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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-14 08:52:26 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-14 08:52:26 +0000
commit05d4994f778d252377bcabc7de9103d502fe64c7 (patch)
tree16404f0cdeac4174aceabce9a7812582abe12e7f
parent554942bb8205a0b2b3f136242c6824b3d7285c0e (diff)
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* Moved the Gunslinger quest NPCs to gunslinger_quests.txt
- put erKURITA's version of the Garrison quest into another file since I already added a complete version, use it if you like it more - also gave the NPCs their official names git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8267 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt4
-rw-r--r--npc/cities/einbroch.txt102
-rw-r--r--npc/quests/Another_Garrison.txt80
-rw-r--r--npc/quests/gunslinger_quests.txt22
4 files changed, 106 insertions, 102 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 3325c4cc8..1b68bf0f5 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -36,6 +36,10 @@ Playtester
Date Added
======
08/14
+ * Moved the Gunslinger quest NPCs to gunslinger_quests.txt [Playtester]
+ - put erKURITA's version of the Garrison quest into another file since I already
+ added a complete version, use it if you like it more
+ - also gave the NPCs their official names
* Changed DTS warper to use MISC_QUEST|128 instead of dtseligible,2. [Evera]
- May be some bugs, it's 1am @_@, look through it before trunk merge. [Evera]
* Added Garbage clearing for dtseligible,2 -> MISC_QUEST|128, and added that func call to DTS warper. [Evera]
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index 4602634f4..17c79aa83 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -837,105 +837,3 @@ OnTouch:
end;
}
-que_ng.gat,182,85,2 script Garrison 109,{
-
-if (garrisonq == 1) {
- mes "[Garrison]";
- mes "Hey, you've comeback, let's see if you brought your items:";
- if (Zeny < 30000) {
- mes "You're going to need at least 30,000z. Get some please";
- close;
- } else if (countitem(999) < 50) {
- mes "You need "+(50 - countitem(999))+" steels. Get more please";
- close;
- } else if (countitem(985) < 3) {
- mes "You need "+(3 - countitem(985))+" eluniums. Get more please";
- close;
- } else if (countitem(1003) < 50) {
- mes "You need "+(50 - countitem(1003))+" coals. Get more please";
- close;
- } else if (countitem(7317) < 20) {
- mes "You need "+(20 - countitem(7317))+" Rusty screws. Get more please";
- close;
- } else
- mes "Awesome! You've got them all!";
- next;
- mes "[Garrison]";
- mes "Here's your ^800000Garrison^000000!";
- delitem 999,50;
- delitem 985,3;
- delitem 1003,50;
- delitem 7317,20;
- set Zeny,Zeny-30000;
- getitem 13104,1;
- set garrisonq,0;
- next;
- mes "[Garrison]";
- mes "Enjoy it and use it wise~~";
- close;
-}
-mes "[Garrison]";
-mes "Hiya there!~~ Have you ever heard about ''The Garrison''?";
-switch(select("The handgun?:Err, besides you, no")) {
- case 1:
- next;
- mes "[Garrison]";
- mes "YES YES! That one!. The garrison is a nice overall handgun which combines gunpowder's power and accuracy.";
- next;
- mes "[Garrison]";
- mes "However, it's not publicly made nowadays, but I do know how to make one. It will cost you a few things though... Interested?";
- switch(select("Yes I am:Nah, guns are not my type")) {
- case 1:
- next;
- mes "[Garrison]";
- mes "Ok, here's what you need:";
- mes "^80808050 Steels^000000";
- mes "^4747473 Eluniums^000000";
- mes "50 Coals";
- mes "^80000020 Rusted Screws^000000";
- mes "^FFAA0030,000 Zeny^000000";
- next;
- mes "[Garrison]";
- mes "Still interested?";
- if (select("Yes I am:No thanks...") == 1) {
- next;
- mes "[Garrison]";
- mes "Good stuff. Come back with the items then";
- set garrisonq,1;
- close;
- }
- case 2:
- next;
- mes "[Garrison]";
- mes "Come back anytime then!";
- close;
- }
- case 2:
- next;
- mes "[Garrison]";
- mes "Bad thing then...";
- close;
- }
-}
-
-//| Temporal NPC locations until the text inside it has been obtained
-
-//que_ng.gat,187,149,3 script TempNPC1 83,{
-//end;
-//}
-
-//que_ng.gat,187,154,3 script TempNPC2 86,{
-//end;
-//}
-
-//que_ng.gat,187,161,3 script TempNPC3 744,{
-//end;
-//}
-
-//que_ng.gat,185,180,3 script TempNPC4 726,{
-//end;
-//}
-
-//que_ng.gat,149,178,5 script TempNPC5 744,{
-//end;
-//} \ No newline at end of file
diff --git a/npc/quests/Another_Garrison.txt b/npc/quests/Another_Garrison.txt
new file mode 100644
index 000000000..1cf1a3a18
--- /dev/null
+++ b/npc/quests/Another_Garrison.txt
@@ -0,0 +1,80 @@
+que_ng.gat,182,85,2 script Garrison 109,{
+
+if (garrisonq == 1) {
+ mes "[Garrison]";
+ mes "Hey, you've comeback, let's see if you brought your items:";
+ if (Zeny < 30000) {
+ mes "You're going to need at least 30,000z. Get some please";
+ close;
+ } else if (countitem(999) < 50) {
+ mes "You need "+(50 - countitem(999))+" steels. Get more please";
+ close;
+ } else if (countitem(985) < 3) {
+ mes "You need "+(3 - countitem(985))+" eluniums. Get more please";
+ close;
+ } else if (countitem(1003) < 50) {
+ mes "You need "+(50 - countitem(1003))+" coals. Get more please";
+ close;
+ } else if (countitem(7317) < 20) {
+ mes "You need "+(20 - countitem(7317))+" Rusty screws. Get more please";
+ close;
+ } else
+ mes "Awesome! You've got them all!";
+ next;
+ mes "[Garrison]";
+ mes "Here's your ^800000Garrison^000000!";
+ delitem 999,50;
+ delitem 985,3;
+ delitem 1003,50;
+ delitem 7317,20;
+ set Zeny,Zeny-30000;
+ getitem 13104,1;
+ set garrisonq,0;
+ next;
+ mes "[Garrison]";
+ mes "Enjoy it and use it wise~~";
+ close;
+}
+mes "[Garrison]";
+mes "Hiya there!~~ Have you ever heard about ''The Garrison''?";
+switch(select("The handgun?:Err, besides you, no")) {
+ case 1:
+ next;
+ mes "[Garrison]";
+ mes "YES YES! That one!. The garrison is a nice overall handgun which combines gunpowder's power and accuracy.";
+ next;
+ mes "[Garrison]";
+ mes "However, it's not publicly made nowadays, but I do know how to make one. It will cost you a few things though... Interested?";
+ switch(select("Yes I am:Nah, guns are not my type")) {
+ case 1:
+ next;
+ mes "[Garrison]";
+ mes "Ok, here's what you need:";
+ mes "^80808050 Steels^000000";
+ mes "^4747473 Eluniums^000000";
+ mes "50 Coals";
+ mes "^80000020 Rusted Screws^000000";
+ mes "^FFAA0030,000 Zeny^000000";
+ next;
+ mes "[Garrison]";
+ mes "Still interested?";
+ if (select("Yes I am:No thanks...") == 1) {
+ next;
+ mes "[Garrison]";
+ mes "Good stuff. Come back with the items then";
+ set garrisonq,1;
+ close;
+ }
+ case 2:
+ next;
+ mes "[Garrison]";
+ mes "Come back anytime then!";
+ close;
+ }
+ case 2:
+ next;
+ mes "[Garrison]";
+ mes "Bad thing then...";
+ close;
+ }
+}
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 7fbcc4ada..b4f937fca 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -165,4 +165,26 @@ L_Already:
mes "So how do you like";
mes "my gun?";
close;
+}
+
+// NPC locations, working on implementing them
+
+que_ng.gat,187,149,3 script Kenny 83,{
+ end;
+}
+
+que_ng.gat,187,156,3 script Tony 86,{
+ end;
+}
+
+que_ng.gat,187,163,3 script Ingrid 744,{
+ end;
+}
+
+que_ng.gat,185,180,3 script Vanessa 726,{
+ end;
+}
+
+que_ng.gat,149,178,5 script N.A 744,{
+ end;
} \ No newline at end of file