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authortoms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-25 06:54:53 +0000
committertoms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-25 06:54:53 +0000
commitb775271bebd5b251e0abbaa97d030e2aeea354a9 (patch)
tree418bc3fd782cc5351855e031aa025e34db842126
parentbf30482687e90e6e859ca263dc20474bad4d7daf (diff)
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* Modified delitem/delitem2 to have the same behaviour as getitem/getitem2 (optional account_id parameter) bugreport:1035
* Modified doc in consequence git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12648 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--doc/script_commands.txt19
-rw-r--r--src/map/script.c42
3 files changed, 39 insertions, 26 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 2bb321461..d18763598 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/04/25
+ * Modified delitem/delitem2 to have the same behaviour as getitem/getitem2 (optional
+ account_id parameter) bugreport:1035
+ * Modified doc in consequence [Toms]
2008/04/23
* Fixed script strings not being handled properly (only skipped the \).
* Added skip_escaped_c to strlib.c/h.
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 6f428b36e..5f4aa13ab 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -110,6 +110,9 @@
//= Added documentation for the 'checkcell' command [ultramage]
//= 3.19.20080407
//= Extended the behaviour of 'guardian'. [FlavioJS]
+//= 3.20.20080425
+//= Corrected 'getitem', 'getitem2' & 'delitem2' (charid instead of accountid) [Toms]
+//= Modified 'delitem' (added optional accountid parameter) [Toms]
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -3656,8 +3659,8 @@ you can look at, this may help you create a Stylist of your own:
\\
---------------------------------------
-*getitem <item id>,<amount>{,<character ID>};
-*getitem "<item name>",<amount>{,<character ID>};
+*getitem <item id>,<amount>{,<account ID>};
+*getitem "<item name>",<amount>{,<account ID>};
This command will give a specific amount of specified items to the target
character. If the character is not online, nothing will happen.
@@ -3699,8 +3702,8 @@ quite a few item scripts. For more examples check just about any official script
---------------------------------------
-*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<character ID>};
-*getitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<character ID>};
+*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
+*getitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
This command will give an amount of specified items to the invoking character.
If an optional character ID is specified, and that character is currently
@@ -3844,8 +3847,8 @@ If the map name is given as "this", the map the invoking character is on will be
---------------------------------------
-*delitem <item id>,<amount>;
-*delitem "<item name>",<amount>;
+*delitem <item id>,<amount>{,<account ID>};
+*delitem "<item name>",<amount>{,<account ID>};
This command will take a specified amount of items from the invoking character.
As all the item commands, this one uses the ID of the item found inside
@@ -3866,8 +3869,8 @@ database. If the name is not found, nothing will be deleted.
---------------------------------------
-*delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<character ID>};
-*delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<character ID>};
+*delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
+*delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
This command will take a specified amount of items from the invoking character.
Check 'getitem2' to understand its expanded parameters.
diff --git a/src/map/script.c b/src/map/script.c
index 6c2f30c55..316bf113a 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -5366,18 +5366,16 @@ BUILDIN_FUNC(getitem)
it.identify=1;
else
it.identify=itemdb_isidentified(nameid);
+
if( script_hasdata(st,4) )
- {// <character ID>
- sd=map_id2sd(script_getnum(st,4));
- } else
- {// attached player
- sd=script_rid2sd(st);
- }
+ sd=map_id2sd(script_getnum(st,4)); // <Account ID>
+ else
+ sd=script_rid2sd(st); // Attached player
+
if( sd == NULL ) // no target
return 0;
-
- //Check if it's stackable.
+ //Check if it's stackable.
if (!itemdb_isstackable(nameid))
get_count = 1;
else
@@ -5416,8 +5414,12 @@ BUILDIN_FUNC(getitem2)
TBL_PC *sd;
struct script_data *data;
- sd = script_rid2sd(st);
- if( sd == NULL )
+ if( script_hasdata(st,11) )
+ sd=map_id2sd(script_getnum(st,11)); // <Account ID>
+ else
+ sd=script_rid2sd(st); // Attached player
+
+ if( sd == NULL ) // no target
return 0;
data=script_getdata(st,2);
@@ -5440,10 +5442,6 @@ BUILDIN_FUNC(getitem2)
c2=script_getnum(st,8);
c3=script_getnum(st,9);
c4=script_getnum(st,10);
- if( script_hasdata(st,11) ) //アイテムを指定したIDに渡す
- sd=map_id2sd(script_getnum(st,11));
- if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
- return 0;
if(nameid<0) { // ランダム
nameid=itemdb_searchrandomid(-nameid);
@@ -5657,8 +5655,12 @@ BUILDIN_FUNC(delitem)
TBL_PC *sd;
struct script_data *data;
- sd = script_rid2sd(st);
- if( sd == NULL )
+ if( script_hasdata(st,4) )
+ sd=map_id2sd(script_getnum(st,4)); // <Account ID>
+ else
+ sd=script_rid2sd(st); // Attached player
+
+ if( sd == NULL ) // no target
return 0;
data=script_getdata(st,2);
@@ -5763,8 +5765,12 @@ BUILDIN_FUNC(delitem2)
TBL_PC *sd;
struct script_data *data;
- sd = script_rid2sd(st);
- if( sd == NULL )
+ if( script_hasdata(st,11) )
+ sd=map_id2sd(script_getnum(st,11)); // <Account ID>
+ else
+ sd=script_rid2sd(st); // Attached player
+
+ if( sd == NULL ) // no target
return 0;
data=script_getdata(st,2);