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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-12 13:57:01 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-12 13:57:01 +0000
commit78c0d6d558d8403c1a61b0e306a37488d1c2cbb5 (patch)
treea04d30acd84ef746e91dcff84ca827a492943c35
parent7c0c257c88590432c80a5330d01414396d33fdb0 (diff)
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- Corrected Caprice cast info. No cast time, delay time equal to the bolt spells.
- When slaves_inherit_speed is set (which is also the default), homun will have the same speed of their master when spawned. - When using Hatred and you already have a hate target, your current hate target is displayed now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8972 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_cast_db.txt2
-rw-r--r--src/map/pc.c5
-rw-r--r--src/map/status.c24
5 files changed, 27 insertions, 11 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 250d86250..7894b7c49 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,11 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/10/12
+ * When slaves_inherit_speed is set (which is also the default), homun will
+ have the same speed of their master when spawned. [Skotlex]
+ * When using Hatred and you already have a hate target, your current hate
+ target is displayed now. [Skotlex]
2006/10/11
* Cleaned up the char-server code when the last point of a player is not
found. First it'll check if there's any mapserver online, and then, if
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 8ee3e9f08..4bb4768df 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -20,6 +20,8 @@
========================
10/12
+ * Corrected Caprice cast info. No cast time, delay time equal to the bolt
+ spells. [Skotlex]
* Probably official GS/NJ Job Exp [Playtester]
10/09
* Fixed High Quality Sandals not being refinable [Playtester]
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index f135e7126..ad804f3b2 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -978,7 +978,7 @@
//-- HFLI_SPEED
8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000
//-- HVAN_CAPRICE
-8013,700:1400:2100:2800:3500,0,1000:1200:1400:1600:1800,0,1000:1200:1400:1600:1800
+8013,0,1000:1200:1400:1600:1800,0,0,0
//-- HVAN_CHAOTIC
8014,0,0,1000,0,1000
//-- HVAN_EXPLOSION
diff --git a/src/map/pc.c b/src/map/pc.c
index a37af8273..a69d63e29 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -777,8 +777,11 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
int class_;
if (!sd || !bl || pos < 0 || pos > 2)
return 0;
- if (sd->hate_mob[pos] != -1) //Can't change hate targets.
+ if (sd->hate_mob[pos] != -1)
+ { //Can't change hate targets.
+ clif_hate_mob(sd,pos,sd->hate_mob[pos]); //Display current
return 0;
+ }
class_ = status_get_class(bl);
if (!pcdb_checkid(class_)) {
diff --git a/src/map/status.c b/src/map/status.c
index 73bddae64..7ce75dac2 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2341,20 +2341,26 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->int_ = hom->int_ / 10;
status->luk = hom->luk / 10;
- status->def_ele = hd->homunculusDB->element ; //[orn]
- status->ele_lv = 1;
- status->race = hd->homunculusDB->race ; //[orn]
- status->size = hd->homunculusDB->size ; //[orn]
- status->rhw.range = 1 + status->size; //[orn]
- status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR; //[orn]
- status->speed = DEFAULT_WALK_SPEED;
+ if (first) { //[orn]
+ status->def_ele = hd->homunculusDB->element;
+ status->ele_lv = 1;
+ status->race = hd->homunculusDB->race ;
+ status->size = hd->homunculusDB->size ;
+ status->rhw.range = 1 + status->size;
+ status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
+ if (battle_config.slaves_inherit_speed && sd)
+ status->speed = status_get_speed(&sd->bl);
+ else
+ status->speed = DEFAULT_WALK_SPEED;
+ status->hp = 1;
+ status->sp = 1;
+ }
skill = hom->level/10 + status->vit/5;
status->def = cap_value(skill, 0, 99);
+
skill = hom->level/10 + status->int_/5;
status->mdef = cap_value(skill, 0, 99);
- status->hp = 1;
- status->sp = 1;
status->max_hp = hom->max_hp ;
status->max_sp = hom->max_sp ;