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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-08 15:47:26 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-08 15:47:26 +0000
commit26659b5a9d4910fd960174690fe899111dd67ba6 (patch)
treec612445c42f60ef61e34140b912c8f336f6178ef
parent8617fae92c7bf8cef257231ef354187ce9b6cf4a (diff)
downloadhercules-26659b5a9d4910fd960174690fe899111dd67ba6.tar.gz
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- added temp skill db entries and corrected some existing ones (see topic:157041)
- removed txt converters from txt build (they need mysql files so they don't belong there) - eol-style for newly added file git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10867 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--db/skill_db.txt40
-rw-r--r--eAthena-8.sln4
-rw-r--r--npc/quests/doomed_swords_quest.txt2194
-rw-r--r--src/map/skill.c24
-rw-r--r--src/map/skill.h8
-rw-r--r--src/map/status.c4
6 files changed, 1150 insertions, 1124 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 5380c9c4e..6b989bbec 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -210,7 +210,7 @@
169,0,0,4,8,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGETELEKINESIS#Sense Attribute Change#
170,-9,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack#
171,-9,8,1,-1,0,0,10,2:3:4:5:6:7:8:9:10:11,no,0,0x2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack#
-172,-9,6,1,-1,0x40,0,10,1,no,0,0x2,0,weapon,0 //NPC_GUIDEATTACK#On-target Impact Attack#
+172,-9,6,1,-1,0x40,0,10,1,no,0,0x2,0,weapon,0 //NPC_GUIDEDATTACK#On-target Impact Attack#
173,5,6,4,3,0xD2,5,10,1,no,0,0x2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing#
174,-9,6,1,-1,0x2,3,1,1,no,0,0x2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack#
175,0,0,4,0,0x41,0,10,1,no,0,0x2,0,misc,0 //NPC_SUICIDE#Suicide#
@@ -381,10 +381,10 @@
340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness#
341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter#
342,9,6,1,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_STOP
-343,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon#
-344,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKARMOR#Break armor#
-345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKHELM#Break helm#
-346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKSHIELD#Break shield#
+343,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_WEAPONBRAKER#Break weapon#
+344,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_ARMORBRAKE#Break armor#
+345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_HELMBRAKE#Break helm#
+346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_SHIELDBRAKE#Break shield#
347,-9,6,1,9,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_UNDEADATTACK
348,9,0,1,9,0x1,0,5,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD
349,0,6,4,0,0x1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP
@@ -584,6 +584,36 @@
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN#
544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN#
+// new NPC skills (not yet implemented, dummy data)
+653,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_EARTHQUAKE
+654,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_FIREBREATH
+655,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_ICEBREATH
+656,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_THUNDERBREATH
+657,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_ACIDBREATH
+658,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_DARKNESSBREATH
+659,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_DRAGONFEAR
+660,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_BLEEDING
+661,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_PULSESTRIKE
+662,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_HELLJUDGEMENT
+663,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDESILENCE
+664,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDEFREEZE
+665,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDEBLEEDING
+666,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDESTONE
+667,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDECONFUSE
+668,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDESLEEP
+669,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDESIGHT
+670,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_EVILLAND
+671,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_MAGICMIRROR
+672,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_SLOWCAST
+673,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_CRITICALWOUND
+674,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_EXPULSION
+675,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_STONESKIN
+676,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_ANTIMAGIC
+677,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDECURSE
+678,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDESTUN
+679,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_VAMPIRE_GIFT
+680,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDESOULDRAIN
+
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2 //CR_SHRINK#Shrink#
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#
diff --git a/eAthena-8.sln b/eAthena-8.sln
index 05ed49b1b..4411e95ea 100644
--- a/eAthena-8.sln
+++ b/eAthena-8.sln
@@ -117,19 +117,15 @@ Global
{D356871D-58E1-450B-967A-E9E9646175AF}.Debug|Win32.ActiveCfg = Debug|Win32
{D356871D-58E1-450B-967A-E9E9646175AF}.Debug|Win32.Build.0 = Debug|Win32
{D356871D-58E1-450B-967A-E9E9646175AF}.Debug-sql|Win32.ActiveCfg = Debug|Win32
- {D356871D-58E1-450B-967A-E9E9646175AF}.Debug-txt|Win32.ActiveCfg = Debug|Win32
{D356871D-58E1-450B-967A-E9E9646175AF}.Release|Win32.ActiveCfg = Release|Win32
{D356871D-58E1-450B-967A-E9E9646175AF}.Release|Win32.Build.0 = Release|Win32
{D356871D-58E1-450B-967A-E9E9646175AF}.Release-sql|Win32.ActiveCfg = Release|Win32
- {D356871D-58E1-450B-967A-E9E9646175AF}.Release-txt|Win32.ActiveCfg = Release|Win32
{D356871D-58E1-450B-967A-EAE9646175AF}.Debug|Win32.ActiveCfg = Debug|Win32
{D356871D-58E1-450B-967A-EAE9646175AF}.Debug|Win32.Build.0 = Debug|Win32
{D356871D-58E1-450B-967A-EAE9646175AF}.Debug-sql|Win32.ActiveCfg = Debug|Win32
- {D356871D-58E1-450B-967A-EAE9646175AF}.Debug-txt|Win32.ActiveCfg = Debug|Win32
{D356871D-58E1-450B-967A-EAE9646175AF}.Release|Win32.ActiveCfg = Release|Win32
{D356871D-58E1-450B-967A-EAE9646175AF}.Release|Win32.Build.0 = Release|Win32
{D356871D-58E1-450B-967A-EAE9646175AF}.Release-sql|Win32.ActiveCfg = Release|Win32
- {D356871D-58E1-450B-967A-EAE9646175AF}.Release-txt|Win32.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt
index 4afc99f0d..261add84e 100644
--- a/npc/quests/doomed_swords_quest.txt
+++ b/npc/quests/doomed_swords_quest.txt
@@ -1,1098 +1,1098 @@
-//===== eAthena Script =======================================
-//= Doomed Swords Quest Part 3
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= - Creation of Doomed Swords: Grimtooth, Mysteltain, and
-//= Executioner.
-//= - Continuation of the Comodo Quest
-//= - Part 1: Found in Quests_Comodo.txt
-//= - Part 2: Found in Quests_Yuno.txt
-//= - Variable in use: dmdswrd_Q (Max 45)
-//===== Additional Comments: =================================
-//= 1.0 First version. [L0ne_W0lf]
-//============================================================
-
-mjolnir_02,186,193,4 script Middle-Aged Man#magum1 57,{
- if (dmdswrd_Q > 30) {
- if (dmdswrd_Q == 31) {
- mes "[Middle-Aged Man]";
- mes "It's been a while since";
- mes "someone has come this";
- mes "way. Not too many people";
- mes "pass by here, so I rarely";
- mes "receive visitors. Why don't";
- mes "you relax and chat for a while?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What are you doing out";
- mes "here in this secluded";
- mes "area? You don't have";
- mes "to work here, do you?";
- next;
- mes "[Middle-Aged Man]";
- mes "Well, just managing this";
- mes "summer house gets me";
- mes "enough income to get by.";
- mes "Ah, I also craft various";
- mes "things as sort of a hobby.";
- next;
- mes "[Middle-Aged Man]";
- mes "Yeap, when I was younger,";
- mes "I had my own forge in town.";
- mes "It was a good family business,";
- mes "and all of my siblings ended up";
- mes "making wares for town lords";
- mes "and even the royal family.";
- next;
- mes "[Middle-Aged Man]";
- mes "But then, the accident";
- mes "happened, and we had";
- mes "to close shop. Well, that's";
- mes "my story. Not a very happy";
- mes "one, I gu ess, but otherwise";
- mes "I've lived a long, good life.";
- next;
- mes "[Middle-Aged Man]";
- mes "Now what exactly";
- mes "brings you here?";
- mes "Are you just exploring";
- mes "the land, or are you";
- mes "hunting monsters, or...?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Actually, um,";
- mes "I was led here by";
- mes "this thing. It's called";
- mes "the Seal of Muriniel.";
- next;
- mes "[Middle-Aged Man]";
- mes "Oh... Oh my.";
- mes "Let me see that.";
- mes "Oh, yes. This is the";
- mes "real thing. So... It's";
- mes "finally found me. Well,";
- mes "I guess I'm at your service.";
- next;
- next;
- mes "[Middle-Aged Man]";
- mes "My name is Walker, and";
- mes "my brothers and I were the 3";
- mes "most talented blacksmiths";
- mes "in Juno. Seeing as you've";
- mes "been chosen by fate, we'll all";
- mes "help you obtain a doomed sword.";
- next;
- mes "[Walker]";
- mes "First of all, the doomed";
- mes "swords are sealed in magic";
- mes "scrolls as pentagrams. When";
- mes "their true owners appear, they";
- mes "can be released by using";
- mes "Muriniel's Seal.";
- next;
- mes "[Walker]";
- mes "Now, for my part in unsealing";
- mes "the doomed swords, I'll need";
- mes "the highest quality materials.";
- mes "Give me a few minutes and";
- mes "I'll let you know what you";
- mes "need to bring to me.";
- set dmdswrd_Q,32;
- close;
- }
- else if (dmdswrd_Q == 32) {
- mes "[Walker]";
- mes "Now, I should let you";
- mes "know that I can only form";
- mes "a portion of the pentagram";
- mes "that will release one of the";
- mes "doomed swords. You need my";
- mes "brothers' help to complete it.";
- next;
- mes "[Walker]";
- mes "Once the pentagram";
- mes "is complete and activated,";
- mes "you will unseal the doomed";
- mes "sword that is best suited to";
- mes "you. I'm sorry, but I have no";
- mes "way to predict what it may be.";
- next;
- mes "[Walker]";
- mes "For now, you must take";
- mes "the first step and bring";
- mes "me the following items.";
- mes "Make sure to take note";
- mes "of what I will require...";
- next;
- mes "[Walker]";
- mes "I will need";
- mes "^FF00001 Emperium^000000,";
- mes "^FF00003 Tentacles^000000,";
- mes "^FF000025 Amulets^000000,";
- mes "^FF00001 Coal^000000, and";
- mes "^FF00001 Necklace of Oblivion^000000.";
- set dmdswrd_Q,33;
- close;
- }
- else if (dmdswrd_Q == 33) {
- if (countitem(714) > 0 && countitem(962) > 2 && countitem(1003) > 0 && countitem(609) > 24 && countitem(1008) > 0) {
- mes "[Walker]";
- mes "Ah, very good.";
- mes "You've brought";
- mes "everything I need.";
- mes "Now, please wait for";
- mes "a moment while I finish";
- mes "the preparations...";
- delitem 714,1; //Emperium
- delitem 962,3; //Tentacle
- delitem 1003,1; //Coal
- delitem 609,25; //Amulet
- delitem 1008,1; //Frozen_Heart
- set dmdswrd_Q,34;
- close;
- }
- mes "[Walker]";
- mes "Hmm...? You still";
- mes "haven't brought me";
- mes "everything I need to";
- mes "begin the doomed sword";
- mes "pentagram. Let me remind you";
- mes "which materials to get for me.";
- next;
- mes "[Walker]";
- mes "I will need";
- mes "^FF00001 Emperium^000000,";
- mes "^FF00003 Tentacles^000000,";
- mes "^FF000025 Amulets^000000,";
- mes "^FF00001 Coal^000000, and";
- mes "^FF00001 Necklace of Oblivion^000000.";
- close;
- }
- else if (dmdswrd_Q == 34) {
- mes "[Walker]";
- mes "Ah, you're back.";
- mes "I managed to finish this";
- mes "sooner than I expected since";
- mes "you gave me materials of";
- mes "exceptionally good quality.";
- next;
- mes "[Walker]";
- mes "Back when I was 15, my other";
- mes "two brothers were taught by";
- mes "Dwarves to create the pentragram that will release a doomed sword.";
- mes "However, they taught each of us different parts of the pentagram.";
- next;
- mes "[Walker]";
- mes "I guess the Dwarves split";
- mes "up our knowledge because";
- mes "they wanted to prolong the";
- mes "return of the Executioner";
- mes "sword within our generation.";
- next;
- mes "[Walker]";
- mes "Originally, Executioner";
- mes "was one of three swords";
- mes "that the Dwarves were";
- mes "ordered to forge for an evil";
- mes "organization in exchange";
- mes "for their village's safety.";
- next;
- mes "[Walker]";
- mes "Despite their incredible";
- mes "forging skills, the Dwarves";
- mes "had difficulty procuring the";
- mes "rare materials required to";
- mes "forge the weapons within";
- mes "the 15 day deadline.";
- next;
- mes "[Walker]";
- mes "Desperate for help, the";
- mes "Dwarves traveled to meet";
- mes "my father, a renown smith";
- mes "and adventurer at the time. He";
- mes "was sympathetic to their plight";
- mes "and gave them what they needed.";
- next;
- mes "[Walker]";
- mes "In gratitude for my father's";
- mes "help, the Dwarves taught my";
- mes "brothers how to create the";
- mes "doomed sword pentagram,";
- mes "but we could only complete";
- mes "it if we all worked together.";
- next;
- mes "[Walker]";
- mes "Sadly, I heard that the evil";
- mes "organization that forced the";
- mes "Dwarves to forge the swords";
- mes "killed them when they refused";
- mes "to give up their forging secrets. ";
- next;
- mes "[Walker]";
- mes "However, the Dwarves could";
- mes "not reveal that the Executioner";
- mes "was enchanted with a terrible";
- mes "curse powered by the Dwarves'";
- mes "hatred which threatens the life";
- mes "of Executioner's wielder.";
- next;
- mes "[Walker]";
- mes "Oh, don't worry too much.";
- mes "If you happen to obtain the";
- mes "Executioner, the seal should";
- mes "have weakened the curse";
- mes "enough so that it won't kill";
- mes "you that quickly. Well, then...";
- next;
- mes "[Walker]";
- mes "You should visit my brother";
- mes "Morf for the next part of the";
- mes "doomed sword pentagram.";
- mes "Morf should be easy to find,";
- mes "as he's usually drinking";
- mes "all day in Payon's tavern.";
- next;
- mes "[Walker]";
- mes "Please, take this scroll";
- mes "with the pentagram with you,";
- mes "and give my regards to Morf";
- mes "once you see him. If you do";
- mes "succeed in obtaining a doomed sword, use its power responsibly.";
- set dmdswrd_Q,35;
- close;
- }
- else if (dmdswrd_Q == 35) {
- mes "[Walker]";
- mes "Look for my older";
- mes "brother Morf in the";
- mes "tavern in Payon-- He's";
- mes "always drinking over there.";
- mes "Hopefully, he'll help you finish the doomed sword pentagram.";
- close;
- }
- else if (dmdswrd_Q == 36) {
- mes "[Walker]";
- mes "Ah, so you've";
- mes "already met with";
- mes "Morf? When you get";
- mes "the chance, please give";
- mes "him my regards and let";
- mes "him know that I'm doing well.";
- close;
- }
- else if (dmdswrd_Q == 37) {
- mes "[Walker]";
- mes "Ah, so you've";
- mes "already met with";
- mes "Morf? When you get";
- mes "the chance, please give";
- mes "him my regards and let";
- mes "him know that I'm doing well.";
- close;
- }
- else if (dmdswrd_Q == 38) {
- mes "[Walker]";
- mes "So how has Morf been?";
- mes "I know he's eccentric, and";
- mes "perhaps a little rude, but";
- mes "he's really a very good man.";
- close;
- }
- else if (dmdswrd_Q == 39) {
- mes "[Walker]";
- mes "It's good that Morf";
- mes "was able to help you.";
- mes "As for our younger brother,";
- mes "Huey, I haven't heard from";
- mes "him in a while. I think he's";
- mes "travelling around in Morroc?";
- close;
- }
- else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) {
- mes "[Walker]";
- mes "I trust that Huey";
- mes "is taking good care";
- mes "of himself. If you happen";
- mes "to see him again, would";
- mes "you ask him to come visit";
- mes "me one of these days?";
- close;
- }
- else {
- mes "[Walker]";
- mes "Oh! You've completed";
- mes "the pentagram and come";
- mes "into possession of one of";
- mes "the doomed swords? I'm";
- mes "glad to hear it. If Father were";
- mes "alive, he would be so proud.";
- close;
- }
- }
- else {
- mes "[Middle-Aged Man]";
- mes "It's been a while since";
- mes "someone has come this";
- mes "way. Not too many people";
- mes "pass by here, so I rarely";
- mes "receive visitors. Feel free";
- mes "to rest and relax a while~";
- close;
- }
-}
-
-payon,248,159,1 script Old Man#magum1 120,{
- if (dmdswrd_Q == 35) {
- mes "[Old Man]";
- mes "Wha--? Who are";
- mes "you? Whaddya want?";
- mes "Lemme alone so I can";
- mes "drink in peace! ^333333*Urp*^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Um, excuse me, but are";
- mes "you Morf? I'm been sent";
- mes "by your brother, Walker,";
- mes "to ask if you can help";
- mes "me with this pentagram.";
- next;
- mes "[Old Man]";
- mes "Huh...? Lemme see...";
- mes "Oh. This is Walker's";
- mes "work alright. Y-you really";
- mes "want a doomed sword, huh?";
- mes "A-and that's really the Seal";
- mes "of Muriel you have there?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh, the Seal!";
- mes "Here, take a look";
- mes "if you want. If it's";
- mes "not the real thing, then";
- mes "I went through a lot of";
- mes "trouble to get a fake.";
- next;
- mes "[Old Man]";
- mes "Arrrgh! That's the real";
- mes "thing! Does this mean";
- mes "I have to really work on";
- mes "this now?! I'm still drunk!";
- mes "Damn... I guess I have no";
- mes "choice but to sober up.";
- next;
- mes "[Old Man]";
- mes "Ugh... But I'm gonna";
- mes "have such a hangover.";
- mes "Hey! Bring me 20 Yellow";
- mes "Potions so I can nurse";
- mes "the headache I'm gonna";
- mes "have! I'll need them so bad...";
- set dmdswrd_Q,36;
- close;
- }
- else if (dmdswrd_Q == 36) {
- if (countitem(503) > 19) {
- mes "[Old Man]";
- mes "Oh, thank goodness you've";
- mes "brought me the potions! Now,";
- mes "these'll help me cope with the";
- mes "unfamiliar sensation that you";
- mes "people call sobriety. Ugh...";
- mes "I can think clearly... Damn!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Old Man]";
- mes "Gimme the scroll";
- mes "with the pentagram.";
- mes "Let's see, here. Hey,";
- mes "Walker did a great job";
- mes "on this. Alright, listen.";
- mes "This is what I need from you...";
- next;
- mes "[Old Man]";
- mes "^FF00001 Coal^000000,";
- mes "^FF00003 Trunks^000000,";
- mes "^FF00003 Old Hilts^000000,";
- mes "^FF000050 Orge Teeth^000000, and";
- mes "^FF00001 Foolishness of the Blind^000000.";
- next;
- mes "[Old Man]";
- mes "You have to bring me";
- mes "those items so that I can";
- mes "continue forming the doomed";
- mes "sword pentagram. I'll just be";
- mes "waiting for you right here.";
- delitem 503,20; //Yellow_Potion
- set dmdswrd_Q,37;
- close;
- }
- mes "[Old Man]";
- mes "Arrrgh! Did you bring";
- mes "me 20 Yellow Potions?";
- mes "This hangover is getting";
- mes "worse and worse! H-hurry";
- mes "up and get me my meds!";
- close;
- }
- else if (dmdswrd_Q == 37) {
- if (countitem(7022) > 2 && countitem(1003) > 0 && countitem(1019) > 2 && countitem(7021) > 0 && countitem(7002) > 49) {
- mes "[Morf]";
- mes "Hey, you've brought";
- mes "everything? Good, the";
- mes "sooner I get this done,";
- mes "the sooner I can get back";
- mes "to drinking. All you need";
- mes "to do now is sit and wait.";
- next;
- mes "[Morf]";
- mes "Alright. Let's get...";
- mes "Started? Where did I put";
- mes "that thing I needed? Um...";
- mes "Ah, there we go. Hrrrm...";
- next;
- mes "^3355FF*Scheeeezzzz*";
- mes "*Clang Clang*";
- mes "*Rattle Rattle*";
- mes "*Th-thump thump*^000000";
- next;
- mes "^3355FF*Crrrrrrunch*";
- mes "*Sh-sh-sh-shoom*";
- mes "*Rub-rub-rub-rub*";
- mes "*Flip ka-chink*^000000";
- next;
- mes ".........";
- mes "............";
- mes "...............";
- mes "..................";
- next;
- mes "^3355FF*Scheeeezzzz*";
- mes "*Clang Clang*";
- mes "*Rattle Rattle*";
- mes "*Th-thump thump*^000000";
- next;
- mes "^3355FF*Crrrrrrunch*";
- mes "*Sh-sh-sh-shoom*";
- mes "*Rub-rub-rub-rub*";
- mes "*Flip ka-chink*^000000";
- next;
- mes "^3355FF*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*^000000";
- next;
- mes "^3355FF*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Excuse me...";
- mes "But is it almost done?";
- next;
- mes ".........";
- mes "............";
- mes "...............";
- mes "..................";
- next;
- mes "^3355FF*Scheeeezzzz*";
- mes "*Clang Clang*";
- mes "*Rattle Rattle*";
- mes "*Th-thump thump*^000000";
- next;
- mes "^3355FF*Crrrrrrunch*";
- mes "*Sh-sh-sh-shoom*";
- mes "*Rub-rub-rub-rub*";
- mes "*Flip ka-chink*^000000";
- next;
- mes "^3355FF*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*^000000";
- next;
- mes "^3355FF*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "H-hey, when is this";
- mes "thing going to be finished?";
- mes "Isn't it about time already?";
- next;
- mes "[Morf]";
- mes "Hey! Be patient,";
- mes "you can't rush";
- mes "perfection. It'll";
- mes "take as long as it";
- mes "has to. But yeah,";
- mes "I'm almost finished...";
- next;
- mes ".........";
- mes "............";
- mes "...............";
- mes "..................";
- next;
- mes "[Morf]";
- mes "Just...";
- mes "Just give me a";
- mes "few more minutes...";
- delitem 7022,3; //Old_Hilt
- delitem 1003,1; //Coal
- delitem 1019,3; //Wooden_Block
- delitem 7021,1; //Foolishness_Of_Blind
- delitem 7002,50; //Ogre_Tooth
- set dmdswrd_Q,38;
- close;
- }
- mes "[Old Man]";
- mes "What, did you forget";
- mes "what I need? Grrr, I'll";
- mes "tell you again, but you";
- mes "better not forget this time!";
- next;
- mes "[Old Man]";
- mes "^FF00001 Coal^000000,";
- mes "^FF00003 Trunks^000000,";
- mes "^FF00003 Old Hilts^000000,";
- mes "^FF000050 Orge Teeth^000000, and";
- mes "^FF00001 Foolishness of the Blind^000000.";
- close;
- }
- else if (dmdswrd_Q == 38) {
- switch(rand(1,10)) {
- case 1:
- case 10:
- mes "[Morf]";
- mes "Ooh, my back~!";
- mes "The searing pain!";
- mes "It looks like I have";
- mes "no choice but to take";
- mes "a break. That's why you";
- mes "shouldn't be pushing me!";
- next;
- mes "[Morf]";
- mes "Hey, while we've got some";
- mes "time, let me tell you a story";
- mes "about Mysteltainn, one of the";
- mes "doomed swords that you may";
- mes "receive if you manage to";
- mes "complete the pentagram.";
- next;
- mes "[Morf]";
- mes "Now, Mysteltainn is the";
- mes "name of the tree from which";
- mes "the twig that was used to";
- mes "kill Baldur, god of light, was";
- mes "obtained. It was the only";
- mes "thing that could harm Baldur...";
- next;
- mes "[Morf]";
- mes "From what I remember, the";
- mes "god Loki plotted to kill Baldur";
- mes "because he was jealous of";
- mes "the god of light that every";
- mes "living thing and inanimate";
- mes "object seemed to adore.";
- next;
- mes "[Morf]";
- mes "Loki tricked Baldur's mother";
- mes "into revealing Baldur's secret";
- mes "weakness. Now, the gods regularly made a game of throwing objects";
- mes "like darts at Baldur since he was immune to everything else.";
- next;
- mes "[Morf]";
- mes "When he learned that";
- mes "Mysteltainn could be used";
- mes "to kill Baldur, he took one of";
- mes "its twigs and tricked Baldur's";
- mes "blind brother into throwing it at Baldur in one of their games.";
- next;
- mes "[Morf]";
- mes "And so...";
- mes "That was how the";
- mes "god of light was killed.";
- mes "By Loki's trickery and the";
- mes "foolishness of the blind.";
- mes "That's Mysteltainn's story.";
- next;
- mes "[Morf]";
- mes "Now, if you do happen to";
- mes "get the Mysteltainn doomed";
- mes "sword from its seal, it won't";
- mes "be as powerful as the original";
- mes "one that, you know, killed a";
- mes "god. It can't be reproduced...";
- next;
- mes "[Morf]";
- mes "However, the fascimile is";
- mes "incredibly powerful, and you";
- mes "must make sure that you wield";
- mes "it responsibly. Now, I know";
- mes "you must be upset that I've";
- mes "taken so long to do this...";
- next;
- mes "[Morf]";
- mes "Please understand that";
- mes "I'm pretty old now, and that";
- mes "pentagram work isn't exactly";
- mes "easy. Anyway, my part is done.";
- mes "Now you gotta find Huey,";
- mes "my youngest brother.";
- next;
- mes "[Morf]";
- mes "Huey's been traveling";
- mes "around, but last I heard, he";
- mes "was in Morroc. If you can";
- mes "find him, he can complete";
- mes "this pentagram for you. Well,";
- mes "care now, and good luck.";
- set dmdswrd_Q,39;
- close;
- case 2:
- mes "[Morf]";
- mes "Be patient, youngster,";
- mes "I need more time! Don't";
- mes "you understand that if";
- mes "I screw up this pentagram,";
- mes "you'll have to start all over";
- mes "again? Yeah, that's right~";
- close;
- case 3:
- mes "[Morf]";
- mes "Not... Done... Yet.";
- mes "It'll be done when it's";
- mes "done, okay? Why don't you";
- mes "take a walk or something";
- mes "to kill the time, yeah?";
- close;
- case 4:
- mes "[Morf]";
- mes "Yeah, you know what?";
- mes "It's time for another break.";
- mes "Let me rest my cramped hands";
- mes "and enjoy one of these Yellow";
- mes "Potions that you've brought";
- mes "me. Yep, that's a good idea.";
- close;
- case 5:
- mes "[Morf]";
- mes "Look...";
- mes "If you're just";
- mes "gonna stand there";
- mes "and breathe down my";
- mes "neck while I'm working,";
- mes "you might as well be useful.";
- next;
- mes "[Mork]";
- mes "Bring me some";
- mes "snacks or something,";
- mes "or get the hell out of";
- mes "here until I'm done!";
- close;
- case 6:
- mes ".........";
- mes "............";
- mes "...............";
- next;
- mes "^3355FFMorf has fallen";
- mes "into a deep sleep.^000000";
- close;
- case 7:
- mes "[Morf]";
- mes "No...";
- mes "Still not done.";
- mes "Just like the last";
- mes "time you asked.";
- mes "Just... Wait...";
- close;
- case 8:
- mes ".........";
- mes "............";
- mes "...............";
- next;
- mes "^3355FFMorf has fallen";
- mes "into a pretty restful";
- mes "slumber that he seems";
- mes "to be thoroughly enjoying.^000000";
- close;
- case 9:
- mes "[Morf]";
- mes "You can see my hands, right?";
- mes "When they're not busy trying";
- mes "to finish this pentagram, that's probably a sign meaning that ";
- mes "I'm finished. Lookee, they're";
- mes "moving, still moving, see that?";
- close;
- }
- }
- else if (dmdswrd_Q == 39) {
- mes "[Morf]";
- mes "If you really want to";
- mes "finish that pentagram,";
- mes "then find my youngest";
- mes "brother Huey in Morroc.";
- mes "He should help you out.";
- mes "I mean, if I did, then he will!";
- close;
- }
- else if (dmdswrd_Q == 40) {
- mes "[Morf]";
- mes "You actually found";
- mes "Huey? How's my little";
- mes "baby brother doing? Well,";
- mes "if he's fine, then make him";
- mes "finish that pentagram. I don't want all my work to go to waste!";
- close;
- }
- else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) {
- mes "[Morf]";
- mes "It's good to hear";
- mes "that Huey is fine and";
- mes "that nothing's wrong with";
- mes "his health. In that case,";
- mes "he should be writing me";
- mes "and Walker more often!";
- close;
- }
- else if (dmdswrd_Q == 45) {
- mes "[Morf]";
- mes "Now that you have one";
- mes "of those doomed swords,";
- mes "I want you to only use it for";
- mes "the right reasons. The curses";
- mes "of the swords are most dangerous when your conviction wavers.";
- close;
- }
- else {
- mes "[Old Man]";
- mes "Arrrrrrrrrghhhh~!";
- mes "My heart freakin' hurts!";
- mes "Times like these, I sure";
- mes "could use a Yellow Potion to";
- mes "help cope with my hangovers.";
- mes "C'mon, I freakin' need my meds!";
- close;
- }
-}
-
-morocc,248,159,4 script Young Man#magum1 86,{
- if (dmdswrd_Q == 39) {
- mes "[Huey]";
- mes "Excuse me, but...";
- mes "Um, did you need";
- mes "something? You";
- mes "look like you have";
- mes "a question for me.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Actually, I'm looking for";
- mes "somebody named Huey.";
- mes "I hear he's the only one";
- mes "that can help me finish";
- mes "this... well... Do you know";
- mes "where I can find him?";
- next;
- mes "[Huey]";
- mes "Y-yes. I-I'm Huey.";
- mes "But why are you looking";
- mes "for me? Oh! Are you some";
- mes "kind of messenger from one";
- mes "of my brothers? I haven't heard";
- mes "from them in quite a while.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Actually, I'm trying to";
- mes "obtain a doomed sword.";
- mes "To do that, I've already";
- mes "got the Seal of Muriniel,";
- mes "and your brothers have";
- mes "started this pentagram.";
- next;
- mes "[Huey]";
- mes "Are you serious?";
- mes "You've come this far to";
- mes "get one of those accursed";
- mes "blades? Mm, would you please";
- mes "let me see the pentagram? Oh,";
- mes "my brothers did such good work!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ah, yes. Here.";
- next;
- mes "[Huey]";
- mes "I don't know if you can";
- mes "appreciate it, but this";
- mes "pentagram has really good";
- mes "craftsmanship! Now, if my";
- mes "older brothers have already^FFFFFF ^000000 helped you, I shall do the same.";
- next;
- mes "[Huey]";
- mes "My older brothers are even";
- mes "better blacksmiths than me,";
- mes "so if you were able to convince";
- mes "them to aid you, I don't really";
- mes "have the right to refuse to help you. Besides, if I don't...";
- next;
- mes "[Huey]";
- mes "...Then my brother's work";
- mes "would have been for nothing.";
- mes "And then... They might just";
- mes "come looking for me. Morf";
- mes "especially. Oh, right! Materials!^FFFFFF ^000000 I need these for the pentagram!";
- next;
- mes "[Huey]";
- mes "Please bring me";
- mes "^FF00009 Rubies^000000,";
- mes "^FF00006 Blades of Darkness^000000,";
- mes "^FF00009 Bloody Edges^000000, and";
- mes "^FF00001 Loki's Whisper^000000.";
- next;
- mes "[Huey]";
- mes "While you gather the";
- mes "necessary items, I'll be";
- mes "finishing my preparations.";
- mes "Oh, and bring me the ^FF0000exact";
- mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000.";
- mes "Okay now, I'll see you later~";
- set dmdswrd_Q,40;
- close;
- }
- else if (dmdswrd_Q == 40) {
- if (countitem(7024) == 9 && countitem(7023) == 6 && countitem(723) == 9 && countitem(7019) == 1) {
- mes "[Huey]";
- mes "Oh, you're back. Did";
- mes "you bring everything";
- mes "I need for the pentagram";
- mes "in the exact amounts? Mmm...";
- mes "Ah! Yes, perfect! Nice work~";
- next;
- mes "[Huey]";
- mes "Would you please wait";
- mes "while I finish this pentagram?";
- mes "This is going to take some";
- mes "time, but trust me, we're";
- mes "almost done. All your hard";
- mes "work will pay off soon~";
- delitem 7024,9; //Bloody_Edge
- delitem 7023,6; //Blade_Lost_In_Darkness
- delitem 723,9; //Cardinal_Jewel
- delitem 7019,1; //Loki's_Whispers
- set dmdswrd_Q,41;
- close;
- }
- mes "[Huey]";
- mes "In order to finish the";
- mes "pentagram, I'll need some";
- mes "items in the exact quantities--";
- mes "no more, no less. If you have";
- mes "too many of a required item, why don't you put it in your Storage?";
- next;
- mes "[Huey]";
- mes "Please bring me";
- mes "^FF00009 Rubies^000000,";
- mes "^FF00006 Blades of Darkness^000000,";
- mes "^FF00009 Bloody Edges^000000, and";
- mes "^FF00001 Loki's Whisper^000000.";
- mes "Well, I'll be waiting~";
- close;
- }
- else if (dmdswrd_Q == 41) {
- mes "[Huey]";
- mes "Hey there, your timing's";
- mes "perfect! I just completed";
- mes "the pentagram for unsealing";
- mes "one of the doomed swords.";
- mes "There's just one last step...";
- next;
- mes "[Huey]";
- mes "Would you put the Seal of Murinel to the pentagram? That will unlock";
- mes "the seal, causing the doomed sword best suited for you to manifest.";
- mes "Soon, Grimtooth, Mysteltainn,";
- mes "or Executioner will be yours...";
- next;
- mes "^3355FFYou carefully place the";
- mes "Seal of Muriniel to the";
- mes "pentagram. A few parts of";
- mes "the pentagram immediately";
- mes "begin to quitely pulse with";
- mes "a soft and gentle glow.^000000";
- next;
- mes "[Huey]";
- mes "It's... It's starting! The";
- mes "sections of the pentagram";
- mes "are activating in the order";
- mes "in which they were completed.";
- mes "The parts that are lit now";
- mes "must be Walker's work...";
- next;
- mes "^3355FFSuddenly, another section";
- mes "of the pentagram activates,";
- mes "and parts of the pentagram";
- mes "flare unstably with an";
- mes "intense, unsteady light.^000000";
- next;
- mes "[Huey]";
- mes "That must be...";
- mes "Morf must have done";
- mes "that part. Okay, when";
- mes "the light stabilizes and";
- mes "the entire pentagram is";
- mes "glowing, it'll be ready.";
- next;
- mes "^3355FFThe unactivated portions";
- mes "of the pentagram ignite,";
- mes "and the entire pentagram";
- mes "emits a warm, effusive glow.^000000";
- next;
- mes "[Huey]";
- mes "Okay, this is important!";
- mes "One of the doomed swords";
- mes "is going to manifest very soon.";
- mes "When you can see the sword";
- mes "within the light, grab it quickly! ";
- next;
- mes "[Huey]";
- mes "Wait, can you--?";
- mes "There, I see it! Now";
- mes "quickly, take it! It's yours!";
- next;
- set .@random,rand(1,10);
- if (.@random >= 1 && .@random <= 5) {
- callsub S_GetSword,1237,0,1,42;
- getitem 1237,1; //Grimtooth_
- close;
- }
- else if (.@random >= 6 && .@random <= 8) {
- callsub S_GetSword,1138,1,1,43;
- getitem 1138,1; //Mysteltainn_
- close;
- }
- else {
- callsub S_GetSword,1169,2,1,44;
- getitem 1169,1; //Executioner_
- close;
- }
- }
- else if (dmdswrd_Q == 42) {
- callsub S_GetSword,1237,0,0,0;
- getitem 1237,1; //Grimtooth_
- close;
- }
- else if (dmdswrd_Q == 43) {
- callsub S_GetSword,1138,1,0,0;
- getitem 1138,1; //Mysteltainn_
- close;
- }
- else if (dmdswrd_Q == 44) {
- callsub S_GetSword,1169,2,0,0;
- getitem 1169,1; //Executioner_
- close;
- }
- else if (dmdswrd_Q == 45) {
- mes "[Huey]";
- mes "So how are you handling";
- mes "that doomed sword? Whatever";
- mes "you do, don't abuse its power";
- mes "and you should be fine. I've";
- mes "got faith that you'll never";
- mes "succumb to the blade's curse.";
- next;
- mes "[Huey]";
- mes "Anyway, I really";
- mes "should thank you for";
- mes "the opportunity to use";
- mes "my skills. I mean, I didn't";
- mes "want what I had learned from";
- mes "the Dwarves to go to waste.";
- close;
- }
- else {
- mes "[Huey]";
- mes "You know, I've traveled";
- mes "to all sorts of places, but";
- mes "the heat here in Morroc";
- mes "is the worst I've ever";
- mes "experienced! It's so humid";
- mes "and uncomfortable here...";
- close;
- }
-
-S_GetSword:
- if (getarg(2) == 1) {
- mes "^3355FFYou reach within the";
- mes "blinding light and grasp";
- mes "the sword's handle. When";
- mes "the light dissipates, you";
- mes "can see that you have";
- mes "obtained a "+getitemname(getarg(0))+".^000000";
- set magum,getarg(3);
- next;
- }
- if (checkweight(getarg(0),1) == 0) {
- mes "[Huey]";
- mes "Hold on, you're carrying";
- mes "too many things with you.";
- mes "You better store some things";
- mes "to make more of your inventory";
- mes "space available. Then, we can finally claim your doomed sword.";
- close;
- }
- mes "[Huey]";
- if (getarg(1) == 0) {
- mes "Th-that's the Grimtooth!";
- mes "Ever since I've been taught";
- mes "the pentagram techniques by";
- mes "those Dwarves, I've never once";
- mes "imagined that I'd see that sword. Please use that weapon wisely.";
- }
- else if (getarg(1) == 1) {
- mes "I don't believe it!";
- mes "You... You've been found";
- mes "worthy of the Mysteltainn?";
- mes "Be careful, and don't let";
- mes "its power overwhelm you.";
- mes "Wield it only for just ends...";
- }
- else if (getarg(1) == 2) {
- mes "Th-that's...!";
- mes "The Executionier has";
- mes "chosen you to wield it?";
- mes "You must have an extremely";
- mes "strong will, or something...";
- mes "Don't give in to the bloodlust.";
- }
- next;
- mes "[Huey]";
- mes "Well, it looks like my";
- mes "work here is done. I'm glad";
- mes "I got the chance to use these";
- mes "ancient skills, and it's an honor to meet a worthy adventurer.";
- mes "My brothers should be proud.";
- next;
- mes "[Huey]";
- mes "Speaking of which,";
- mes "please give Morf and";
- mes "Walker my regards if you";
- mes "happen to see them. Well";
- mes "then, take care of yourself, and be cautious in using that sword.";
- set dmdswrd_Q,45;
- return;
+//===== eAthena Script =======================================
+//= Doomed Swords Quest Part 3
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= - Creation of Doomed Swords: Grimtooth, Mysteltain, and
+//= Executioner.
+//= - Continuation of the Comodo Quest
+//= - Part 1: Found in Quests_Comodo.txt
+//= - Part 2: Found in Quests_Yuno.txt
+//= - Variable in use: dmdswrd_Q (Max 45)
+//===== Additional Comments: =================================
+//= 1.0 First version. [L0ne_W0lf]
+//============================================================
+
+mjolnir_02,186,193,4 script Middle-Aged Man#magum1 57,{
+ if (dmdswrd_Q > 30) {
+ if (dmdswrd_Q == 31) {
+ mes "[Middle-Aged Man]";
+ mes "It's been a while since";
+ mes "someone has come this";
+ mes "way. Not too many people";
+ mes "pass by here, so I rarely";
+ mes "receive visitors. Why don't";
+ mes "you relax and chat for a while?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What are you doing out";
+ mes "here in this secluded";
+ mes "area? You don't have";
+ mes "to work here, do you?";
+ next;
+ mes "[Middle-Aged Man]";
+ mes "Well, just managing this";
+ mes "summer house gets me";
+ mes "enough income to get by.";
+ mes "Ah, I also craft various";
+ mes "things as sort of a hobby.";
+ next;
+ mes "[Middle-Aged Man]";
+ mes "Yeap, when I was younger,";
+ mes "I had my own forge in town.";
+ mes "It was a good family business,";
+ mes "and all of my siblings ended up";
+ mes "making wares for town lords";
+ mes "and even the royal family.";
+ next;
+ mes "[Middle-Aged Man]";
+ mes "But then, the accident";
+ mes "happened, and we had";
+ mes "to close shop. Well, that's";
+ mes "my story. Not a very happy";
+ mes "one, I gu ess, but otherwise";
+ mes "I've lived a long, good life.";
+ next;
+ mes "[Middle-Aged Man]";
+ mes "Now what exactly";
+ mes "brings you here?";
+ mes "Are you just exploring";
+ mes "the land, or are you";
+ mes "hunting monsters, or...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, um,";
+ mes "I was led here by";
+ mes "this thing. It's called";
+ mes "the Seal of Muriniel.";
+ next;
+ mes "[Middle-Aged Man]";
+ mes "Oh... Oh my.";
+ mes "Let me see that.";
+ mes "Oh, yes. This is the";
+ mes "real thing. So... It's";
+ mes "finally found me. Well,";
+ mes "I guess I'm at your service.";
+ next;
+ next;
+ mes "[Middle-Aged Man]";
+ mes "My name is Walker, and";
+ mes "my brothers and I were the 3";
+ mes "most talented blacksmiths";
+ mes "in Juno. Seeing as you've";
+ mes "been chosen by fate, we'll all";
+ mes "help you obtain a doomed sword.";
+ next;
+ mes "[Walker]";
+ mes "First of all, the doomed";
+ mes "swords are sealed in magic";
+ mes "scrolls as pentagrams. When";
+ mes "their true owners appear, they";
+ mes "can be released by using";
+ mes "Muriniel's Seal.";
+ next;
+ mes "[Walker]";
+ mes "Now, for my part in unsealing";
+ mes "the doomed swords, I'll need";
+ mes "the highest quality materials.";
+ mes "Give me a few minutes and";
+ mes "I'll let you know what you";
+ mes "need to bring to me.";
+ set dmdswrd_Q,32;
+ close;
+ }
+ else if (dmdswrd_Q == 32) {
+ mes "[Walker]";
+ mes "Now, I should let you";
+ mes "know that I can only form";
+ mes "a portion of the pentagram";
+ mes "that will release one of the";
+ mes "doomed swords. You need my";
+ mes "brothers' help to complete it.";
+ next;
+ mes "[Walker]";
+ mes "Once the pentagram";
+ mes "is complete and activated,";
+ mes "you will unseal the doomed";
+ mes "sword that is best suited to";
+ mes "you. I'm sorry, but I have no";
+ mes "way to predict what it may be.";
+ next;
+ mes "[Walker]";
+ mes "For now, you must take";
+ mes "the first step and bring";
+ mes "me the following items.";
+ mes "Make sure to take note";
+ mes "of what I will require...";
+ next;
+ mes "[Walker]";
+ mes "I will need";
+ mes "^FF00001 Emperium^000000,";
+ mes "^FF00003 Tentacles^000000,";
+ mes "^FF000025 Amulets^000000,";
+ mes "^FF00001 Coal^000000, and";
+ mes "^FF00001 Necklace of Oblivion^000000.";
+ set dmdswrd_Q,33;
+ close;
+ }
+ else if (dmdswrd_Q == 33) {
+ if (countitem(714) > 0 && countitem(962) > 2 && countitem(1003) > 0 && countitem(609) > 24 && countitem(1008) > 0) {
+ mes "[Walker]";
+ mes "Ah, very good.";
+ mes "You've brought";
+ mes "everything I need.";
+ mes "Now, please wait for";
+ mes "a moment while I finish";
+ mes "the preparations...";
+ delitem 714,1; //Emperium
+ delitem 962,3; //Tentacle
+ delitem 1003,1; //Coal
+ delitem 609,25; //Amulet
+ delitem 1008,1; //Frozen_Heart
+ set dmdswrd_Q,34;
+ close;
+ }
+ mes "[Walker]";
+ mes "Hmm...? You still";
+ mes "haven't brought me";
+ mes "everything I need to";
+ mes "begin the doomed sword";
+ mes "pentagram. Let me remind you";
+ mes "which materials to get for me.";
+ next;
+ mes "[Walker]";
+ mes "I will need";
+ mes "^FF00001 Emperium^000000,";
+ mes "^FF00003 Tentacles^000000,";
+ mes "^FF000025 Amulets^000000,";
+ mes "^FF00001 Coal^000000, and";
+ mes "^FF00001 Necklace of Oblivion^000000.";
+ close;
+ }
+ else if (dmdswrd_Q == 34) {
+ mes "[Walker]";
+ mes "Ah, you're back.";
+ mes "I managed to finish this";
+ mes "sooner than I expected since";
+ mes "you gave me materials of";
+ mes "exceptionally good quality.";
+ next;
+ mes "[Walker]";
+ mes "Back when I was 15, my other";
+ mes "two brothers were taught by";
+ mes "Dwarves to create the pentragram that will release a doomed sword.";
+ mes "However, they taught each of us different parts of the pentagram.";
+ next;
+ mes "[Walker]";
+ mes "I guess the Dwarves split";
+ mes "up our knowledge because";
+ mes "they wanted to prolong the";
+ mes "return of the Executioner";
+ mes "sword within our generation.";
+ next;
+ mes "[Walker]";
+ mes "Originally, Executioner";
+ mes "was one of three swords";
+ mes "that the Dwarves were";
+ mes "ordered to forge for an evil";
+ mes "organization in exchange";
+ mes "for their village's safety.";
+ next;
+ mes "[Walker]";
+ mes "Despite their incredible";
+ mes "forging skills, the Dwarves";
+ mes "had difficulty procuring the";
+ mes "rare materials required to";
+ mes "forge the weapons within";
+ mes "the 15 day deadline.";
+ next;
+ mes "[Walker]";
+ mes "Desperate for help, the";
+ mes "Dwarves traveled to meet";
+ mes "my father, a renown smith";
+ mes "and adventurer at the time. He";
+ mes "was sympathetic to their plight";
+ mes "and gave them what they needed.";
+ next;
+ mes "[Walker]";
+ mes "In gratitude for my father's";
+ mes "help, the Dwarves taught my";
+ mes "brothers how to create the";
+ mes "doomed sword pentagram,";
+ mes "but we could only complete";
+ mes "it if we all worked together.";
+ next;
+ mes "[Walker]";
+ mes "Sadly, I heard that the evil";
+ mes "organization that forced the";
+ mes "Dwarves to forge the swords";
+ mes "killed them when they refused";
+ mes "to give up their forging secrets. ";
+ next;
+ mes "[Walker]";
+ mes "However, the Dwarves could";
+ mes "not reveal that the Executioner";
+ mes "was enchanted with a terrible";
+ mes "curse powered by the Dwarves'";
+ mes "hatred which threatens the life";
+ mes "of Executioner's wielder.";
+ next;
+ mes "[Walker]";
+ mes "Oh, don't worry too much.";
+ mes "If you happen to obtain the";
+ mes "Executioner, the seal should";
+ mes "have weakened the curse";
+ mes "enough so that it won't kill";
+ mes "you that quickly. Well, then...";
+ next;
+ mes "[Walker]";
+ mes "You should visit my brother";
+ mes "Morf for the next part of the";
+ mes "doomed sword pentagram.";
+ mes "Morf should be easy to find,";
+ mes "as he's usually drinking";
+ mes "all day in Payon's tavern.";
+ next;
+ mes "[Walker]";
+ mes "Please, take this scroll";
+ mes "with the pentagram with you,";
+ mes "and give my regards to Morf";
+ mes "once you see him. If you do";
+ mes "succeed in obtaining a doomed sword, use its power responsibly.";
+ set dmdswrd_Q,35;
+ close;
+ }
+ else if (dmdswrd_Q == 35) {
+ mes "[Walker]";
+ mes "Look for my older";
+ mes "brother Morf in the";
+ mes "tavern in Payon-- He's";
+ mes "always drinking over there.";
+ mes "Hopefully, he'll help you finish the doomed sword pentagram.";
+ close;
+ }
+ else if (dmdswrd_Q == 36) {
+ mes "[Walker]";
+ mes "Ah, so you've";
+ mes "already met with";
+ mes "Morf? When you get";
+ mes "the chance, please give";
+ mes "him my regards and let";
+ mes "him know that I'm doing well.";
+ close;
+ }
+ else if (dmdswrd_Q == 37) {
+ mes "[Walker]";
+ mes "Ah, so you've";
+ mes "already met with";
+ mes "Morf? When you get";
+ mes "the chance, please give";
+ mes "him my regards and let";
+ mes "him know that I'm doing well.";
+ close;
+ }
+ else if (dmdswrd_Q == 38) {
+ mes "[Walker]";
+ mes "So how has Morf been?";
+ mes "I know he's eccentric, and";
+ mes "perhaps a little rude, but";
+ mes "he's really a very good man.";
+ close;
+ }
+ else if (dmdswrd_Q == 39) {
+ mes "[Walker]";
+ mes "It's good that Morf";
+ mes "was able to help you.";
+ mes "As for our younger brother,";
+ mes "Huey, I haven't heard from";
+ mes "him in a while. I think he's";
+ mes "travelling around in Morroc?";
+ close;
+ }
+ else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) {
+ mes "[Walker]";
+ mes "I trust that Huey";
+ mes "is taking good care";
+ mes "of himself. If you happen";
+ mes "to see him again, would";
+ mes "you ask him to come visit";
+ mes "me one of these days?";
+ close;
+ }
+ else {
+ mes "[Walker]";
+ mes "Oh! You've completed";
+ mes "the pentagram and come";
+ mes "into possession of one of";
+ mes "the doomed swords? I'm";
+ mes "glad to hear it. If Father were";
+ mes "alive, he would be so proud.";
+ close;
+ }
+ }
+ else {
+ mes "[Middle-Aged Man]";
+ mes "It's been a while since";
+ mes "someone has come this";
+ mes "way. Not too many people";
+ mes "pass by here, so I rarely";
+ mes "receive visitors. Feel free";
+ mes "to rest and relax a while~";
+ close;
+ }
+}
+
+payon,248,159,1 script Old Man#magum1 120,{
+ if (dmdswrd_Q == 35) {
+ mes "[Old Man]";
+ mes "Wha--? Who are";
+ mes "you? Whaddya want?";
+ mes "Lemme alone so I can";
+ mes "drink in peace! ^333333*Urp*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, excuse me, but are";
+ mes "you Morf? I'm been sent";
+ mes "by your brother, Walker,";
+ mes "to ask if you can help";
+ mes "me with this pentagram.";
+ next;
+ mes "[Old Man]";
+ mes "Huh...? Lemme see...";
+ mes "Oh. This is Walker's";
+ mes "work alright. Y-you really";
+ mes "want a doomed sword, huh?";
+ mes "A-and that's really the Seal";
+ mes "of Muriel you have there?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, the Seal!";
+ mes "Here, take a look";
+ mes "if you want. If it's";
+ mes "not the real thing, then";
+ mes "I went through a lot of";
+ mes "trouble to get a fake.";
+ next;
+ mes "[Old Man]";
+ mes "Arrrgh! That's the real";
+ mes "thing! Does this mean";
+ mes "I have to really work on";
+ mes "this now?! I'm still drunk!";
+ mes "Damn... I guess I have no";
+ mes "choice but to sober up.";
+ next;
+ mes "[Old Man]";
+ mes "Ugh... But I'm gonna";
+ mes "have such a hangover.";
+ mes "Hey! Bring me 20 Yellow";
+ mes "Potions so I can nurse";
+ mes "the headache I'm gonna";
+ mes "have! I'll need them so bad...";
+ set dmdswrd_Q,36;
+ close;
+ }
+ else if (dmdswrd_Q == 36) {
+ if (countitem(503) > 19) {
+ mes "[Old Man]";
+ mes "Oh, thank goodness you've";
+ mes "brought me the potions! Now,";
+ mes "these'll help me cope with the";
+ mes "unfamiliar sensation that you";
+ mes "people call sobriety. Ugh...";
+ mes "I can think clearly... Damn!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Old Man]";
+ mes "Gimme the scroll";
+ mes "with the pentagram.";
+ mes "Let's see, here. Hey,";
+ mes "Walker did a great job";
+ mes "on this. Alright, listen.";
+ mes "This is what I need from you...";
+ next;
+ mes "[Old Man]";
+ mes "^FF00001 Coal^000000,";
+ mes "^FF00003 Trunks^000000,";
+ mes "^FF00003 Old Hilts^000000,";
+ mes "^FF000050 Orge Teeth^000000, and";
+ mes "^FF00001 Foolishness of the Blind^000000.";
+ next;
+ mes "[Old Man]";
+ mes "You have to bring me";
+ mes "those items so that I can";
+ mes "continue forming the doomed";
+ mes "sword pentagram. I'll just be";
+ mes "waiting for you right here.";
+ delitem 503,20; //Yellow_Potion
+ set dmdswrd_Q,37;
+ close;
+ }
+ mes "[Old Man]";
+ mes "Arrrgh! Did you bring";
+ mes "me 20 Yellow Potions?";
+ mes "This hangover is getting";
+ mes "worse and worse! H-hurry";
+ mes "up and get me my meds!";
+ close;
+ }
+ else if (dmdswrd_Q == 37) {
+ if (countitem(7022) > 2 && countitem(1003) > 0 && countitem(1019) > 2 && countitem(7021) > 0 && countitem(7002) > 49) {
+ mes "[Morf]";
+ mes "Hey, you've brought";
+ mes "everything? Good, the";
+ mes "sooner I get this done,";
+ mes "the sooner I can get back";
+ mes "to drinking. All you need";
+ mes "to do now is sit and wait.";
+ next;
+ mes "[Morf]";
+ mes "Alright. Let's get...";
+ mes "Started? Where did I put";
+ mes "that thing I needed? Um...";
+ mes "Ah, there we go. Hrrrm...";
+ next;
+ mes "^3355FF*Scheeeezzzz*";
+ mes "*Clang Clang*";
+ mes "*Rattle Rattle*";
+ mes "*Th-thump thump*^000000";
+ next;
+ mes "^3355FF*Crrrrrrunch*";
+ mes "*Sh-sh-sh-shoom*";
+ mes "*Rub-rub-rub-rub*";
+ mes "*Flip ka-chink*^000000";
+ next;
+ mes ".........";
+ mes "............";
+ mes "...............";
+ mes "..................";
+ next;
+ mes "^3355FF*Scheeeezzzz*";
+ mes "*Clang Clang*";
+ mes "*Rattle Rattle*";
+ mes "*Th-thump thump*^000000";
+ next;
+ mes "^3355FF*Crrrrrrunch*";
+ mes "*Sh-sh-sh-shoom*";
+ mes "*Rub-rub-rub-rub*";
+ mes "*Flip ka-chink*^000000";
+ next;
+ mes "^3355FF*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*^000000";
+ next;
+ mes "^3355FF*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...";
+ mes "But is it almost done?";
+ next;
+ mes ".........";
+ mes "............";
+ mes "...............";
+ mes "..................";
+ next;
+ mes "^3355FF*Scheeeezzzz*";
+ mes "*Clang Clang*";
+ mes "*Rattle Rattle*";
+ mes "*Th-thump thump*^000000";
+ next;
+ mes "^3355FF*Crrrrrrunch*";
+ mes "*Sh-sh-sh-shoom*";
+ mes "*Rub-rub-rub-rub*";
+ mes "*Flip ka-chink*^000000";
+ next;
+ mes "^3355FF*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*^000000";
+ next;
+ mes "^3355FF*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Rub-Rub-Rub-Rub*";
+ mes "*Rub Rub Rub Rub*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "H-hey, when is this";
+ mes "thing going to be finished?";
+ mes "Isn't it about time already?";
+ next;
+ mes "[Morf]";
+ mes "Hey! Be patient,";
+ mes "you can't rush";
+ mes "perfection. It'll";
+ mes "take as long as it";
+ mes "has to. But yeah,";
+ mes "I'm almost finished...";
+ next;
+ mes ".........";
+ mes "............";
+ mes "...............";
+ mes "..................";
+ next;
+ mes "[Morf]";
+ mes "Just...";
+ mes "Just give me a";
+ mes "few more minutes...";
+ delitem 7022,3; //Old_Hilt
+ delitem 1003,1; //Coal
+ delitem 1019,3; //Wooden_Block
+ delitem 7021,1; //Foolishness_Of_Blind
+ delitem 7002,50; //Ogre_Tooth
+ set dmdswrd_Q,38;
+ close;
+ }
+ mes "[Old Man]";
+ mes "What, did you forget";
+ mes "what I need? Grrr, I'll";
+ mes "tell you again, but you";
+ mes "better not forget this time!";
+ next;
+ mes "[Old Man]";
+ mes "^FF00001 Coal^000000,";
+ mes "^FF00003 Trunks^000000,";
+ mes "^FF00003 Old Hilts^000000,";
+ mes "^FF000050 Orge Teeth^000000, and";
+ mes "^FF00001 Foolishness of the Blind^000000.";
+ close;
+ }
+ else if (dmdswrd_Q == 38) {
+ switch(rand(1,10)) {
+ case 1:
+ case 10:
+ mes "[Morf]";
+ mes "Ooh, my back~!";
+ mes "The searing pain!";
+ mes "It looks like I have";
+ mes "no choice but to take";
+ mes "a break. That's why you";
+ mes "shouldn't be pushing me!";
+ next;
+ mes "[Morf]";
+ mes "Hey, while we've got some";
+ mes "time, let me tell you a story";
+ mes "about Mysteltainn, one of the";
+ mes "doomed swords that you may";
+ mes "receive if you manage to";
+ mes "complete the pentagram.";
+ next;
+ mes "[Morf]";
+ mes "Now, Mysteltainn is the";
+ mes "name of the tree from which";
+ mes "the twig that was used to";
+ mes "kill Baldur, god of light, was";
+ mes "obtained. It was the only";
+ mes "thing that could harm Baldur...";
+ next;
+ mes "[Morf]";
+ mes "From what I remember, the";
+ mes "god Loki plotted to kill Baldur";
+ mes "because he was jealous of";
+ mes "the god of light that every";
+ mes "living thing and inanimate";
+ mes "object seemed to adore.";
+ next;
+ mes "[Morf]";
+ mes "Loki tricked Baldur's mother";
+ mes "into revealing Baldur's secret";
+ mes "weakness. Now, the gods regularly made a game of throwing objects";
+ mes "like darts at Baldur since he was immune to everything else.";
+ next;
+ mes "[Morf]";
+ mes "When he learned that";
+ mes "Mysteltainn could be used";
+ mes "to kill Baldur, he took one of";
+ mes "its twigs and tricked Baldur's";
+ mes "blind brother into throwing it at Baldur in one of their games.";
+ next;
+ mes "[Morf]";
+ mes "And so...";
+ mes "That was how the";
+ mes "god of light was killed.";
+ mes "By Loki's trickery and the";
+ mes "foolishness of the blind.";
+ mes "That's Mysteltainn's story.";
+ next;
+ mes "[Morf]";
+ mes "Now, if you do happen to";
+ mes "get the Mysteltainn doomed";
+ mes "sword from its seal, it won't";
+ mes "be as powerful as the original";
+ mes "one that, you know, killed a";
+ mes "god. It can't be reproduced...";
+ next;
+ mes "[Morf]";
+ mes "However, the fascimile is";
+ mes "incredibly powerful, and you";
+ mes "must make sure that you wield";
+ mes "it responsibly. Now, I know";
+ mes "you must be upset that I've";
+ mes "taken so long to do this...";
+ next;
+ mes "[Morf]";
+ mes "Please understand that";
+ mes "I'm pretty old now, and that";
+ mes "pentagram work isn't exactly";
+ mes "easy. Anyway, my part is done.";
+ mes "Now you gotta find Huey,";
+ mes "my youngest brother.";
+ next;
+ mes "[Morf]";
+ mes "Huey's been traveling";
+ mes "around, but last I heard, he";
+ mes "was in Morroc. If you can";
+ mes "find him, he can complete";
+ mes "this pentagram for you. Well,";
+ mes "care now, and good luck.";
+ set dmdswrd_Q,39;
+ close;
+ case 2:
+ mes "[Morf]";
+ mes "Be patient, youngster,";
+ mes "I need more time! Don't";
+ mes "you understand that if";
+ mes "I screw up this pentagram,";
+ mes "you'll have to start all over";
+ mes "again? Yeah, that's right~";
+ close;
+ case 3:
+ mes "[Morf]";
+ mes "Not... Done... Yet.";
+ mes "It'll be done when it's";
+ mes "done, okay? Why don't you";
+ mes "take a walk or something";
+ mes "to kill the time, yeah?";
+ close;
+ case 4:
+ mes "[Morf]";
+ mes "Yeah, you know what?";
+ mes "It's time for another break.";
+ mes "Let me rest my cramped hands";
+ mes "and enjoy one of these Yellow";
+ mes "Potions that you've brought";
+ mes "me. Yep, that's a good idea.";
+ close;
+ case 5:
+ mes "[Morf]";
+ mes "Look...";
+ mes "If you're just";
+ mes "gonna stand there";
+ mes "and breathe down my";
+ mes "neck while I'm working,";
+ mes "you might as well be useful.";
+ next;
+ mes "[Mork]";
+ mes "Bring me some";
+ mes "snacks or something,";
+ mes "or get the hell out of";
+ mes "here until I'm done!";
+ close;
+ case 6:
+ mes ".........";
+ mes "............";
+ mes "...............";
+ next;
+ mes "^3355FFMorf has fallen";
+ mes "into a deep sleep.^000000";
+ close;
+ case 7:
+ mes "[Morf]";
+ mes "No...";
+ mes "Still not done.";
+ mes "Just like the last";
+ mes "time you asked.";
+ mes "Just... Wait...";
+ close;
+ case 8:
+ mes ".........";
+ mes "............";
+ mes "...............";
+ next;
+ mes "^3355FFMorf has fallen";
+ mes "into a pretty restful";
+ mes "slumber that he seems";
+ mes "to be thoroughly enjoying.^000000";
+ close;
+ case 9:
+ mes "[Morf]";
+ mes "You can see my hands, right?";
+ mes "When they're not busy trying";
+ mes "to finish this pentagram, that's probably a sign meaning that ";
+ mes "I'm finished. Lookee, they're";
+ mes "moving, still moving, see that?";
+ close;
+ }
+ }
+ else if (dmdswrd_Q == 39) {
+ mes "[Morf]";
+ mes "If you really want to";
+ mes "finish that pentagram,";
+ mes "then find my youngest";
+ mes "brother Huey in Morroc.";
+ mes "He should help you out.";
+ mes "I mean, if I did, then he will!";
+ close;
+ }
+ else if (dmdswrd_Q == 40) {
+ mes "[Morf]";
+ mes "You actually found";
+ mes "Huey? How's my little";
+ mes "baby brother doing? Well,";
+ mes "if he's fine, then make him";
+ mes "finish that pentagram. I don't want all my work to go to waste!";
+ close;
+ }
+ else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) {
+ mes "[Morf]";
+ mes "It's good to hear";
+ mes "that Huey is fine and";
+ mes "that nothing's wrong with";
+ mes "his health. In that case,";
+ mes "he should be writing me";
+ mes "and Walker more often!";
+ close;
+ }
+ else if (dmdswrd_Q == 45) {
+ mes "[Morf]";
+ mes "Now that you have one";
+ mes "of those doomed swords,";
+ mes "I want you to only use it for";
+ mes "the right reasons. The curses";
+ mes "of the swords are most dangerous when your conviction wavers.";
+ close;
+ }
+ else {
+ mes "[Old Man]";
+ mes "Arrrrrrrrrghhhh~!";
+ mes "My heart freakin' hurts!";
+ mes "Times like these, I sure";
+ mes "could use a Yellow Potion to";
+ mes "help cope with my hangovers.";
+ mes "C'mon, I freakin' need my meds!";
+ close;
+ }
+}
+
+morocc,248,159,4 script Young Man#magum1 86,{
+ if (dmdswrd_Q == 39) {
+ mes "[Huey]";
+ mes "Excuse me, but...";
+ mes "Um, did you need";
+ mes "something? You";
+ mes "look like you have";
+ mes "a question for me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I'm looking for";
+ mes "somebody named Huey.";
+ mes "I hear he's the only one";
+ mes "that can help me finish";
+ mes "this... well... Do you know";
+ mes "where I can find him?";
+ next;
+ mes "[Huey]";
+ mes "Y-yes. I-I'm Huey.";
+ mes "But why are you looking";
+ mes "for me? Oh! Are you some";
+ mes "kind of messenger from one";
+ mes "of my brothers? I haven't heard";
+ mes "from them in quite a while.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I'm trying to";
+ mes "obtain a doomed sword.";
+ mes "To do that, I've already";
+ mes "got the Seal of Muriniel,";
+ mes "and your brothers have";
+ mes "started this pentagram.";
+ next;
+ mes "[Huey]";
+ mes "Are you serious?";
+ mes "You've come this far to";
+ mes "get one of those accursed";
+ mes "blades? Mm, would you please";
+ mes "let me see the pentagram? Oh,";
+ mes "my brothers did such good work!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah, yes. Here.";
+ next;
+ mes "[Huey]";
+ mes "I don't know if you can";
+ mes "appreciate it, but this";
+ mes "pentagram has really good";
+ mes "craftsmanship! Now, if my";
+ mes "older brothers have already^FFFFFF ^000000 helped you, I shall do the same.";
+ next;
+ mes "[Huey]";
+ mes "My older brothers are even";
+ mes "better blacksmiths than me,";
+ mes "so if you were able to convince";
+ mes "them to aid you, I don't really";
+ mes "have the right to refuse to help you. Besides, if I don't...";
+ next;
+ mes "[Huey]";
+ mes "...Then my brother's work";
+ mes "would have been for nothing.";
+ mes "And then... They might just";
+ mes "come looking for me. Morf";
+ mes "especially. Oh, right! Materials!^FFFFFF ^000000 I need these for the pentagram!";
+ next;
+ mes "[Huey]";
+ mes "Please bring me";
+ mes "^FF00009 Rubies^000000,";
+ mes "^FF00006 Blades of Darkness^000000,";
+ mes "^FF00009 Bloody Edges^000000, and";
+ mes "^FF00001 Loki's Whisper^000000.";
+ next;
+ mes "[Huey]";
+ mes "While you gather the";
+ mes "necessary items, I'll be";
+ mes "finishing my preparations.";
+ mes "Oh, and bring me the ^FF0000exact";
+ mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000.";
+ mes "Okay now, I'll see you later~";
+ set dmdswrd_Q,40;
+ close;
+ }
+ else if (dmdswrd_Q == 40) {
+ if (countitem(7024) == 9 && countitem(7023) == 6 && countitem(723) == 9 && countitem(7019) == 1) {
+ mes "[Huey]";
+ mes "Oh, you're back. Did";
+ mes "you bring everything";
+ mes "I need for the pentagram";
+ mes "in the exact amounts? Mmm...";
+ mes "Ah! Yes, perfect! Nice work~";
+ next;
+ mes "[Huey]";
+ mes "Would you please wait";
+ mes "while I finish this pentagram?";
+ mes "This is going to take some";
+ mes "time, but trust me, we're";
+ mes "almost done. All your hard";
+ mes "work will pay off soon~";
+ delitem 7024,9; //Bloody_Edge
+ delitem 7023,6; //Blade_Lost_In_Darkness
+ delitem 723,9; //Cardinal_Jewel
+ delitem 7019,1; //Loki's_Whispers
+ set dmdswrd_Q,41;
+ close;
+ }
+ mes "[Huey]";
+ mes "In order to finish the";
+ mes "pentagram, I'll need some";
+ mes "items in the exact quantities--";
+ mes "no more, no less. If you have";
+ mes "too many of a required item, why don't you put it in your Storage?";
+ next;
+ mes "[Huey]";
+ mes "Please bring me";
+ mes "^FF00009 Rubies^000000,";
+ mes "^FF00006 Blades of Darkness^000000,";
+ mes "^FF00009 Bloody Edges^000000, and";
+ mes "^FF00001 Loki's Whisper^000000.";
+ mes "Well, I'll be waiting~";
+ close;
+ }
+ else if (dmdswrd_Q == 41) {
+ mes "[Huey]";
+ mes "Hey there, your timing's";
+ mes "perfect! I just completed";
+ mes "the pentagram for unsealing";
+ mes "one of the doomed swords.";
+ mes "There's just one last step...";
+ next;
+ mes "[Huey]";
+ mes "Would you put the Seal of Murinel to the pentagram? That will unlock";
+ mes "the seal, causing the doomed sword best suited for you to manifest.";
+ mes "Soon, Grimtooth, Mysteltainn,";
+ mes "or Executioner will be yours...";
+ next;
+ mes "^3355FFYou carefully place the";
+ mes "Seal of Muriniel to the";
+ mes "pentagram. A few parts of";
+ mes "the pentagram immediately";
+ mes "begin to quitely pulse with";
+ mes "a soft and gentle glow.^000000";
+ next;
+ mes "[Huey]";
+ mes "It's... It's starting! The";
+ mes "sections of the pentagram";
+ mes "are activating in the order";
+ mes "in which they were completed.";
+ mes "The parts that are lit now";
+ mes "must be Walker's work...";
+ next;
+ mes "^3355FFSuddenly, another section";
+ mes "of the pentagram activates,";
+ mes "and parts of the pentagram";
+ mes "flare unstably with an";
+ mes "intense, unsteady light.^000000";
+ next;
+ mes "[Huey]";
+ mes "That must be...";
+ mes "Morf must have done";
+ mes "that part. Okay, when";
+ mes "the light stabilizes and";
+ mes "the entire pentagram is";
+ mes "glowing, it'll be ready.";
+ next;
+ mes "^3355FFThe unactivated portions";
+ mes "of the pentagram ignite,";
+ mes "and the entire pentagram";
+ mes "emits a warm, effusive glow.^000000";
+ next;
+ mes "[Huey]";
+ mes "Okay, this is important!";
+ mes "One of the doomed swords";
+ mes "is going to manifest very soon.";
+ mes "When you can see the sword";
+ mes "within the light, grab it quickly! ";
+ next;
+ mes "[Huey]";
+ mes "Wait, can you--?";
+ mes "There, I see it! Now";
+ mes "quickly, take it! It's yours!";
+ next;
+ set .@random,rand(1,10);
+ if (.@random >= 1 && .@random <= 5) {
+ callsub S_GetSword,1237,0,1,42;
+ getitem 1237,1; //Grimtooth_
+ close;
+ }
+ else if (.@random >= 6 && .@random <= 8) {
+ callsub S_GetSword,1138,1,1,43;
+ getitem 1138,1; //Mysteltainn_
+ close;
+ }
+ else {
+ callsub S_GetSword,1169,2,1,44;
+ getitem 1169,1; //Executioner_
+ close;
+ }
+ }
+ else if (dmdswrd_Q == 42) {
+ callsub S_GetSword,1237,0,0,0;
+ getitem 1237,1; //Grimtooth_
+ close;
+ }
+ else if (dmdswrd_Q == 43) {
+ callsub S_GetSword,1138,1,0,0;
+ getitem 1138,1; //Mysteltainn_
+ close;
+ }
+ else if (dmdswrd_Q == 44) {
+ callsub S_GetSword,1169,2,0,0;
+ getitem 1169,1; //Executioner_
+ close;
+ }
+ else if (dmdswrd_Q == 45) {
+ mes "[Huey]";
+ mes "So how are you handling";
+ mes "that doomed sword? Whatever";
+ mes "you do, don't abuse its power";
+ mes "and you should be fine. I've";
+ mes "got faith that you'll never";
+ mes "succumb to the blade's curse.";
+ next;
+ mes "[Huey]";
+ mes "Anyway, I really";
+ mes "should thank you for";
+ mes "the opportunity to use";
+ mes "my skills. I mean, I didn't";
+ mes "want what I had learned from";
+ mes "the Dwarves to go to waste.";
+ close;
+ }
+ else {
+ mes "[Huey]";
+ mes "You know, I've traveled";
+ mes "to all sorts of places, but";
+ mes "the heat here in Morroc";
+ mes "is the worst I've ever";
+ mes "experienced! It's so humid";
+ mes "and uncomfortable here...";
+ close;
+ }
+
+S_GetSword:
+ if (getarg(2) == 1) {
+ mes "^3355FFYou reach within the";
+ mes "blinding light and grasp";
+ mes "the sword's handle. When";
+ mes "the light dissipates, you";
+ mes "can see that you have";
+ mes "obtained a "+getitemname(getarg(0))+".^000000";
+ set magum,getarg(3);
+ next;
+ }
+ if (checkweight(getarg(0),1) == 0) {
+ mes "[Huey]";
+ mes "Hold on, you're carrying";
+ mes "too many things with you.";
+ mes "You better store some things";
+ mes "to make more of your inventory";
+ mes "space available. Then, we can finally claim your doomed sword.";
+ close;
+ }
+ mes "[Huey]";
+ if (getarg(1) == 0) {
+ mes "Th-that's the Grimtooth!";
+ mes "Ever since I've been taught";
+ mes "the pentagram techniques by";
+ mes "those Dwarves, I've never once";
+ mes "imagined that I'd see that sword. Please use that weapon wisely.";
+ }
+ else if (getarg(1) == 1) {
+ mes "I don't believe it!";
+ mes "You... You've been found";
+ mes "worthy of the Mysteltainn?";
+ mes "Be careful, and don't let";
+ mes "its power overwhelm you.";
+ mes "Wield it only for just ends...";
+ }
+ else if (getarg(1) == 2) {
+ mes "Th-that's...!";
+ mes "The Executionier has";
+ mes "chosen you to wield it?";
+ mes "You must have an extremely";
+ mes "strong will, or something...";
+ mes "Don't give in to the bloodlust.";
+ }
+ next;
+ mes "[Huey]";
+ mes "Well, it looks like my";
+ mes "work here is done. I'm glad";
+ mes "I got the chance to use these";
+ mes "ancient skills, and it's an honor to meet a worthy adventurer.";
+ mes "My brothers should be proud.";
+ next;
+ mes "[Huey]";
+ mes "Speaking of which,";
+ mes "please give Morf and";
+ mes "Walker my regards if you";
+ mes "happen to see them. Well";
+ mes "then, take care of yourself, and be cautious in using that sword.";
+ set dmdswrd_Q,45;
+ return;
} \ No newline at end of file
diff --git a/src/map/skill.c b/src/map/skill.c
index 5381f1b86..b0ca693b1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -339,10 +339,10 @@ const struct skill_name_db skill_names[] = {
{ NPC_BARRIER, "NPC_BARRIER", "NPC_BARRIER" } ,
{ NPC_BLINDATTACK, "NPC_BLINDATTACK", "NPC_BLINDATTACK" } ,
{ NPC_BLOODDRAIN, "NPC_BLOODDRAIN", "NPC_BLOODDRAIN" } ,
- { NPC_BREAKARMOR, "NPC_BREAKARMOR", "NPC_BREAKARMOR" } ,
- { NPC_BREAKHELM, "NPC_BREAKHELM", "NPC_BREAKHELM" } ,
- { NPC_BREAKSHIELD, "NPC_BREAKSHIELD", "NPC_BREAKSHIELD" } ,
- { NPC_BREAKWEAPON, "NPC_BREAKWEAPON", "NPC_BREAKWEAPON" } ,
+ { NPC_ARMORBRAKE, "NPC_ARMORBRAKE", "Break_Armor" } ,
+ { NPC_HELMBRAKE, "NPC_HELMBRAKE", "Break_Helm" } ,
+ { NPC_SHIELDBRAKE, "NPC_SHIELDBRAKE", "Break_Shield" } ,
+ { NPC_WEAPONBRAKER, "NPC_WEAPONBRAKER", "Break_Weapon" } ,
{ NPC_CALLSLAVE, "NPC_CALLSLAVE", "NPC_CALLSLAVE" } ,
{ NPC_CHANGEDARKNESS, "NPC_CHANGEDARKNESS", "NPC_CHANGEDARKNESS" } ,
{ NPC_CHANGEFIRE, "NPC_CHANGEFIRE", "NPC_CHANGEFIRE" } ,
@@ -1255,16 +1255,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
}
// Equipment breaking monster skills [Celest]
- case NPC_BREAKWEAPON:
+ case NPC_WEAPONBRAKER:
skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKARMOR:
+ case NPC_ARMORBRAKE:
skill_break_equip(bl, EQP_ARMOR, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKHELM:
+ case NPC_HELMBRAKE:
skill_break_equip(bl, EQP_HELM, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKSHIELD:
+ case NPC_SHIELDBRAKE:
skill_break_equip(bl, EQP_SHIELD, 150*skilllv, BCT_ENEMY);
break;
@@ -2762,10 +2762,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_DARKNESSATTACK:
case NPC_TELEKINESISATTACK:
case NPC_UNDEADATTACK:
- case NPC_BREAKARMOR:
- case NPC_BREAKWEAPON:
- case NPC_BREAKHELM:
- case NPC_BREAKSHIELD:
+ case NPC_ARMORBRAKE:
+ case NPC_WEAPONBRAKER:
+ case NPC_HELMBRAKE:
+ case NPC_SHIELDBRAKE:
case LK_AURABLADE:
case LK_SPIRALPIERCE:
case LK_HEADCRUSH:
diff --git a/src/map/skill.h b/src/map/skill.h
index 36006805e..112961b79 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -647,10 +647,10 @@ enum _skill {
NPC_DARKSTRIKE,
NPC_DARKTHUNDER,
NPC_STOP,
- NPC_BREAKWEAPON,
- NPC_BREAKARMOR,
- NPC_BREAKHELM,
- NPC_BREAKSHIELD,
+ NPC_WEAPONBRAKER,
+ NPC_ARMORBRAKE,
+ NPC_HELMBRAKE,
+ NPC_SHIELDBRAKE,
NPC_UNDEADATTACK,
NPC_CHANGEUNDEAD,
NPC_POWERUP,
diff --git a/src/map/status.c b/src/map/status.c
index dda86240c..9bf6861c9 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -277,8 +277,8 @@ void initChangeTables(void)
add_sc(NPC_DARKCROSS, SC_BLIND);
add_sc(NPC_GRANDDARKNESS, SC_BLIND);
set_sc(NPC_STOP, SC_STOP, SI_STOP, SCB_NONE);
- set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
- set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
+ set_sc(NPC_WEAPONBRAKER, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
+ set_sc(NPC_ARMORBRAKE, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
set_sc(NPC_CHANGEUNDEAD, SC_CHANGEUNDEAD, SI_UNDEAD, SCB_DEF_ELE);
set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_AGI);