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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-01 00:12:27 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-01 00:12:27 +0000
commit556a9f875d2d196a4afd14fa6d1e12fd3eb20065 (patch)
tree64c942f7cbe98c3e07478eeb8cf8f21f0e76d1e7
parent8fda7d4ba6dde60dc259ba0fc79775713799b619 (diff)
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- Reverted r15002 because the Instance script commands were already in docs.
======================== |7.- Instance commands.| ======================== git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15004 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--doc/script_commands.txt88
1 files changed, 1 insertions, 87 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 7645ce046..6f7a213c1 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4,7 +4,7 @@
//= A reference manual for the eAthena scripting language.
//= Commands are sorted depending on their functionality.
//===== Version ===========================================
-//= 4.0.20111128
+//= 3.45.20110709
//=========================================================
//= 1.0 - First release, filled will as much info as I could
//= remember or figure out, most likely there are errors,
@@ -183,9 +183,6 @@
//= Added 'getmercinfo' command. [Ai4rei]
//= 3.46.20110810
//= Added information on OnTouchNPC and 'unitwarp' special case [Skotlex]
-//= 4.0.20111128
-//= Updated to Include Instance Commands [Z3R0]
-//= Included Instance Variable Definition [BrianL]
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -7218,89 +7215,6 @@ can be one of the following:
If the character does not have a mercenary, the command returns ""
for name and 0 for all other types.
-
-// Added Instance Commands
-----------------------------------------
-
-*instance_create "<name of party>"{,<party id>};
-
-Creates an instance with the name "<name>", for the party <party id>.
-
-Returns: Unique ID of the instance, negative number on failure.
-
-----------------------------------------
-
-*instance_attachmap "<mapname>", <instance_id>{,<basename>);
-
-Attaches the specified map onto the instance.
-Optional parameter <use basename> specifies whether a map requires emulation for instancing or not (default).
-
-Returns: Name of the map if successful, otherwise an empty string.
-
-----------------------------------------
-
-*instance_attach <instance id>;
-
-Attaches this instance onto the current script.
-
-----------------------------------------
-
-*instance_set_timeout <limit>, <limit2>{, <instance id>};
-
-<limit> is the total time the instance will stay alive,
-<limit2> is how long players have when they are outside of the instance until it is destroyed.
-
-If <instance id> is ommited, current instance attached to the current script is taken.
-If no instance attached, instance of the attached player's party is taken.
-
-----------------------------------------
-
-*instance_init <instance id>;
-
-Creates the instance, copying all NPCs and initializing the timer.
-
-----------------------------------------
-
-*instance_destroy {<instance id>};
-
-Removes the instance, destroys all NPCs on the instanced map and ends the timer.
-
-If <instance id> is ommited, current instance attached to the current script is taken.
-If no instance attached, instance of the attached player's party is taken.
-
-----------------------------------------
-
-*instance_npcname "<npc name>"{, <instance id>};
-
-Retrieves the unique address of an NPC on an instanced map.
-
-If <instance id> is ommited, current instance attached to the current script is taken. If no instance attached, instance of the attached player's party is taken.
-
-----------------------------------------
-
-*instance_announce <instance id>, "<message>", <flag>, <color>{, <type>{, <size>{, <alignment>{, <position>}}}};
-
-Works like announce command.
-
-Displays an announce inside the specified instance.
-
-If <instance id> is 0, current instance attached to the current script is taken. If no instance attached, instance of the attached player's party is taken.
-
-----------------------------------------
-
-*has_instance "<map name>"{, <instance id>};
-
-Checks, whether the given map is attached to the specified instance or not. If <instance id> is ommited, current instance attached to the current script is taken. If no instance attached, instance of the attached player's party is taken.
-Returns: Name of the instance map if successful, otherwise an empty string.
-
-----------------------------------------
-
-*instance_warpall "<map name>", <x>, <y>{, <instance id>};
-
-Warps entire party, that is attached to given instance to a map at specified coordinates.
-
-If <instance id> is ommited, current instance attached to the current script is taken. If no instance attached, instance of the attached player's party is taken.
-
----------------------------------------
Whew.