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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-16 02:17:48 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-16 02:17:48 +0000
commit81289b916f65036bcab0c292d433ee2a2e9aa8c6 (patch)
tree265861cf3f9a819fb2c635a6bc4d9feb24116aff
parentbde640d49c4a26203d76ea5884c1264b3f7828e2 (diff)
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- Fixed mob random walk interval being set to up to 6K seconds in some instances.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5621 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/skill.c4
3 files changed, 5 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 178fb6550..fd03d3e51 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/15
+ * Fixed mob random walk interval being set to up to 6K seconds in some
+ instances. [Skotlex]
* Added mapflag nodrop (prevents droping items to the ground). [Skotlex]
* Fixed mapflag notrade doing nothing. [Skotlex]
* Likely fixed Gravitation not hitting except for the last hit. [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c
index 822eb61d9..b469ab12e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1929,7 +1929,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{
if (DIFF_TICK(md->next_walktime, tick) > 7000 &&
(md->walkpath.path_len == 0 || md->walkpath.path_pos >= md->walkpath.path_len))
- md->next_walktime = tick + 3000 * rand() % 2000;
+ md->next_walktime = tick + 3000 + rand() % 2000;
// Random movement
if (mob_randomwalk(md,tick))
return 0;
diff --git a/src/map/skill.c b/src/map/skill.c
index 137c812e9..33bd65255 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -779,10 +779,10 @@ int skillnotok(int skillid, struct map_session_data *sd)
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
- if (sd->blockskill[i] > 0)
+ if (i > MAX_SKILL || i < 0)
return 1;
- if (i > MAX_SKILL || i < 0)
+ if (sd->blockskill[i] > 0)
return 1;
if (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)