";
+ mes "go observe as the others train.";
+ mes "They are probably training in the area";
+ mes "to the side. Go watch them.";
+ mes "Go confirm the misery";
+ mes "with your own two eyes.";
+ next;
+ set KNGT_SK, 1;
+ mes "[Aesop]";
+ mes "A knight of liberty like yourself might now know,";
+ mes "but realize that there are those who";
+ mes "forget their identity while training in a cage";
+ mes "like those here.";
+ close;
+ }
+ }
+ mes "[Aesop]";
+ mes "I am the noble Prontera's";
+ mes "Aesop Razia of 7th Cavalry Division.";
+ mes "If you want to call me, you have";
+ mes "no need to call me by my surname.";
+ mes "Call me Aesop.";
+ next;
+ mes "[Aesop]";
+ mes "Still, should you want to observe,";
+ mes "do so with respect and honour";
+ mes "of a proud knight.";
+ close;
+K_Learn:
+ mes "[Aesop]";
+ mes "This skill that I will teach you";
+ mes "^FF0000has no effect on the skill tree";
+ mes "^FF0000and is earned only as a quest skill";
+ mes "^FF0000and is able to be used as an active skill.^000000";
+ next;
+ mes "[Aesop]";
+ mes "^FF0000It requires 40 sp each time";
+ mes "^FF0000and is used against one opponent.";
+ mes "The distance to your enemy is";
+ mes "the key to the damage, and the";
+ mes "furthur you are to you opponent,";
+ mes "stronger that attack.";
next;
-
- mes "[Esope]";
- mes "Let me check your items.";
+ mes "[Aesop]";
+ mes "But according to those terms,";
+ mes "you require a moment to recover";
+ mes "after a charge. Thus, it cannot";
+ mes "be abused frequently.";
+ next;
+ mes "[Aesop]";
+ mes "Rest information can be gathered";
+ mes "yourself. Yes... the";
+ mes "skill's name is ^FF0000Charge Attack^000000.";
+ mes "It's not a fancy name,";
+ mes "but you instantly get the";
+ mes "image of the attack, so that's good.";
next;
-
- if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
- delitem 530, 5;//Items: Candy_Cane,
- delitem 748, 3;//Items: Witherless_Rose,
-
- mes "[Esope]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
skill 1001,1,0;
+ if(KNGT_SK == 8) {
+ mes "[Aesop]";
+ mes "Then use it well.";
+ mes "I will not give up and";
+ mes "strive in honour of Knighthood as well.";
+ mes "FOR THE HONOUR OF KNIGHTHOOD!.";
+ close;
+ }
+ mes "[Aesop]";
+ mes "Then use it well.";
+ close;
+}
+
+prontera,69,351,0 script #Observer 111,{
+ if(KNGT_SK == 1 || KNGT_SK == 2) {
+ mes "[?]";
+ mes "HIIYAH!!";
+ next;
+ mes "[?]";
+ mes "TAAA!";
+ next;
+ mes "- You can hear the shoutings -";
+ mes "- of training. They seem to be the -";
+ mes "- knights that Aesop was talking about. -";
+ next;
+ if(KNGT_SK == 1) {
+ set KNGT_SK, 2;
+ }
+ mes "- They were working very hard. -";
+ mes "- Just looking at them is -";
+ mes "- enough. -";
+ close;
+ }
+ mes "- You can see the Calvary Division -";
+ mes "- training very hard. -";
+ mes "- The loud shoutings are quite annoying, -";
+ mes "- but they are working hard -";
+ mes "- and looking good. -";
close;
+}
-L_noitems:
- mes "[Esope]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
+prontera,72,352,1 script Sir Meroze 733,{
+ if(KNGT_SK == 2 || KNGT_SK == 3) {
+ mes "[Sir Meroze]";
+ mes "Work, work! We still have a long";
+ mes "time until break! No one notices";
+ mes "if you die during training,";
+ mes "so adapt yourself accordingly!";
+ next;
+ if(KNGT_SK == 2) {
+ set KNGT_SK, 3;
+ }
+ mes "[Sir Meroze]";
+ mes "You always train and nothing's changed!";
+ mes "Training is still training, so work hard!";
+ mes "You're all still young grasshoppers!";
+ mes "You have a wide future";
+ mes "ahead of yourselves!";
+ close;
+ }
+ mes "[Sir Meroze]";
+ mes "Work hard! The future of";
+ mes "Prontera rests on our shoulders!";
+ mes "Our goal is to protect the people";
+ mes "of Prontera at all times!";
close;
-
-L_noknight:
- mes "Looking for your master?";
- emotion e_gasp;
+}
+
+prontera,78,354,5 script Knight#1 734,{
+ if(KNGT_SK == 3 || KNGT_SK == 4) {
+ mes "[Knight]";
+ mes "Since a knight was hired by the nation,";
+ mes "the salary is very high, you know.";
+ mes "You don't even have to do anything.";
+ mes "Just train and money rolls right in.";
+ next;
+ mes "[Knight]";
+ mes "I'm gonna spend a few years here";
+ mes "and when I have crazy amount of money,";
+ mes "I'm gonna retire and play.";
+ next;
+ if(KNGT_SK == 3) {
+ set KNGT_SK, 4;
+ }
+ mes "[Knight]";
+ mes "Eek, I have to pretend I'm working";
+ mes "really hard. Go away.";
+ close;
+ }
+ mes "[Knight]";
+ mes "HIYA! HEEYA! HOOHAH!!";
+ mes "Humph, gives so much pressure.";
+ mes "Hurray for Prontera Knights!";
close;
+}
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
+prontera,73,357,7 script Knight#2 734,{
+ if(KNGT_SK == 4 || KNGT_SK == 5) {
+ mes "[Knight]";
+ mes "When I get my paycheck,";
+ mes "I'm gonna get my wife a jeweled necklace.";
+ mes "She'll love it!";
+ next;
+ if(KNGT_SK == 4) {
+ set KNGT_SK, 5;
+ }
+ mes "[Knight]";
+ mes "Let's see... how long until payday?";
+ mes "Calculating date itself is";
+ mes "quite entertaining, too..";
+ close;
+ }
+ mes "[Knight]";
+ mes "Everyday brings money~";
+ mes "It was a good idea to join knights, hahaha.";
close;
}
+
+prontera,78,357,5 script Knight#3 734,{
+ if(KNGT_SK == 5 || KNGT_SK == 6) {
+ mes "[Soarer]";
+ mes "Yep... the Cavalry has no future...";
+ mes "Well since I have nowhere to go,";
+ mes "might as well as spend time here,";
+ mes "I guess...";
+ next;
+ if(KNGT_SK == 5) {
+ set KNGT_SK, 6;
+ }
+ mes "[Soarer]";
+ mes "Just do what they tell me to do...";
+ mes "Nothing much to see in life.";
+ close;
+ }
+ mes "[Knight]";
+ mes "...No talking while training!";
+ close;
+}
+
+prontera,66,358,7 script Knight#4 733,{
+ if(KNGT_SK == 7) {
+ mes "[Knight]";
+ mes "Hey wait.. Why doesn't";
+ mes "Aesop ever train with us?";
+ mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000";
+ mes "in the past, do you not have";
+ mes "to spend time training?";
+ next;
+ mes "[Knight]";
+ mes "All he ever talks about is";
+ mes "when he caught them two";
+ mes "monsters. So annoying!";
+ next;
+ mes "[Knight]";
+ mes "Does a knight have to get ^FF0000five Candy Canes^000000 and";
+ mes "^FF0000 three witherless roses^000000";
+ mes "to be useful in this world?";
+ mes "Dangit, I heard it so much,";
+ mes "I memorized the darn thing.";
+ next;
+ mes "[Knight]";
+ mes "And he just encages himself";
+ mes "talking about some new technique or something";
+ mes "all the time. What a weirdo.";
+ close;
+ }
+ mes "[Knight]";
+ mes "Training..is....so...(pant) hard.";
+ mes "(pant pant) You have to consider";
+ mes "us knights with no strength! We";
+ mes "have to live together...just because we're...";
+ mes "out of shape...its...not a sin. (pant)";
+ close;
+} \ No newline at end of file