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authorshennetsind <ind@henn.et>2013-11-09 17:43:56 -0200
committershennetsind <ind@henn.et>2013-11-09 17:43:56 -0200
commit4571a948eea6e082191a530f3f7d3ecb8b4602d1 (patch)
treec451d7d6711c1c03d6d6af186fa96788b6d4dce2
parent7bce45cdb4b0248b76da112a45b13e8c22ea344e (diff)
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Fixed Bug 7800
homunculus skill delays (cooldown was fixed in 7803b4e0d437681aa09113b5240363d03d85a1b8 ) are no longer reset upon being vaporized Thanks to Wend, kyeme. http://hercules.ws/board/tracker/issue-7800-homunculus-skills-cooldown/ Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--src/map/unit.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 0d5b0d8d3..eed9fe3be 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2236,7 +2236,6 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
}
case BL_HOM: {
struct homun_data *hd = (struct homun_data *)bl;
- ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick.
if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) {
//If logging out, this is deleted on unit->free
clif->emotion(bl, E_SOB);