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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-18 15:09:30 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-18 15:09:30 +0000 |
commit | 09be69eca7b318cd1f3bcc16a7732712d1b705c7 (patch) | |
tree | afcc0212eb45e2819cac5c2ca2b62023363b05e0 | |
parent | 53e154561caec018e734900a0a4e53cf35e3f2c0 (diff) | |
download | hercules-09be69eca7b318cd1f3bcc16a7732712d1b705c7.tar.gz hercules-09be69eca7b318cd1f3bcc16a7732712d1b705c7.tar.bz2 hercules-09be69eca7b318cd1f3bcc16a7732712d1b705c7.tar.xz hercules-09be69eca7b318cd1f3bcc16a7732712d1b705c7.zip |
- Modified the Asura code (again), hopefully movement sprite issues are fixed now
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8793 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 26 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
3 files changed, 25 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index f543a3f72..3a7cc966e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/09/18 + * Modified the Asura code (again), hopefully movement sprite issues are + fixed now [Skotlex] * @reloadscript scripts will no longer eliminate mobs with no respawn data. But watch out for possible bugs (I think someone mentioned 1 extra treasure box will spawn when you use it? This needs testing!) [Skotlex] diff --git a/src/map/skill.c b/src/map/skill.c index af022a5af..34d1740db 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2852,13 +2852,31 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (sc->data[SC_BLADESTOP].timer != -1) status_change_end(src,SC_BLADESTOP,-1); } - //Client expects you to move to target regardless - if(unit_walktobl(src, bl, 1, 1)) { + //Client expects you to move to target regardless of distance + { struct unit_data *ud = unit_bl2ud(src); + short dx,dy; int i,speed; + + dx = bl->x - src->x; + dy = bl->y - src->y; + if (dx < 0) dx--; + else if (dx > 0) dx++; + if (dy < 0) dy--; + else if (dy > 0) dy++; + if (!dx && !dy) dy++; + if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) + { + dx = bl->x; + dy = bl->y; + } else { + dx = src->x + dx; + dy = src->y + dy; + } + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if (ud) { - ud->target = 0; //Clear target, as you shouldn't be chasing it if you can't get there on time. + + if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); diff --git a/src/map/unit.c b/src/map/unit.c index c6c8a6dc1..9417115ed 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -262,7 +262,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) return 0; } -//Easy parameter: &1 -> 1/2 = easy/hard, &2 -> force walking. +//Easy parameter: &1 -> 1/0 = easy/hard, &2 -> force walking. int unit_walktoxy( struct block_list *bl, int x, int y, int easy) { struct unit_data *ud = NULL; struct status_change *sc = NULL; |