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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-30 19:43:44 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-30 19:43:44 +0000
commited9004f99a8f6de1a0c576cd9a9a73a8cf256c70 (patch)
tree0c2fdcb9043f23cc8ff41be4d719392290a74e04
parent61b90b6bbb592eda4c9dac24151297b04541c96d (diff)
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* Added Few missing NPCs to the Airplane
- Changed name form girl#10 to the Official name "Dianne". * Added "How Does the Airship Work" Quest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10422 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/airports/airships.txt127
-rw-r--r--npc/quests/how_airship_work_quest.txt727
-rw-r--r--npc/scripts_athena.conf1
4 files changed, 854 insertions, 4 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 614dccff1..b589e1ba1 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
======
2007/05/01
+ * Added Few Missings NPCs to the Airplane [Samuray22]
+ - Changed name form girl#10 to the Official name "Dianne".
+ * Added "How Does the Airship Work" Quest. [Samuray22]
* Updated Gunslinger Job Change Quest to official. [SinSloth]
* Fixed a minor bug in Ninja Job Change Quest. [SinSloth]
* Even more Fixes to the Kiel Hyre Quest [L0ne_W0lf]
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index c21b78348..5ab544dc5 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 0.6
+//= 0.7
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -20,6 +20,9 @@
//= 0.5a Fixed a typo [Evera]
//= 0.5b Fixed appledice bugs [Lupus]
//= 0.6 Added Rachel to the international route [Playtester]
+//= 0.7 Implemented Few Missings NPCs like (Pilot, Aanos, etc...).
+//= Corrected Dialogs from some NPCs.
+//= Added sistem to work with the "How Does the Airship Work" Quest [Samuray22]
//============================================================
//============================================================
@@ -361,7 +364,6 @@ s_Material:
}
-
airplane,33,69,4 script Kaci 73,{
callfunc "applegamble","Kaci";
end;
@@ -395,6 +397,15 @@ airplane,65,63,4 script Maelin 714,{
close;
}
+airplane,72,34,2 script Aanos 702,{
+ mes "[Aanos]";
+ mes "Oh wooow~";
+ mes "The sky looks";
+ mes "so different and";
+ mes "pretty from up there!";
+ close;
+}
+
airplane,32,61,4 script Nils::TypingContest 49,{
callfunc "F_ClearGarbage"; //Clear outdated, unused variables
loopback:
@@ -563,6 +574,61 @@ s_Record:
}
+airplane_01,221,158,6 script Pilot#air-0::Pilot 852,{
+ set @pilot, rand(1,4);
+ if (@pilot == 1) {
+ mes "[Pilot]";
+ mes "Longitude, 131 degrees east.";
+ mes "Latitude, 37 degrees north.";
+ mes "We're right on course, captain.";
+ close;
+ } else if(@aa == 2) {
+ mes "[Pilot]";
+ mes "Looks like a really";
+ mes "cloudy day. Always hard";
+ mes "to navigate when the skies";
+ mes "aren't clear. Guess we'll";
+ mes "need to amp the radar.";
+ close;
+ } else if(@aa == 3) {
+ mes "[Pilot]";
+ mes "The Captain is a good";
+ mes "man and I can't think of";
+ mes "a finer person to command";
+ mes "this ship. Still, he's pretty";
+ mes "tough, a real slave driver.";
+ next;
+ mes "[^ff0000Tarlock^000000]";
+ mes "^ff0000Hey...!^000000";
+ mes "^ff0000Less chit-chat^000000";
+ mes "^ff0000and more piloting!^000000";
+ next;
+ mes "[Pilot]";
+ mes "R-right away, sir!";
+ mes "(See what I mean?)";
+ close;
+ }
+ mes "[Pilot]";
+ mes "This uniform is";
+ mes "really dapper, but";
+ mes "it's way too thick to";
+ mes "wear around the Airship.";
+ next;
+ mes "[Pilot]";
+ mes "...";
+ mes "......";
+ mes "No one ever really";
+ mes "comes into this room.";
+ mes "And the captain IS a reindeer.";
+ mes "I could just strip to my boxers.";
+ next;
+ //Emotion "Pilot#airplane_01" ET_HUK
+ mes "[Pilot]";
+ mes "Oh...! Hello there!";
+ mes "E-e-enjoying your flight?!";
+ close;
+}
+
//============================================================
//= The Airship System (Izlude -> Yuno -> Rachel -> Repeat)
//============================================================
@@ -601,6 +667,7 @@ airplane_01,1,1,0 script YunoIzl_Airship -1,{
OnInit:
while(1)
{
+ disablenpc "Quest_Izl";
initnpctimer;
setnpctimer 0;
set $@airplanelocation2,0;
@@ -611,6 +678,13 @@ while(1)
mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
end;
OnTimer15000:
+ set $@mobinv, $@mob_inv+1;
+ set $@mobrand, rand(1,3);
+ if($@mobinv == 9 && $@mobrand == 3) {
+ stopnpctimer;
+ enablenpc "Quest_Izl";
+ donpcevent "Quest_Izl::OnInvasion";
+ }
mapannounce "airplane_01","We are heading to Izlude.",1,0x00FF00;
end;
OnTimer30000:
@@ -680,6 +754,12 @@ OnTimer185000:
OnTimer195000:
stoptimer;
}
+OnReturn:
+ killmonsterall "airplane_01";
+ set $@mobinv, 0;
+ mapannounce "airplane_01","Monster thread nullfied. The Airship is now returning to normal operation.",1,0x00FF00;
+ startnpctimer;
+ end;
}
//============================================================
@@ -702,8 +782,10 @@ airplane_01,50,66,4 duplicate(AirshipApples) Meltz 86
airplane_01,32,61,4 duplicate(TypingContest) Nils 49
-airplane_01,83,61,2 script Girl#10 72,{
+airplane_01,221,158,6 duplicate(Pilot) Pilot#air-1 852
+
+airplane_01,83,61,2 script Dianne 72,{
mes "[Dianne]";
mes "It's so weird!";
mes "I went to visit the";
@@ -712,7 +794,9 @@ airplane_01,83,61,2 script Girl#10 72,{
mes "weird reindeer. Oh!";
mes "Do you think that...";
close;
-
+OnTouch:
+ Emotion 28, "Dianne";
+ end;
}
airplane_01,69,63,2 script Old Man#06 55,{
@@ -733,6 +817,21 @@ airplane_01,33,68,4 script Clarice 74,{
end;
}
+airplane_01,71,31,6 script Swordman Shimizu 106,{
+ mes "[Swordsman Shimizu]";
+ mes "Finally, after five";
+ mes "years of next;ing...";
+ mes "I can have my revenge!";
+ next;
+ mes "[Swordsman Shimizu]";
+ mes "I just...";
+ mes "Have to make sure that";
+ mes "I don't keep missing my";
+ mes "stop. But soon, very soon,";
+ mes "vengeance will be mine!";
+ close;
+}
+
//============================================================
//= The Izlude Airship Staff
//============================================================
@@ -918,6 +1017,26 @@ s_Warp:
}
+yuno,14,262,3 script Airship Staff#yuno01::Airship Staff 91,{
+ mes "[Airship Staff]";
+ mes "Welcome to Juno Airport.";
+ mes "Please use this door to";
+ mes "board the Airship that will";
+ mes "be flying all the way to Izlude";
+ mes "in the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Airship Staff]";
+ mes "Otherwise, if Juno is";
+ mes "your intended destination,";
+ mes "please head down the stairs";
+ mes "and ask the Arrival Staff to lead";
+ mes "you to the main terminal. Thank";
+ mes "you, and enjoy your travels.";
+ close;
+}
+
+yuno,88,263,5 duplicate(Airship Staff) Airship Staff#yuno02 91
+
//============================================================
//= Apple Gambling Function
//============================================================
diff --git a/npc/quests/how_airship_work_quest.txt b/npc/quests/how_airship_work_quest.txt
new file mode 100644
index 000000000..02f9a3183
--- /dev/null
+++ b/npc/quests/how_airship_work_quest.txt
@@ -0,0 +1,727 @@
+//===== eAthena Script =======================================
+//= "How Does the Airship Work" Quest
+//===== By: ==================================================
+//= Samuray22
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= Quest about how work the airship
+//= Reward: -Base Experience 200.000
+//= -Job Experience 10.000
+//===== Additional Comments: =================================
+//= 1.0 First Beta [Samuray22]
+//============================================================
+airplane_01,1,1,0 script Quest_Izl -1,{
+OnInit:
+ disablenpc "Airship Captain#02";
+OnInvasion:
+while($@mobinv == 9 && $@mobrand == 3)
+{
+ Initnpctimer;
+ end;
+OnTimer1764000:
+ mapannounce "airplane_01","Captain: Attention, all passengers.",1,0x00FF00;
+ end;
+OnTimer10000:
+ mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",1,0x00ff00;
+ end;
+OnTimer12000:
+ mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",1,0x00ff00;
+ disablenpc "Airship Staff#info";
+ end;
+OnTimer16000:
+ monster "airplane_01",245,57,"Gremlin",1632,1;
+ monster "airplane_01",247,59,"Gremlin",1632,1;
+ monster "airplane_01",249,52,"Gremlin",1632,1;
+ monster "airplane_01",243,62,"Gremlin",1632,1;
+ monster "airplane_01",239,52,"Beholder",1633,1;
+ monster "airplane_01",234,56,"Beholder",1633,1;
+ monster "airplane_01",227,49,"Beholder",1633,1;
+ monster "airplane_01",233,41,"Beholder",1633,1;
+ set $@monster, rand(1,5);
+ if($@monster == 1) {
+ monster "airplane_01",251,47,"Drainliar",1434,1;
+ monster "airplane_01",245,53,"Drainliar",1434,1;
+ monster "airplane_01",234,46,"Drainliar",1434,1;
+ monster "airplane_01",233,58,"Drainliar",1434,1;
+ monster "airplane_01",243,60,"Drainliar",1434,1;
+ monster "airplane_01",228,54,"Drainliar",1434,1;
+ monster "airplane_01",232,41,"Drainliar",1434,1;
+ } else if($@monster == 2) {
+ monster "airplane_01",251,47,"Rotar Zairo",1557,1;
+ monster "airplane_01",245,53,"Rotar Zairo",1557,1;
+ monster "airplane_01",234,46,"Rotar Zairo",1557,1;
+ monster "airplane_01",233,58,"Rotar Zairo",1557,1;
+ monster "airplane_01",243,60,"Rotar Zairo",1557,1;
+ monster "airplane_01",228,54,"Rotar Zairo",1557,1;
+ monster "airplane_01",232,41,"Rotar Zairo",1557,1;
+ } else if($@monster == 3) {
+ monster "airplane_01",251,47,"Farmiliar",1419,1;
+ monster "airplane_01",245,53,"Farmiliar",1419,1;
+ monster "airplane_01",234,46,"Farmiliar",1419,1;
+ monster "airplane_01",233,58,"Farmiliar",1419,1;
+ monster "airplane_01",243,60,"Farmiliar",1419,1;
+ monster "airplane_01",228,54,"Farmiliar",1419,1;
+ monster "airplane_01",232,41,"Farmiliar",1419,1;
+ } else if($@monster == 4) {
+ monster "airplane_01",251,47,"Picky",1050,1;
+ monster "airplane_01",245,53,"Picky",1050,1;
+ monster "airplane_01",234,46,"Picky",1050,1;
+ monster "airplane_01",233,58,"Picky",1050,1;
+ monster "airplane_01",243,60,"Picky",1050,1;
+ monster "airplane_01",228,54,"Picky",1050,1;
+ monster "airplane_01",232,41,"Picky",1050,1;
+ } else if($@monster == 5) {
+ monster "airplane_01",251,47,"Steel Chonchon",1042,1;
+ monster "airplane_01",245,53,"Steel Chonchon",1042,1;
+ monster "airplane_01",234,46,"Steel Chonchon",1042,1;
+ monster "airplane_01",233,58,"Steel Chonchon",1042,1;
+ monster "airplane_01",243,60,"Steel Chonchon",1042,1;
+ monster "airplane_01",228,54,"Steel Chonchon",1042,1;
+ monster "airplane_01",232,41,"Steel Chonchon",1042,1;
+ }
+ end;
+OnTimer16010:
+ monster "airplane_01",238,56,"Gremlin",1632,1;
+ monster "airplane_01",239,56,"Gremlin",1632,1;
+ monster "airplane_01",240,50,"Gremlin",1632,1;
+ monster "airplane_01",241,56,"Gremlin",1632,1;
+ monster "airplane_01",247,51,"Gremlin",1632,1;
+ monster "airplane_01",237,44,"Beholder",1633,1;
+ monster "airplane_01",233,54,"Beholder",1633,1;
+ monster "airplane_01",237,62,"Beholder",1633,1;
+ end;
+OnTimer21000:
+ mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",1,0x00FF00;
+ end;
+OnTimer26000:
+ mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",1,0x70DBDB;
+ end;
+OnTimer31000:
+ disablenpc "Airship Captain#01";
+ enablenpc "Airship Captain#02";
+ end;
+OnTimer36000:
+ emotion 6, "Airship Captain#02";
+ mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",1,0x70DBDB;
+ end;
+OnTimer36500:
+ mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",1,0x00FF00;
+ donpcevent "boom#air-6::OnAttack"; //6
+ end;
+OnTimer37000:
+ donpcevent "boom#air-7::OnAttack"; //7
+ end;
+OnTimer37500:
+ donpcevent "boom#air-8::OnAttack"; //8
+ end;
+OnTimer38000:
+ donpcevent "boom#air-9::OnAttack"; //9
+ end;
+OnTimer38500:
+ donpcevent "boom#air-10::OnAttack"; //10
+ end;
+OnTimer39000:
+ donpcevent "boom#air-6::OnAttack"; //6
+ end;
+OnTimer39500:
+ donpcevent "boom#air-7::OnAttack"; //7
+ end;
+OnTimer40000:
+ donpcevent "boom#air-8::OnAttack"; //8
+ end;
+OnTimer40500:
+ donpcevent "boom#air-9::OnAttack"; //9
+ end;
+OnTimer41000:
+ donpcevent "boom#air-10::OnAttack"; //10
+ end;
+OnTimer41500:
+ donpcevent "boom#air-6::OnAttack"; //6
+ mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",1,0x00FF00;
+ end;
+OnTimer42500:
+ donpcevent "boom#air-7::OnAttack"; //7
+ end;
+OnTimer43500:
+ donpcevent "boom#air-8::OnAttack"; //8
+ end;
+OnTimer44500:
+ donpcevent "boom#air-9::OnAttack"; //9
+ end;
+OnTimer45500:
+ donpcevent "boom#air-10::OnAttack"; //10
+ end;
+OnTimer46500:
+ mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",1,0x00FF00;
+ end;
+OnTimer47500:
+ donpcevent "boom#air-6::OnAttack"; //6
+ end;
+OnTimer48500:
+ donpcevent "boom#air-7::OnAttack"; //7
+ end;
+OnTimer49500:
+ donpcevent "boom#air-8::OnAttack"; //8
+ end;
+OnTimer50500:
+ donpcevent "boom#air-7::OnAttack"; //7
+ end;
+OnTimer51500:
+ Emotion 6, "Airship Captain#02";
+ mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",1,0x70DBDB;
+ end;
+OnTimer56500:
+ Emotion 6, "Airship Captain#02";
+ mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",1,0x70DBDB;
+ end;
+OnTimer61500:
+ Emotion 29, "Airship Captain#02";
+ mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",1,0x70DBDB;
+ end;
+OnTimer66500:
+ mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00;
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer67000:
+ donpcevent "boom#air-1::OnAttack"; //1
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer67500:
+ donpcevent "boom#air-2::OnAttack"; //2
+ //ShowEffect "Airship Captain#02" EF_HIT5
+ end;
+OnTimer68000:
+ donpcevent "boom#air-3::OnAttack"; //3
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer68500:
+ donpcevent "boom#air-4::OnAttack"; //4
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer69000:
+ donpcevent "boom#air-5::OnAttack"; //5
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer69500:
+ donpcevent "boom#air-0::OnAttack"; //0
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer70000:
+ donpcevent "boom#air-1::OnAttack"; //1
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer70500:
+ donpcevent "boom#air-2::OnAttack"; //2
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer71000:
+ donpcevent "boom#air-4::OnAttack"; //4
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer71500:
+ donpcevent "boom#air-5::OnAttack"; //5
+ end;
+OnTimer72000:
+ Emotion 6, "Airship Captain#02";
+ mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",1,0x70DBDB;
+ end;
+OnTimer72500:
+ mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00;
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer73000:
+ donpcevent "boom#air-6::OnAttack"; //6
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer73500:
+ donpcevent "boom#air-7::OnAttack"; //7
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer74000:
+ donpcevent "boom#air-8::OnAttack"; //8
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer74500:
+ donpcevent "boom#air-9::OnAttack"; //9
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer75000:
+ donpcevent "boom#air-10::OnAttack"; //10
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer75500:
+ donpcevent "boom#air-6::OnAttack"; //6
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer76000:
+ donpcevent "boom#air-7::OnAttack"; //7
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer76500:
+ donpcevent "boom#air-8::OnAttack"; //8
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer77000:
+ donpcevent "boom#air-9::OnAttack"; //9
+ donpcevent "Airship Captain#02::OnStart:";
+ end;
+OnTimer77500:
+ donpcevent "boom#air-8::OnAttack"; //8
+ mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",1,0x00FF00;
+ end;
+OnTimer78000:
+ donpcevent "boom#air-9::OnAttack"; //9
+ end;
+OnTimer78500:
+ donpcevent "boom#air-10::OnAttack"; //10
+ end;
+OnTimer79000:
+ donpcevent "boom#air-6::OnAttack"; //6
+ end;
+OnTimer79500:
+ donpcevent "boom#air-7::OnAttack"; //7
+ end;
+OnTimer80000:
+ Emotion 26,"Airship Captain#02";
+ mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",1,0x70DBDB;
+ end;
+OnTimer85000:
+ mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",1,0x00FF00;
+ end;
+OnTimer100000:
+ Emotion 4,"Airship Captain#02";
+ mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",1,0x70DBDB;
+ end;
+OnTimer125000:
+ Emotion 26,"Airship Captain#02";
+ mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",1,0x70DBDB;
+ end;
+OnTimer130000:
+ disablenpc "Airship Captain#02";
+ enablenpc "Airship Captain#01";
+ enablenpc "Airship Staff#info";
+ donpcevent "YunoIzl_Airship::OnReturn";
+ end;
+}
+}
+
+airplane_01,246,54,5 script Airship Captain#02 873,{
+ mes "[Tarlock]";
+ mes "I am Tarlock,";
+ mes "captain of this";
+ mes "Airship. Go and";
+ mes "fight with the";
+ mes "Gremlins!";
+ close;
+OnAttack:
+ misceffect 4;
+ end;
+}
+airplane_01,238,154,5 script Airship Captain#01 873,{
+ mes "[Tarlock]";
+ mes "I am Tarlock,";
+ mes "captain of this";
+ mes "Airship. Did you";
+ mes "have a question?";
+ next;
+ if (lght_air >= 0 && lght_air <= 2 || lght_air == 7) {
+ set question$, "How does this Airship fly?";
+ } else if(lght_air == 4) {
+ set question$, "I handed the letter to Captain Ferlock.";
+ } else if(lght_air == 5) {
+ set question$, "You finished reading the letter?";
+ } else if(lght_air == 6) {
+ set question$, "Already finished reading?";
+ }
+ switch( select( "Y-you're a reindeer?!", ""+question$+"", "No, not really." )){
+ case 1:
+ mes "[Tarlock]";
+ mes "Hm? Oh, that";
+ mes "We reindeer are a proud";
+ mes "race who like to travel the";
+ mes "world. But that should be";
+ mes "obvious if you think of the";
+ mes "reindeer working for Claus.";
+ next;
+ mes "[Tarlock]";
+ mes "Well, reindeer or";
+ mes "not, I've earned the";
+ mes "captaincy of this ship";
+ mes "and the loyalty of my crew.";
+ mes "We'll do everything we can to";
+ mes "make sure your flight is safe.";
+ close;
+ case 2:
+ if(lght_air == 1) {
+ if (BaseLevel <= 59) {
+ mes "[Tarlock]";
+ mes "Mm...?";
+ mes "Didn't you ask me that";
+ mes "before? Well, in any case";
+ mes "I apologize, but I'm still not";
+ mes "allowed to tell you that secret.";
+ close;
+ } else {
+ mes "[Tarlock]";
+ mes "Mm...?";
+ mes "Didn't you ask me that";
+ mes "before? Are you just curious";
+ mes "or did you really want to know?";
+ next;
+ switch( select( "No, not really...", "Yes, I really want to know!")) {
+ case 1:
+ mes "[Tarlock]";
+ mes "Hahahaha~";
+ mes "Maybe someday you'll";
+ mes "figure out how this Airship";
+ mes "is able to stay aloft and";
+ mes "fly through the skies.";
+ close;
+ case 2:
+ mes "[Tarlock]";
+ mes "In all honestly, the";
+ mes "secret to this Airship's";
+ mes "flight is something that";
+ mes "only captains are authorized";
+ mes "to know. So I shouldn't really";
+ mes "tell you anything about it.";
+ next;
+ mes "[Tarlock]";
+ mes "But I've never been able";
+ mes "to trust upper management";
+ mes "so I don't have any loyalty to";
+ mes "them. I wouldn't mind telling";
+ mes "you that classified info if you";
+ mes "do a little favor for me first.";
+ next;
+ switch( select( "Let me think about it.", "Sure.")) {
+ case 1:
+ mes "[Tarlock]";
+ mes "Alright. But don't";
+ mes "worry, I'm not going";
+ mes "to ask you to do anything";
+ mes "that you can't handle. Come";
+ mes "back after you decide, alright?";
+ close;
+ case 2:
+ set lght_air, 2;
+ mes "[Tarlock]";
+ mes "Ha-hah! I like you";
+ mes "already! Alright, here's";
+ mes "the deal. I have a younger";
+ mes "brother who I rarely see since";
+ mes "he's also an Airship Captain";
+ mes "that's always traveling.";
+ next;
+ mes "[Tarlock]";
+ mes "Would you bring this";
+ mes "letter to my brother,";
+ mes "Ferlock? Also, please";
+ mes "make sure that you come";
+ mes "back with his reply, alright?";
+ mes "Thank you, adventurer.";
+ next;
+ mes "[Tarlock]";
+ mes "Oh, and once you meet";
+ mes "my brother, please help";
+ mes "him out. He'll explain it";
+ mes "once you see him.";
+ next;
+ mes "^3131FFYou have received";
+ mes "Captain Tarlock's letter";
+ mes "to deliver to his younger";
+ mes "brother, Captain Ferlock.";
+ close;
+ }
+ }
+ }
+ } else if(lght_air == 4) {
+ set lght_air, 5;
+ mes "[Tarlock]";
+ mes "Oh!";
+ mes "And he answer you? Really?!";
+ mes "In fact, I wasn't";
+ mes "expecting that too much...";
+ mes "Please wait a little,";
+ mes "I'll read his letter.";
+ close;
+ } else if(lght_air == 5) {
+ set lght_air, 6;
+ mes "[Tarlock]";
+ mes "Um... Ha ha ha~!";
+ mes "This guy, he is a real lover!";
+ mes "But his true inner man";
+ mes "is limited by his duty.";
+ mes "What do you think?";
+ mes "Hoh hoh hoh.";
+ next;
+ mes "^3131ffHe continue reading";
+ mes "the letter.^000000";
+ close;
+ } else if(lght_air== 6) {
+ mes "[Tarlock]";
+ mes "Yes, I finished.";
+ mes "Even if I understand him";
+ mes "I've a totally different";
+ mes "point of view. But both";
+ mes "of us are fearless.";
+ next;
+ mes "[Tarlock]";
+ mes "Oh, I almost forgot,";
+ mes "I'll teach you what you";
+ mes "wanted to know.";
+ next;
+ mes "[Tarlock]";
+ mes "The Airship's secret to float is...";
+ mes "The large boiler is setted on fire,";
+ mes "That moves the pistons, gears";
+ mes "and turbines with the steam";
+ mes "that is generated when the water";
+ mes "passes within the boiler.";
+ next;
+ mes "[Tarlock]";
+ mes "That turns the propeller.";
+ mes "That's all. Did you understand?";
+ next;
+ switch( select( "Um? Only that? There's no more?")) {
+ case 1:
+ mes "[Tarlock]";
+ mes "Ha ha ha!";
+ mes "I explained it roughtly to";
+ mes "make it easier to understand";
+ mes "by you. Still, you aren't";
+ mes "pleased? I said it in plain";
+ mes "english that everyone could";
+ mes "understand.";
+ next;
+ mes "[Tarlock]";
+ mes "Obviously, only with a steam";
+ mes "is impossible to make this fly.";
+ mes "Therefore, it uses an amplifier";
+ mes "called ^ff0000Rune Mechanism^000000.";
+ next;
+ switch( select( "Uh? What's a Rune Mechanism?")) {
+ case 1:
+ mes "[Tarlock]";
+ mes "It's a device that uses a";
+ mes "magic stone as power source.";
+ mes "However, I don't know how";
+ mes "this work...";
+ mes "I forgot the details probably";
+ mes "because I didn't paid much attention.";
+ next;
+ mes "[Tarlock]";
+ mes "The only I remember is";
+ mes "that the energy is amplified";
+ mes "while it passes through the";
+ mes "Rune that is attached to a";
+ mes "steam engine.";
+ next;
+ mes "[Tarlock]";
+ mes "In fact, all this airship";
+ mes "floats thanks to the power";
+ mes "given by the stone, no";
+ mes "exaggeration.";
+ mes "It has really a strong power.";
+ next;
+ specialeffect2 231;
+ mes "[Tarlock]";
+ mes "Did you understand?";
+ mes "I'll rest a little.";
+ mes "I'm tired for reading";
+ mes "and writing those long";
+ mes "letters.";
+ set lght_air, 7;
+ getexp 200000, 10000;
+ close;
+ }
+ }
+ } else if(lght_air == 7) {
+ mes "[Tarlock]";
+ mes "Didn't I teach you before?";
+ mes "I won't explain such a long";
+ mes "tale again!";
+ close;
+ } else if(lght_air == 2) {
+ mes "[Tarlock]";
+ mes "Hahahah! Don't worry, I'll";
+ mes "tell you know this Airship";
+ mes "flies once you deliver that";
+ mes "letter to my brother, Ferlock,";
+ mes "and bring back his reply.";
+ close;
+ }
+ mes "[Tarlock]";
+ mes "Hahaha! How this";
+ mes "Airship flies? Yes, it's";
+ mes "quite wonderful, isn't it?";
+ mes "Although that's a secret,";
+ mes "let me assure you that it's";
+ mes "nothing weird or dangerous.";
+ set lght_air, 1;
+ close;
+ case 3:
+ mes "[Tarlock]";
+ mes "Alright, then.";
+ mes "Thanks for flying";
+ mes "with us, and I hope";
+ mes "you enjoy your travels.";
+ close;
+ }
+}
+
+airplane,236,163,5 script Airship Captain#03 873,{
+ mes "[Ferlock]";
+ mes "Hey there, welcome";
+ mes "aboard the Airship. I'm";
+ mes "Ferlock, your captain";
+ mes "on this flight. How can";
+ mes "I be of service to you?";
+ next;
+ if(lght_air == 2) {
+ set question2$, "Give him Tarlock's Letter.";
+ set question3$, "Cancel.";
+ } else if(lght_air == 3) {
+ set question2$, "Here are the items I've found.";
+ set question3$, "Cancel.";
+ } else {
+ set question2$, "Cancel.";
+ set question3$, "";
+ }
+ switch( select( "How does this Airship fly?", ""+question2$+"", ""+question3$+"")) {
+ case 1:
+ mes "[Ferlock]";
+ mes "I'm sorry, but I can't";
+ mes "give you that kind of";
+ mes "classified information.";
+ mes "It's too important to the";
+ mes "security and safety of";
+ mes "this Airship, you see.";
+ close;
+ case 2:
+ if (lght_air == 2) {
+ set lght_air, 3;
+ mes "^3131FFYou give Captain Ferlock";
+ mes "the letter that his brother";
+ mes "Tarlock has written for him.^000000";
+ next;
+ mes "[Ferlock]";
+ mes "Oh, this is from my";
+ mes "brother? Hey, thanks so";
+ mes "much for bringing this to";
+ mes "me for him. Ah, give me";
+ mes "a minute to read all of";
+ mes "this, would you now?";
+ next;
+ mes "[Ferlock]";
+ mes "...";
+ mes "So that's what he's been";
+ mes "up to. Huh. Hahaha! Oh, that's";
+ mes "funny. Ah, it's always good to";
+ mes "hear from Tarlock. Anyway,";
+ mes "I'm sorry to make you next;.";
+ next;
+ mes "[Ferlock]";
+ mes "Anyway, my brother wrote";
+ mes "about the usual stuff, but";
+ mes "he mentioned that he was";
+ mes "hoping to finally return a few";
+ mes "things he borrowed from me.";
+ mes "However, he lost them...";
+ next;
+ mes "[Ferlock]";
+ mes "It turns that those nasty";
+ mes "gremlins that sometimes";
+ mes "attack his ship stole my";
+ mes "things, so was he actually";
+ mes "hoping that you would";
+ mes "help me get them back.";
+ next;
+ mes "[Ferlock]";
+ mes "Yeah, yeah. He specifically";
+ mes "mentioned that I shouldn't";
+ mes "give you my reply until you";
+ mes "hunt those monsters and get";
+ mes "my stuff back. I'm sorry, but";
+ mes "I guess you owe big bro, huh?";
+ next;
+ mes "[Ferlock]";
+ mes "Well, if you're willing to";
+ mes "help me, would you get my";
+ mes "^ff00002 Will of the Darkness^000000 and";
+ mes "^ff00002 Prickly Fruit^000000 back for me?";
+ next;
+ mes "[Ferlock]";
+ mes "The monsters that attack";
+ mes "Tarlock's Airship should";
+ mes "have them. I'd appreciate";
+ mes "it if you'd help me out on";
+ mes "this, adventurer. Thanks";
+ mes "in advance and good luck~";
+ close;
+ } else if(lght_air == 3) {
+ if (countitem(7340) >= 2 && countitem(576) >= 2) {
+ delitem 7340, 2;
+ delitem 576, 2;
+ set lght_air, 4;
+ mes "[Ferlock]";
+ mes "You brought the items!";
+ mes "Thank you very much.";
+ mes "Here, take this letter";
+ mes "to my brother and give it";
+ mes "to him.";
+ next;
+ mes "^3131ffYou received a letter from the Captain.^000000";
+ next;
+ mes "[Ferlock]";
+ mes "Please give the best regards";
+ mes "to my big brother.";
+ mes "Well then, good bye.";
+ close;
+ }
+ mes "[Ferlock]";
+ mes "Oh, I'm sorry, but it looks";
+ mes "like you're missing something.";
+ mes "Would you please go and find";
+ mes "^ff00002 Will of the Darkness^000000 and";
+ mes "^ff00002 Prickly Fruit^000000? Thanks,";
+ mes "brave adventurer~";
+ close;
+ }
+ mes "[Ferlock]";
+ mes "Well, I hope that";
+ mes "you enjoy your time";
+ mes "here on the Airship";
+ mes "and that you have a";
+ mes "very pleasant journey.";
+ close;
+ case 3:
+ mes "[Ferlock]";
+ mes "Well, I hope that";
+ mes "you enjoy your time";
+ mes "here on the Airship";
+ mes "and that you have a";
+ mes "very pleasant journey.";
+ close;
+ }
+}
+
+airplane_01,239,62,0 script boom#air-1::boom 139,{
+OnAttack:
+ misceffect 183;
+ end;
+}
+//==========Duplicates=============
+airplane_01,244,55,0 duplicate(boom) boom#air-2 139
+airplane_01,239,50,0 duplicate(boom) boom#air-3 139
+airplane_01,245,59,0 duplicate(boom) boom#air-4 139
+airplane_01,245,48,0 duplicate(boom) boom#air-5 139
+airplane_01,235,39,0 duplicate(boom) boom#air-6 139
+airplane_01,252,41,0 duplicate(boom) boom#air-7 139
+airplane_01,252,63,0 duplicate(boom) boom#air-8 139
+airplane_01,234,65,0 duplicate(boom) boom#air-9::boom 139
+airplane_01,227,67,0 duplicate(boom) boom#air-10::boom 139
+airplane_01,249,50,0 duplicate(boom) boom#air-0::boom 139 \ No newline at end of file
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index c7b064da8..8de7e5ccf 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -96,6 +96,7 @@ npc: npc/quests/juperos.txt
npc: npc/quests/thana_quest.txt
npc: npc/quests/eye_of_hellion.txt
npc: npc/quests/airship_ticket_quest.txt
+npc: npc/quests/how_airship_work_quest.txt
//The Sign Quest will be "enable only".
//There are some things you might consider doing before implementing it,
//For more info, read the comments in npc/quests/The_Sign_Quest.txt