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authorFrost <jedzkie13@rocketmail.com>2015-09-17 14:38:26 +0200
committerHaru <haru@dotalux.com>2015-09-17 15:01:14 +0200
commit51329e6c6f783cbfbb51f928c921afd3b114a72a (patch)
tree6efe2d828325abf55fe5f6f064394bf1d3c0b514
parent18f222b67d03dc8ad7584b972025bf58dbf39c1a (diff)
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corrected some white spaces and added missing EOL.
Split from #558 (and added a few more corrections) Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r--conf/battle/client.conf6
-rw-r--r--conf/battle/guild.conf5
-rw-r--r--conf/battle/monster.conf14
-rw-r--r--conf/battlegrounds.conf14
-rw-r--r--conf/groups.conf43
-rw-r--r--conf/packet.conf2
-rw-r--r--conf/script.conf1
-rw-r--r--db/guild_skill_tree.txt1
-rw-r--r--db/homun_skill_tree.txt60
-rw-r--r--db/job_db2.txt3
-rw-r--r--db/map_index.txt14
-rw-r--r--db/mob_skill_db2.txt6
-rw-r--r--db/pre-re/item_chain.conf16
-rw-r--r--db/pre-re/item_packages.conf12
-rw-r--r--db/pre-re/job_db.conf67
-rw-r--r--db/pre-re/map_zone_db.conf75
-rw-r--r--db/pre-re/mob_skill_db.txt5
-rw-r--r--db/pre-re/pet_db.txt39
-rw-r--r--db/pre-re/size_fix.txt4
-rw-r--r--db/pre-re/skill_cast_db.txt104
-rw-r--r--db/pre-re/skill_db.txt11
-rw-r--r--db/re/item_chain.conf16
-rw-r--r--db/re/job_db.conf54
-rw-r--r--db/re/map_zone_db.conf71
-rw-r--r--db/re/mob_db.txt1
-rw-r--r--db/re/size_fix.txt4
-rw-r--r--db/re/skill_cast_db.txt94
-rw-r--r--db/re/skill_db.txt11
-rw-r--r--db/roulette_db.conf11
-rw-r--r--db/sc_config.txt4
-rw-r--r--src/config/core.h1
-rw-r--r--src/map/battle.c2
32 files changed, 353 insertions, 418 deletions
diff --git a/conf/battle/client.conf b/conf/battle/client.conf
index 5089fa4a5..e10f03d82 100644
--- a/conf/battle/client.conf
+++ b/conf/battle/client.conf
@@ -16,7 +16,7 @@
packet_obfuscation: 1
// Minimum delay between whisper/global/party/guild messages (in ms)
-// Messages that break this threshold are silently omitted.
+// Messages that break this threshold are silently omitted.
min_chat_delay: 0
// Valid range of dyes and styles on the client.
@@ -24,7 +24,7 @@ min_hair_style: 0
max_hair_style: 29
min_hair_color: 0
max_hair_color: 8
-min_cloth_color: 0
+min_cloth_color: 0
max_cloth_color: 4
// When set to yes, the damage field in packets sent from woe maps will be set
@@ -77,7 +77,7 @@ save_clothcolor: yes
// Do not display cloth colors for the wedding costume?
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
-// for this option to take effect. Set this to yes if your cloth palettes
+// for this option to take effect. Set this to yes if your cloth palettes
// pack doesn't has wedding palettes (or has less than the other jobs)
wedding_ignorepalette: no
diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf
index 91c39fe71..59fc78c51 100644
--- a/conf/battle/guild.conf
+++ b/conf/battle/guild.conf
@@ -17,7 +17,8 @@ guild_exp_limit: 50
guild_max_castles: 0
// Restart guild skills cooldown by relog? (Note 1)
-// When "no", you relog with the same cooldown remaining as from when you logged out, "yes" restarts the cooldown upon login to its full duration.
+// When "no", you relog with the same cooldown remaining as from when you
+// logged out, "yes" restarts the cooldown upon login to its full duration.
guild_skill_relog_delay: no
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
@@ -46,4 +47,4 @@ guild_notice_changemap: 2
// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)
// default: no
guild_castle_invite: no
-guild_castle_expulsion: no \ No newline at end of file
+guild_castle_expulsion: no
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index 3167c11b1..23087ec78 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -27,13 +27,13 @@ monster_max_aspd: 199
// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
// if they can't melee reach the target (eg: sniping)
// 0x004: If not set, mobs that can change target only do so when melee attacked
-// (distance player/mob < 3), otherwise mobs may change target and chase
+// (distance player/mob < 3), otherwise mobs may change target and chase
// ranged attackers. This flag also overrides the 'provoke' target.
// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
// to make it much harder to mob-train by hiding and collecting them on a
// single spot (ie: GrimTooth training)
// 0x010: If set, mob skills defined for friends will also trigger on themselves.
-// 0x020: When set, the monster ai is executed for all monsters in maps that
+// 0x020: When set, the monster ai is executed for all monsters in maps that
// have players on them, instead of only for mobs who are in the vicinity
// of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
@@ -45,7 +45,7 @@ monster_max_aspd: 199
// the same skill, instead, only to that particular entry (eg: Mob has heal
// on six lines in the mob_skill_db, only the entry that is actually used
// will receive the delay). This will make monsters harder, especially MvPs.
-// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
+// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
// will obey the normal skill range rules.
// Example: 0x140 -> Chase players through warps + use skills in random order.
monster_ai: 0
@@ -56,7 +56,7 @@ monster_ai: 0
// 2: Every 2 cells moved
// 3: Every 3 cells moved (official)
// x: Every x cells moved
-// Regardless of this setting, a monster will always rethink its chase if it has
+// Regardless of this setting, a monster will always rethink its chase if it has
// reached its target. Increase this value if you want to make monsters continue
// moving after they lost their target (hide, no line of sight, etc.).
monster_chase_refresh: 3
@@ -120,7 +120,7 @@ plant_spawn_delay: 100
boss_spawn_delay: 100
// Should mobs not spawn within the viewing range of players?
-// 0 is disabled, otherwise it is the number of retries before giving up
+// 0 is disabled, otherwise it is the number of retries before giving up
// and spawning the mob within player-view anyway, unless the max (100) is used,
// in which case the mob will not be spawned, and it'll be retried again in
// 5 seconds.
@@ -195,7 +195,7 @@ mob_remove_delay: 300000
// Defines on who the mob npc_event gets executed when a mob is killed.
// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
// Type 0: On the player that did the most damage to the mob.
-// NOTE: This affects who gains the Castle when the Emperium is broken.
+// NOTE: This affects who gains the Castle when the Emperium is broken.
mob_npc_event_type: 1
// Time in milliseconds to activate protection against Kill Steal
@@ -235,4 +235,4 @@ mob_size_influence: no
// Default (least exploitable): mob - 75, boss - 0
// Default (most official): mob - 220, boss - 1
mob_icewall_walk_block: 220
-boss_icewall_walk_block: 1 \ No newline at end of file
+boss_icewall_walk_block: 1
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf
index ea54d3f2e..2b4184e11 100644
--- a/conf/battlegrounds.conf
+++ b/conf/battlegrounds.conf
@@ -1,12 +1,12 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//====================================================
//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/
//====================================================
@@ -21,12 +21,12 @@
battlegrounds: (
{
/* feature is not complete */
- feature_off:true
+ feature_off: true
/* character variable for global bg delay */
global_delay_var: "BG_Delay_Tick"
/* how many seconds to consider a player "afk" and kick him out? */
maximum_afk_seconds: 30
-
+
/* one can add as many as he wishes */
/* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */
arenas: ({
diff --git a/conf/groups.conf b/conf/groups.conf
index d31f46f24..3f0c34ffb 100644
--- a/conf/groups.conf
+++ b/conf/groups.conf
@@ -5,7 +5,7 @@ Player groups configuration file
This file defines "player groups" and their privileges.
-Each group has its id and name, lists of available commands and other
+Each group has its id and name, lists of available commands and other
permissions, and a list of other groups it inherits from.
@@ -15,15 +15,15 @@ Group settings
Unique group number. The only required field.
<name>
-Any string. If empty, defaults to "Group <id>". It is used in several @who
+Any string. If empty, defaults to "Group <id>". It is used in several @who
commands.
<level>
-Equivalent of GM level, which was used in revisions before r15572. You can
-set it to any number, but usually it's between 0 (default) and 99. Members of
-groups with lower level can not perform some actions/commands (like @kick) on
-members of groups with higher level. It is what script command getgmlevel()
-returns. Group level can also be used to override trade restrictions
+Equivalent of GM level, which was used in revisions before r15572. You can set
+it to any number, but usually it's between 0 (default) and 99. Members of
+groups with lower level can not perform some actions/commands (like @kick) on
+members of groups with higher level. It is what script command getgmlevel()
+returns. Group level can also be used to override trade restrictions
(db/item_trade.txt).
<commands>
@@ -31,15 +31,15 @@ A group of settings
<command name> : <bool>
or
<commandname> : [ <bool>, <bool> ]
-First boolean value is for atcommand, second one for charcommand. If set to
-true, group can use command. If only atcommand value is provided, false is
-assumed for charcommand. If a command name is not included, false is assumed for
-both atcommand and charcommand.
+First boolean value is for atcommand, second one for charcommand. If set to
+true, group can use command. If only atcommand value is provided, false is
+assumed for charcommand. If a command name is not included, false is assumed
+for both atcommand and charcommand.
For a full list of available commands, see: doc/atcommands.txt.
Command names must not be aliases.
<log_commands>
-Boolean value. If true then all commands used by the group will be logged to
+Boolean value. If true then all commands used by the group will be logged to
atcommandlog. If setting is omitted in a group definition, false is assumed.
Requires 'log_commands' to be enabled in 'conf/logs.conf'.
@@ -50,7 +50,7 @@ If a permission is not included, false is assumed.
For a full list of available permissions, see: doc/permissions.txt
<inherit>
-A list of group names that given group will inherit commands and permissions
+A list of group names that given group will inherit commands and permissions
from. Group names are case-sensitive.
Inheritance results
@@ -58,19 +58,19 @@ Inheritance results
Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
-Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
-and Group inherits from Group 1 at the same time). Configuration with cycles is
+Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
+and Group inherits from Group 1 at the same time). Configuration with cycles is
considered faulty and can't be processed fully by server.
-Command or permission is inherited ONLY if it's not already defined for the
+Command or permission is inherited ONLY if it's not already defined for the
group.
-If group inherits from multiple groups, and the same command or permission is
-defined for more than one of these groups, it's undefined which one will be
+If group inherits from multiple groups, and the same command or permission is
+defined for more than one of these groups, it's undefined which one will be
inherited.
Syntax
------
-This config file uses libconfig syntax:
+This config file uses libconfig syntax:
http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
*/
@@ -84,8 +84,8 @@ groups: (
/* no commands by default */
}
permissions: {
- /* without this basic permissions regular players could not
- trade or party */
+ /* without this basic permissions regular players could not
+ * trade or party */
can_trade: true
can_party: true
}
@@ -273,4 +273,3 @@ groups: (
}
}
)
-
diff --git a/conf/packet.conf b/conf/packet.conf
index 85996f4e3..33de0e901 100644
--- a/conf/packet.conf
+++ b/conf/packet.conf
@@ -45,7 +45,6 @@ order: deny,allow
// deny: 127.0.0.1
-
//---- DDoS Protection Settings ----
// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack
@@ -62,5 +61,4 @@ ddos_count: 5
// (default is 600000 msecs, 10 minutes)
ddos_autoreset: 600000
-
import: conf/import/packet_conf.txt
diff --git a/conf/script.conf b/conf/script.conf
index 57442e87f..1512aa15a 100644
--- a/conf/script.conf
+++ b/conf/script.conf
@@ -2,7 +2,6 @@
// Hercules Script Configuration File
//--------------------------------------------------------
-
warn_func_mismatch_paramnum: yes
check_cmdcount: 655360
diff --git a/db/guild_skill_tree.txt b/db/guild_skill_tree.txt
index 8572244aa..9c5d06c18 100644
--- a/db/guild_skill_tree.txt
+++ b/db/guild_skill_tree.txt
@@ -11,7 +11,6 @@
//
// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
-
10000,1,0,0,0,0,0,0,0,0,0,0 //GD_APPROVAL#Official Guild Approval#
10001,1,10000,1,0,0,0,0,0,0,0,0 //GD_KAFRACONTRACT#Contract with Kafra#
10002,1,10000,1,0,0,0,0,0,0,0,0 //GD_GUARDRESEARCH#Guardian Research#
diff --git a/db/homun_skill_tree.txt b/db/homun_skill_tree.txt
index b920ccee4..f39f698fd 100644
--- a/db/homun_skill_tree.txt
+++ b/db/homun_skill_tree.txt
@@ -14,102 +14,122 @@
//
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
-//Lif
+// Lif
6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
-//Amistr
+
+// Amistr
6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
-//Filir
+
+// Filir
6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
-//Vanilmirth
+
+// Vanilmirth
6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
-//Lif2
+
+// Lif2
6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
-//Amistr2
+
+// Amistr2
6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
-//Filir2
+
+// Filir2
6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
-//Vanilmirth2
+
+// Vanilmirth2
6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
-//Lif_H
+
+// Lif_H
6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
+
//Amistr_H
6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
-//Filir_H
+
+// Filir_H
6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
-//Vanilmirth_H
+
+// Vanilmirth_H
6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
-//Lif2_H
+
+// Lif2_H
6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
-//Amistr2_H
+
+// Amistr2_H
6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
-//Filir2_H
+
+// Filir2_H
6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
-//Vanilmirth2_H
+
+// Vanilmirth2_H
6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
-//Eira
+
+// Eira
6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
-//Bayeri
+
+// Bayeri
6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
-//Sera
+
+// Sera
6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
-//Dieter
+
+// Dieter
6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
-//Elanor
+
+// Elanor
6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
diff --git a/db/job_db2.txt b/db/job_db2.txt
index 19e19e192..c2cc06064 100644
--- a/db/job_db2.txt
+++ b/db/job_db2.txt
@@ -11,7 +11,7 @@
// 4 = INT increased by 1 at this job level
// 5 = DEX increased by 1 at this job level
// 6 = LUK increased by 1 at this job level
-//
+
// Novice
0,0,6,5,0,2,3,0,1,4,0
// Swordman
@@ -289,4 +289,3 @@
4212,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5
// Rebellion
4215,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1
-
diff --git a/db/map_index.txt b/db/map_index.txt
index 7eafc7f66..7e43f7cd2 100644
--- a/db/map_index.txt
+++ b/db/map_index.txt
@@ -1,13 +1,13 @@
//======================================================================================
// Map Index
//======================================================================================
-//Contains the list of maps with their respective IDs for inter-server use.
-//IDs must never change, therefore any new maps need to be added at the end,
-//and old ones must not be removed, but may be replaced.
-//Format:
-//mapname<tab>index <- specifies index for this map
-//mapname <- map will use index of previous map +1
-//Note that map index 0 is special and reserved for "error" status.
+// Contains the list of maps with their respective IDs for inter-server use.
+// IDs must never change, therefore any new maps need to be added at the end,
+// and old ones must not be removed, but may be replaced.
+// Format:
+// mapname<tab>index <- specifies index for this map
+// mapname <- map will use index of previous map +1
+// Note that map index 0 is special and reserved for "error" status.
alb_ship 1
alb2trea
diff --git a/db/mob_skill_db2.txt b/db/mob_skill_db2.txt
index bc1384f2f..4fb5b84a1 100644
--- a/db/mob_skill_db2.txt
+++ b/db/mob_skill_db2.txt
@@ -53,7 +53,7 @@
// -2: added for all normal types.
// -4: added for all mobs.
-// rAthena Dev Team
+// Athena Dev Team
//1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//1900,Valaris@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,rudeattacked,,,,,,,,
//1900,Valaris@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,29,
@@ -114,7 +114,7 @@
//1921,Easter Bunny@NPC_SUMMONSLAVE,attack,196,5,10000,3000,10000,no,self,slavele,2,1063,,,,,,
//1921,Easter Bunny@NPC_SUMMONSLAVE,idle,196,5,5000,2000,40000,no,self,always,2,1920,,,,,,
-//Custom Fire Poring. Warning, Colides with META_DENIRO
+// Custom Fire Poring. Warning, Colides with META_DENIRO
//1239,Fire Poring@AL_HEAL,idle,28,10,10000,0,2000,yes,self,always,0,,,,,,4,
//1239,Fire Poring@AL_HEAL,walk,28,10,10000,0,2000,yes,self,always,0,,,,,,4,
//1239,Fire Poring@AL_TELEPORT,attack,26,1,1000,5000,60000,no,self,myhpltmaxrate,30,,,,,,,
@@ -128,7 +128,7 @@
//1239,Fire Poring@RG_STRIPSHIELD,attack,216,5,2000,0,3000,yes,target,always,0,,,,,,,
//1239,Fire Poring@RG_STRIPWEAPON,attack,215,5,2000,0,3000,yes,target,always,0,,,,,,,
-//iRO Halloween Event 2009
+// iRO Halloween Event 2009
//3014,Halloween Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
//3014,Halloween Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
//3014,Halloween Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,,,,,,,
diff --git a/db/pre-re/item_chain.conf b/db/pre-re/item_chain.conf
index 744b1cbcf..57eaef05e 100644
--- a/db/pre-re/item_chain.conf
+++ b/db/pre-re/item_chain.conf
@@ -1,22 +1,20 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
//====================================================
// Structure of file:
/*
-
ITMCHAIN_<Name>: {
<Item_Name>: <chance>
}
-
*/
ITMCHAIN_ORE: {
@@ -39,7 +37,7 @@ ITMCHAIN_ORE: {
Elunium: 20
Oridecon: 20
Gold: 10
- Emperium: 5
+ Emperium: 5
}
ITMCHAIN_GEM: {
@@ -58,7 +56,7 @@ ITMCHAIN_GEM: {
Crystal_Jewel: 150
Crystal_Jewel_: 80
Crystal_Jewel__: 50
- Crystal_Jewel___: 30
+ Crystal_Jewel___: 30
}
ITMCHAIN_HEAL: {
diff --git a/db/pre-re/item_packages.conf b/db/pre-re/item_packages.conf
index a25453f3f..2a7df83ab 100644
--- a/db/pre-re/item_packages.conf
+++ b/db/pre-re/item_packages.conf
@@ -1,12 +1,12 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
//====================================================
@@ -13547,4 +13547,4 @@ Old_Ore_Box: {
Random: 1
Rate: 50
}
-} \ No newline at end of file
+}
diff --git a/db/pre-re/job_db.conf b/db/pre-re/job_db.conf
index ff83db27a..52db40eff 100644
--- a/db/pre-re/job_db.conf
+++ b/db/pre-re/job_db.conf
@@ -1,12 +1,12 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://hercs.ws/board/topic/9082-job-db1txt-redesign/
//============== pRE Structure Example ===============
@@ -47,6 +47,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}
*/
+
//====================================================
Novice: {
BaseASPD: {
@@ -88,7 +89,7 @@ Novice: {
111, 112, 113, 114, 115, 116, 117, 118, 119, 120, // 111 - 120
121, 122, 123, 124, 125, 126, 127, 128, 129, 130, // 121 - 130
131, 132, 133, 134, 135, 136, 137, 138, 139, 140, // 131 - 140
- 141, 142, 143, 144, 145, 146, 147, 148, 149, 150] // 141 - 150
+ 141, 142, 143, 144, 145, 146, 147, 148, 149, 150] // 141 - 150
}
Swordsman: {
Weight: 28000
@@ -103,7 +104,7 @@ Swordsman: {
TwoHandAxe: 750
Mace: 650
TwoHandMace: 700
- }
+ }
HPTable:[ 40, 46, 53, 61, 70, 79, 89, 100, 111, 123, // 1 - 10
136, 149, 163, 178, 194, 210, 227, 245, 263, 282, // 11 - 20
302, 322, 343, 365, 388, 411, 435, 460, 485, 511, // 21 - 30
@@ -133,7 +134,7 @@ Swordsman: {
232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120
252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130
272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140
- 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
+ 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
}
Magician: {
Weight: 22000
@@ -172,7 +173,7 @@ Magician: {
676, 682, 688, 694, 700, 706, 712, 718, 724, 730, // 111 - 120
736, 742, 748, 754, 760, 766, 772, 778, 784, 790, // 121 - 130
796, 802, 808, 814, 820, 826, 832, 838, 844, 850, // 131 - 140
- 856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
+ 856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
}
Archer: {
Weight: 26000
@@ -236,7 +237,7 @@ Acolyte: {
565, 570, 575, 580, 585, 590, 595, 600, 605, 610, // 111 - 120
615, 620, 625, 630, 635, 640, 645, 650, 655, 660, // 121 - 130
665, 670, 675, 680, 685, 690, 695, 700, 705, 710, // 131 - 140
- 715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
+ 715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
}
Merchant: {
Weight: 28000
@@ -264,7 +265,7 @@ Merchant: {
343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120
373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130
403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140
- 433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
+ 433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
}
Thief: {
Weight: 24000
@@ -387,7 +388,7 @@ Wizard: {
1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090, // 111 - 120
1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180, // 121 - 130
1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270, // 131 - 140
- 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
+ 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
}
Blacksmith: {
Weight: 30000
@@ -530,7 +531,7 @@ Crusader: {
531, 536, 541, 545, 550, 555, 559, 564, 569, 574, // 111 - 120
578, 583, 588, 592, 597, 602, 606, 611, 616, 621, // 121 - 130
625, 630, 635, 639, 644, 649, 653, 658, 663, 668, // 131 - 140
- 672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
+ 672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
}
Rogue: {
Weight: 24000
@@ -698,7 +699,7 @@ Taekwon: {
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 111 - 120
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 121 - 130
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 131 - 140
- 200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
+ 200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
}
Star_Gladiator: {
Inherit: ("Taekwon")
@@ -731,7 +732,7 @@ Star_Gladiator: {
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 111 - 120
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 121 - 130
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 131 - 140
- 500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
+ 500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
}
Soul_Linker: {
Weight: 24000
@@ -770,7 +771,7 @@ Soul_Linker: {
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 111 - 120
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 121 - 130
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 131 - 140
- 900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
+ 900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
}
Gunslinger: {
Weight: 28000
@@ -797,7 +798,7 @@ Gunslinger: {
528, 534, 540, 546, 552, 558, 564, 570, 576, 582, // 111 - 120
588, 594, 600, 606, 612, 618, 624, 630, 636, 642, // 121 - 130
648, 654, 660, 666, 672, 678, 684, 690, 696, 702, // 131 - 140
- 708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
+ 708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
}
Ninja: {
Weight: 26000
@@ -885,7 +886,7 @@ Rune_Knight: {
TwoHandAxe: 520
Mace: 450
TwoHandMace: 520
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -911,7 +912,7 @@ Warlock: {
Sword: 600
Rod: 500
TwoHandRod: 560
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -935,7 +936,7 @@ Ranger: {
Fist: 400
Dagger: 500
Bow: 490
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -963,7 +964,7 @@ Arch_Bishop: {
Knuckle: 500
Book: 440
TwoHandRod: 550
- }
+ }
}
Mechanic: {
Weight: 38000
@@ -976,7 +977,7 @@ Mechanic: {
TwoHandAxe: 480
Mace: 480
TwoHandMace: 500
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1002,7 +1003,7 @@ Guillotine_Cross: {
Sword: 650
Axe: 800
Katar: 420
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1027,7 +1028,7 @@ Shadow_Chaser: {
Dagger: 430
Sword: 470
Bow: 470
- }
+ }
}
Royal_Guard: {
Inherit: ("Guillotine_Cross")
@@ -1043,7 +1044,7 @@ Royal_Guard: {
TwoHandAxe: 520
Mace: 440
TwoHandMace: 500
- }
+ }
}
Sorcerer: {
Weight: 30000
@@ -1055,7 +1056,7 @@ Sorcerer: {
Rod: 450
Book: 450
TwoHandRod: 550
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1080,14 +1081,14 @@ Minstrel: {
Dagger: 520
Bow: 490
Instrument: 440
- }
+ }
}
Wanderer: {
Inherit: ("Ranger")
BaseASPD: {
Whip: 440
Instrument: 2000
- }
+ }
}
Sura: {
Weight: 30000
@@ -1099,7 +1100,7 @@ Sura: {
Rod: 480
Knuckle: 390
TwoHandRod: 500
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1127,7 +1128,7 @@ Genetic: {
TwoHandAxe: 510
Mace: 440
TwoHandMace: 480
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1152,14 +1153,14 @@ Kagerou: {
Fist: 400
Dagger: 450
FuumaShuriken: 500
- }
+ }
}
Oboro: {
Inherit: ("Kagerou")
}
Rebellion: {
Inherit: ("Gunslinger")
- InheritHP: ("Soul_Linker")
+ InheritHP: ("Soul_Linker")
}
Novice_High: {
Inherit: ("Novice")
@@ -1370,4 +1371,4 @@ Expanded_Super_Novice: {
}
Expanded_Super_Baby: {
Inherit: ("Novice")
-} \ No newline at end of file
+}
diff --git a/db/pre-re/map_zone_db.conf b/db/pre-re/map_zone_db.conf
index 2d0ffee49..11559512d 100644
--- a/db/pre-re/map_zone_db.conf
+++ b/db/pre-re/map_zone_db.conf
@@ -1,12 +1,12 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
//================ More Information ==================
@@ -24,7 +24,6 @@
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
//====================================================
-
zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
@@ -41,10 +40,10 @@ zones: (
//Apple: true
//ID501: true
}
-
+
mapflags: (
)
-
+
/* "command:min-group-lv-to-override" e.g. "heal: 70" */
disabled_commands: {
//Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
@@ -61,7 +60,7 @@ zones: (
/* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */
/* However, it wont be applied to maps with its own zones (specified through mapflag) */
name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
WM_LULLABY_DEEPSLEEP: "PLAYER"
WM_SIRCLEOFNATURE: "PLAYER"
@@ -69,43 +68,43 @@ zones: (
SO_ARRULLO: "PLAYER"
CG_HERMODE: "PLAYER"
}
-
+
disabled_items: {
-
+
}
mapflags: (
)
-
+
},
{
/* PvP zone is applied to all maps with a pvp mapflag */
name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
BS_GREED: "PLAYER"
CG_HERMODE: "PLAYER"
}
-
+
disabled_items: {
Greed_Scroll: true
}
-
+
mapflags: (
"nocashshop",
)
-
+
},
{
/* PK Mode zone is only used when server is on pk_mode (battle.conf),
it applies to all pvp maps that don't have their own zone */
name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
-
+
}
-
+
disabled_items: {
-
+
}
/* PK Mode Damage Reductions */
@@ -125,7 +124,7 @@ zones: (
{
/* GvG zone is applied to all maps with a gvg mapflag */
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
@@ -145,7 +144,7 @@ zones: (
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}
-
+
disabled_items: {
Assumptio_5_Scroll: true
Greed_Scroll: true
@@ -170,12 +169,12 @@ zones: (
"nocashshop",
"gvg_noparty",
)
-
+
},
{
/* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
@@ -214,8 +213,8 @@ zones: (
disabled_items: {
Assumptio_5_Scroll: true
Pty_Assumptio_Scroll: true
- }
-
+ }
+
/* knockback disabled */
/* Battlegrounds Damage Reductions */
/* - weapon_damage_rate -30% */
@@ -235,7 +234,7 @@ zones: (
},
{
name: "Aldebaran Turbo Track"
-
+
disabled_skills: {
SM_ENDURE: "PLAYER"
AL_TELEPORT: "PLAYER"
@@ -256,7 +255,7 @@ zones: (
SC_DIMENSIONDOOR: "PLAYER"
GN_CARTBOOST: "PLAYER"
}
-
+
disabled_items: {
Wing_Of_Fly: true
Anodyne: true
@@ -266,12 +265,12 @@ zones: (
},
{
name: "Jail"
-
+
disabled_skills: {
TK_JUMPKICK: "PLAYER"
TK_HIGHJUMP: "PLAYER"
}
-
+
disabled_items: {
Wing_Of_Fly: true
Wing_Of_Butterfly: true
@@ -284,14 +283,14 @@ zones: (
},
{
name: "Izlude Battle Arena"
-
+
disabled_skills: {
RG_INTIMIDATE: "PLAYER"
AL_TELEPORT: "PLAYER"
SC_FATALMENACE: "PLAYER"
- SC_DIMENSIONDOOR: "PLAYER"
+ SC_DIMENSIONDOOR: "PLAYER"
}
-
+
disabled_items: {
Wing_Of_Fly: true
}
@@ -299,7 +298,7 @@ zones: (
{
name: "GvG2"
inherit: ( "GvG" ) /* will import all gvg has */
-
+
disabled_skills: {
TK_HIGHJUMP: "PLAYER"
SA_ABRACADABRA: "PLAYER"
@@ -307,7 +306,7 @@ zones: (
},
{
name: "Sealed Shrine"
-
+
disabled_skills: {
MG_SAFETYWALL: "PLAYER"
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
@@ -320,7 +319,7 @@ zones: (
},
{
name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
-
+
disabled_skills: {
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
WZ_ICEWALL: "PLAYER"
@@ -333,7 +332,7 @@ zones: (
},
{
name: "Towns"
-
+
disabled_skills: {
AM_CANNIBALIZE: "PLAYER"
AM_SPHEREMINE: "PLAYER"
@@ -343,7 +342,7 @@ zones: (
WM_POEMOFNETHERWORLD: "PLAYER"
GN_WALLOFTHORN: "PLAYER"
}
-
+
disabled_items: {
Greed_Scroll: true
}
diff --git a/db/pre-re/mob_skill_db.txt b/db/pre-re/mob_skill_db.txt
index e854d4a6e..c86690676 100644
--- a/db/pre-re/mob_skill_db.txt
+++ b/db/pre-re/mob_skill_db.txt
@@ -1,4 +1,4 @@
-// Mob Skill Database
+// Mob Skill Database
// Based on Aegis Episode 11.3
//
// Structure of Database:
@@ -4325,7 +4325,7 @@
1795,Bloody Knight@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,,,,,,,,
1795,Bloody Knight@WZ_VERMILION,attack,85,20,10000,1000,20000,no,target,always,,,,,,,,
1795,Bloody Knight@WZ_METEOR,attack,83,11,10000,1000,20000,no,target,always,,,,,,,,
-// Guild Dungeon SE (13.1)
+// Guild Dungeon SE (13.1)
1796,Aunoe@MG_THUNDERSTORM,attack,21,5,500,1500,10000,no,target,always,0,,,,,,,
1796,Aunoe@MG_THUNDERSTORM,chase,21,5,500,1500,10000,no,target,always,0,,,,,,,
1796,Aunoe@NPC_HOLYATTACK,attack,189,2,500,0,5000,yes,target,always,0,,,,,,,
@@ -5773,6 +5773,7 @@
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
+
//****
// NC Mechanic Summons
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
diff --git a/db/pre-re/pet_db.txt b/db/pre-re/pet_db.txt
index 37401dca4..6ea29486e 100644
--- a/db/pre-re/pet_db.txt
+++ b/db/pre-re/pet_db.txt
@@ -25,31 +25,32 @@
// 20. change_target_rate Rate of which the pet will change its attack target.
// 21. pet_script Script to execute when the pet is hatched.
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
-//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
+// NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
-//In theory you can use any valid script, but it is run only once upon pet
-//loading, so it is recommended you use the specific pet scripts:
+// In theory you can use any valid script, but it is run only once upon pet
+// loading, so it is recommended you use the specific pet scripts:
-//petskillattack skillid, skilllv, hits, rate, bonusrate
-//Skill attack that triggers while the pet is attacking. Rate is the base
-//chance of execution per attack. Bonusrate is an additional success rate when
-//intimacy reaches max. If hits is specified and different than 0, it will make
-//the pet cast the skill with a fixed amount of damage inflicted and the
-//specified number of hits. A value of zero uses the skill's defaults.
+// petskillattack skillid, skilllv, hits, rate, bonusrate Skill attack that
+// triggers while the pet is attacking. Rate is the base chance of execution
+// per attack. Bonusrate is an additional success rate when intimacy reaches
+// max. If hits is specified and different than 0, it will make the pet cast
+// the skill with a fixed amount of damage inflicted and the specified number
+// of hits. A value of zero uses the skill's defaults.
-//petskillsupport skillid, skilllv, delay, hp%, sp%
-//Casts a support skill when the health levels are below the specified hp% and
-//sp%. Delay is the minimum time in seconds before the skill can be cast again
+// petskillsupport skillid, skilllv, delay, hp%, sp% Casts a support skill when
+// the health levels are below the specified hp% and sp%. Delay is the minimum
+// time in seconds before the skill can be cast again
-//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
+// petrecovery type, delay: Cures the "type" status effect after "delay"
+// seconds
-//petskillbonus type, value, duration, delay
-//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
-//amount by which it is increased, duration signals how long the bonus lasts
-//delay is the time elapsed after the bonus ends and before it starts again.
+// petskillbonus type, value, duration, delay Gives bonus stats. Type is the
+// stat to increase (bStr, bLuk), value is the amount by which it is increased,
+// duration signals how long the bonus lasts delay is the time elapsed after
+// the bonus ends and before it starts again.
-//A single pet can have petloot, petskillbonus, petskillattack and
-//petskillsupport at the same time, but only one of each.
+// A single pet can have petloot, petskillbonus, petskillattack and
+// petskillsupport at the same time, but only one of each.
1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 10; },{ bonus bHit,3; bonus bAtk,3; }
diff --git a/db/pre-re/size_fix.txt b/db/pre-re/size_fix.txt
index 81bba5044..ae0049db0 100644
--- a/db/pre-re/size_fix.txt
+++ b/db/pre-re/size_fix.txt
@@ -1,7 +1,7 @@
// Database for size fix for weapon damage.
-//Columns: Weapon type, Rows: Target size.
-//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
+// Columns: Weapon type, Rows: Target size.
+// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
100,100, 75, 75, 75, 75, 50, 50, 75,100,100,100,100, 75, 75,100, 75,100,100,100,100,100,100,100 // Size: Small
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt
index cbe004662..98c1720f5 100644
--- a/db/pre-re/skill_cast_db.txt
+++ b/db/pre-re/skill_cast_db.txt
@@ -16,7 +16,6 @@
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================
-
//===== Swordman ===========================
//-- SM_PROVOKE
6,0,0,0,30000,0,1000
@@ -26,7 +25,6 @@
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
//==========================================
-
//===== Mage ===============================
//-- MG_SIGHT
10,0,0,0,10000,0,0
@@ -54,7 +52,6 @@
21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
//==========================================
-
//===== Acolyte ============================
//-- AL_RUWACH
24,0,0,0,10000,0,0
@@ -82,7 +79,6 @@
35,0,1000,0,0,6000,0
//==========================================
-
//===== Archer =============================
//-- AC_CONCENTRATION
45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
@@ -92,7 +88,6 @@
47,0,0,0,100,0,0
//==========================================
-
//===== Thief ==============================
//-- TF_HIDING
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
@@ -100,13 +95,11 @@
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================
-
//===== First planned to be shared =========
//-- ALL_RESURRECTION
54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
//==========================================
-
//===== Knight =============================
//-- KN_BRANDISHSPEAR
57,700,0,0,0,0,0
@@ -121,7 +114,6 @@
62,700,0,0,0,0,0
//==========================================
-
//===== Priest =============================
//-- PR_IMPOSITIO
66,0,3000,0,60000,0,0
@@ -153,7 +145,6 @@
79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//==========================================
-
//===== Wizard =============================
//-- WZ_FIREPILLAR
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
@@ -181,7 +172,6 @@
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
//==========================================
-
//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
108,7500,0,0,0,0,0
@@ -197,7 +187,6 @@
114,0,0,0,1000:2000:3000:4000:5000,0,0
//==========================================
-
//===== Hunter =============================
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0,0
@@ -225,7 +214,6 @@
129,1500,1000,0,0,0,0
//==========================================
-
//===== Assassin ===========================
//-- AS_CLOAKING
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
@@ -242,7 +230,6 @@
//==========================================
-
//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
143,0,0,0,600000,0,0
@@ -268,7 +255,6 @@
157,5000,0,0,300000,0,0
//==========================================
-
//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
161,0,0,0,1800000,0,0
@@ -323,7 +309,6 @@
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
//==========================================
-
//===== Rogue ==============================
//-- RG_BACKSTAB
212,0,500,0,0,0,0
@@ -343,7 +328,6 @@
220,0,0,0,180000,0,0
//==========================================
-
//===== Alchemist ==========================
//-- AM_DEMONSTRATION
229,1000,0,0,40000:45000:50000:55000:60000,0,0
@@ -367,7 +351,6 @@
247,2000,0,0,0,0,0
//==========================================
-
//===== Crusader ===========================
//-- CR_AUTOGUARD
249,0,0,0,300000,0,0
@@ -391,7 +374,6 @@
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//==========================================
-
//===== Monk ===============================
//-- MO_CALLSPIRITS
261,1000,0,0,600000,0,0
@@ -448,7 +430,6 @@
294,0,0,0,1200000,0,0
//==========================================
-
//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
304,0,0,0,0,5000,0
@@ -471,7 +452,6 @@
313,0,0,0,60000,60000,0
//==========================================
-
//===== Bard ===============================
//-- BA_MUSICALSTRIKE
316,1500,0,0,0,0,0
@@ -489,7 +469,6 @@
322,0,0,0,180000,20000,0
//==========================================
-
//===== Dancer =============================
//-- DC_THROWARROW
324,1500,0,0,0,0,0
@@ -507,7 +486,6 @@
330,0,0,0,180000,20000,0
//==========================================
-
//===== Wedding Skills =====================
//-- WE_MALE
334,3000,0,0,0,0,0
@@ -517,7 +495,6 @@
336,0,0,0,20000,0,0
//==========================================
-
//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
@@ -535,7 +512,6 @@
354,0,0:500:1000:1500:2000:2500,0,0,0,0
//==========================================
-
//===== Lord Knight ========================
//-- LK_AURABLADE
355,0,0,0,40000:60000:80000:100000:120000,0,0
@@ -551,7 +527,6 @@
360,0,0,0,300000,0,0
//==========================================
-
//===== High Priest ========================
//-- HP_ASSUMPTIO
361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
@@ -559,7 +534,6 @@
362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
//==========================================
-
//===== High Wzard =========================
//-- HW_MAGICCRASHER
365,300,300,0,0,0,0
@@ -567,7 +541,6 @@
366,700,0,0,30000,0,0
//==========================================
-
//===== Paladin ============================
//-- PA_PRESSURE
367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
@@ -577,7 +550,6 @@
369,0,0,0,60000,60000,0
//==========================================
-
//===== Champion ===========================
//-- CH_PALMSTRIKE
370,0,300,0,0,0,0
@@ -587,7 +559,6 @@
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
//==========================================
-
//===== Professor ==========================
//-- PF_HPCONVERSION
373,0,1000:1200:1400:1600:1800,0,0,0,0
@@ -597,7 +568,6 @@
375,0,0,0,0,0,10000:10000:10000:10000:15000
//==========================================
-
//===== Assassin Cross =====================
//-- ASC_EDP
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
@@ -605,7 +575,6 @@
379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//==========================================
-
//===== Sniper =============================
//-- SN_SIGHT
380,0,0,0,30000,0,0
@@ -617,7 +586,6 @@
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
//==========================================
-
//===== Whitesmith =========================
//-- WS_MELTDOWN
384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
@@ -626,7 +594,6 @@
387,0,0,0,60000,0,0
//==========================================
-
//===== Stalker ============================
//-- ST_CHASEWALK
389,1200,0,0,10000,30000,0
@@ -634,7 +601,6 @@
390,0,0,0,300000,0,0
//==========================================
-
//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
@@ -669,7 +635,6 @@
407,0,500,0,0,0,0
//==========================================
-
//===== Adoption Skills ====================
//-- WE_BABY
408,3000,0,0,300000,0,0
@@ -679,7 +644,6 @@
410,0,0,0,20000,0,0
//==========================================
-
//===== Taekwon ============================
//-- TK_RUN
411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
@@ -833,7 +797,6 @@
499,0,0,0,100,0,0
//==========================================
-
//===== Gunslinger =========================
//-- GS_GLITTERING
500,0,0,0,600000,0,0
@@ -869,7 +832,6 @@
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
//==========================================
-
//===== Ninja ==============================
//-- NJ_KUNAI
524,0,1000,0,0,0,0
@@ -1104,7 +1066,7 @@
2015,0,0,0,180000,10000,0
//-- RK_VITALITYACTIVATION
2016,0,0,0,180000,0,0
-//-- RK_STORMBLAST
+//-- RK_STORMBLAST
2017,2000,2000,0,0,0,0
//-- RK_FIGHTINGSPIRIT
2018,0,0,0,180000,0,0
@@ -1144,7 +1106,7 @@
2034,0,1000,0,0,0,0
//-- GC_HALLUCINATIONWALK
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
-//-- GC_ROLLINGCUTTER
+//-- GC_ROLLINGCUTTER
2036,0,200,0,3000,0,0
//-- GC_CROSSRIPPERSLASHER
2037,0,1000,0,0,0,0
@@ -1157,7 +1119,7 @@
2038,2000,500,0,0,0,0
//-- AB_ANCILLA
2039,1000,1000,0,0,0,0
-//-- AB_ADORAMUS
+//-- AB_ADORAMUS
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
//-- AB_CLEMENTIA
2041,3000,0,0,120000:180000:240000,0,0
@@ -1194,7 +1156,7 @@
//==========================================
//===== Warlock ============================
-//-- WL_WHITEIMPRISON
+//-- WL_WHITEIMPRISON
2201,0,0,0,6000:8000:10000:12000:14000,15000,4000
//-- WL_SOULEXPANSION
2202,2000,500,0,0,0,0
@@ -1202,13 +1164,13 @@
2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000
//-- WL_JACKFROST
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0
-//-- WL_MARSHOFABYSS
+//-- WL_MARSHOFABYSS
2205,0,1000,0,30000,0,2500:3000:3500:4000:4500
//-- WL_RECOGNIZEDSPELL
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000
-//-- WL_SIENNAEXECRATE
+//-- WL_SIENNAEXECRATE
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
-//-- WL_STASIS
+//-- WL_STASIS
2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000
//-- WL_DRAINLIFE
2210,4000,0,0,0,0,2000
@@ -1216,11 +1178,11 @@
2211,5000,2000,0,5000,0,5000
//-- WL_HELLINFERNO
2212,3000,1000,0,20000:30000:40000:50000:60000,0,0
-//-- WL_COMET
+//-- WL_COMET
2213,10000:11000:12000:13000:14000,0,0,100,42000,60000
-//-- WL_CHAINLIGHTNING
+//-- WL_CHAINLIGHTNING
2214,3500:4000:4500:5000:5500,0,0,100,0,3000
-//-- WL_EARTHSTRAIN
+//-- WL_EARTHSTRAIN
2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000
//-- WL_TETRAVORTEX
2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000
@@ -1232,7 +1194,7 @@
2224,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_SUMMONSTONE
2229,2000,0,0,120000:160000:200000:240000:280000,0,0
-//-- WL_READING_SB
+//-- WL_READING_SB
2231,5000,500,0,0,0,0
//-- WL_TELEKINESIS_INTENSE
5012,1000,0,0,60000,0,300000
@@ -1248,9 +1210,9 @@
2236,4000,1000,0,0,0,0
//-- RA_DETONATOR
2237,0,0,0,1000,0,0
-//-- RA_ELECTRICSHOCKER
+//-- RA_ELECTRICSHOCKER
2238,0,0,0,15000,20000:22000:24000:26000:28000,0
-//-- RA_CLUSTERBOMB
+//-- RA_CLUSTERBOMB
2239,0,0,0,15000,0,0
//-- RA_WUGMASTERY
2240,0,1000,0,0,0,0
@@ -1341,7 +1303,7 @@
//===== Shadow Chaser ======================
//-- SC_FATALMENACE
2284,0,500,0,0,0,0
-//-- SC_REPRODUCE
+//-- SC_REPRODUCE
2285,0,1000,0,60000,0,0
//-- SC_AUTOSHADOWSPELL
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
@@ -1395,7 +1357,7 @@
2310,0,0,0,3500:4000:4500:5000:5500,0,2000
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0
-//-- LG_PINPOINTATTACK
+//-- LG_PINPOINTATTACK
2312,0,1000,0,5000,0,5000
//-- LG_FORCEOFVANGUARD
2313,0,1000,0,300000,0,0
@@ -1432,7 +1394,7 @@
2326,0,0,0,3000,0,0
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0
-//-- SR_EARTHSHAKER
+//-- SR_EARTHSHAKER
2328,0,0,0,1000,0,3000
//-- SR_FALLENEMPIRE
2329,0,0,0,500:1000:1500:2000:2500,0,0
@@ -1465,7 +1427,7 @@
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_CURE
2345,0,1000,0,0,0,1000:1500:2000:2500:3000
-//-- SR_GENTLETOUCH_ENERGYGAIN
+//-- SR_GENTLETOUCH_ENERGYGAIN
2346,1000,1000,0,240000,0,0
//-- SR_GENTLETOUCH_CHANGE
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000
@@ -1561,7 +1523,7 @@
2451,1000,1000,0,60000,0,2000
//-- SO_WARMER
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000
-//-- SO_VACUUM_EXTREME
+//-- SO_VACUUM_EXTREME
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
//-- SO_VARETYR_SPEAR
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000
@@ -1569,15 +1531,15 @@
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
//-- SO_EL_CONTROL
2456,2000,0,0,0,0,5000
-//-- SO_SUMMON_AGNI
+//-- SO_SUMMON_AGNI
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_AQUA
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000
-//-- SO_SUMMON_VENTUS
+//-- SO_SUMMON_VENTUS
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000
-//-- SO_SUMMON_TERA
+//-- SO_SUMMON_TERA
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000
-//-- SO_EL_ACTION
+//-- SO_EL_ACTION
2461,0,0,0,0,0,5000
//-- SO_EL_ANALYSIS
2462,0,0,0,0,0,0
@@ -1611,7 +1573,7 @@
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
//-- GN_WALLOFTHORN
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
-//-- GN_CRAZYWEED
+//-- GN_CRAZYWEED
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
//-- GN_CRAZYWEED_ATK
2484,0,0,0,100,0,0
@@ -1627,7 +1589,7 @@
//-- GN_HELLS_PLANT
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0
-//-- GN_HELLS_PLANT_ATK
+//-- GN_HELLS_PLANT_ATK
2491,0,0,0,20000,0,0
//-- GN_MANDRAGORA
2492,1000,500,0,10000:15000:20000:25000:30000,0,10000
@@ -1753,7 +1715,7 @@
//-- MH_SUMMON_LEGION
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0
-//-- MH_NEEDLE_OF_PARALYZE
+//-- MH_NEEDLE_OF_PARALYZE
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_POISON_MIST
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0
@@ -1770,14 +1732,14 @@
//-- MH_SILENT_BREEZE
8026,1000:1200:1400:1600:1800,0,0,9000:12000:15000:18000:21000,0,0
//-- MH_STYLE_CHANGE
-//8027,0,0,0,0,0,0,0
+//8027,0,0,0,0,0,0,0
//-- MH_SONIC_CRAW
-//8028,0,0,0,0,0,0,0
+//8028,0,0,0,0,0,0,0
//-- MH_SILVERVEIN_RUSH
-//8029,0,0,0,0,0,0,0
+//8029,0,0,0,0,0,0,0
//-- MH_MIDNIGHT_FRENZY
-//8030,0,0,0,0,0,0,0
-//-- MH_STAHL_HORN
+//8030,0,0,0,0,0,0,0
+//-- MH_STAHL_HORN
8031,800:600:400:200:0,0,0,5000,0,0
//-- MH_GOLDENE_FERSE
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
@@ -1788,11 +1750,11 @@
//-- MH_ANGRIFFS_MODUS
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_TINDER_BREAKER
-//8036,0,0,0,0,0,0,0
+//8036,0,0,0,0,0,0,0
//-- MH_CBC
-//8037,0,0,0,0,0,0,0
+//8037,0,0,0,0,0,0,0
//-- MH_EQC
-//8038,0,0,0,0,0,0,0
+//8038,0,0,0,0,0,0,0
//-- MH_MAGMA_FLOW
8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_GRANITIC_ARMOR
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt
index 9feec142c..5f8553127 100644
--- a/db/pre-re/skill_db.txt
+++ b/db/pre-re/skill_db.txt
@@ -18,7 +18,7 @@
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)
// 08 MaxLv
-// 09 Number of hits (when positive, damage is increased by hits,
+// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
@@ -45,6 +45,7 @@
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 Name
// 17 Description
+
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NV_BASIC,Basic Skill
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_SWORD,Sword Mastery
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_TWOHAND,Two-Handed Sword Mastery
@@ -760,7 +761,7 @@
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet
-2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
+2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
@@ -771,7 +772,7 @@
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
-2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
+2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
@@ -1064,7 +1065,7 @@
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
-3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
+3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
@@ -1073,7 +1074,7 @@
3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0, KO_KAHU_ENTEN,Kahu Enten
3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0, KO_HYOUHU_HUBUKI,Hyouhu Hubuki
3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0, KO_KAZEHU_SEIRAN,Kazehu Seiran
-3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
+3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0, KO_KAIHOU,Technique Kaihou
3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai
3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku
diff --git a/db/re/item_chain.conf b/db/re/item_chain.conf
index 744b1cbcf..57eaef05e 100644
--- a/db/re/item_chain.conf
+++ b/db/re/item_chain.conf
@@ -1,22 +1,20 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
//====================================================
// Structure of file:
/*
-
ITMCHAIN_<Name>: {
<Item_Name>: <chance>
}
-
*/
ITMCHAIN_ORE: {
@@ -39,7 +37,7 @@ ITMCHAIN_ORE: {
Elunium: 20
Oridecon: 20
Gold: 10
- Emperium: 5
+ Emperium: 5
}
ITMCHAIN_GEM: {
@@ -58,7 +56,7 @@ ITMCHAIN_GEM: {
Crystal_Jewel: 150
Crystal_Jewel_: 80
Crystal_Jewel__: 50
- Crystal_Jewel___: 30
+ Crystal_Jewel___: 30
}
ITMCHAIN_HEAL: {
diff --git a/db/re/job_db.conf b/db/re/job_db.conf
index 38d79597b..d7a2e6679 100644
--- a/db/re/job_db.conf
+++ b/db/re/job_db.conf
@@ -1,12 +1,12 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/9082-job-db1txt-redesign/
//============== RE Structure Example ================
@@ -92,7 +92,7 @@ Novice: {
121, 122, 123, 124, 125, 126, 127, 128, 129, 130, // 121 - 130
131, 132, 133, 134, 135, 136, 137, 138, 139, 140, // 131 - 140
141, 142, 143, 144, 145, 146, 147, 148, 149, 150, // 141 - 150
- 151, 152, 153, 154, 155, 156, 157, 158, 159, 160] // 151 - 160
+ 151, 152, 153, 154, 155, 156, 157, 158, 159, 160] // 151 - 160
}
Swordsman: {
Weight: 28000
@@ -139,7 +139,7 @@ Swordsman: {
232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120
252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130
272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140
- 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
+ 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
}
Magician: {
Weight: 22000
@@ -180,7 +180,7 @@ Magician: {
676, 682, 688, 694, 700, 706, 712, 718, 724, 730, // 111 - 120
736, 742, 748, 754, 760, 766, 772, 778, 784, 790, // 121 - 130
796, 802, 808, 814, 820, 826, 832, 838, 844, 850, // 131 - 140
- 856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
+ 856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
}
Archer: {
Weight: 26000
@@ -248,7 +248,7 @@ Acolyte: {
565, 570, 575, 580, 585, 590, 595, 600, 605, 610, // 111 - 120
615, 620, 625, 630, 635, 640, 645, 650, 655, 660, // 121 - 130
665, 670, 675, 680, 685, 690, 695, 700, 705, 710, // 131 - 140
- 715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
+ 715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
}
Merchant: {
Weight: 28000
@@ -277,7 +277,7 @@ Merchant: {
343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120
373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130
403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140
- 433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
+ 433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
}
Thief: {
Weight: 24000
@@ -405,7 +405,7 @@ Wizard: {
1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090, // 111 - 120
1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180, // 121 - 130
1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270, // 131 - 140
- 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
+ 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
}
Blacksmith: {
Weight: 30000
@@ -547,7 +547,7 @@ Crusader: {
531, 536, 541, 545, 550, 555, 559, 564, 569, 574, // 111 - 120
578, 583, 588, 592, 597, 602, 606, 611, 616, 621, // 121 - 130
625, 630, 635, 639, 644, 649, 653, 658, 663, 668, // 131 - 140
- 672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
+ 672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
}
Rogue: {
Weight: 24000
@@ -721,7 +721,7 @@ Taekwon: {
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 111 - 120
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 121 - 130
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 131 - 140
- 200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
+ 200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
}
Star_Gladiator: {
Inherit: ("Taekwon")
@@ -754,7 +754,7 @@ Star_Gladiator: {
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 111 - 120
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 121 - 130
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 131 - 140
- 500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
+ 500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
}
Soul_Linker: {
Weight: 24000
@@ -794,7 +794,7 @@ Soul_Linker: {
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 111 - 120
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 121 - 130
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 131 - 140
- 900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
+ 900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
}
Gunslinger: {
Weight: 28000
@@ -822,7 +822,7 @@ Gunslinger: {
528, 534, 540, 546, 552, 558, 564, 570, 576, 582, // 111 - 120
588, 594, 600, 606, 612, 618, 624, 630, 636, 642, // 121 - 130
648, 654, 660, 666, 672, 678, 684, 690, 696, 702, // 131 - 140
- 708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
+ 708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
}
Ninja: {
Weight: 26000
@@ -912,7 +912,7 @@ Rune_Knight: {
Mace: 45
TwoHandMace: 52
Shield: 5
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -959,7 +959,7 @@ Warlock: {
Rod: 50
TwoHandRod: 56
Shield: 5
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1004,7 +1004,7 @@ Ranger: {
Dagger: 50
Bow: 49
Shield: 8
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1102,7 +1102,7 @@ Mechanic: {
Mace: 48
TwoHandMace: 50
Shield: 6
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1154,7 +1154,7 @@ Guillotine_Cross: {
/* GrenadeLauncher: 100 */
/* FuumaShuriken: 110 */
Shield: 9
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1284,7 +1284,7 @@ Sorcerer: {
Book: 45
TwoHandRod: 55
Shield: 5
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1358,7 +1358,7 @@ Wanderer: {
Bow: 49
Whip: 44
Shield: 7
- }
+ }
}
Sura: {
Weight: 30000
@@ -1371,7 +1371,7 @@ Sura: {
Knuckle: 39
TwoHandRod: 50
Shield: 5
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1403,7 +1403,7 @@ Genetic: {
Mace: 44
TwoHandMace: 48
Shield: 4
- }
+ }
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@@ -1501,7 +1501,7 @@ Oboro: {
}
Rebellion: {
Inherit: ("Gunslinger")
- InheritHP: ("Soul_Linker")
+ InheritHP: ("Soul_Linker")
}
Novice_High: {
Inherit: ("Novice")
@@ -1712,4 +1712,4 @@ Expanded_Super_Novice: {
}
Expanded_Super_Baby: {
Inherit: ("Novice")
-} \ No newline at end of file
+}
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf
index be7d3317a..0622368a6 100644
--- a/db/re/map_zone_db.conf
+++ b/db/re/map_zone_db.conf
@@ -1,12 +1,12 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
//================ More Information ==================
@@ -24,7 +24,6 @@
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
//====================================================
-
zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
@@ -41,10 +40,10 @@ zones: (
//Apple: true
//ID501: true
}
-
+
mapflags: (
)
-
+
/* "command:min-group-lv-to-override" e.g. "heal: 70" */
disabled_commands: {
//Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
@@ -61,7 +60,7 @@ zones: (
/* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */
/* However, it wont be applied to maps with its own zones (specified through mapflag) */
name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
WM_LULLABY_DEEPSLEEP: "PLAYER"
WM_SIRCLEOFNATURE: "PLAYER"
@@ -69,7 +68,7 @@ zones: (
SO_ARRULLO: "PLAYER"
CG_HERMODE: "PLAYER"
}
-
+
disabled_items: {
Velum_Jamadhar: true
Velum_Scare: true
@@ -106,22 +105,22 @@ zones: (
}
mapflags: (
)
-
+
},
{
/* PvP zone is applied to all maps with a pvp mapflag */
name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
BS_GREED: "PLAYER"
CG_HERMODE: "PLAYER"
}
-
+
disabled_items: {
Greed_Scroll: true
C_Beginner_Cap: true
}
-
+
/* cashshop disabled in pvp maps */
mapflags: (
"nocashshop",
@@ -131,13 +130,13 @@ zones: (
/* PK Mode zone is only used when server is on pk_mode (battle.conf),
it applies to all pvp maps that don't have their own zone */
name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
-
+
}
-
+
disabled_items: {
-
+
}
/* PK Mode Damage Reductions */
@@ -157,7 +156,7 @@ zones: (
{
/* GvG zone is applied to all maps with a gvg mapflag */
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
@@ -177,7 +176,7 @@ zones: (
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}
-
+
disabled_items: {
Assumptio_5_Scroll: true
Greed_Scroll: true
@@ -235,12 +234,12 @@ zones: (
"nocashshop",
"gvg_noparty",
)
-
+
},
{
/* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
-
+
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
@@ -312,8 +311,8 @@ zones: (
Siege_Suits: true
Siege_Robe: true
C_Beginner_Cap: true
- }
-
+ }
+
/* knockback disabled */
/* Battlegrounds Damage Reductions */
/* - weapon_damage_rate -30% */
@@ -333,7 +332,7 @@ zones: (
},
{
name: "Aldebaran Turbo Track"
-
+
disabled_skills: {
SM_ENDURE: "PLAYER"
AL_TELEPORT: "PLAYER"
@@ -354,7 +353,7 @@ zones: (
SC_DIMENSIONDOOR: "PLAYER"
GN_CARTBOOST: "PLAYER"
}
-
+
disabled_items: {
Wing_Of_Fly: true
Anodyne: true
@@ -364,12 +363,12 @@ zones: (
},
{
name: "Jail"
-
+
disabled_skills: {
TK_JUMPKICK: "PLAYER"
TK_HIGHJUMP: "PLAYER"
}
-
+
disabled_items: {
Wing_Of_Fly: true
Wing_Of_Butterfly: true
@@ -382,14 +381,14 @@ zones: (
},
{
name: "Izlude Battle Arena"
-
+
disabled_skills: {
RG_INTIMIDATE: "PLAYER"
AL_TELEPORT: "PLAYER"
SC_FATALMENACE: "PLAYER"
- SC_DIMENSIONDOOR: "PLAYER"
+ SC_DIMENSIONDOOR: "PLAYER"
}
-
+
disabled_items: {
Wing_Of_Fly: true
}
@@ -397,7 +396,7 @@ zones: (
{
name: "GvG2"
inherit: ( "GvG" ) /* will import all gvg has */
-
+
disabled_skills: {
TK_HIGHJUMP: "PLAYER"
SA_ABRACADABRA: "PLAYER"
@@ -405,7 +404,7 @@ zones: (
},
{
name: "Sealed Shrine"
-
+
disabled_skills: {
MG_SAFETYWALL: "PLAYER"
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
@@ -418,7 +417,7 @@ zones: (
},
{
name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
-
+
disabled_skills: {
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
WZ_ICEWALL: "PLAYER"
@@ -431,7 +430,7 @@ zones: (
},
{
name: "Towns"
-
+
disabled_skills: {
AM_CANNIBALIZE: "PLAYER"
AM_SPHEREMINE: "PLAYER"
@@ -441,7 +440,7 @@ zones: (
WM_POEMOFNETHERWORLD: "PLAYER"
GN_WALLOFTHORN: "PLAYER"
}
-
+
disabled_items: {
Greed_Scroll: true
Velum_Jamadhar: true
diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt
index 345a7b039..a212b3632 100644
--- a/db/re/mob_db.txt
+++ b/db/re/mob_db.txt
@@ -2363,6 +2363,7 @@
//3353,PAD_PLESIOS
//3354,PAD_BRACHY
//3355,PAD_BRACHYS
+
// 2014 Halloween Event
3381,DARK_SOUL,Dark Soul,Dark Soul,10,20,1,0,0,1,20,20,0,0,1,1,1,1,1,1,0,0,1,6,27,0x81,100,1960,960,504,0,0,0,0,0,0,0,12192,2000,6914,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3382,WANDERING_SOUL,Wandering Soul,Wandering Soul,1,10,1,0,0,1,10,10,0,0,1,1,1,1,1,1,0,0,1,6,28,0x81,100,912,1248,576,0,0,0,0,0,0,0,12192,2000,6915,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
diff --git a/db/re/size_fix.txt b/db/re/size_fix.txt
index f83560a87..e8e3774d5 100644
--- a/db/re/size_fix.txt
+++ b/db/re/size_fix.txt
@@ -1,7 +1,7 @@
// Database for size fix for weapon damage.
-//Columns: Weapon type, Rows: Target size.
-//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
+// Columns: Weapon type, Rows: Target size.
+// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 7d73fccef..2e349205a 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -8,7 +8,7 @@
// AfterCastWalkDleay : amount of time before character can move again, in milliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in milliseconds
-// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
+// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
@@ -17,7 +17,6 @@
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================
-
//===== Swordman ===========================
//-- SM_PROVOKE
6,0,0,0,30000,0,0,0
@@ -27,7 +26,6 @@
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
//==========================================
-
//===== Mage ===============================
//-- MG_SIGHT
10,0,0,0,10000,0,0,0
@@ -55,7 +53,6 @@
21,640:1280:1920:2560:3200:3840:4480:5120:5760:6400,2000:2000:2000:2000:2000:2000:2000:2000:2000:2000,0,500,0,0,160:320:480:640:800:960:1120:1280:1440:1600
//==========================================
-
//===== Acolyte ============================
//-- AL_RUWACH
24,0,0,0,10000,0,0,0
@@ -83,7 +80,6 @@
35,0,1000,0,0,6000,0,0
//==========================================
-
//===== Archer =============================
//-- AC_CONCENTRATION
45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
@@ -93,7 +89,6 @@
47,0,100,0,100,0,0,0
//==========================================
-
//===== Thief ==============================
//-- TF_HIDING
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
@@ -101,13 +96,11 @@
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//==========================================
-
//===== First planned to be shared =========
//-- ALL_RESURRECTION
54,4800:3200:1600:0,0:1000:2000:3000,0,0,0,0,1200:800:400:0
//==========================================
-
//===== Knight =============================
//-- KN_BRANDISHSPEAR
57,350,0,0,0,0,0,350
@@ -121,7 +114,6 @@
62,350,0,0,0,0,0,350
//==========================================
-
//===== Priest =============================
//-- PR_IMPOSITIO
66,0,3000,0,60000,0,0,0
@@ -154,7 +146,6 @@
//==========================================
-
//===== Wizard =============================
//-- WZ_FIREPILLAR
80,1920:1728:1536:1344:1152:960:768:576:384:192,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,480:432:384:336:288:240:192:144:96:48
@@ -182,7 +173,6 @@
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0
//==========================================
-
//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
108,2500,0,0,0,0,0,2500
@@ -198,7 +188,6 @@
114,0,0,0,1000:2000:3000:4000:5000,0,0,0
//==========================================
-
//===== Hunter =============================
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0,0,0
@@ -224,7 +213,6 @@
129,800,1000,0,0,0,0,200
//==========================================
-
//===== Assassin ===========================
//-- AS_CLOAKING
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0
@@ -240,7 +228,6 @@
141,500,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,7500:8000:8500:9000:9500:10000:10500:11000:11500:12000,500
//==========================================
-
//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
143,0,0,0,600000,0,0,0
@@ -268,7 +255,6 @@
157,0,0,0,300000,0,0,5000
//==========================================
-
//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
161,0,0,0,1800000,0,0,0
@@ -322,7 +308,6 @@
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
//==========================================
-
//===== Rogue ==============================
//-- RG_BACKSTAP
212,0,500,0,5000,0,0,0
@@ -340,7 +325,6 @@
220,0,0,0,180000,0,0,0
//==========================================
-
//===== Alchemist ==========================
//-- AM_DEMONSTRATION
229,800,500,0,40000:45000:50000:55000:60000,0,0,200
@@ -364,7 +348,6 @@
247,2000,0,0,0,0,0,1000
//==========================================
-
//===== Crusader ===========================
//-- CR_AUTOGUARD
249,0,0,0,300000,0,0,0
@@ -388,7 +371,6 @@
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
//==========================================
-
//===== Monk ===============================
//-- MO_CALLSPIRITS
261,500,0,0,600000,0,0,500
@@ -439,7 +421,6 @@
294,0,0,0,1200000,0,0,0
//==========================================
-
//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
304,0,0,0,0,5000,0,0
@@ -461,7 +442,6 @@
313,0,0,0,60000,60000,0,0
//==========================================
-
//===== Bard ===============================
//-- BA_MUSICALSTRIKE
316,1200,0,0,0,0,0,300
@@ -479,7 +459,6 @@
322,0,0,0,180000,20000,0,0
//==========================================
-
//===== Dancer =============================
//-- DC_THROWARROW
324,1200,0,0,0,0,0,300
@@ -497,7 +476,6 @@
330,0,0,0,180000,20000,0,0
//==========================================
-
//===== Wedding Skills =====================
//-- WE_MALE
334,1500,0,0,0,0,0,1500
@@ -507,7 +485,6 @@
336,0,0,0,20000,0,0,0
//==========================================
-
//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
339,0,0,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
@@ -525,7 +502,6 @@
354,0,0,0,0,0,0,0
//==========================================
-
//===== Lord Knight ========================
//-- LK_AURABLADE
355,0,0,0,40000:60000:80000:100000:120000,0,0,0
@@ -541,7 +517,6 @@
360,0,0,0,300000,0,0,0
//==========================================
-
//===== High Priest ========================
//-- HP_ASSUMPTIO
361,800:1200:1600:2000:2400:2400:2400:2400:2400:2400,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,200:300:400:500:600
@@ -549,15 +524,13 @@
362,0,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,5000:6000:7000:8000:9000
//==========================================
-
//===== High Wzard =========================
//-- HW_MAGICCRASHER
365,240,300,0,0,0,0,60
-//-- HW_MAGICPOWER
+//-- HW_MAGICPOWER
366,0,0,0,30000,0,0,
//==========================================
-
//===== Paladin ============================
//-- PA_PRESSURE
367,1600,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,400
@@ -565,7 +538,6 @@
369,0,0,0,60000,60000,0,
//==========================================
-
//===== Champion ===========================
//-- CH_PALMSTRIKE
370,0,300,0,0,0,0,
@@ -573,7 +545,6 @@
371,0,0,0,0,2000:4000:6000:8000:10000,0,
//==========================================
-
//===== Professor ==========================
//-- PF_HPCONVERSION
373,1000:1200:1400:1600:1800,0,0,0,0,0,
@@ -583,7 +554,6 @@
375,0,0,0,0,0,10000:10000:10000:10000:15000,0
//==========================================
-
//===== Assassin Cross =====================
//-- ASC_EDP
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0
@@ -591,7 +561,6 @@
379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250
//==========================================
-
//===== Sniper =============================
//-- SN_SIGHT
380,0,0,0,30000,0,0,0
@@ -603,7 +572,6 @@
383,1500:1800:2100:2400:2700:3000:3300:3600:3900:4200,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,500:600:700:800:900:1000:1100:1200:1300:1400
//==========================================
-
//===== Whitesmith =========================
//-- WS_MELTDOWN
384,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,5:5:6:6:7:7:8:8:9:10
@@ -611,7 +579,6 @@
387,0,0,0,60000,0,0,0
//==========================================
-
//===== Stalker ============================
//-- ST_CHASEWALK
389,500,0,0,10000,30000,0,500
@@ -619,7 +586,6 @@
390,0,0,0,300000,0,0,
//==========================================
-
//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
394,1600:1760:1920:2080:2240:2400:2560:2720:2880:3040,2000,2000,0,0,0,400:440:480:520:560:600:640:680:720:760
@@ -658,7 +624,6 @@
407,0,5000,0,0,0,0,0
//==========================================
-
//===== Adoption Skills ====================
//-- WE_BABY
408,0,0,0,300000,0,0,2000
@@ -668,7 +633,6 @@
410,0,0,0,20000,0,0,0
//==========================================
-
//===== Taekwon ============================
//-- TK_RUN
411,3000:2500:2000:1500:100:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:0:0:0:0
@@ -836,7 +800,6 @@
499,0,100,0,100,0,0,0
//==========================================
-
//===== Gunslinger =========================
//-- GS_GLITTERING
500,0,0,0,600000,0,0,0
@@ -872,7 +835,6 @@
521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,200
//==========================================
-
//===== Ninja ==============================
//-- NJ_KUNAI
524,0,1000,0,0,0,0,0
@@ -1107,7 +1069,7 @@
2015,0,0,0,180000,10000,0,2000
//-- RK_VITALITYACTIVATION
2016,0,0,0,180000,0,0,-1
-//-- RK_STORMBLAST
+//-- RK_STORMBLAST
2017,2000,2000,0,0,0,0,-1
//-- RK_FIGHTINGSPIRIT
2018,0,0,0,180000,0,0,-1
@@ -1147,7 +1109,7 @@
2034,0,1000,0,0,0,0,-1
//-- GC_HALLUCINATIONWALK
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,-1
-//-- GC_ROLLINGCUTTER
+//-- GC_ROLLINGCUTTER
2036,0,200,0,3000,0,0,-1
//-- GC_CROSSRIPPERSLASHER
2037,0,1000,0,0,0,0,-1
@@ -1160,7 +1122,7 @@
2038,2000,500,0,0,0,0,500
//-- AB_ANCILLA
2039,1000,1000,0,0,0,0,-1
-//-- AB_ADORAMUS
+//-- AB_ADORAMUS
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
//-- AB_CLEMENTIA
2041,3000,0,0,120000:180000:240000,0,0,1000
@@ -1197,7 +1159,7 @@
//==========================================
//===== Warlock ============================
-//-- WL_WHITEIMPRISON
+//-- WL_WHITEIMPRISON
2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,-1
//-- WL_SOULEXPANSION
2202,2000,500,0,0,0,0,-1
@@ -1205,13 +1167,13 @@
2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500
//-- WL_JACKFROST
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
-//-- WL_MARSHOFABYSS
+//-- WL_MARSHOFABYSS
2205,0,1000,0,30000,0,2500:3000:3500:4000:4500,500
//-- WL_RECOGNIZEDSPELL
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
-//-- WL_SIENNAEXECRATE
+//-- WL_SIENNAEXECRATE
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
-//-- WL_STASIS
+//-- WL_STASIS
2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000,1000
//-- WL_DRAINLIFE
2210,4000,0,0,0,0,2000,1000
@@ -1219,11 +1181,11 @@
2211,5000,2000,0,5000,0,5000,1000
//-- WL_HELLINFERNO
2212,3000,1000,0,20000:30000:40000:50000:60000,0,0,1000
-//-- WL_COMET
+//-- WL_COMET
2213,10000:11000:12000:13000:14000,0,0,100,42000,60000,1000:1500:2000:2500:3000
-//-- WL_CHAINLIGHTNING
+//-- WL_CHAINLIGHTNING
2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
-//-- WL_EARTHSTRAIN
+//-- WL_EARTHSTRAIN
2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000,2000
//-- WL_TETRAVORTEX
2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000,2000
@@ -1235,7 +1197,7 @@
2224,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
//-- WL_SUMMONSTONE
2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
-//-- WL_READING_SB
+//-- WL_READING_SB
2231,5000,500,0,0,0,0,1000
//-- WL_TELEKINESIS_INTENSE
5012,1000,0,0,60000,0,300000,-1
@@ -1251,9 +1213,9 @@
2236,4000,1000,0,0,0,0,500
//-- RA_DETONATOR
2237,0,0,0,1000,0,0,-1
-//-- RA_ELECTRICSHOCKER
+//-- RA_ELECTRICSHOCKER
2238,0,0,0,15000,20000:22000:24000:26000:28000,0,-1
-//-- RA_CLUSTERBOMB
+//-- RA_CLUSTERBOMB
2239,0,0,0,15000,0,0,-1
//-- RA_WUGMASTERY
2240,0,1000,0,0,0,0,-1
@@ -1344,7 +1306,7 @@
//===== Shadow Chaser ======================
//-- SC_FATALMENACE
2284,0,500,0,0,0,0,-1
-//-- SC_REPRODUCE
+//-- SC_REPRODUCE
2285,0,1000,0,60000,0,0,-1
//-- SC_AUTOSHADOWSPELL
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000
@@ -1398,7 +1360,7 @@
2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0,-1
-//-- LG_PINPOINTATTACK
+//-- LG_PINPOINTATTACK
2312,0,1000,0,5000,0,5000,-1
//-- LG_FORCEOFVANGUARD
2313,0,1000,0,300000,0,0,-1
@@ -1435,7 +1397,7 @@
2326,0,0,0,3000,0,0,-1
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0,-1
-//-- SR_EARTHSHAKER
+//-- SR_EARTHSHAKER
2328,0,0,0,1000,0,3000,-1
//-- SR_FALLENEMPIRE
2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
@@ -1468,7 +1430,7 @@
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,-1
//-- SR_GENTLETOUCH_CURE
2345,0,1000,0,0,0,1000:1500:2000:2500:3000,-1
-//-- SR_GENTLETOUCH_ENERGYGAIN
+//-- SR_GENTLETOUCH_ENERGYGAIN
2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_CHANGE
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
@@ -1564,7 +1526,7 @@
2451,1000,1000,0,60000,0,2000,-1
//-- SO_WARMER
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000,1800:1600:1400:1200:1000
-//-- SO_VACUUM_EXTREME
+//-- SO_VACUUM_EXTREME
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,-1
//-- SO_VARETYR_SPEAR
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000
@@ -1572,15 +1534,15 @@
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
//-- SO_EL_CONTROL
2456,2000,0,0,0,0,5000,0
-//-- SO_SUMMON_AGNI
+//-- SO_SUMMON_AGNI
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
//-- SO_SUMMON_AQUA
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
-//-- SO_SUMMON_VENTUS
+//-- SO_SUMMON_VENTUS
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
-//-- SO_SUMMON_TERA
+//-- SO_SUMMON_TERA
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
-//-- SO_EL_ACTION
+//-- SO_EL_ACTION
2461,0,0,0,0,0,5000,0
//-- SO_EL_ANALYSIS
2462,0,0,0,0,0,0,2000
@@ -1614,7 +1576,7 @@
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,-1
//-- GN_WALLOFTHORN
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1
-//-- GN_CRAZYWEED
+//-- GN_CRAZYWEED
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,-1
//-- GN_CRAZYWEED_ATK
2484,0,0,0,100,0,0,-1
@@ -1630,7 +1592,7 @@
//-- GN_HELLS_PLANT
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1
-//-- GN_HELLS_PLANT_ATK
+//-- GN_HELLS_PLANT_ATK
2491,0,0,0,20000,0,0,-1
//-- GN_MANDRAGORA
2492,1000,500,0,10000:15000:20000:25000:30000,0,10000,-1
@@ -1769,7 +1731,7 @@
//-- MH_SUMMON_LEGION
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200
-//-- MH_NEEDLE_OF_PARALYZE
+//-- MH_NEEDLE_OF_PARALYZE
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100
//-- MH_POISON_MIST
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500
@@ -1793,7 +1755,7 @@
//8029,0,0,0,0,0,0,0
//-- MH_MIDNIGHT_FRENZY
//8030,0,0,0,0,0,0,0
-//-- MH_STAHL_HORN
+//-- MH_STAHL_HORN
8031,800:600:400:200:0,0,0,5000,0,0,200:400:600:800:1000
//-- MH_GOLDENE_FERSE
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index 8e4a4c022..eb875fc56 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -18,7 +18,7 @@
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)
// 08 MaxLv
-// 09 Number of hits (when positive, damage is increased by hits,
+// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
@@ -45,6 +45,7 @@
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 Name
// 17 Description
+
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NV_BASIC,Basic Skill
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_SWORD,Sword Mastery
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_TWOHAND,Two-Handed Sword Mastery
@@ -772,7 +773,7 @@
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet
-2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
+2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
@@ -783,7 +784,7 @@
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
-2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
+2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
@@ -1076,7 +1077,7 @@
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
-3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
+3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
@@ -1085,7 +1086,7 @@
3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0, KO_KAHU_ENTEN,Kahu Enten
3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0, KO_HYOUHU_HUBUKI,Hyouhu Hubuki
3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0, KO_KAZEHU_SEIRAN,Kazehu Seiran
-3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
+3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0, KO_KAIHOU,Technique Kaihou
3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai
3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku
diff --git a/db/roulette_db.conf b/db/roulette_db.conf
index c82bb0830..6ab579dba 100644
--- a/db/roulette_db.conf
+++ b/db/roulette_db.conf
@@ -1,12 +1,12 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
//= http://herc.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/
//====================================================
@@ -74,4 +74,3 @@ roulette: (
}
}
)
-
diff --git a/db/sc_config.txt b/db/sc_config.txt
index cd0b050f6..650409f6c 100644
--- a/db/sc_config.txt
+++ b/db/sc_config.txt
@@ -11,8 +11,8 @@
// 32 - SC considered as debuff and be removed by Gospel and etc.
// 64 - SC cannot be reset when MADO Gear is taken off.
// 128 - SC cannot be reset by 'sc_end SC_ALL' and status change clear.
-//Example:
-//SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21)
+// Example:
+// SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21)
SC_PROVOKE, 32
SC_ENDURE, 21
diff --git a/src/config/core.h b/src/config/core.h
index da9296bda..3832b185e 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -64,7 +64,6 @@
/// Uncomment to enable real-time server stats (in and out data and ram usage). [Ai4rei]
//#define SHOW_SERVER_STATS
-
/// Comment to disable autotrade persistency (where autotrading merchants survive server restarts)
#define AUTOTRADE_PERSISTENCY
diff --git a/src/map/battle.c b/src/map/battle.c
index fb6a1c580..aa70525a9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -7085,7 +7085,6 @@ static const struct battle_data {
{ "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, },
{ "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, },
{ "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, },
-
// BattleGround Settings
{ "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
@@ -7121,7 +7120,6 @@ static const struct battle_data {
{ "feature.banking", &battle_config.feature_banking, 1, 0, 1, },
{ "feature.auction", &battle_config.feature_auction, 0, 0, 2, },
{ "idletime_criteria", &battle_config.idletime_criteria, 0x25, 1, INT_MAX, },
-
{ "mon_trans_disable_in_gvg", &battle_config.mon_trans_disable_in_gvg, 0, 0, 1, },
{ "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, },
{ "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },