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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-12-01 10:18:57 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-12-01 10:18:57 +0000
commit7d6ff0d756b910ea65b8c5a6f1e8bed75f1b56f5 (patch)
treeb57f18e11f16488b0be3fdeff3a188ed84107ed3
parent73ba9e032adaf71bc4603b33e4448cb1db6f676c (diff)
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* Monster database reading now utilizes sv_readdb.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14532 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c331
2 files changed, 101 insertions, 232 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index a82c786be..d1768b113 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,5 +1,7 @@
Date Added
+2010/12/01
+ * Monster database reading now utilizes sv_readdb. [Ai4rei]
2010/11/30
* Fixed out-of-bound access to percentrefinery array causing refine bonuses stop working (bugreport:4598, since r14526). [Ai4rei]
* Fixed class being used instead of idx in status_readdb_job2 (bugreport:4597, since r14526). [Ai4rei]
diff --git a/src/map/mob.c b/src/map/mob.c
index d6516dcec..3b14bc6a7 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -275,7 +275,7 @@ int mob_get_random_id(int type, int flag, int lv)
(flag&8 && mob->spawn[0].qty < 1)
) && (i++) < MAX_MOB_DB);
- if(i >= MAX_MOB_DB)
+ if(i >= MAX_MOB_DB) // no suitable monster found, use fallback for given list
class_ = mob_db_data[0]->summonper[type];
return class_;
}
@@ -3408,9 +3408,7 @@ static bool mob_parse_dbrow(char** str)
double exp, maxhp;
struct mob_data data;
- class_ = str[0] ? atoi(str[0]) : 0;
- if (class_ == 0)
- return false; //Leave blank lines alone... [Skotlex]
+ class_ = atoi(str[0]);
if (class_ <= 1000 || class_ > MAX_MOB_DB) {
ShowWarning("Mob with ID: %d not loaded. ID must be in range [%d-%d]\n", class_, 1000, MAX_MOB_DB);
@@ -3635,61 +3633,31 @@ static bool mob_parse_dbrow(char** str)
/*==========================================
* mob_db.txt reading
*------------------------------------------*/
-static int mob_readdb(void)
+static bool mob_readdb_sub(char* fields[], int columns, int current)
+{
+ return mob_parse_dbrow(fields);
+}
+
+static void mob_readdb(void)
{
const char* filename[] = { "mob_db.txt", "mob_db2.txt" };
int fi;
for( fi = 0; fi < ARRAYLENGTH(filename); ++fi )
{
- uint32 lines = 0, count = 0;
- char line[1024];
char path[256];
- FILE* fp;
-
- sprintf(path, "%s/%s", db_path, filename[fi]);
- fp = fopen(path, "r");
- if(fp == NULL) {
- if(fi > 0)
- continue;
- return -1;
- }
-
- // process rows one by one
- while(fgets(line, sizeof(line), fp))
+
+ if(fi > 0)
{
- char *str[38+2*MAX_MOB_DROP], *p, *np;
- int i;
-
- lines++;
- if(line[0] == '/' && line[1] == '/')
- continue;
-
- for(i = 0, p = line; i < 38 + 2*MAX_MOB_DROP; i++)
+ sprintf(path, "%s/%s", db_path, filename[fi]);
+ if(!exists(path))
{
- str[i] = p;
- if((np = strchr(p, ',')) != NULL) {
- *np = '\0'; p = np + 1;
- }
- }
-
- if(i < 38 + 2*MAX_MOB_DROP) {
- ShowWarning("mob_readdb: Insufficient columns for mob with id: %d, skipping.\n", atoi(str[0]));
continue;
}
-
- if (!mob_parse_dbrow(str))
- continue;
-
- count++;
}
- fclose(fp);
-
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename[fi]);
+ sv_readdb(db_path, filename[fi], ',', 38+2*MAX_MOB_DROP, 38+2*MAX_MOB_DROP, -1, &mob_readdb_sub);
}
-
- return 0;
}
#ifndef TXT_ONLY
@@ -3752,73 +3720,42 @@ static int mob_read_sqldb(void)
/*==========================================
* MOB display graphic change data reading
*------------------------------------------*/
-static int mob_readdb_mobavail(void)
+static bool mob_readdb_mobavail(char* str[], int columns, int current)
{
- FILE *fp;
- char line[1024];
- int ln=0;
- int class_,j,k;
- char *str[20],*p,*np;
+ int class_, k;
- sprintf(line, "%s/mob_avail.txt", db_path);
- if( (fp=fopen(line,"r"))==NULL ){
- ShowError("can't read %s\n", line);
- return -1;
- }
+ class_=atoi(str[0]);
- while(fgets(line, sizeof(line), fp))
+ if(mob_db(class_) == mob_dummy) // 値が異常なら処理しない。
{
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(str,0,sizeof(str));
-
- for(j=0,p=line;j<12;j++){
- if((np=strchr(p,','))!=NULL){
- str[j]=p;
- *np=0;
- p=np+1;
- } else
- str[j]=p;
- }
-
- if(str[0]==NULL)
- continue;
-
- class_=atoi(str[0]);
- if (class_ == 0)
- continue; //Leave blank lines alone... [Skotlex]
-
- if(mob_db(class_) == mob_dummy) // 値が異常なら処理しない。
- continue;
-
- k=atoi(str[1]);
- if(k < 0)
- continue;
-
- memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data));
- mob_db_data[class_]->vd.class_=k;
-
- //Player sprites
- if(pcdb_checkid(k) && j>=12) {
- mob_db_data[class_]->vd.sex=atoi(str[2]);
- mob_db_data[class_]->vd.hair_style=atoi(str[3]);
- mob_db_data[class_]->vd.hair_color=atoi(str[4]);
- mob_db_data[class_]->vd.weapon=atoi(str[5]);
- mob_db_data[class_]->vd.shield=atoi(str[6]);
- mob_db_data[class_]->vd.head_top=atoi(str[7]);
- mob_db_data[class_]->vd.head_mid=atoi(str[8]);
- mob_db_data[class_]->vd.head_bottom=atoi(str[9]);
- mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
- mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
- }
- else if(str[2] && atoi(str[2]) > 0)
- mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
+ ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", class_);
+ return false;
+ }
- ln++;
+ k=atoi(str[1]);
+
+ memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data));
+ mob_db_data[class_]->vd.class_=k;
+
+ //Player sprites
+ if(pcdb_checkid(k) && columns==12) {
+ mob_db_data[class_]->vd.sex=atoi(str[2]);
+ mob_db_data[class_]->vd.hair_style=atoi(str[3]);
+ mob_db_data[class_]->vd.hair_color=atoi(str[4]);
+ mob_db_data[class_]->vd.weapon=atoi(str[5]);
+ mob_db_data[class_]->vd.shield=atoi(str[6]);
+ mob_db_data[class_]->vd.head_top=atoi(str[7]);
+ mob_db_data[class_]->vd.head_mid=atoi(str[8]);
+ mob_db_data[class_]->vd.head_bottom=atoi(str[9]);
+ mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
+ mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
}
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"mob_avail.txt");
- return 0;
+ else if(columns==3)
+ mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
+ else
+ return false;
+
+ return true;
}
/*==========================================
@@ -3841,7 +3778,7 @@ static int mob_read_randommonster(void)
for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ )
{
- mob_db_data[0]->summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
+ mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
sprintf(line, "%s/%s", db_path, mobfile[i]);
fp=fopen(line,"r");
if(fp==NULL){
@@ -3986,9 +3923,8 @@ static void mob_readchatdb(void)
/*==========================================
* processes one mob_skill_db entry
- * @param last_mob_id ensures that only one error message per mob id is printed
*------------------------------------------*/
-static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, int* last_mob_id)
+static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
{
static const struct {
char str[32];
@@ -4057,6 +3993,7 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
{ "around4", MST_AROUND4 },
{ "around", MST_AROUND },
};
+ static int last_mob_id = 0; // ensures that only one error message per mob id is printed
struct mob_skill *ms, gms;
int mob_id;
@@ -4066,9 +4003,9 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
if (mob_id > 0 && mob_db(mob_id) == mob_dummy)
{
- if (mob_id != *last_mob_id) {
- ShowError("mob_skill: Non existant Mob id %d at %s, line %d\n", mob_id, source, line);
- *last_mob_id = mob_id;
+ if (mob_id != last_mob_id) {
+ ShowError("mob_parse_row_mobskilldb: Non existant Mob id %d\n", mob_id);
+ last_mob_id = mob_id;
}
return false;
}
@@ -4088,9 +4025,9 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 );
if( i == MAX_MOBSKILL )
{
- if (mob_id != *last_mob_id) {
- ShowError("mob_skill: readdb: too many skills! Line %d in %d[%s]\n", line, mob_id, mob_db_data[mob_id]->sprite);
- *last_mob_id = mob_id;
+ if (mob_id != last_mob_id) {
+ ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob_db_data[mob_id]->sprite);
+ last_mob_id = mob_id;
}
return false;
}
@@ -4101,7 +4038,7 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
if( j < ARRAYLENGTH(state) )
ms->state = state[j].id;
else {
- ShowWarning("mob_skill: Unrecognized state %s at %s, line %d\n", str[2], source, line);
+ ShowWarning("mob_parse_row_mobskilldb: Unrecognized state %s\n", str[2]);
ms->state = MSS_ANY;
}
@@ -4110,9 +4047,9 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
if (j<=0 || j>MAX_SKILL_DB) //fixed Lupus
{
if (mob_id < 0)
- ShowError("Invalid Skill ID (%d) for all mobs\n", j);
+ ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for all mobs\n", j);
else
- ShowError("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
+ ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
return false;
}
ms->skill_id=j;
@@ -4145,7 +4082,7 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
if( j < ARRAYLENGTH(target) )
ms->target = target[j].id;
else {
- ShowWarning("mob_skill: Unrecognized target %s at %s, line %d\n", str[9], source, line);
+ ShowWarning("mob_parse_row_mobskilldb: Unrecognized target %s for %d\n", str[9], mob_id);
ms->target = MST_TARGET;
}
@@ -4154,13 +4091,13 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
{ //Ground skill.
if (ms->target > MST_AROUND)
{
- ShowWarning("Wrong mob skill target for ground skill %d (%s) for %s.\n",
+ ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n",
ms->skill_id, skill_get_name(ms->skill_id),
mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
} else if (ms->target > MST_MASTER) {
- ShowWarning("Wrong mob skill target 'around' for non-ground skill %d (%s) for %s\n.",
+ ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s\n.",
ms->skill_id, skill_get_name(ms->skill_id),
mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
ms->target = MST_TARGET;
@@ -4171,7 +4108,7 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
if( j < ARRAYLENGTH(cond1) )
ms->cond1 = cond1[j].id;
else {
- ShowWarning("mob_skill: Unrecognized condition 1 %s at %s, line %d\n", str[10], source, line);
+ ShowWarning("mob_parse_row_mobskilldb: Unrecognized condition 1 %s for %d\n", str[10], mob_id);
ms->cond1 = -1;
}
@@ -4245,7 +4182,7 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
/*==========================================
* mob_skill_db.txt reading
*------------------------------------------*/
-static int mob_readskilldb(void)
+static void mob_readskilldb(void)
{
const char* filename[] = { "mob_skill_db.txt", "mob_skill_db2.txt" };
int fi;
@@ -4253,130 +4190,72 @@ static int mob_readskilldb(void)
if( battle_config.mob_skill_rate == 0 )
{
ShowStatus("Mob skill use disabled. Not reading mob skills.\n");
- return 0;
+ return;
}
for( fi = 0; fi < ARRAYLENGTH(filename); ++fi )
{
- uint32 lines = 0, count = 0;
- char line[1024];
- int i;
- int tmp = 0;
-
char path[256];
- FILE *fp;
- sprintf(path, "%s/%s", db_path, filename[fi]);
- fp = fopen(path, "r");
- if( fp == NULL )
+ if(fi > 0)
{
- ShowWarning("mob_readskilldb: File not found \"%s\", skipping.\n", path);
- continue;
- }
-
- // process rows one by one
- while(fgets(line, sizeof(line), fp))
- {
- char *str[20], *p, *np;
- int j=0;
-
- lines++;
- if(line[0] == '/' && line[1] == '/')
- continue;
- memset(str, 0, sizeof(str));
-
- p = line;
- while( ISSPACE(*p) )
- ++p;
- if( *p == '\0' )
- continue;// empty line
- for(i = 0; i < 19; i++)
- {
- str[i] = p;
- if((np = strchr(p, ',')) != NULL) {
- *np = '\0'; p = np + 1; j++;
- }
- }
-
- if ( j < 18 || str[18]==NULL )
+ sprintf(path, "%s/%s", db_path, filename[fi]);
+ if(!exists(path))
{
- ShowError("mob_readskilldb: Insufficient number of fields for skill at %s, line %d\n", filename[fi], lines);
continue;
}
-
- if( !mob_parse_row_mobskilldb(str, path, lines, &tmp) )
- continue;
-
- count++;
}
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", filename[fi]);
+
+ sv_readdb(db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb);
}
- return 0;
}
/*==========================================
- * mob_race_db.txt reading
+ * mob_race2_db.txt reading
*------------------------------------------*/
-static int mob_readdb_race(void)
+static bool mob_readdb_race2(char* fields[], int columns, int current)
{
- FILE *fp;
- char line[1024];
- int race,j,k;
- char *str[20],*p,*np;
+ int race, mobid, i;
- sprintf(line, "%s/mob_race2_db.txt", db_path);
- if( (fp=fopen(line,"r"))==NULL ){
- ShowError("can't read %s\n", line);
- return -1;
- }
-
- while(fgets(line, sizeof(line), fp))
- {
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(str,0,sizeof(str));
+ race = atoi(fields[0]);
- for(j=0,p=line;j<12;j++){
- if((np=strchr(p,','))!=NULL){
- str[j]=p;
- *np=0;
- p=np+1;
- } else
- str[j]=p;
- }
- if(str[0]==NULL)
- continue;
+ if (race < RC2_NONE || race >= RC2_MAX)
+ {
+ ShowWarning("mob_readdb_race2: Unknown race2 %d.\n", race);
+ return false;
+ }
- race=atoi(str[0]);
- if (race < RC2_NONE || race >= RC2_MAX)
+ for(i = 1; i<columns; i++)
+ {
+ mobid = atoi(fields[i]);
+ if (mob_db(mobid) == mob_dummy)
+ {
+ ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %d.\n", mobid, race);
continue;
-
- for (j=1; j<20; j++) {
- if (!str[j])
- break;
- k=atoi(str[j]);
- if (mob_db(k) == mob_dummy)
- continue;
- mob_db_data[k]->race2 = race;
}
+ mob_db_data[mobid]->race2 = race;
}
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","mob_race2_db.txt");
- return 0;
+ return true;
}
-void mob_reload(void)
+static void mob_load(void)
{
- int i;
#ifndef TXT_ONLY
- if(db_use_sqldbs)
- mob_read_sqldb();
- else
+ if(db_use_sqldbs)
+ mob_read_sqldb();
+ else
#endif /* TXT_ONLY */
mob_readdb();
- mob_readdb_mobavail();
+ sv_readdb(db_path, "mob_avail.txt", ',', 3, 12, -1, &mob_readdb_mobavail);
mob_read_randommonster();
+ mob_readchatdb();
+ mob_readskilldb();
+ sv_readdb(db_path, "mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2);
+}
+
+void mob_reload(void)
+{
+ int i;
//Mob skills need to be cleared before re-reading them. [Skotlex]
for (i = 0; i < MAX_MOB_DB; i++)
@@ -4385,9 +4264,8 @@ void mob_reload(void)
memset(&mob_db_data[i]->skill,0,sizeof(mob_db_data[i]->skill));
mob_db_data[i]->maxskill=0;
}
- mob_readchatdb();
- mob_readskilldb();
- mob_readdb_race();
+
+ mob_load();
}
void mob_clear_spawninfo()
@@ -4409,18 +4287,7 @@ int do_init_mob(void)
item_drop_ers = ers_new(sizeof(struct item_drop));
item_drop_list_ers = ers_new(sizeof(struct item_drop_list));
-#ifndef TXT_ONLY
- if(db_use_sqldbs)
- mob_read_sqldb();
- else
-#endif /* TXT_ONLY */
- mob_readdb();
-
- mob_readdb_mobavail();
- mob_read_randommonster();
- mob_readchatdb();
- mob_readskilldb();
- mob_readdb_race();
+ mob_load();
add_timer_func_list(mob_delayspawn,"mob_delayspawn");
add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");