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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-11 20:33:19 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-11 20:33:19 +0000
commit62625eb5d63d46764d66d5cea31b0b45d0c20c99 (patch)
tree1b64119033b8901afbf4f281f5c70c0e5c5ac80f
parentfe4e7f2ec610b172203d2beb5df7435ec45b1cdd (diff)
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- Added ers handling for skill_timerskill structures.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5995 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/guild.c2
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/skill.c168
-rw-r--r--src/map/unit.c2
5 files changed, 88 insertions, 87 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index d6a4a036e..6d797387f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/11
+ * Added ers handling for skill_timerskill structures. [Skotlex]
* You don't get critical'ed when in counter-attack stance anymore. [Skotlex]
* Changed the default counter-type to "always critical". [Skotlex]
* Implemented use of ers for skill_unit_groups to reduce memory usage.
diff --git a/src/map/guild.c b/src/map/guild.c
index 473ca6258..dc059bb40 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -367,7 +367,7 @@ int guild_payexp_timer_sub(DBKey dataid, void *data, va_list ap)
return 0;
}
- if (g->member[i].exp > INT_MAX - c->exp)
+ if ((unsigned int)g->member[i].exp > INT_MAX - c->exp)
g->member[i].exp = INT_MAX;
else
g->member[i].exp+= c->exp;
diff --git a/src/map/map.h b/src/map/map.h
index 9e13c3985..603d21701 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -348,7 +348,7 @@ struct skill_unit_group_tickset {
struct unit_data {
struct block_list *bl;
struct walkpath_data walkpath;
- struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
+ struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
short attacktarget_lv;
diff --git a/src/map/skill.c b/src/map/skill.c
index e60bea290..cff35389a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -612,6 +612,8 @@ static const int diry[8]={1,1,0,-1,-1,-1,0,1};
static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex]
+static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex]
+
/* ƒXƒLƒ‹ƒf?ƒ^ƒx?ƒX */
struct skill_db skill_db[MAX_SKILL_DB];
@@ -2299,86 +2301,82 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
nullpo_retr(0, src);
nullpo_retr(0, ud);
- skl = &ud->skilltimerskill[data];
+ skl = ud->skilltimerskill[data];
nullpo_retr(0, skl);
- skl->timer = -1;
-
- //Check moved here because otherwise the timer is not reset to -1 and later on we'll see problems when clearing. [Skotlex]
- if(src->prev == NULL)
- return 0;
+ ud->skilltimerskill[data] = NULL;
- if(skl->target_id) {
- struct block_list tbl;
- target = map_id2bl(skl->target_id);
- if(skl->skill_id == RG_INTIMIDATE) {
- if(target == NULL) {
- target = &tbl; //?‰Šú‰»‚µ‚Ä‚È‚¢‚̂ɃAƒhƒŒƒX“Ë‚Á?‚ñ‚Å‚¢‚¢‚Ì‚©‚È?H
+ do {
+ if(src->prev == NULL)
+ break;
+ if(skl->target_id) {
+ struct block_list tbl;
+ target = map_id2bl(skl->target_id);
+ if(!target && skl->skill_id == RG_INTIMIDATE) {
+ target = &tbl; //Required since it has to warp.
target->type = BL_NUL;
target->m = src->m;
target->prev = target->next = NULL;
}
- }
- if(target == NULL)
- return 0;
-
- if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE)
- return 0;
- if(src->m != target->m)
- return 0;
- if(status_isdead(src))
- return 0;
- if(status_isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
- return 0;
-
- switch(skl->skill_id) {
- case RG_INTIMIDATE:
- if (unit_warp(src,-1,-1,-1,3) == 0) {
- int x,y;
- map_search_freecell(src, 0, &x, &y, 1, 1, 0);
- if (!status_isdead(target))
- unit_warp(target, -1, x, y, 3);
- }
+ if(target == NULL)
+ break;
+ if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE)
break;
- case BA_FROSTJOKE: /* Š¦‚¢ƒWƒ‡?ƒN */
- case DC_SCREAM: /* ƒXƒNƒŠ?ƒ€ */
- range= skill_get_splash(skl->skill_id, skl->skill_lv);
- map_foreachinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range,
- skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
+ if(src->m != target->m)
break;
-
- case WZ_WATERBALL:
- if (!status_isdead(target))
- skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
- if (skl->type>1 && !status_isdead(target)) {
- skl->timer = 0;
- skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
- skl->timer = -1;
- } else {
- struct status_change *sc = status_get_sc(src);
- if(sc && sc->data[SC_MAGICPOWER].timer != -1)
- status_change_end(src,SC_MAGICPOWER,-1);
- }
+ if(status_isdead(src))
break;
- default:
- skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
+ if(status_isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
break;
+
+ switch(skl->skill_id) {
+ case RG_INTIMIDATE:
+ if (unit_warp(src,-1,-1,-1,3) == 0) {
+ int x,y;
+ map_search_freecell(src, 0, &x, &y, 1, 1, 0);
+ if (!status_isdead(target))
+ unit_warp(target, -1, x, y, 3);
+ }
+ break;
+ case BA_FROSTJOKE: /* Š¦‚¢ƒWƒ‡?ƒN */
+ case DC_SCREAM: /* ƒXƒNƒŠ?ƒ€ */
+ range= skill_get_splash(skl->skill_id, skl->skill_lv);
+ map_foreachinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range,
+ skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
+ break;
+
+ case WZ_WATERBALL:
+ if (!status_isdead(target))
+ skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
+ if (skl->type>1 && !status_isdead(target)) {
+ skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
+ } else {
+ struct status_change *sc = status_get_sc(src);
+ if(sc && sc->data[SC_MAGICPOWER].timer != -1)
+ status_change_end(src,SC_MAGICPOWER,-1);
+ }
+ break;
+ default:
+ skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
+ break;
+ }
}
- }
- else {
- if(src->m != skl->map)
- return 0;
- switch(skl->skill_id) {
- case WZ_METEOR:
- if(skl->type >= 0) {
- skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->type>>16,skl->type&0xFFFF,skl->flag);
- clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick);
- }
- else
- skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,skl->flag);
+ else {
+ if(src->m != skl->map)
break;
+ switch(skl->skill_id) {
+ case WZ_METEOR:
+ if(skl->type >= 0) {
+ skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->type>>16,skl->type&0xFFFF,skl->flag);
+ clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick);
+ }
+ else
+ skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,skl->flag);
+ break;
+ }
}
- }
-
+ } while (0);
+ //Free skl now that it is no longer needed.
+ ers_free(skill_timer_ers, skl);
return 0;
}
@@ -2394,19 +2392,20 @@ int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int
ud = unit_bl2ud(src);
nullpo_retr(1, ud);
- for(i=0;i<MAX_SKILLTIMERSKILL && ud->skilltimerskill[i].timer != -1;i++);
- if (i>=MAX_SKILLTIMERSKILL) return 1;
-
- ud->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i);
- ud->skilltimerskill[i].src_id = src->id;
- ud->skilltimerskill[i].target_id = target;
- ud->skilltimerskill[i].skill_id = skill_id;
- ud->skilltimerskill[i].skill_lv = skill_lv;
- ud->skilltimerskill[i].map = src->m;
- ud->skilltimerskill[i].x = x;
- ud->skilltimerskill[i].y = y;
- ud->skilltimerskill[i].type = type;
- ud->skilltimerskill[i].flag = flag;
+ for(i=0;i<MAX_SKILLTIMERSKILL && ud->skilltimerskill[i]; i++);
+ if (i==MAX_SKILLTIMERSKILL) return 1;
+
+ ud->skilltimerskill[i] = ers_alloc(skill_timer_ers, struct skill_timerskill);
+ ud->skilltimerskill[i]->timer = add_timer(tick, skill_timerskill, src->id, i);
+ ud->skilltimerskill[i]->src_id = src->id;
+ ud->skilltimerskill[i]->target_id = target;
+ ud->skilltimerskill[i]->skill_id = skill_id;
+ ud->skilltimerskill[i]->skill_lv = skill_lv;
+ ud->skilltimerskill[i]->map = src->m;
+ ud->skilltimerskill[i]->x = x;
+ ud->skilltimerskill[i]->y = y;
+ ud->skilltimerskill[i]->type = type;
+ ud->skilltimerskill[i]->flag = flag;
return 0;
}
@@ -2423,9 +2422,10 @@ int skill_cleartimerskill(struct block_list *src)
nullpo_retr(0, ud);
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
- if(ud->skilltimerskill[i].timer != -1) {
- delete_timer(ud->skilltimerskill[i].timer, skill_timerskill);
- ud->skilltimerskill[i].timer = -1;
+ if(ud->skilltimerskill[i]) {
+ delete_timer(ud->skilltimerskill[i]->timer, skill_timerskill);
+ ers_free(skill_timer_ers, ud->skilltimerskill[i]);
+ ud->skilltimerskill[i]=NULL;
}
}
return 1;
@@ -11066,6 +11066,7 @@ int do_init_skill(void)
skill_readdb();
skill_unit_ers = ers_new((uint32)sizeof(struct skill_unit_group));
+ skill_timer_ers = ers_new((uint32)sizeof(struct skill_timerskill));
if (battle_config.skill_sp_override_grffile)
skill_read_skillspamount();
@@ -11083,5 +11084,6 @@ int do_init_skill(void)
int do_final_skill(void) {
ers_destroy(skill_unit_ers);
+ ers_destroy(skill_timer_ers);
return 0;
}
diff --git a/src/map/unit.c b/src/map/unit.c
index b828f721c..a38d4bab4 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1384,8 +1384,6 @@ void unit_dataset(struct block_list *bl) {
ud->attackabletime =
ud->canact_tick =
ud->canmove_tick = gettick();
- for(i=0;i<MAX_SKILLTIMERSKILL;i++)
- ud->skilltimerskill[i].timer=-1;
}
/*==========================================