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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-05-21 02:04:46 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-05-21 02:04:46 +0000
commita5460821f13c727700d7f400bb11cca87ae005b2 (patch)
treef74ea9eefb9cdbfe02d78a36c696288212247d91
parentb9b818487cda10dc0f6faf1816439dbb4ff169b1 (diff)
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Added more misc NPCs to Splendide and Manuk city files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14300 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/cities/manuk.txt391
-rw-r--r--npc/cities/splendide.txt448
-rw-r--r--npc/quests/quests_13_2.txt90
4 files changed, 838 insertions, 92 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index a0bfe2fd8..573b3595f 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2010/05/20
+ * Rev. 14300 Added more misc NPCs to Splendide and Manuk city files. [L0ne_W0lf]
* Rev. 14299 Added some Brasilis basic NPCs. [L0ne_W0lf]
2010/03/23
* Rev. 14269 Fixed a couple bugs in the episode 13.x quests. [L0ne_W0lf]
diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt
index d8df440e1..a3ea0d1fe 100644
--- a/npc/cities/manuk.txt
+++ b/npc/cities/manuk.txt
@@ -3,16 +3,293 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= eAthena 1.0
+//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Manuk.
//===== Additional Comments: =================================
//= 1.0 First Version.
+//= 1.1 Added more town NPCs
//============================================================
+// cat_enhance
+manuk,304,195,5 script Soldier#ep13pa829 454,{
+ if (isequipped(2782) == 1) {
+ mes "[Food Provider]";
+ mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground.";
+ close;
+ }
+ else {
+ mes "[Food Provider]";
+ mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet";
+ close;
+ }
+}
+
+manuk,274,239,5 script Soldier#ep13_2 455,{
+ if (isequipped(2782) == 1) {
+ mes "[Injured Manuk Soldier]";
+ mes "I can't absorb Bradium Essence anymore because of my fatal injury.";
+ mes "Those wicked fairies attacked me and left me like this.";
+ close;
+ mes "[Injured Manuk Soldier]";
+ mes "I wish I could kill all the fairies...";
+ close;
+ }
+ else {
+ mes "[Injured Manuk Soldier";
+ mes "Bhiio aaas dgwer fdds rrrrrpppp Ee";
+ close;
+ mes "[Injured Manuk Soldier]";
+ mes "Foi dsddff gggeeeerr pqowe";
+ close;
+ }
+}
+
+manuk,107,233,5 script Soldier#ep13_3 454,{
+ if (isequipped(2782) == 1) {
+ mes "[Anxious Soldier]";
+ mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!";
+ close;
+ }
+ else {
+ mes "[Anxious Soldier]";
+ mes "Qosi dhhui rffd poaner ouh.";
+ close;
+ }
+}
+
+// ep13_2_hiki
+/*
+manuk,100,100,3 script Piom 454,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Piom]";
+ mes "Ä?¡­Õæ?¡£¿´Ñù×?ÃÏñ²»ÊÇFairy¡£";
+ mes "??²»Ê?ÃËÀµÄFairy£¬";
+ mes "¾?»ÊÇÎÒÃ?jÐÈ?¡ÊÀ½çÉÏ";
+ mes "?Ó?ÐÈ?¬»òÕß?°?";
+ close;
+ }
+ else {
+ mes "[Piom]";
+ mes "As our wi nueo woud bus";
+ mes "Gw pii rooop pishe";
+ mes "Fw iusbn podim bn usow ";
+ mes "Psbh io whe pasn jd";
+ close;
+ }
+}
+*/
+
+manuk,188,216,3 script Benknee#ep13_2_1 449,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Benknee]";
+ mes "What brings you here?";
+ mes "Are you a human?";
+ mes "If you are human, you shouldn't be here.";
+ next;
+ mes "[Benknee]";
+ mes "Jotunheim is a blessed and sacred place.";
+ mes "We, Saphas will be standing with our own feet.";
+ mes "And rise against oppression!";
+ close;
+ }
+ else {
+ mes "[Benknee]";
+ mes "Bdf sdio hs ioq";
+ mes "Wfn is ao ps od jd";
+ mes "No pip dd dow hso le";
+ next;
+ mes "[Benknee]";
+ mes "Wsd oup nc xkh d";
+ mes "Rww o jsd sp";
+ mes "Yd aihd oa sd s dd";
+ close;
+ }
+}
+
+manuk,169,260,3 script Piom#ep13_2_1 455,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Piom]";
+ mes "We, Saphas are always together!";
+ mes "Wherever we are. We are always connected to each other.";
+ mes "I don't know where you are from but, you should learn our spirits.";
+ close;
+ }
+ else {
+ mes "[Piom]";
+ mes "Ng go oois yus dd";
+ mes "You ii iaao nfb ud";
+ mes "Wqq ifn isp did";
+ mes "Uy ydf sd fs wee";
+ mes "Mgg gf fs d ff";
+ close;
+ }
+}
+
+manuk,218,163,3 script Galtun#ep13_2_1 450,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Galtun]";
+ mes "Recently, tiny things have been flying around.";
+ mes "I am not sure if they are flies or not.";
+ mes "But it is very annoying.";
+ next;
+ mes "[Galtun]";
+ mes "They can only use their small magic from a long distance.";
+ mes "But I can kick them off quickly.";
+ mes "They are so bothersome. But I better not waste my time with them.";
+ close;
+ }
+ else {
+ mes "[Galtun]";
+ mes "Ya sda sdou sh dbi";
+ mes "Av bu dgs ldo gp gf ";
+ mes "Jg gfs dsd fw eerr ";
+ next;
+ mes "[Galtun]";
+ mes "Mb ih ids oj fd";
+ mes "Pg sdf dd sd fff";
+ mes "Bq wer jfsd fsd ut yy";
+ mes "Nx cxd fsd fs df ";
+ close;
+ }
+}
+
+manuk,266,199,5 script Galtun#ep13_2_2 450,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Galtun]";
+ mes "I can relax now that we have those piles of Bradium.";
+ mes "But I am also worried that we can spend them in a short time.";
+ close;
+ }
+ else {
+ mes "[Galtun]";
+ mes "Bu iu bus sfi a sd";
+ mes "Zsd dwo uf sh osad ";
+ mes "Qdf aih fas io d hoas";
+ mes "Nas d iy as di";
+ close;
+ }
+}
+
+manuk,225,129,5 script Benknee#ep13_2_2 449,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Benknee]";
+ mes "Huh? Who?? Who are you??";
+ mes "Oh, you are not a fairy.";
+ mes "I thought you were a fairy thing.";
+ mes "Anyway, who are you? Can you speak?";
+ close;
+ }
+ else {
+ mes "[Benknee]";
+ mes "Bao j pj a sd";
+ mes "Gi oh as d";
+ mes "Ya sd Yrt sd ad";
+ mes "Bq we ojj jd";
+ close;
+ }
+}
+
+manuk,286,147,3 script Piom#ep13_2_2 454,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Piom]";
+ mes "I'll never forget the deep-rooted rancor against those traitors.";
+ mes "I remember how our ancestors died.";
+ mes "I swear that I would avenge them.";
+ next;
+ mes "[Piom]";
+ mes "First, I'll kick those bastards.";
+ mes "Those flying little things bother me so much.";
+ close;
+ }
+ else {
+ mes "[Piom]";
+ mes "Vio hs pf I aps";
+ mes "Vs ou oas de ee";
+ mes "Bzi sh da opd";
+ mes "Mc oju asop dj a ps";
+ next;
+ mes "[Piom]";
+ mes "Be juas da sd";
+ mes "Eoj ssr owq w e ";
+ mes "Wps dj i ao sj daasd asd";
+ close;
+ }
+}
+
+manuk,183,185,5 script Piom#ep13_2_3 454,{
+ set tongyeok,Ring_Of_Wise_King;
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Piom]";
+ mes "Our lives exist for Saphas.";
+ mes "On the other hand,";
+ mes "Saphas lives exist for me.";
+ mes "Hum hahaha!";
+ next;
+ mes "[Piom]";
+ mes "We, Saphas are always together!";
+ mes "Wherever we are!";
+ mes "Cheer for Saphas!";
+ close;
+ }
+ else {
+ mes "[Piom]";
+ mes "Esd fas hdi as sp ad osd";
+ mes "Ns id pie sj idf";
+ mes "Rto osd ps ad ";
+ mes "Mi sho oo pesd";
+ next;
+ mes "[Piom]";
+ mes "N sd sou as d ";
+ mes "Ma asd psh ds ii ";
+ mes "Qso uf lj dhis id";
+ close;
+ }
+}
+
+manuk,256,143,3 script Galtun#ep13_2_3 450,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Galtun]";
+ mes "I will devote myself to";
+ mes "protect my family and Saphas.";
+ mes "That is all I want...";
+ close;
+ }
+ else {
+ mes "[Galtun]";
+ mes "Mr ishh qw e ee";
+ mes "Baa eou sh ua sd";
+ mes "Up idhs ish dk I jsd";
+ close;
+ }
+}
+
+manuk,245,124,3 script Piom#ep13_2_4 455,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Piom]";
+ mes "Human, you think our battle is stupid, don't you?";
+ mes "And a waste of time?";
+ mes "But it is really depends on this war whether we can survive or not.";
+ close;
+ }
+ else {
+ mes "[Piom]";
+ mes "Nsa dhi pao sdi a jp das";
+ mes "Uaa as iijds kn sdg f";
+ mes "Bzi hd sia pasd ";
+ mes "Es do ja pda sj d";
+ mes "Bs oju lujdi ni sdgf g ";
+ next;
+ mes "[Piom]";
+ mes "Us id jd nai dh";
+ close;
+ }
+}
+
+// ep13_2_npc
man_in01,346,135,0 script Worker#ep13bsg1 454,{
if (isequipped(2782) == 1) {
mes "[Worker]";
@@ -103,3 +380,113 @@ man_in01,283,288,3 script Worker#ep13bsg6 454,{
}
}
+// ep13_2_tre
+manuk,103,354,5 script Manuk Galtun#door1 450,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Galtun]";
+ mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives.";
+ close;
+ }
+ else {
+ mes "[Manuk Galtun]";
+ mes "Zd sng pps fsr";
+ close;
+ }
+}
+
+manuk,122,354,3 script Manuk Galtun#door2 450,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Galtun]";
+ mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives.";
+ close;
+ }
+ else {
+ mes "[Manuk Galtun]";
+ mes "To osn dia fg gh gh";
+ close;
+ }
+}
+
+manuk,99,334,5 script Manuk Piom#tre1 460,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Piom]";
+ mes "Galtuns are brave Sapha warriors.";
+ mes "I am a Piom class which is general labor.";
+ next;
+ mes "[Manuk Piom]";
+ mes "By virtue of the braveness of the Galtun, we can stand for a long time from the diversions of the Laphine.";
+ mes "We always appreciate their efforts.";
+ close;
+ }
+ else {
+ mes "[Manuk Piom]";
+ mes "H dn i sid p sd ";
+ mes "Nd isjd sapd j s id";
+ mes "Bsi o ps dkm jgf";
+ mes "Eo oo ptr n sid";
+ close;
+ }
+}
+
+manuk,103,311,3 script Manuk Piom#tre2 455,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Piom]";
+ mes "My leg...";
+ mes "It's time to already.";
+ close;
+ }
+ else {
+ mes "[Manuk Piom]";
+ mes "Fn is d id ";
+ mes "Yon sdi dh so dps";
+ close;
+ }
+}
+
+/*
+manuk,194,189,3 script Manuk Galtun#tre3 450,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Galtun]";
+ mes "»¶?À´µ½ÂíU¿?£";
+ mes "Ðè?ÎÒ?Äã?·Âð£¿";
+
+ }
+ else {
+ end;
+ }
+}
+*/
+
+manuk,293,203,3 script Manuk Piom#tre4 454,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Piom]";
+ mes "Hey, Be careful!";
+ mes "This mineral is Bradium which is the life of our tribe.";
+ mes "If you don't handle the stone carefully, you'll be in trouble!";
+ close;
+ }
+ else {
+ mes "[Manuk Piom]";
+ mes "Bmm ish di sd";
+ mes "Fii sd ani s a d s k ds ";
+ mes "Ti h is so so pd";
+ close;
+ }
+}
+
+manuk,253,173,3 script Manuk Benknee#tre5 449,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Benknee]";
+ mes "Can you see that statue?";
+ mes "He's the Hwergelmir, who is like a legend for us Sapha.";
+ mes "He was a real majestic and brave man.";
+ close;
+ }
+ else {
+ mes "[Manuk Piom]";
+ mes "Ys oadj oa s d";
+ mes "Bni ii osd jo as das";
+ mes "Qa oj df isd oo o";
+ close;
+ }
+}
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt
index 5231d1dac..8ce51d053 100644
--- a/npc/cities/splendide.txt
+++ b/npc/cities/splendide.txt
@@ -3,16 +3,460 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= eAthena 1.0
+//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Splendide.
//===== Additional Comments: =================================
//= 1.0 First Version.
+//= 1.1 Added more town NPCs
//============================================================
+// cat_enhance
+splendide,218,193,3 script Fairy#ep13_1 441,{
+ if (isequipped(2782) == 1) {
+ mes "[Exhausted Fairy]";
+ mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
+ close;
+ }
+ else {
+ mes "[Exhausted Fairy]";
+ mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
+ close;
+ }
+}
+
+splendide,180,223,3 script Fairy#ep13_2 440,{
+ if (isequipped(2782) == 1) {
+ mes "[Kalua]";
+ mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
+ close;
+ }
+ else {
+ mes "[Kalua]";
+ mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
+ close;
+ }
+}
+
+splendide,125,227,3 script Fairy#ep13_3 444,{
+ if (isequipped(2782) == 1) {
+ mes "[Flowa]";
+ mes "No offense, I was not looking at you with sympathy.";
+ mes "I just wondered how you could walk with that heavy body...";
+ close;
+ }
+ else {
+ mes "[Flowa]";
+ mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
+ mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
+ close;
+ }
+}
+
+// ep13_2_hiki
+splendide,159,164,3 script Fairy#13_2_1 461,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "It is shame that I have to";
+ mes "cope with those fat beasts.";
+ mes "I am just too delicate to fight with them.";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "RiniHirDieb Ie nahImanMe Di Mush";
+ mes "mahnarAsh So HirAnMod O Ras";
+ mes "neaLoDath Ha KoRivehWha So Thusnea";
+ close;
+ }
+}
+
+splendide,229,54,3 script Fairy#13_2_2 439,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Huh? You are a human.";
+ mes "You are better than those fat Saphas, but still you are not a beautiful thing also.";
+ next;
+ mes "[Fairy]";
+ mes "How did you find this wonderful place?";
+ mes "This is a sophisticated place.";
+ mes "I don't think you can be here with us.";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa";
+ mes "AdorserHir er OsaAlahAno Mu RivehDath";
+ next;
+ mes "[Fairy]";
+ mes "LarsFuloSar Yu VilGotheor Yu nes";
+ mes "Anuneseor Ie remuSeDieb er ";
+ mes "WosLoNud Ko NuffDuIman Ir ";
+ close;
+ }
+}
+
+splendide,89,235,5 script Fairy#13_2_3 446,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Lalalalal~Lala~Lalala~";
+ mes "Let's sing a song~!";
+ mes "My voice is so fantastic!";
+ next;
+ mes "[Fairy]";
+ mes "Don't even think about getting close to me!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "WehVeldHir Or ThusNorAnu";
+ mes "ReImanWos Yu marFuloNor Yee ";
+ mes "SharneaVrum Ir Ruff";
+ next;
+ mes "[Fairy]";
+ mes "BurKoWeh Ie nesThusLu Ee ";
+ close;
+ }
+}
+
+splendide,245,243,3 script Fairy#13_2_4 462,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "This land was such a waste land.";
+ mes "It was extremely cold and";
+ mes "nothing could live here.";
+ mes "but, once we inhabited this place, it has been changing day by day.";
+ next;
+ mes "[Fairy]";
+ mes "Now, all the problems are gone.";
+ mes "Except those ugly fat Saphas.";
+ mes "How can we be rid of those things?";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl";
+ mes "neaAmanIman Ie DorDuMe No Hireo";
+ mes "tassermaur Yee DorAdorNud Ee ";
+ mes "NohThorVe O FusImanAman";
+ next;
+ mes "[Fairy]";
+ mes "OsaVeldWeh U GothIyazVer Or ";
+ mes "LarsAnDor Yee TurVeldVil";
+ mes "LarsDanaFus An DiebImanmar er Dim";
+ mes "tasLoRini Ir WehAndu";
+ close;
+ }
+}
+
+splendide,230,142,3 script Fairy#13_2_5 439,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Ah-Ha, I am so stunning.";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "AgolWhaNe O LoRini";
+ close;
+ }
+}
+
+splendide,274,203,3 script Fairy#13_2_6 444,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Hey, you~! Human! How did you find us?";
+ mes "What does your human world look like?";
+ mes "Is it fun to be there?";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "AnnarNor So marFarAno Di NudThusNei Ir Ir ";
+ mes "narVaTi Mu SharDimmaur Or Ano";
+ mes "WhaModKo Or eoNeiNor Di ImanDunah O O ";
+ close;
+ }
+}
+
+splendide,275,141,3 script Fairy#13_2_7 447,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Don't talk to me. What do you want?";
+ mes "I know you will blame something on me right?";
+ next;
+ mes "[Fairy]";
+ mes "I don't want to listen to other people...";
+ mes "I am perfect as I am!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "narnahNoh Di WehRiniLars Yee ModAnu";
+ mes "LuAlahNe Or FarAnduOsa No AgolKo";
+ next;
+ mes "[Fairy]";
+ mes "LarsVilDim No WhaVilFus Ha Ash";
+ mes "ReLarsShar Mu AnduLoLon Ie Nufftas";
+ close;
+ }
+}
+
+splendide,224,230,3 script Fairy#13_2_8 440,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Listen carefully and learn more!";
+ mes "Let's sing and dance!";
+ mes "You can be part of us!";
+ mes "Shake your hips!";
+ mes "Wow~Woo~Wow~";
+ mes "Dance~!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "NuffMushLars Ra WehVilnah Ra DielWeh";
+ mes "RivehnarWos Ra YurSharRe";
+ mes "TalVaThor O VerWhatas";
+ mes "FuloDimIyaz Mu WhaNoreo U ";
+ mes "AlahNeLo Ra UorOsa";
+ mes "SeAnduMush Ur ";
+ close;
+ }
+}
+
+splendide,223,36,3 script Fairy#13_2_9 462,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "I don't want to touch them at all.";
+ mes "But they are ruining my Yggdrasilberries.";
+ mes "I can't stand it anymore!";
+ next;
+ mes "[Fairy]";
+ mes "Fighting is not my thing...";
+ mes "But for our glory, I will fight!";
+ mes "They should feel honored to be battling with us!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "AshAmanNei Ir LonVeldremu O ";
+ mes "AnduSarHir No NudAnumaur Ha Veld";
+ mes "Semarmah U VeTingDieb Yu ";
+ mes "mahsertas Ra marAmanAdor Ir ";
+ next;
+ mes "[Fairy]";
+ mes "TingAgolLu So MushAndumah U neseor";
+ mes "WhaDuFulo er ImanThusNe Di Tur";
+ mes "DathUornah Ir MemaurDeh Yu Fulo";
+ mes "CyaMeDor Ko VeLarsAgol";
+ close;
+ }
+}
+
+splendide,305,129,3 script Fairy#13_2_10 436,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Hu...feel sleepy.";
+ mes "I am so bored. I have nothing to do.";
+ mes "Even my friends are fighting with those giants, but it is not really my job to help them.";
+ next;
+ mes "[Fairy]";
+ mes "I better check my make-up";
+ mes "in the dressing room.";
+ mes "Or should I get more beauty sleep?";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "AnduNothUor O eomaurShar Mu AnduVeld";
+ mes "AdorFulotas Ko NorAlahAsh Ie Ala";
+ mes "KoOsaLon Ha AnuNeiNoh Di Ting";
+ mes "tasKoDiel O IyazGoth";
+ next;
+ mes "[Fairy]";
+ mes "OdesmahHir Or mahneaLars So ";
+ mes "HirNudAman O AdorWosDu";
+ mes "DimYurVa So DanaRuYur";
+ close;
+ }
+}
+
+splendide,142,315,3 script Fairy#13_2_11 462,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Flying in the sky is not easy.";
+ mes "But it is better than a walk on the ground.";
+ next;
+ mes "[Fairy]";
+ mes "Are you a human? Poor thing...";
+ mes "You can't have these beautiful wings?";
+ mes "Pathetic lives.";
+ mes "It is obvious that we are the only ones who are blessed.";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "WharemuLars Ur SharUdenWha Yu Agol";
+ mes "LontasSar Ra DathVeAlah Ee Noh";
+ mes "LarsLonnah Ko TalnesIman Ie Diel";
+ next;
+ mes "[Fairy]";
+ mes "tasSarNuff Or WehFarDieb Ir FarRu";
+ mes "FusYurnah So MeAshnar O Noth";
+ mes "YurBurDu Yu VeldVaMush So Thor";
+ mes "AgolDiebUor No TurnahAla O ";
+ close;
+ }
+}
+
+splendide,181,107,5 script Fairy#13_2_12 462,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Neatness, tidiness and cleanness!";
+ mes "Those are the words.";
+ mes "that can describe us!";
+ mes "Others are so dirty and messy!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "FusYurnah So M ";
+ mes "WehFarDieb Ir FarRu ";
+ mes "FusYurnah ";
+ mes "AgolDiebUor No Tur";
+ close;
+ }
+}
+
+// ep13_2_tre
+splendide,188,76,5 script Splendide Soldier#tre1 461,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Splendide Soldier]";
+ mes "This is Splendide, the garrison base of the Laphine.";
+ close;
+ }
+ else {
+ mes "[Splendide Soldier]";
+ mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
+ close;
+ }
+}
+
+splendide,201,76,3 script Splendide Soldier#tre2 461,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Splendide Soldier]";
+ mes "This is Splendide, the garrison base of the Laphine.";
+ close;
+ }
+ else {
+ mes "[Splendide Soldier]";
+ mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
+ close;
+ }
+}
+
+splendide,207,97,5 script Middle-Ranked Laphine#1 443,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Middle-Ranked Laphine]";
+ mes "Haap-!";
+ mes "See? Same as a streetlight, right?";
+ specialeffect EF_LEVEL99_4;
+ close;
+ }
+ else {
+ mes "[Middle-Ranked Laphine]";
+ mes "sehrVa";
+ mes "IyazAnman Di TurHirCya";
+ specialeffect EF_LEVEL99_4;
+ close;
+ }
+}
+
+splendide,210,95,3 script Middle-Ranked Laphine#2 442,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Middle-Ranked Laphine]";
+ mes "Wow~ Great!!";
+ emotion e_no1;
+ close;
+ }
+ else {
+ mes "[Middle-Ranked Laphine]";
+ mes "MushIyazTur Ee YurDana";
+ emotion e_no1;
+ close;
+ }
+}
+
+spl_in01,190,314,5 script Security Officer#tre 461,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Security Officer]";
+ mes "This is the underground prison of Splendide.";
+ mes "Those who are guilty and prisoners are detained here.";
+ next;
+ mes "[Security Officer]";
+ mes "If you do something supicious, you must be detained here too, so you'd better to be careful!";
+ close;
+ }
+ else {
+ mes "[Security Officer]";
+ mes "GothremuAman Ha DimDielNuff";
+ mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U ";
+ mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu";
+ close;
+ }
+}
+
+spl_in01,281,329,3 script Splendide Guard#tre 447,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Splendide Guard]";
+ mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.";
+ close;
+ }
+ else {
+ mes "[Splendide Guard]";
+ mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So ";
+ close;
+ }
+}
+
+spl_in01,287,306,3 script #spl_prs 111,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Prisoner]";
+ mes "My, my body...!!";
+ mes "Injection! Please!! Help me!";
+ close;
+ }
+ else {
+ mes "[Manuk Prisoner]";
+ mes "Gi ha sd I das ";
+ mes "Yda sod ja si dsa";
+ close;
+ }
+}
+
+spl_in01,265,315,0 script #spl_prs1 -1,5,5,{
+OnTouch:
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Voice from another side]";
+ mes "Sir, Please!!!";
+ mes "How can I communicate secretly with Manuk!!";
+ mes "I'm innocent. Please.";
+ close;
+ }
+ else {
+ mes "[Voice from another side]";
+ mes "RuffUdeneo Mu VilAsh";
+ mes "YurReDur Ha DielTalNe Ko Lars";
+ mes "HirVerWeh Yu AnuNud";
+ close;
+ }
+}
+
+// ep13_spl_extra
spl_in01,172,225,3 script Wandering Poet#ep13 51,{
cutin "god_nelluad02",2;
mes "[Poet Nell]" ;
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 88282b2f2..09225334d 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -14,6 +14,7 @@
//= 1.0 First version
//= 1.1 Fixed unidentified_coin -> unidentified_mineral. (bugreport:4086)
//= 1.2 Fixed Half-buried Gem#1 not re-enabling. (bugreport:4129)
+//= 1.3 Moved misc NPCs to the their respective city file. [L0ne_W0lf]
//============================================================
// Cat Hand Addition. (Leads to 13.2 areas)
@@ -2598,93 +2599,6 @@ spl_fild01,55,269,0 duplicate(FishingHole_spl1) School of Fish#12 844
spl_fild01,332,131,0 duplicate(FishingHole_spl1) School of Fish#13 844
spl_fild01,170,74,0 duplicate(FishingHole_spl1) School of Fish#14 844
-manuk,304,195,5 script Soldier#ep13pa829 454,{
- if (isequipped(2782) == 1) {
- mes "[Food Provider]";
- mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground.";
- close;
- }
- else {
- mes "[Food Provider]";
- mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet";
- close;
- }
-}
-
-manuk,274,239,5 script Soldier#ep13_2 455,{
- if (isequipped(2782) == 1) {
- mes "[Injured Manuk Soldier]";
- mes "I can't absorb Bradium Essence anymore because of my fatal injury.";
- mes "Those wicked fairies attacked me and left me like this.";
- close;
- mes "[Injured Manuk Soldier]";
- mes "I wish I could kill all the fairies...";
- close;
- }
- else {
- mes "[Injured Manuk Soldier";
- mes "Bhiio aaas dgwer fdds rrrrrpppp Ee";
- close;
- mes "[Injured Manuk Soldier]";
- mes "Foi dsddff gggeeeerr pqowe";
- close;
- }
-}
-
-manuk,107,233,5 script Soldier#ep13_3 454,{
- if (isequipped(2782) == 1) {
- mes "[Anxious Soldier]";
- mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!";
- close;
- }
- else {
- mes "[Anxious Soldier]";
- mes "Qosi dhhui rffd poaner ouh.";
- close;
- }
-}
-
-splendide,218,193,3 script Fairy#ep13_1 441,{
- if (isequipped(2782) == 1) {
- mes "[Exhausted Fairy]";
- mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
- close;
- }
- else {
- mes "[Exhausted Fairy]";
- mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
- close;
- }
-}
-
-splendide,180,223,3 script Fairy#ep13_2 440,{
- if (isequipped(2782) == 1) {
- mes "[Kalua]";
- mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
- close;
- }
- else {
- mes "[Kalua]";
- mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
- close;
- }
-}
-
-splendide,125,227,3 script Fairy#ep13_3 444,{
- if (isequipped(2782) == 1) {
- mes "[Flowa]";
- mes "No offense, I was not looking at you with sympathy.";
- mes "I just wondered how you could walk with that heavy body...";
- close;
- }
- else {
- mes "[Flowa]";
- mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
- mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
- close;
- }
-}
-
// Otherworld language
//============================================================
mid_camp,197,237,3 script Schwartzvalt Mechanic#1 869,{