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authorEmistry Haoyan <equinox1991@gmail.com>2019-07-14 04:21:37 +0800
committerEmistry Haoyan <equinox1991@gmail.com>2019-07-14 13:07:48 +0800
commite06b782338e1356b42c80c80d6d59a36d833fcd8 (patch)
treec98017cf2abdf6a1ca4487d23f027b3183730087
parenta5eb6ec995612c878a3b6cb522520ffae8b13a3b (diff)
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Added battle config autoloot_adjust
Added battle config autoloot_adjust that allows autoloot to take player drop penalties and bonuses into account.
-rw-r--r--conf/map/battle/drops.conf4
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/mob.c2
4 files changed, 8 insertions, 1 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
index cf09d14d9..d37aba455 100644
--- a/conf/map/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -151,3 +151,7 @@ alchemist_summon_reward: 1
// When picking random options for a dropped item, it does lots of iterations to choose the option to be set,
// this value limits the number of iterations to avoid making the server hang in a long loop.
option_drop_max_loop: 10
+
+// Does autoloot take into account player bonuses and penalties? (Note 1)
+// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot will take them into account.
+autoloot_adjust: false
diff --git a/src/map/battle.c b/src/map/battle.c
index c40c3afac..7fa1567e7 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -7436,6 +7436,7 @@ static const struct battle_data {
{ "critical_max_limit", &battle_config.critical_max, SHRT_MAX, 1, INT_MAX, },
{ "hit_min_limit", &battle_config.hit_min, 1, 1, INT_MAX, },
{ "hit_max_limit", &battle_config.hit_max, SHRT_MAX, 1, INT_MAX, },
+ { "autoloot_adjust", &battle_config.autoloot_adjust, 0, 0, 1, },
};
static bool battle_set_value_sub(int index, int value)
diff --git a/src/map/battle.h b/src/map/battle.h
index 0ff5135d8..4f70c697b 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -605,6 +605,8 @@ struct Battle_Config {
int critical_max;
int hit_min;
int hit_max;
+
+ int autoloot_adjust;
};
/* criteria for battle_config.idletime_critera */
diff --git a/src/map/mob.c b/src/map/mob.c
index 8511f8523..c0c292a30 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2570,7 +2570,7 @@ static int mob_dead(struct mob_data *md, struct block_list *src, int type)
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
- mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
+ mob->item_drop(md, dlist, ditem, 0, battle_config.autoloot_adjust ? drop_rate : md->db->dropitem[i].p, homkillonly);
}
// Ore Discovery [Celest]