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authorParadox924X <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-11-02 04:37:41 +0000
committerParadox924X <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-11-02 04:37:41 +0000
commit989015f131e987dd67792c86c2e12284bf39ec9e (patch)
tree34822373ca2b75d82d40411f8a70816ef54de6d0
parent5ffec3d741ee12ffdf55467dee5245cd50b9f702 (diff)
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Updated script doc to appropriately describe the effects of close/close2 when used without a window on screen. (bugreport:898)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14439 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--doc/script_commands.txt10
2 files changed, 6 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 7539962be..430d69bab 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,6 +1,7 @@
Date Added
2010/11/02
+ * Updated script doc to appropriately describe the effects of close/close2 when used without a window on screen. (bugreport:898) [Paradox924X]
* Applied patch by xazax to clean up various bits of code across mapserver code. (bugreport:4512) [Paradox924X]
2010/11/01
* Changed Normal and Cash Food statuses so they do not stack and overwrite the other if the level (val1) is the same or higher. (bugreport:4519) [Paradox924X]
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 2d00cbbff..5efdaa380 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -1063,7 +1063,7 @@ segment NPC talking, this command is used A LOT. See 'mes'.
*close;
This command will create a 'close' button in the message window for the invoking
-character. If no window is currently on screen, it will be created. This is one
+character. If no window is currently on screen, the script execution will end. This is one
of the ways to end a speech from an NPC. Once the button is clicked, the NPC
script execution will end, and the message box will disappear.
@@ -1077,10 +1077,10 @@ script execution will end, and the message box will disappear.
*close2;
This command will create a 'close' button in the message window for the invoking
-character. If no window is currently on screen, it will be created. See 'close'.
-There is one important difference, though - even though the message box will
-have closed, the script execution will not stop, and commands after 'close2'
-will still run, meaning an 'end' has to be used to stop the script, unless you
+character. WARNING: If no window is currently on screen, the script execution will halt
+indefinitely! See 'close'. There is one important difference, though - even though
+the message box will have closed, the script execution will not stop, and commands after
+'close2' will still run, meaning an 'end' has to be used to stop the script, unless you
make it stop in some other manner.
mes "[Woman]";