diff options
author | kobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-07 08:51:33 +0000 |
---|---|---|
committer | kobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-07 08:51:33 +0000 |
commit | dae8c1978adc2bc0b6fa78b66c15115f6987107a (patch) | |
tree | d6e427a8b17c30eec706f10ec7f9f94ad26938c1 | |
parent | 5e186df8aaa674d09a281ef7ae1005f613f93e6b (diff) | |
download | hercules-dae8c1978adc2bc0b6fa78b66c15115f6987107a.tar.gz hercules-dae8c1978adc2bc0b6fa78b66c15115f6987107a.tar.bz2 hercules-dae8c1978adc2bc0b6fa78b66c15115f6987107a.tar.xz hercules-dae8c1978adc2bc0b6fa78b66c15115f6987107a.zip |
Implemented the rest of the triggers for the Doomed Swords quest and the Jack Frost quest. Commented out some duplicate shops.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@45 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 5 | ||||
-rw-r--r-- | npc/cities/comodo.txt | 365 | ||||
-rw-r--r-- | npc/cities/lutie.txt | 1722 | ||||
-rw-r--r-- | npc/cities/morocc.txt | 146 | ||||
-rw-r--r-- | npc/merchants/shops.txt | 8 | ||||
-rw-r--r-- | npc/quests/doomed_swords.txt | 716 |
6 files changed, 1474 insertions, 1488 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 56f5f8793..7f3acbaaa 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -11,7 +11,6 @@ Lupus * removing a loop from grandpa_pharmacist.txt (similiar to Juice quest) 0%
kobra_k88
* Optimize WoE
- * Easter Egg event
Aria
* Debugging/Overlooking NPCs.
* Making misc npcs
@@ -31,6 +30,10 @@ Other Ppl Date Added
======
+11/07
+ * lutie.txt - Edited text, updated/corrected triggers for the Jack Frost quest.
+ comodo.txt, morocc.txt, doomed_swords.txt - Implemented all of the triggers for
+ the Doomed Swords quest based on mRO's version. Now the quest is much longer.[kobra_k88]
11/05
* Fixed and redo optional Umbalian quests:
- Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 4cfb9e967..04a80e3b6 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -16,9 +16,9 @@ -//===============================================================================================================//
-// BBQ Camp Grounds //
-//===============================================================================================================//
+//============================================================================//
+// BBQ Camp Grounds
+//============================================================================//
//====================================================
comodo.gat,216,310,4 script BBQ Papa 85,{
@@ -81,9 +81,9 @@ comodo.gat,218,309,4 script Razy 69,{ -//===============================================================================================================//
-// Casino //
-//===============================================================================================================//
+//============================================================================//
+// Casino
+//============================================================================//
//=============================================================
cmd_in02.gat,172,105,4 script G . J 86,{
@@ -251,17 +251,17 @@ cmd_in02.gat,48,55,4 script Scoursege 51,{ -//===============================================================================================================//
-// Chief Quest //
-//===============================================================================================================//
+//============================================================================//
+// Chief Quest (Doomed Swords Part 1)
+//============================================================================//
//=======================================================
comodo.gat,206,310,4 script Rochito 48,
{
- if(chief_Q == 1) goto L_1;
- if(chief_Q == 2) goto L_2;
- if(chief_Q == 3) goto sL_2;
- if(chief_Q == 4) goto L_3;
- if(chief_Q == 5) goto sL_3;
+ if(dmdswrd_Q == 1) goto L_1;
+ if(dmdswrd_Q == 2) goto L_2;
+ if(dmdswrd_Q == 3) goto sL_2;
+ if(dmdswrd_Q == 4) goto L_3;
+ if(dmdswrd_Q == 5 || dmdswrd_Q == 6) goto sL_3;
L_0:
mes "[Rochito]";
mes "Meat, meat, meat... I LOVE MEAT!! Eat, eat, eat... ALL I eat is MEAT!! I'm sooo obsessed with meat..... I'm... I.. I... I'm a MEAT MAN!!";
@@ -297,7 +297,7 @@ L_0: mes "[Rochito]";
mes "Still, the authorities are worried about how Koserahserah should be regulated.";
mes "The ^5555FFChief of Comodo^000000 is currently working on a some guidlines for it.";
- set chief_Q, 1;
+ if(dmdswrd_Q == 0) set dmdswrd_Q, 1;
close;
M_End:
close;
@@ -352,7 +352,7 @@ L_2: mes "Please. We would be very grateful if you could give this to him.";
next;
mes "^5555FF~ recieved 'Mureuchieligu Wine' ~^000000";
- set chief_Q, 3;
+ set dmdswrd_Q, 3;
close;
sL_2:
@@ -364,7 +364,7 @@ L_3: mes "[Rochito]";
mes "You've returned..... Oh! Thank you for the delivering the wine for us.";
emotion 15;
- set chief_Q, 5;
+ set dmdswrd_Q, 5;
next;
sL_3:
@@ -378,7 +378,7 @@ L_3: mes "[Rochito]";
mes "I believe there is a cheese expert named ^5533FFTORUNA^000000 somewhere on this island.";
mes "If your interested in the cheese you should go ask him about it.";
- if(cheese_Q == 0) set cheese_Q, 1;
+ if(dmdswrd_Q == 5) set dmdswrd_Q, 6;
close;
@@ -387,8 +387,8 @@ L_3: //=======================================================
comodo.gat,204,310,4 script Rockha 98,
{
- if(chief_Q == 3) goto L_1;
- if(chief_Q == 4 || chief_Q==5) goto L_2;
+ if(dmdswrd_Q == 3) goto L_1;
+ if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
L_0:
mes "[Rockha]";
mes ". . . . . . . . . .";
@@ -441,8 +441,8 @@ L_2: //=======================================================
comodo.gat,209,314,4 script Rotute 82,
{
- if(chief_Q==2 || chief_Q==3) goto L_1;
- if(chief_Q == 4 || chief_Q==5) goto L_2;
+ if(dmdswrd_Q==2 || dmdswrd_Q==3) goto L_1;
+ if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
L_0:
mes "[Rotute]";
@@ -558,10 +558,10 @@ comodo.gat,209,305,4 script Emralhandas 70,{ // Chief's House =========================================================//
cmd_in02.gat,32,140,4 script Chief Tausupa 49,
{
- if(chief_Q == 1) goto L_1;
- if(chief_Q == 2) goto sL_1;
- if(chief_Q == 3) goto L_2;
- if(chief_Q == 4) goto sL_2;
+ if(dmdswrd_Q == 1) goto L_1;
+ if(dmdswrd_Q == 2) goto sL_1;
+ if(dmdswrd_Q == 3) goto L_2;
+ if(dmdswrd_Q == 4) goto sL_2;
L_0:
mes "[Chief Tausupa]";
@@ -616,7 +616,7 @@ L_1: mes "Can you take this special seasoning to my friends?";
next;
mes "^5555FF~ recieved Koserahserah ~^000000";
- set chief_Q, 2;
+ set dmdswrd_Q, 2;
next;
sL_1:
@@ -655,7 +655,7 @@ L_2: mes "[Chief Tausupa]";
mes "I am thankful for my friends' advice. The gift they gave me had a great deal of meaning.";
mes "Please tell my friends this, 'I will not avoid my destiny. On the contrary, I will fullfill it to the best of my ability'.";
- set chief_Q, 4;
+ set dmdswrd_Q, 4;
next;
sL_2:
@@ -666,14 +666,14 @@ L_2: -//=======================================================================================================//
-// Cheese Quest //
-//=======================================================================================================//
+//============================================================================//
+// Cheese Quest (Doomed Swords Part 2)
+//============================================================================//
//=======================================================
comodo.gat,88,97,4 script Cheese Expert TORUNA 109,
{
- if(cheese_Q == 2) goto sL_2;
+ if(dmdswrd_Q == 7) goto sL_2;
mes "[TORUNA]";
mes "I hear that the cheese here is delicious. Everytime I come here to visit, I ask for some of that popular cheese.";
mes "But they always seem to be out! If I could just get a taste of that cheese...........";
@@ -708,7 +708,7 @@ M_Menu: mes "They slowly chipped away at the limestone surfaces, to shape the interior of the cave into something much more eye pleasing.";
mes "It was from these humble beginnings that the Comodo you see today, was founded.";
next;
- if(cheese_Q == 1) goto sL_1;
+ if(dmdswrd_Q == 6) goto sL_1;
mes "[TORUNA]";
mes "Unfortunately that is only half the story.";
@@ -742,7 +742,7 @@ M_Menu: mes "[TORUNA]";
mes "This special Cheese is simply DELICIOUS! You will understand how good the Cheese is once you try it.";
emotion 14;
- set cheese_Q, 2;
+ set dmdswrd_Q, 7;
next;
sL_2:
mes "[TORUNA]";
@@ -763,8 +763,8 @@ M_Menu: //=======================================================
comodo.gat,164,291,2 script Rakusa 73,
{
- if(cheese_Q == 2) goto L_1;
- if(cheese_Q == 3) goto L_2;
+ if(dmdswrd_Q == 7) goto L_1;
+ if(dmdswrd_Q == 8) goto L_2;
mes "[Rakusa]";
mes "Comodo is often reffered to as the town of 'recreation and relaxation'.......";
@@ -782,7 +782,7 @@ L_1: next;
mes "[Rakusa]";
mes "I just can't stop wondering about what kind of Cheese it is. I sure hope I will have the opportunity to try it someday.";
- set cheese_Q, 3;
+ set dmdswrd_Q, 8;
next;
L_2:
mes "[Rakusa]";
@@ -797,8 +797,8 @@ L_2: comodo.gat,169,284,4 script Kichiri 99,
{
mes "[Kichiri]";
- if(cheese_Q == 3) goto L_1;
- if(cheese_Q == 4) goto L_2;
+ if(dmdswrd_Q == 8) goto L_1;
+ if(dmdswrd_Q == 9) goto L_2;
mes "In the heart of Comodo lies a performance stage. It's where a number of crazed residents put on shows for the tourists that come to visit.";
mes "The shows are so popular that some tourist even come back to Comodo to see them again.";
@@ -813,7 +813,7 @@ L_1: next;
mes "[Kichiri]";
mes "Yeah, right over there, the guy named ^3355FFMagatu^000000. Can you do something about it?";
- set cheese_Q, 4;
+ set dmdswrd_Q, 9;
close;
L_2:
mes "I just want to have a quit time and have a few drinks, is this too much to ask for?";
@@ -826,8 +826,8 @@ L_2: comodo.gat,163,280,4 script Magatu 55,
{
mes "[Magatu]";
- if(cheese_Q == 4) goto L_1;
- if(cheese_Q == 5) goto L_2;
+ if(dmdswrd_Q == 9) goto L_1;
+ if(dmdswrd_Q == 10) goto L_2;
mes "Yes! That's it!! The irresistable smell of that amazing ^5533FFCheese^000000!! It's so delicious!.... Oh, I can't wait any longer......";
emotion 3;
@@ -853,7 +853,7 @@ L_1: mes "When you see him give him this Bottle Cap. Don't do anything else, just give him the bottle cap and he will give you some info on the Cheese....";
next;
mes "^3355FF- Received a Bottle Cap -^000000";
- set cheese_Q, 5;
+ set dmdswrd_Q, 10;
close;
L_2:
mes "Oh yeah, I gotta tell you my friend's name.....";
@@ -866,8 +866,8 @@ L_2: //======================================================
cmd_in02.gat,189,99,4 script Manzi 85,{
- if(cheese_Q == 5) goto L_1;
- if(cheese_Q == 6) goto L_2;
+ if(dmdswrd_Q == 10) goto L_1;
+ if(dmdswrd_Q == 11) goto L_2;
if(Class == Job_Novice) goto L_Nov;
mes "[Manzi]";
@@ -909,7 +909,7 @@ L_1: next;
mes "[Manzi]";
mes "By the way......... no else is listening this right?....... *whispers: that lady is actually incharge of the Comodo Cheese distribution*...........";
- set cheese_Q, 6;
+ set dmdswrd_Q, 11;
close;
L_2:
mes "[Manzi]";
@@ -921,10 +921,10 @@ L_2: comodo.gat,187,153,4 script Hullaris 701,
{
mes "[Hullaris]";
- if(cheese_Q == 6) goto L_1;
- if(cheese_Q == 7) goto L_2;
- if(cheese_Q == 8) goto L_3;
- if(cheese_Q == 9) goto L_4;
+ if(dmdswrd_Q == 11) goto L_1;
+ if(dmdswrd_Q == 12) goto L_2;
+ if(dmdswrd_Q == 13) goto L_3;
+ if(dmdswrd_Q == 14) goto L_4;
mes "Hula Dance? Who says it's merely a hula dance?? It is much more than just some dance.";
mes "To reffer to Comodo's unique form of dancing as simply a hula dance, is just insulting!";
@@ -1000,7 +1000,7 @@ L_2: mes "[Hullaris]";
mes "Just tell Nigirboran everything I have told you and he will judge whether or not you are worthy of the Stone of Awakening.";
mes "Best of luck to you.";
- set cheese_Q, 7;
+ set dmdswrd_Q, 12;
close;
L_3:
mes "Your back........ do you have the ^5533FFProof of Worthiness^000000?";
@@ -1036,18 +1036,17 @@ L_4: mes "[Hullaris]";
mes "You are now one of the few who have been priviledged enough to taste Comodo's special 'Cheese', heh heh heh.....";
mes "Well have fun here in Comodo.";
- set cheese_Q,10;
+ set dmdswrd_Q,15;
close;
}
//=========================================================
-beach_dun3.gat,30,220,4 script Wizard Nigirboran 704,
-{
+beach_dun3.gat,30,220,4 script Wizard Nigirboran 704,{
mes "[Nigirboran]";
- if(cheese_Q == 7) goto L_1;
- if(cheese_Q == 8) goto L_2;
- if(cheese_Q == 9) goto L_3;
- if(comodo_npc == 14) goto L_4;
+ if(dmdswrd_Q == 12) goto L_1;
+ if(dmdswrd_Q == 13) goto L_2;
+ if(dmdswrd_Q == 14) goto L_3;
+ if(dmdswrd_Q == 15) goto L_4;
mes ". . . . . . . . . . . . . . .";
next;
@@ -1085,7 +1084,7 @@ L_1: next;
menu "Sure, why not.",-, "...... Uh... no....",M_End;
- set cheese_Q, 8;
+ set dmdswrd_Q, 13;
mes "[Nigirboran]";
goto L_2;
@@ -1146,7 +1145,7 @@ L_2: emotion 18;
next;
mes "[Nigirboran]";
- mes "If you cannot hadle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
+ mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
next;
mes "[Nigirboran]";
mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign.";
@@ -1182,10 +1181,8 @@ L_2: next;
mes "[Nigirboran]";
mes "Just show this to Hullaris and she will give you the Stone of Awakening.";
- set cheese_Q, 9;
- close;
-
- // this section is for another quest. will implement later.
+ set dmdswrd_Q, 14;
+ next;
mes "[Nigirboran]";
mes "Oh, by the way, why did you choose to look for the Stone in the first place?";
next;
@@ -1201,10 +1198,10 @@ L_2: mes "could conquer the whole world with ease.";
next;
mes "[Nigirboran]";
- mes "And again, to summon these three Doomed Swords, the user is also required to possess";
- mes "both ?^3355FF` Tablet of Power '^000000 and";
+ mes "To summon these three Doomed Swords, the user is also required to possess";
+ mes "both the ^3355FF` Tablet of Power '^000000 and";
mes "^3355FF` Book of the Tiresome Sheep'^000000.";
- next;
+ close;
L_LowLvl:
mes "^3355FF~ it is unbearable and causes you to faint ~^000000";
@@ -1222,18 +1219,17 @@ L_3: mes "Go see Hullaris for the Stone of Awakening. Good luck to you.";
close;
L_4:
- mes "[Nigirboran]";
mes "Look for ^3355FFMoet Leng Good^000000 somewhere";
- mes "inside ^3355FFAldebaran^000000 ?";
+ mes "inside ^3355FFAldebaran^000000";
mes "regarding information about the 'Tablet of Power'";
close;
}
-//===============================================================================================================//
-// Comodo Pharos Lightouse (Beacon Island) //
-//===============================================================================================================//
+//============================================================================//
+// Comodo Pharos Lightouse (Beacon Island)
+//============================================================================//
//==================================================
cmd_fild07.gat,192,58,4 script Light House Guard 100,{
@@ -1328,10 +1324,9 @@ cmd_fild07.gat,94,134,4, script Sailor 100,{ }
-
-//=======================================================================================================//
-// Kokomo Beach //
-//=======================================================================================================//
+//============================================================================//
+// Kokomo Beach
+//============================================================================//
//=============================================================
cmd_fild04.gat,188,74,4 script Zyosegirl 93,{
@@ -1362,223 +1357,9 @@ cmd_fild04.gat,267,137,4 script Kid 703,{ }
-//=====================================================================================================//
+//============================================================================//
// Others
-//=====================================================================================================//
-
-//=========================================================
-aldebaran.gat,44,53,4 script Wizard in Training 64,{
- if(comodo_npc == 14) goto cmd_npc14;
- if(comodo_npc == 15) goto cmd_npc15;
- if(comodo_npc == 16) goto cmd_npc16;
- if(comodo_npc == 17) goto cmd_npc17;
- mes "[Moet Leng Good]";
- mes "Did you know that some people signed contract in shadows with the Dark Lord with the";
- mes "^3355FF`Tablet of Power'^000000?!";
- next;
- mes "[Moet Leng Good]";
- mes "As a result of their greed for power, it brought disasters for the entire world.";
- mes "So please, be happy with what you already have and do not give in to the dark side.";
- close;
-
- cmd_npc14:
- mes "[Moet Leng Good]";
- mes "I guess you are the possessor of the 'Stone of Awakening' and also the one seeking for the 'Tablet of Power'.";
- next;
- mes "[Moet Leng Good]";
- mes "Very well then, I will help you to make a 'Tablet of Power'.";
- mes "However, it is not a simple task, I will need a number of materials in order to succeed.";
- next;
- mes "[Moet Leng Good]";
- mes "I will need one of these stones, gems, and ores.";
- mes "^3355FF`Blue Gemstone'^000000";
- mes "^3355FF`Sapphire'^000000";
- mes "^3355FF`Aquarmarine'^000000";
- mes "^3355FF`Shining Stone'^000000";
- mes "and ^3355FF`Rough Elunium'^000000";
- next;
- mes "[Moet Leng Good]";
- mes "In other words, the 'Tablet of Power' is very valuable, and might take you a while to gather the resources for it.";
- set comodo_npc,15;
- close;
- cmd_npc15:
- if((countitem(717) > 0) & (countitem(726) > 0) & (countitem(720) > 0) & (countitem(640) > 0) & (countitem(757) > 0)) goto set_cmd_npc16;
- mes "[Moet Leng Good]";
- mes "Very well then, I will help you to make a 'Tablet of Power'.";
- mes "However, it is not a simple task, I will need a number of materials in order to succeed.";
- next;
- mes "[Moet Leng Good]";
- mes "I will need one of these stones, gems, and ores.";
- mes "^3355FF`Blue Gemstone'^000000";
- mes "^3355FF`Sapphire'^000000";
- mes "^3355FF`Aquarmarine'^000000";
- mes "^3355FF`Shining Stone'^000000";
- mes "and ^3355FF`Rough Elunium'^000000";
- next;
- mes "[Moet Leng Good]";
- mes "In other words, the 'Tablet of Power' is very valuable, and might take you a while to gather the resources for it.";
- close;
-
- set_cmd_npc16:
- mes "[Moet Leng Good]";
- mes ". . . . . ! !";
- mes "I can hardly believe that you actually gathered all the resources for the 'Tablet of Power'";
- mes "Because you have worked so hard, let me make the tablet for you now.";
- next;
- delitem 717,1;
- delitem 726,1;
- delitem 720,1;
- delitem 640,1;
- delitem 757,1;
- mes "^3355FF- Gives him all the stones -^000000";
- set comodo_npc,16;
- next;
- mes "[Moet Leng Good]";
- mes "Now, I'll just need you to gather a few ingredients for the fininshing touch of the tablet.";
- next;
- mes "[Moet Leng Good]";
- mes "I will need just one ^3355FF`Cobweb'^000000";
- mes "You could easily obtain them through argos in Mt. Mjolnir";
- next;
- mes "^3355FF- Moet Leng Good's-^000000";
- mes "^3355FF- working hard on the tablet -^000000";
- close;
- cmd_npc16:
- if(countitem(1025) > 0) goto set_cmd_npc17;
- mes "[Moet Leng Good]";
- mes "The tablet will be done when I finish!";
- mes "Please do not bother me for now, I need to concentrate";
- next;
- mes "[Moet Leng Good]";
- mes "Meanwhile, please go find a cobweb so I could use it to provide some finishing touches to the tablet, thanks.";
- close;
-
- set_cmd_npc17:
- mes "[Moet Leng Good]";
- mes "Ah, very good, you got a cobweb, please just leave it over there.";
- next;
- mes "^3355FF- Gives cobweb to him-^000000";
- delitem 1025,1;
- next;
- mes "[Moet Leng Good]";
- mes "Alright, here we go !!";
- next;
- mes "^3355FF- Clang ! Clang ! Clunk ! -^000000";
- mes "^3355FF- Boom ! ! -^000000";
- next;
- mes "^3355FF- `Tablet of Power'-^000000";
- mes "^3355FF- is forged -^000000";
- next;
- mes "^3355FF- Received 'Tablet of Power'-^000000";
- set comodo_npc,17;
- next;
- mes "[Moet Leng Good]";
- mes "Even though you possess the 'Tablet of Power' now, the tablet would not be effective without";
- mes "the ^3355FF` Book of the Tiresome Sheep'^000000??";
- next;
- mes "[Moet Leng Good]";
- mes "^3355FF`Book of the Tiresome Sheep'^000000";
- mes "was originally crafted by demons located in the desert and now the crafting skill have been passed down to a few wanderers near Morroc.";
- next;
- mes "[Moet Leng Good]";
- mes "So if you wish to obatin the 'Book of the Tiresome Sheep', Morroc would be a smart place to look";
- close;
- cmd_npc17:
- mes "[Moet Leng Good]";
- mes "Head to Morroc then!";
- mes "Show the someone the 'Tablet of Power' and maybe some people will tell you about the 'Book of the Tiresome Sheep'.";
- close;
-}
-
-//=======================================================
-comodo.gat,232,87,4 script Wandering Swordsman WON 106,{
- if(comodo_npc == 22) goto cmd_npc22;
- if(comodo_npc == 23) goto cmd_npc23;
- if(comodo_npc == 24) goto cmd_npc24;
-
- mes "[WON]";
- mes "My name is ^3355FF'Won'^000000. I have searched far and wide, across the oceans and the mountains, to find one who is worthy.......";
- next;
- mes "[WON]";
- mes "It has been many years since the Evil Witch was defeated in that legendary battle..... It is now a story of the past.......";
- mes "Still, the quest must continue! This is what the heavens desire of me.....";
- next;
- mes "[Won]";
- mes "I must stay here in Comodo..... It is my fate.... I must stay here and wait.........";
- mes ". . . . . . . . . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . .";
- mes ". . . . . . . . . .";
- mes ". . . . .";
- close;
-
- cmd_npc22:
- mes "^3355FF- The swordsman examines you -^000000";
- mes "^3355FF- for a few seconds -^000000";
- next;
- mes "[Swordsman]";
- mes "Heh, you're just a normal fella.";
- mes "I am a wandering swordsman,";
- mes "^3355FF`WON'^000000";
- next;
- mes "[WON]";
- mes "What? You say you are gonna summon the Doomed Swords?";
- mes "Psh, I don't care what you say, I will be the judge on whether or not you are worthy.";
- mes "Let me explain...";
- next;
- mes "[WON]";
- mes "Even though you do have all the required materials to summon the Doomed Swords but that does not mean that you could withstand the energy drained during one summoning.";
- next;
- mes "[WON]";
- mes "Without careful control of energy transfer from the normal world to the Dark World, many disasters could arise upon the world or even unforeseen consequences.";
- next;
- mes "[WON]";
- mes "I am sure that you have heard that the three different Doomed Swords are:";
- mes "^3355FF` Mysteltain '^000000";
- mes "^3355FF` Grimtooth '^000000";
- mes "and ^3355FF` Executioner '^000000.";
- mes "Each of them with very distinct specialties.";
- next;
- mes "[WON]";
- mes "Now that you understand these, let us start the summoning then.";
- next;
- mes "- `Won'-";
- mes "- draws his sword -";
- mes "- and starts to swing it around -";
- next;
- mes "- You notice something -";
- mes "- a blue light descending -";
- mes "- from the sky -";
- next;
- mes "^3355FF-You got-^000000";
- mes "^3355FF-Voucher of Power-^000000";
- set comodo_npc,23;
- next;
- mes "[WON]";
- mes ". . . . .";
- mes "Hmm, it seems like the Dark World is not ready to give you the Doomed Sword just yet...even though you have what it takes to be the master of the swords.";
- next;
- mes "[WON]";
- mes "However, when the day is as long as the night, when the sunlight is as bright as solar sword.";
- mes "Only during that time, you will have the opportunity to receive the Doomed Swords.";
- next;
- mes "[WON]";
- mes "When that time comes, visit the East for a quiet city name Payon, and you shall find yourself in a new journey for the Doomed Swords.";
- close;
- cmd_npc23:
- mes "[WON]";
- mes "Hmm, it seems like the Dark World is not ready to give you the Doomed Sword just yet...even though you have what it takes to be the master of the swords.";
- next;
- mes "[WON]";
- mes "However, when the day is as long as the night, when the sunlight is as bright as solar sword.";
- mes "Only during that time, you will have the opportunity to receive the Doomed Swords.";
- next;
- mes "[WON]";
- mes "When that time comes, visit the East for a quiet city name Payon, and you shall find yourself in a new journey for the Doomed Swords.";
- close;
- cmd_npc24:
- mes "123456789101112131415";
- close;
-}
+//============================================================================//
//============================================================
moc_fild12.gat,35,303,4 script Saint Darmain Gatekeeper 59,{
diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt index 7e9022fe7..177458bd8 100644 --- a/npc/cities/lutie.txt +++ b/npc/cities/lutie.txt @@ -1,999 +1,963 @@ //===== eAthena Script =======================================
//= Lutie Town
//===== By: ==================================================
-//= RoVeRT
+//=
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//=
//===== Additional Comments: =================================
-//= Not complete
+//= 1.1 Edited some text and updated/enabled some triggers
+//= for the quest.[kobra_k88]
//============================================================
-aldebaran.gat,168,168,4 script Link Santa 718,{
- mes "[Shutown]";
- mes "Ho Ho Ho~";
+
+//=====================================================
+// Getting To Lutie
+//=====================================================
+aldebaran.gat,168,168,4 script Mr. Claus 718,{
+ mes "[Mr. Claus]";
mes "Merry Christmas!!";
- mes "Merry Christmas - All of you !";
+ mes "I wish you all happiness!";
next;
- menu "Info about Lutie",L0,",Move to the 'Lutie'",L1,"Cancel",LEnd;
+ menu "Where are you from?",L0, "Take me to ^5533FF'Lutie'^000000",L1, "Cancel",LEnd;
L0:
- mes "[Shutown]";
- mes "^3355FF' Lutie '^000000,the Fantastic Christmas Town!!";
- mes "Where the Christmas Spirit abound Year around,";
- mes "The place filled with Appetizing Cakes-,";
- mes "Tiny little Toy Soldiersand all things you can imagine!!";
- next;
- mes "[Shutown]";
- mes "Ho Ho Ho~";
- mes "Beautiful Amazing land!";
- mes "Where the Christmas Spirit abound Year around,";
- mes "In Festive atmosphere.";
- next;
- mes "[Shutown]";
- mes "I am a Santa Claus guiding people";
- mes "to Lutie,the Christmas Town.";
- mes "Young Man -";
- mes "You can be my guest.Do you want to try?";
+ mes "[Mr. Claus]";
+ mes "I come from ^3355FF'Lutie'^000000,the Fantastic Christmas Town!!";
+ mes "There it is Christmas all year round, with delicious cakes,";
+ mes "and toys as far as the eye can see.";
+ next;
+ mes "[Mr. Claus]";
+ mes "Happiness and joy fills the city! It is a magical place to be!";
+ mes "Doesn't this place sound fantastic?";
+ next;
+ mes "[Mr. Claus]";
+ mes "Then what are you waiting for?! Just say the word and I'll take";
+ mes "you to Lutie right away! You might even meet the big boss Santa";
+ mes "Claus.";
close;
L1:
- mes "[Shutown]";
- mes "Ho Ho Ho~";
- mes "The only place get to the Lutie";
- mes "in the world . .";
- mes "is located here,";
- mes "Aldebaran !";
- next;
- mes "[Shutown]";
- mes "I hereby keep this place -";
- mes "to personally transport people who want to visit Lutie.";
- mes "Please ask Santa in there,if you want to go out the town.";
- mes "My friend Santa in there will let you know,";
- mes "the way get out of Lutie~";
- next;
- mes "Ho Ho Ho~";
- mes "Well,are you ready,young man ?";
- mes "Merry Christmas!!";
- mes "Have a nice trip!";
+ mes "[Mr. Claus]";
+ mes "So you're ready to go to the greatest place in the world?";
+ next;
+ mes "[Mr. Claus]";
+ mes "Ok then, off you go to enjoy the fun and excitement that Lutie";
+ mes "Has to offer!";
+ close2;
warp "xmas_fild01.gat",78,68;
- close;
+ end;
LEnd:
- mes "[Shutown]";
- mes "Ho Ho Ho~";
- mes "If you want to visit Lutie,";
- mes "Be my guest anytime you want~.";
- mes "Well Merry Christmas,Young Man,Merry Christmas!!";
+ mes "[Mr. Claus]";
+ mes "Well... if you want to visit Lutie, just let me know anytime.";
+ mes "Merry Christmas!! Merry Christmas!!";
close;
}
-xmas_in.gat,27,103,4 script Lenient Aunt 701,{
+
+//=====================================================================
+// NPCs inside
+//=====================================================================
+
+// Mima
+//============================================================
+xmas_in.gat,27,103,4 script Mima 701,{
if(xmas_npc==5) goto Xmas5;
if(xmas_npc==6) goto Xmas6;
if(xmas_npc==7) goto Xmas7;
- mes "[Thachentze]";
- mes "Merry Christmas~";
- mes "Ho! Ho! Ho!";
- mes "I can feel Christmas coming in front of my nose,";
- mes "when I look at the young strangers out there -";
- mes "Ho ho ho I wish you have a merry christmas~";
- next;
- mes "[Thachentze]";
- mes "We have a dungeon named `Christmas dungeon' around here.";
- mes "It looks like Toy Factory....quite similar...";
- mes "Well . I don't need to tell much longer in case you heard of this from others already.";
- mes "Oh well -";
- next;
- mes "[Thachentze]";
- mes "I figured out one thing days ago,";
- mes "you will be able to run into creatures below there,";
- mes "which are similar types of the ones outside the town.";
- mes "Well you can say they look like twins of course. .";
- mes "I think the cold weather have altered their property,";
- mes "while they are traveling to this place and that place -";
- mes "I can say they share the shape of body but their property get to be different from each other,by cause of nature.";
- next;
- mes "[Thachentze]";
- mes ". . . . .";
- mes "Ok now I think I'd better be ready for pickling cabbages.";
- mes "My pickles?";
- mes "I can pickle Chinese Cabbages for the best!!";
- mes "Ho ho ho ho?";
- mes "Why don't you visit me again and try my pickle later?";
+ if(xmas_npc==8) goto Xmas8;
+ mes "[Mima]";
+ mes "Merry Christmas!";
+ mes "I can feel the spirit of Christmas surrounding me whenever I look,";
+ mes "at the young strangers out there... I wish you a merry christmas!";
+ next;
+ mes "[Mima]";
+ mes "There is an abandoned ^5533FFToy Factory^000000 here in town. It";
+ mes "looks quite interesting, however....";
+ next;
+ mes "[Mima]";
+ mes "Recently I've noticed that many monsters have taken residence";
+ mes "inside of the factory. Some of them look like the monsters found";
+ mes "outside of town... I mean they look completely identical!!";
+ next;
+ mes "[Mima]";
+ mes "Even though they look similar, they actually are not the same. For";
+ mes "some reason these mosters have different characteristics from the";
+ mes "ones found outside. Some of them are very unique and it seems that";
+ mes "their offspring are adapting to the environment here.";
+ next;
+ mes "[Mima]";
+ mes "... Oh I almost forgot, I have to go make some";
+ mes "kimchi(spicy pickled cabbage)... mmm.. Chocolate kimchi is my";
+ mes "favorite!";
+ next;
+ mes "[Mima]";
+ mes "Between each slice of kimchi, I spread on a special chocolate which";
+ mes "melts rather easily. The rest is a family secret.... hehe.";
close;
- Xmas5:
- mes "[Thachentze]";
- mes "Hoooo ? Did the Hairy guy talk about me,didn't he?";
- mes "Well well,I know what he thinks....Ho ho ho~!";
- mes "He intends to make me feel happy and expects me to give him some free jars of pickles!";
- mes "Ho ho ho . Oh well well";
- next;
- mes "[Thachentze]";
- mes "He knows too much about me...";
- mes "I can't stop him to get my pickles from me -";
- mes "Yes yes. .Even I know my pickle is the best in town !";
- mes "Hoooh ?";
- mes "Story of ^3355FF' Snowysnow '^000000?";
- mes "Oh~ . Yes yes . I see.";
- next;
- mes "[Thachentze]";
- mes "But I don't let you have my story for free!";
- mes "As you know the most powerful human beings are aunties!Yes that's me!!";
- mes "They never allow others to take advantageof their property,";
- mes "- There is no free lunch- get it now ?";
- mes "So I have a favour to ask of you.";
- mes "Snowysnow has been kept my stuff for my favour.";
- next;
- mes "[Thachentze]";
- mes "Would you please take it back to me?";
- mes "^3355FF' The roughest salt in the world '^000000";
- mes "Yes that's my stuff - It is the neccessary item for pickling Cabbages.";
- mes "You won't get troubled with him,";
- mes "As soon as you say my name,";
- next;
- mes "[Thachentze]";
- mes "He will give you my salt -";
- mes "Now dear. Hurry up.";
- mes "Return Quickly -";
- set xmas_npc,1;
- close;
- Xmas6:
- mes "[Thachentze]";
- mes "Hohohoho -";
- mes "Let's see - - - - -";
- mes "Huh ? Didn't you yet bring it?";
- mes "Oh my goodness,my cabbages will get sour soon!";
- mes "( ? )";
- mes "Hurry up,Chop Chop -!!";
- next;
- mes "[Thachentze]";
- mes "*sigh* You are really a scatterbrained person,my dear -";
- mes "I said BRING ME";
- mes "^3355FF' THE ROUGHEST SALT IN THE WORLD '^000000";
- mes "!!!!!!!!!!!!!!!!!!!!!!!!!! -";
- mes "Leave now and hurry up -";
- close;
- Xmas7:
- mes "[Thachentze]";
- mes "Hohohohoh hohohohoho !";
- mes "Let's see Let's see - - - - -";
- mes "Thank you my dear,Thank you -";
- next;
- set xmas_npc,1;
- mes "-Handed ^3355FF' The roughest salt in the world'^000000 to her-";
- next;
- mes "[Thachentze]";
- mes "Now I am able to pickle my cabbages properly.";
- mes "Thank you my dear,Thank you -";
- mes ". . . . . Hooo ?";
- mes "Arrr Yes Sorry I almost forgot I promised you - yes.";
- mes "I remember you asked me about the gift bag of Snowysnow,didn't you?";
- next;
- mes "[Thachentze]";
- mes "If you already met Uncle Cantata";
- mes "you must know by now,";
- mes "Snowysnow has been made out of some mysterious snow covering up a thick-grass filed of magical force,";
- mes "[Thachentze]";
- mes "I can't tell you what the reason was,but";
- mes "I figured out Snowysnow came to possess the gift bag within,";
- mes "due to the strange reaction between alchemy items used by Great alchemist";
- mes "and its original structure material,the mysterious snow.";
- next;
- mes "[Thachentze]";
- mes "Aside of it, the gift bag creates present as many as Snowysnow wants.";
- mes "It seems like something not real grants Snowysnow with the same ability of Santa Claus.";
- mes "If it was fell into bad man's hand,probably we were in trouble but";
- mes "Everybody knows that Snowysnow is very nice and innocent creature...";
- mes "We've never be worried about his gift...";
- next;
- mes "[Thachentze]";
- mes "Hohohoho . . Ah and,";
- mes "Lately I got a shocking news from ^3355FF' Hashokii '^000000 the clown,";
- mes "it is quite interesting story. .if you wonder,";
- mes "why don't you go meet him?";
- close;
+Xmas5:
+ mes "[Mima]";
+ mes "Hmmm? Hairy Uncle Ken told you about me, didn't he? Well well, I";
+ mes "know what he's thinking... Hoo hoo! He intends to make me feel";
+ mes "happy and expects me to give him some free jars of kimchi!";
+ mes "Hoo hoo, oh well well.";
+ next;
+ mes "[Mima]";
+ mes "He knows too much about me... I can't stop him from getting some";
+ mes "of my kimchi. Yes yes. Even I know my kimchi is the best in town!";
+ mes "Whoo? The story of ^3355FF'Jack Frost'^000000? Oh... Yes yes, I see.";
+ next;
+ mes "[Mima]";
+ mes "But I can't just tell you his story.... As you know the most";
+ mes "powerful human beings are aunties! And I'm one of them! They never";
+ mes "allow others to take advantage of them. As they say, 'There is no";
+ mes "such thing as a free lunch'. So I have a favour to ask of you.";
+ mes "Jack Frost has been keeping something for me.....";
+ next;
+ mes "[Mima]";
+ mes "Would you please bring it back to me? ^3355FF'The roughest salt in";
+ mes "the world'^000000. It is an essential ingredient for pickling";
+ mes "cabbages. Just tell him I sent you and he will understand.";
+ next;
+ mes "[Mima]";
+ mes "He will give you my salt. Now dear, hurry up. Return Quickly.";
+ set xmas_npc,6;
+ close;
+Xmas6:
+ mes "[Mima]";
+ mes "Hohohoho -";
+ mes "Let's see... Huh ? Didn't you yet bring it?";
+ mes "Oh my goodness, my cabbages will get sour soon!";
+ mes "( ? )";
+ mes "Hurry up,Chop Chop -!!";
+ next;
+ mes "[Mima]";
+ mes "*sigh* You are really a scatterbrained person, my dear...";
+ mes "I said BRING ME ^3355FF' THE ROUGHEST SALT IN THE WORLD '^000000";
+ mes "!!!!!!!! Leave now and hurry up!";
+ close;
+Xmas7:
+ mes "[Mima]";
+ mes "Hohohohoh hohohohoho !";
+ mes "Let's see Let's see...... Thank you my dear, Thank you!";
+ next;
+ mes "-Handed ^3355FF' The roughest salt in the world'^000000 to her-";
+ set xmas_npc,8;
+ next;
+ mes "[Mima]";
+ mes "Now I am able to pickle my cabbages properly. Thank you my dear,";
+ mes "Thank you . . . . . Hooo? Ahhh yes, sorry, I almost forgot I";
+ mes "promised you... Yes I remember you asked me about Jack Frost's";
+ mes "gift bag, didn't you?";
+ next;
+ mes "[Mima]";
+ mes "If you already met Uncle Hairy Uncle Ken you must know by now,";
+ mes "Jack Frost has been made out of some mysterious snow covering up";
+ mes "a thick-grass filed of magical force,";
+ next;
+ mes "[Mima]";
+ mes "I can't tell you what the reason was,but I figured out Jack Frost";
+ mes "came to possess the gift bag within, due to the strange reaction";
+ mes "between alchemy items used by Great alchemist and its original";
+ mes "structure material, the mysterious snow.";
+ next;
+ mes "[Mima]";
+ mes "Aside from it, the gift bag creates present as many as Jack Frost";
+ mes "wants. It seems like something magical grants Jack Frost with";
+ mes "the same ability of Santa Claus. If this power fell into bad man's";
+ mes "hands, we would probably be in trouble, but everybody knows that";
+ mes "Jack Frost is very nice and innocent creature... We've never";
+ mes "worried about his unique ability...";
+ next;
+Xmas8:
+ mes "[Mima]";
+ mes "Hohohoho . . Ah and, lately I've heard some surprising news from";
+ mes "^3355FF'Howie'^000000 the clown. It is an interesting story... If you're";
+ mes "interested, why don't you go meet him?";
+ close;
}
-xmas_in.gat,100,96,4 script Father Christmas 718,{
+// Santa Claus
+//===================================================================
+xmas_in.gat,100,96,4 script Father Christmas::Santa1 718,{
+ if(@talkedsanta == 1) goto L_Xmas1;
mes "[Santa Claus]";
mes "Ho Ho Ho~";
mes "Meeerry Christmas !!";
next;
mes "[Santa Claus]";
mes "Ho Ho Ho~";
- mes "I am a Santa Claus,";
- mes "Bring Christmas Gifts to";
- mes "Everyone -";
- mes "Come on,Today is a special day for everyone.";
- mes "You can't be an exception !";
+ mes "I am a Santa Claus, and I bring gifts to every boy and girl on";
+ mes "Christmas!";
next;
mes "[Santa Claus]";
mes "Ho Ho Ho~";
- mes "I will give you one useful tip.";
- mes "If you want to go outside Lutie World,";
- mes "Go outside the town and head south at the first field you see.";
- mes "You will be able to find a warp leading to Aldebaran.";
+ mes "If for some reason you wish to leave the wonderfull town of Lutie,";
+ mes "just head south of town. You'll find a warp that will lead you";
+ mes "back to Al De Baran.";
+ next;
+ mes "[Santa Claus]";
mes "Ho Ho Ho~ Merry Christmas !!";
- mes "Merry Christmas - - -";
+ mes "Merry Christmas!!";
+ if(xmas_npc==0) set @talkedsanta, 1;
close;
+
+L_Xmas1:
+ mes "[Santa]";
+ mes "I'm Santa Claus.";
+ mes "I have a present for you, let me look in my bag.";
+ next;
+ mes "[Santa]";
+ mes "Yep, I've got a present with your name on it.";
+ mes "Here you are!";
+ next;
+ set @temp, rand(1,4);
+ if (@temp == 2) goto L_2;
+ if (@temp == 3) goto L_3;
+ if (@temp == 4) goto L_4;
+
+ getitem 529,5;
+ goto L_End;
+L_1:
+ getitem 530,3;
+ goto L_End;
+L_2:
+ getitem 528,1;
+ set xmas_npc, 1;
+ set @talkedsanta, 0;
+ mes "[Santa]";
+ mes "Hmm, you must not have been a very good";
+ mes "person this year. Do better!";
+ close;
+L_3:
+ getitem 539,2;
+ goto L_End;
+L_4:
+ getitem 539,1;
+L_End:
+ set xmas_npc, 1;
+ set @talkedsanta, 0;
+ mes "[Santa]";
+ mes "Hope you like your present!";
+ mes "My elves made it especially for you.";
+ close;
}
-xmas_in.gat,165,174,4 script Christmas Girl 711,{
- if(xmas_npc==1) goto Xmas1;
- mes "[Duffle]";
+// Debra
+//==================================================================
+xmas_in.gat,165,173,4 script Debra 711,{
+ if(xmas_npc==1 || xmas_npc==2) goto Xmas1;
+ mes "[Debra]";
mes "Merry Christmas!";
mes "Welcome to Lutie!";
next;
- mes "[Duffle]";
+ mes "[Debra]";
mes "Have you ever talked to the snowman in front of this town?";
- mes "Snowman in sloitude,";
- mes "made of White Snow....";
+ mes "Snowman in sloitude, made of White Snow....";
next;
- mes "[Duffle]";
- mes "However he got a warm heart";
- mes "Sometimes I talk to ' Snowysnow 'the snowman.";
- mes "Without reason ..even though he is a snowman,";
+ mes "[Debra]";
+ mes "However he got a warm heart. Sometimes I talk to ' Jack Frost '";
+ mes "the snowman. Without reason ..even though he is a snowman,";
mes "He can understand and stand to listen to us";
next;
- mes "[Duffle]";
+ mes "[Debra]";
mes ". . . . .";
- mes "When I talk to Snowysnow,";
- mes "I get to wonder about many things of him and feel something mysterious,";
- mes "I assume you will be the same as me,";
- mes "if you try to talk to him.";
+ mes "When I talk to Jack Frost, I get to wonder about many things of";
+ mes "him and feel something mysterious, I assume you will be the same";
+ mes "as me, if you try to talk to him.";
next;
- mes "[Duffle]";
- mes "like how he has been created,";
- mes "who granted him to posses the heart of human and can talk,";
+ mes "[Debra]";
+ mes "like how he has been created, who granted him to posses the heart";
+ mes "of human and can talk,";
next;
- mes "[Duffle]";
- mes "Where he was from,";
- mes "That place has a lot of snow all the time or not...";
- mes "How he came to arrive this town without legs...";
+ mes "[Debra]";
+ mes "Where he was from, That place has a lot of snow all the time or";
+ mes "not... how he came to arrive this town without legs...";
next;
- mes "[Duffle]";
+ mes "[Debra]";
mes "Lately in this town,";
mes "it seems the number of curious people coming to him gets increased.";
mes "If you still couldn't solve his secret after talking with him";
next;
- mes "[Duffle]";
+ mes "[Debra]";
mes "I suggest you to talk to other towners...";
if(xmas_npc==0) goto Xmas0;
close;
Xmas0:
- mes "Ah .I almost forgot you to tell...";
- mes "We have a Christmas Father somewhere in this town,";
- mes "who gives present to everyone visiting him.";
- next;
- mes "[Duffle]";
- mes "Didn't you see him yet?";
- mes "Why don't you go meet him then?";
- mes "It's not that bad I guess -";
- mes "Ok then see you again -";
- mes "Merry Christmas!!";
+ mes "Ah!... I almost forgot you to tell... Santa Claus lives here in";
+ mes "this town....";
+ next;
+ mes "[Debra]";
+ mes "Didn't you see him yet? Why don't you go meet him then? Take";
+ mes "care now! Merry Christmas!!";
close;
Xmas1:
- mes "[Duffle]";
+ mes "[Debra]";
mes "Merry Christmas!";
mes "Welcome to Lutie!";
next;
- mes "[Duffle]";
- mes "You got the present from Santa Claus~!";
- mes "You must be really exited,Ha ha!";
- mes "Have you ever heard that we have an equally famous feature";
- mes "as Santa Claus in here?";
- next;
- mes "[Duffle]";
- mes "That is ^3355FF' Snowysnow '^000000 -";
- mes "the mysterious snowman,";
- mes "Happened to communicate with humans.";
- next;
- mes "[Duffle]";
- mes "Yet you didn't meet Snowysnow,";
- mes "I think you'd better try to talk to him...";
- mes "at least once.";
- mes ". . . . .";
- mes "Well then - Merry Christmas !!";
- set xmas_npc,1;
+ mes "[Debra]";
+ mes "You got a present from Santa Claus?! You must be really exited!";
+ mes "Ha ha! Have you ever heard that we have a person equally as";
+ mes "famous as Santa Claus here?";
+ next;
+ mes "[Debra]";
+ mes "That person is ^3355FF'Jack Frost'^000000 the mysterious snowman,";
+ mes "who can communicate with humans.";
+ next;
+ mes "[Debra]";
+ mes "Yet you didn't meet Jack Frost yet? I think you should try to";
+ mes "talk to him at least once... Well then, Merry Christmas !!";
+ set xmas_npc,2;
close;
}
-xmas.gat,117,304,4 script Christmas Guy 712,{
+
+//=======================================================================
+// NPC's Outside
+//=======================================================================
+
+// Peterson
+//=========================================================
+xmas.gat,117,304,4 script Peterson 713,{
if((xmas_npc==3) || (xmas_npc==4)) goto Xmas34;
- mes "[Poze]";
+ mes "[Peterson]";
mes "Merry Christmas!";
- mes "This is Blessed Christmas Town for every visitors!";
- mes "Merry Christmas !";
- next;
- mes "[Poze]";
- mes "Actually this is not a temporarily exsisted place.";
- mes "You can fully enjoy Christmas atmosphere in here -";
- mes "all year round.";
- next;
- mes "[Poze]";
- mes "Well you will see around this town....";
- mes "it is not a simple theme park only with an attraction .";
- mes "Like the others, we have convenience facilities";
- mes "in well-decorated environment.";
- next;
- mes "[Poze]";
- mes "I guess you won't have any big inconvenience while staying here for a while~";
- mes "Well then . May you be in a full happyness. .";
- mes "Merry Christmas-";
+ next;
+ mes "[Peterson]";
+ mes "Here in Lutie, it's always Christmas 24 hours a day and 365";
+ mes "days a year, Christmas is celebrated non stop here! This beautiful";
+ mes "city fills your heart with the joyous spirit of Christmas...";
+ next;
+ mes "[Peterson]";
+ mes "Walk around town and you will see... this city has some of the";
+ mes "best facilities and attractions of any other place.";
+ next;
+ mes "[Peterson]";
+ mes "Lutie is a great place for those who don't want to worry about";
+ mes "anything. So may happiness be with you... Merry Christmas!!";
close;
- Xmas34:
- mes "[Poze]";
- mes "Did ^3355FF' Snowysnow '^000000 talk about me ?";
- mes "Oh I see... He is snowman having no leg,";
- mes "he couldn't make it to come . .What a shame I didn't realise..";
- mes "I appreciate you to come for him.";
- mes "I will visit him someday.";
- next;
- mes "[Poze]";
- mes "There is a man who knows about Snowysnow's secret,";
- mes "How to come to talk.";
- mes "That is ^3355FF' Uncle Hairy Cantata '^000000...";
- mes "Yes definately he is . .";
- next;
- mes "[Poze]";
- mes "One day when apprentice of the great alchemist visted Lutie,";
- mes "I came to listen the conversation between uncle Cantata and him.";
- mes "Once upon a time,when a great alchemist came by the hometown of Snowysnow,";
- mes "He happened to meet Snowysnow dying and melting down into the water,";
- mes "so he revived him with several ores of magic and some other stuffs.";
- next;
- mes "[Poze]";
- mes "Well . For the details,";
- mes "I recomand you to listen what ^3355FF' Uncle Hairy Cantata '^000000 says.";
- set xmas_npc,1;
- close;
+Xmas34:
+ mes "[Peterson]";
+ mes "Did ^3355FF'Jack Frost'^000000 tell you about me? Oh I see... he is a";
+ mes "snowman who has no legs. It's a shame he can't come here to see";
+ mes "me... I appreciate you to coming here for him. I will visit him";
+ mes "someday.";
+ next;
+ mes "[Peterson]";
+ mes "There is a man who knows about Jack Frost's secret.....";
+ mes "That man is ^3355FF'Hairy Uncle Ken'^000000... Yes, he definately knows...";
+ next;
+ mes "[Peterson]";
+ mes "One day when an apprentice of the great alchemist visted Lutie,";
+ mes "I listened to the conversation between Hairy Uncle Ken and";
+ mes "Jack Frost.";
+ next;
+ mes "[Peterson]";
+ mes "Once upon a time, a great alchemist came to Jack Frost's home";
+ mes "land and found him dying and melting away into water. He revived";
+ mes "him with several ores of magic and some other things.....";
+ next;
+ mes "[Peterson]";
+ mes "Well, as far as the details of the story, I recomend you listen";
+ mes "to what ^3355FF'Hairy Uncle Ken'^000000 has to say.";
+ set xmas_npc,4;
+ close;
}
-xmas.gat,134,112,4 script Snowman 710,{
- mes "[Snowysnow]";
- mes "*sob**sob*...";
- mes "Lonely! I am so lonely!";
- mes "I am a snowman always keeps the same place...";
+// Hairy Uncle Ken
+//==========================================================
+xmas.gat,176,236,4 script Hairy Uncle Ken 712,{
+ if(xmas_npc==4) goto Xmas4;
+ if(xmas_npc==5) goto Xmas5;
+ mes "[Hairy Uncle Ken]";
+ mes "Meeeerrrrrrryyyy Christmas !";
+ mes "Welcome to the Christmas Town!!";
+ mes "Your face is glowing... The weather here is really ... Cold!";
+ mes "And it's so cold that it makes you look like........";
next;
- menu "^0000FFSnowysnow?^000000",L0,"Info about the christmas dungeon",L1,"Quit conversation",LEnd;
-
- L0:
- if(xmas_npc<2) goto XmasLess2;
- if(xmas_npc==2) goto Xmas2;
- if(xmas_npc==3) goto Xmas3;
- if(xmas_npc==4) goto Xmas4;
- if(xmas_npc==5) goto Xmas5;
- if(xmas_npc==6) goto Xmas6;
- if(xmas_npc==7) goto Xmas7;
- if(xmas_npc==8) goto Xmas8;
- if(xmas_npc==9) goto Xmas9;
- if(xmas_npc==10) goto Xmas10;
- if(xmas_npc==11) goto Xmas11;
+ mes "[Hairy Uncle Ken]";
+ mes "A ^3355FF' Red Little Apple '^000000,";
+ mes "HarHarHarHar!";
+ mes "Try not to catch a cold. The flu in Lutie is very strong.......";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "... Speaking of the cold, that reminds me...";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "My kid recently caught a serious cold.... It happened at midnight";
+ mes "and all the pharmacies were closed. I was desperate so I went to";
+ mes "the abandoned ^5533FFToy Factory^000000 .......";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "Little monster were running around all over... even ^5533FFIce Porings^000000!";
+ mes "People here often call them Ice Ball Porings... anyways I grabbed";
+ mes "one of them and ran back to the house. I put it on top of my";
+ mes "childs head...";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "And what do you know... his fever cooled down right away! Heh! This";
+ mes "is such a convenient village to live in. I've talked too much....";
+ mes "Good luck to you!";
+ close;
- Xmas2:
- mes "[Snowysnow]";
- mes "Did you hear something from ' Duffle '?";
- mes "Heh heh . .Towners of Christmas Town";
- mes "call me a mysterious Snowman,";
- mes "Frankly I am just nothing but a simple snowman ..";
- next;
- mes "[Snowysnow]";
- mes ". . . . . Besides";
- mes "I don't even know who I am.";
- mes "Maybe I know myself as much as Christmast towners know....";
- next;
- mes "[Snowysnow]";
- mes "Mr.^3355FF' Poze '^000000 gave me a name card of him,";
- mes "said visit him whenever I get a hard time.";
- mes "But see?";
- mes "I don't have legs to come to him ..T.T ";
- mes ". . . . .";
- next;
- mes "[Snowysnow]";
- mes "What did get me this town......";
- mes "How can I communicate with humans.....??";
- mes "How can I . . . . .??";
- next;
- mes "^3355FF- Snowysnow falls into deep thoughts -^000000";
- mes "^3355FF- He is looking ' Poze ''s name card -^000000";
- set xmas_npc,1;
- close;
- Xmas3:
- mes "[Snowysnow]";
- mes ". . . . . . . . . . . . . . .";
- next;
- mes "^3355FF- Snowysnow falls into deep thoughts -^000000";
- mes "^3355FF- He is looking ' Poze ''s name card -^000000";
- close;
- Xmas4:
- mes "[Snowysnow]";
- mes "You did meet ' Poze ' -";
- mes "He is a honest and diligent guy . .";
- mes "And I know . .";
- mes "He fell in love with ' Duffle '....";
- mes "Muhahahahaha....";
- next;
- mes "[Snowysnow]";
- mes "I think ' Duffle ' need to be more generous.";
- mes "She is very kind to everyone,";
- mes "except Poze.";
- mes "But I get to know . .Duffle likes Poze as much as he does...";
- close;
- Xmas5:
- mes "[Snowysnow]";
- mes "You did meet ^3355FF' Uncle Hairy Cantata '^000000.";
- mes "Uncle Cantata has loud voice,doesn't take shower";
- mes "and smell bad, but meanwile";
- mes "he is funny and diligent guy.";
- mes "Everybody likes him.";
- next;
- mes "[Snowysnow]";
- mes "He enjoy drinking some strange drink.";
- mes "They say. .";
- mes "It is a miracle that he doesn't have stomachahe.";
- mes "Heh~ . .I love this guy too . .";
- close;
- Xmas6:
- mes "[Snowysnow]";
- mes "Hmmm you did meet ^3355FF' Aunt Thashintze '^000000";
- mes "the expert of pickles -";
- mes "Yeah yeah . I've kept it for sure.";
- mes "There you go . It is very salt she wants.";
- next;
- set xmas_npc,1;
- mes "^3355FF' Got the roughest salt in the world'^000000.";
- next;
- mes "[Snowysnow]";
- mes "I like her cookings because they are soooo delicious.";
- mes "Sometimes she offers me cups of ice falkes with grape syrup...";
- mes "That salt,";
- mes "hopefully you will deliver it safely to her . .";
- close;
- Xmas7:
- mes "[Snowysnow]";
- mes "^3355FF' The roughest salt in the world '^000000";
- mes "hopefully you will deliver it safely to her . .";
- close;
- Xmas8:
- mes "[Snowysnow]";
- mes "Boring Clown ' Hashokii '";
- mes "At first glance,he looks a dumb,";
- mes "doesn't have any talent for clown.";
- mes "But....he is a mad of heart,";
- mes "always taking care of 2 orphans. . . . .";
- close;
- Xmas9:
- mes "[Snowysnow]";
- mes "' Charucharu ' the boy of optimism.";
- mes "He will make a big shot in future . .";
- mes "Just like me ! -";
- mes "Hahahaha . . . . .";
- close;
- Xmas10:
- mes "[Snowysnow]";
- mes ". . . . . Thank you for listening to me so far.";
- mes "I am mush appreciate you to try to understand me,";
- mes "even though you are a stranger here.";
- next;
- mes "[Snowysnow]";
- mes "Now you become the very one who knows me a lot";
- mes "than anyone else in this town.";
- mes "Hahahaha.....";
- mes "I want to give you some small present,";
- mes "in return.";
- next;
- mes "[Snowysnow]";
- mes "Tah dah~";
- mes "Pick up anything you want";
- mes "in here - !!";
- next;
- mes "^3355FF- Stir the gift bag -^000000";
- next;
-// choose snownow
+Xmas4:
+ if(countitem(1024)>0 && countitem(938)>0) goto XmasL0;
+ mes "[Hairy Uncle Ken]";
+ mes "Oh yeah ? Peterson told you to come speak to me, did he?";
+ mes "Haw Haw Haw ! ! Yeah, yeah, I know him a little bit . .";
+ mes "To be honest, you can say I'm his weak point!";
+ mes "Cause I know the secret of ^3355FF'Jack Frost's birth'^000000!!";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "Are you curious about it? *Chuckles* Yeah, I can tell by your face.";
+ mes "However! Don't think that I'd tell you this secret for nothing...";
+ mes "Come to think of it... I am feeling really thirsty now....";
+ mes "Bring me ^3355FF'1 Squid Ink'^000000 and ^3355FF'1 Sticky Muscus'^000000!!!";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "Wahhahaha! Don't look at me like that! My tastes are none of your";
+ mes "business!!! Start finding a way to get me what I wan't, otherwise";
+ mes "...... you won't get what YOU want.... *Chuckles*";
+ close;
-// case 1
-// set xmas_npc,1;
-// getitem Candy,5;
- mes "[Snowysnow]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 5 Candy -^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time,and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
-// case 2
-// set xmas_npc,1;
-// getitem Candy,10;
- mes "[Snowysnow]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 10 Candy -^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time,and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
-// case 3
-// set xmas_npc,1;
-// getitem Candy_Striper,5;
- mes "[Snowysnow]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 5 Candy Cane-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time,and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
-// case 4
-// set xmas_npc,11;
-// getitem Candy_Striper,10;
- mes "[Snowysnow]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 10 Candy Cane-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time,and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
-// case 5
-// set xmas_npc,1;
-// getitem Piece_of_Cake,1;
- mes "[Snowysnow]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 1 Piece_of_Cake-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time,and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
-// case 6
-// set xmas_npc,1;
-// getitem Piece_of_Cake,2;
- mes "[Snowysnow]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 2 Piece_of_Cake-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time,and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
-// case 7
-// set xmas_npc,11;
-// getitem Well_baked_Cookie,5;
- mes "[Snowysnow]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 5 Cookie-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time,and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
-// case 8
-// set xmas_npc,11;
-// getitem Well_baked_Cookie,10;
- mes "[Snowysnow]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 10 Cookie-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time,and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
- Xmas11:
- mes "[Snowysnow]";
- mes "Welcome dear my friend -";
- mes "You are always welcomed in this Christmas Town.";
- mes "Especially by me, Snowysnow !";
- mes "Merry Christmas !!";
- close;
+ XmasL0:
+ mes "[Hairy Uncle Ken]";
+ mes "Oh ?! *Chuckles* !! You seem to be a reliable person..";
+ mes "Gooooooood! Ok, first I need something to drink....";
+ next;
+ delitem 1024,1;
+ delitem 938,1;
+ mes "^3355FF- Handed him Squid Ink and -^000000";
+ mes "^3355FF- Sticky Muscus. -^000000";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "Burrrrpppp - Ok now ! Well now, it's the time for my story...";
+ mes "Keep in mind this is the story from what I know......";
+ mes "I am not sure how much you heard about this though . .";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "A long, long, time ago, there was a great Alchemist living in";
+ mes "the far north. His name was ^3355FF' Philip Varsez '^000000 !!";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "He was eager to keep beyond the bounds of new alchemy,";
+ mes "and new alchemy needed rare materials to be accomplished as";
+ mes "he wanted. So he decided to go travel all over the world to";
+ mes "look for items possessing Strong Magic Force within.";
+ mes "Eventually he arrived at a village of freezing weather,";
+ mes "somewhere up north...";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "As immediately came inside the village he encountered a grim";
+ mes "scene..... Everything was destoryed.... there was nothing left.";
+ mes "People groaned and moaned in pain, and were dying...";
+ mes "It was the worst scene he'd ever witnessed.";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "Suddenly some strange force caught his attention.... That";
+ mes "strange thing was a snowman that was melting down into water";
+ mes "....^3355FF' Jack Frost '^000000! Even more astonishing was";
+ mes "the fact that it held 2 crying babies in its arms. So the";
+ mes "great alchemist could assumed the snowman sacficed itself to";
+ mes "protect them from great danger.";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "It touched the Alchemist to see that, and he decided to save";
+ mes "the life of snowman with his great power of alchemy. He";
+ mes "transported the snowman to Lutie, this Christmas Town, the";
+ mes "safest place in this world.";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "Some time later, rumors began to circulate that not only was";
+ mes "Jack Frost saved by the mercy of the Alchemist, but also";
+ mes "because of the snow that Jack Frost was made out of.";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "The truth is, Jack Frost was made out of snow covering up the";
+ mes "mysterious field where Magical flowers and plants grew all";
+ mes "over.";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "Muhahaha -";
+ mes "Alrighty then... this is the whole story as far as I know.";
+ mes "How about you now? Did my story satisfy you? Haw Haw Haw!!";
+ next;
+ mes "[Hairy Uncle Ken]";
+ mes "Oh well... Now I regret to say, I have no idea about the";
+ mes "special ability that Jack Frost has that creates unlimited";
+ mes "Christmas presents...";
+ next;
+ Xmas5:
+ mes "[Hairy Uncle Ken]";
+ mes " ^3355FF' Mima '^000000 the excellent kimchi maker";
+ mes "knows about it through and through... If you're interested";
+ mes "you'd better to go visit her. Alrighty, Merry Christmas !!";
+ set xmas_npc,5;
+ close;
+}
- XmasLess2:
- mes "[Snowysnow]";
- mes "I am an artificial mortal . .";
- mes "Big Puppet of Snow made by human...";
- mes "I was born in a cold area...";
- mes "It's snowy all the time,";
- next;
- mes "[Snowysnow]";
- mes "Always cold, so that it fits me perfectly...";
- mes "There... My hometown. The place much colder the Lutie . .";
- mes "I was really really happy to lead my life there.";
- next;
- mes "[Snowysnow]";
- mes "One day, some ugly old woman came by.";
- mes "As far as I know, her name was ' Merlophechum '. . People said she was from a strange cave town where the weather is always hot.";
- next;
- mes "[Snowysnow]";
- mes "On 3rd night after she came.. she set my town on fire with frightenning magic.";
- mes "Everybody including me was in horrible fear and chaos.";
- next;
- mes "[Snowysnow]";
- mes "I didn't notice how much time passed after that, I was here when I came to be concsious again.";
- mes "Well, I can say this place is like heaven, = Lutie =";
- mes "Nobody's worried in here!";
- next;
- mes "[Snowysnow]";
- mes "However I am so lonely without my friends in here - I mean it -";
- mes "Please be my friend.";
- mes "I will be your friend, too.";
- mes "Heh Heh Heh Heh . . . . .";
- close;
+// Jack Frost
+//====================================================================
+xmas.gat,134,112,4 script Jack Frost 710,{
+ mes "[Jack Frost]";
+ if(xmas_npc==2) goto Xmas2;
+ if(xmas_npc==3) goto Xmas3;
+ if(xmas_npc==4) goto Xmas4;
+ if(xmas_npc==5) goto Xmas5;
+ if(xmas_npc==6) goto Xmas6;
+ if(xmas_npc==7) goto Xmas7;
+ if(xmas_npc==8) goto Xmas8;
+ if(xmas_npc==9) goto Xmas9;
+ if(xmas_npc==10) goto Xmas10;
+ if(xmas_npc==11) goto Xmas11;
+ mes "*sob*sob*........ I'm sooo lonely..... I can't go anywhere! I";
+ mes "am stuck here day and night... frozen to this cold earth....";
+ emotion 28;
+ next;
+ menu "^0000FFJack Frost?^000000",L0, "A secret Toy Factory?",L1, "...............",LEnd;
+
+ L0:
+ mes "[Jack Frost]";
+ mes "I was created by a human..... A giant snow doll is what some call me.....";
+ mes "I remember being born somewhere very cold......";
+ next;
+ mes "[Jack Frost]";
+ mes "Just like Lutie, this is a chilly little town.... I used to be happy up north but.......";
+ next;
+ mes "[Jack Frost]";
+ mes "On day a horrible old lady came to my village...... Her name was.... ^790079'Mariposum'^000000......";
+ mes "I heard she came from some place extremely hot..... some weird village in some kind of cave.";
+ next;
+ mes "[Jack Frost]";
+ mes "On the fourth night after she arrived here, she went to central square.......";
+ mes "Without warning she started casting horrible spells....... Suddenly a huge storm emerged.....";
+ next;
+ mes "[Jack Frost]";
+ mes "Almost immediately the powerfull storm knocked my friend and I unconscious........";
+ next;
+ mes "[Jack Frost]";
+ mes "I don't know how long I was out, but when I woke up I found myself right here in Lutie..........";
+ next;
+ mes "[Jack Frost]";
+ mes "But my friends were not...... I have lost all of my friends.......... I feel soooo lonely.......";
+ emotion 28;
+ close;
L1:
- mes "[Snowysnow]";
- mes "Around this Christmas Town, there are Christmas Dungeon.";
- mes "It is rumored it is welldecorated as Toy Factory Inside the Dungeon, so cute and pretty.";
- mes "People say there are a lots of Toy Soldiers, and gift boxes, which man ever dreamed in his life.";
- next;
- mes "[Snowysnow]";
- mes "Aren't you getting exited with just one thought?!";
- mes "*Sigh I wish I could go there at lease once in my life time~.";
+ mes "[Jack Frost]";
+ mes "Somewhere in Lutie there is a place that looks just like a ^5533FFToy";
+ mes "Factory^000000....... It's well decorated and looks like a lot of";
+ mes "fun but.......";
+ next;
+ mes "[Jack Frost]";
+ mes "I heard that it is overrun with possessed toy soldiers and gift";
+ mes "boxes........";
+ next;
+ mes "[Jack Frost]";
+ mes "Part of me is intrigued by this place and I would like to see it";
+ mes "just once..... but part of me is also a little frighten of the";
+ mes "possessed toys.....";
close;
LEnd:
- mes "[Snowysnow]";
- mes "By bye buddy-";
- mes "Thank you for listening me~";
- mes "See you someday-";
- mes "You will be always with me!";
+ mes "[Jack Frost]";
+ mes "So long! Come visit me any time. Merry Christmas!";
+ close;
+
+Xmas2:
+ mes "Did you hear something from 'Debra'? Heh heh... the people of";
+ mes "Lutie call me a mysterious Snowman... honestly I am nothing but";
+ mes "a simple snowman... heh heh.";
+ next;
+ mes "[Jack Frost]";
+ mes "Besides I don't even know who I really am. Maybe I know as much";
+ mes "about myself as do the people here.";
+ next;
+ mes "[Jack Frost]";
+ mes "Mr.^3355FF'Peterson'^000000 gave me his name card and told me to visit";
+ mes "him whenever I wanted to.... but as you can see.....";
+ next;
+ mes "[Jack Frost]";
+ mes "I don't have any legs so I can't go anywhere..... ";
+ emotion 28;
+ next;
+ mes "[Jack Frost]";
+ mes "How did I get here...? Why can I communicate with humans...?";
+ mes "How can I......??";
+ next;
+ mes "^3355FF- Jack Frost falls deep into his thouhgts -^000000";
+ mes "^3355FF- He is looking at 'Peterson's' name card -^000000";
+ set xmas_npc,3;
+ close;
+Xmas3:
+ mes ". . . . . . . . . . . . . . .";
+ next;
+ mes "^3355FF- Jack Frost falls deep into his thouhgts -^000000";
+ mes "^3355FF- He is looking at 'Peterson's' name card -^000000";
+ close;
+Xmas4:
+ mes "Did you meet 'Peterson'? He is a honest and diligent guy . .";
+ mes "And I know . . He fell in love with 'Debra'....";
+ mes "hehehehehe...";
+ next;
+ mes "[Jack Frost]";
+ mes "I think 'Debra' needs to be more generous. She is very kind to";
+ mes "everyone, except Peterson. But I know... Debra likes Peterson";
+ mes "as much as he does here...";
+ close;
+Xmas5:
+ mes "You spoke with ^3355FF'Hairy Uncle Ken '^000000?";
+ mes "Hairy Uncle Ken has loud voice, and doesn't take showers.....";
+ mes "he smells kinda bad.... but he is a very funny and diligent guy.";
+ mes "Everybody likes him.";
+ next;
+ mes "[Jack Frost]";
+ mes "He enjoys drinking some strange kind of drink......";
+ mes "They say it is a miracle that he doesn't have a stomachahe.";
+ mes "Heh~ . .I love this guy too . .";
+ close;
+Xmas6:
+ mes "Hmmm you did you meet ^3355FF'Mima'^000000, the kimchi expert?";
+ mes "Yeah yeah. I've been keeping this for here. Here you go, It is";
+ mes "the salt she wants.";
+ next;
+ set xmas_npc,7;
+ mes "^3355FF' Got the roughest salt in the world'^000000.";
+ next;
+ mes "[Jack Frost]";
+ mes "I like her cooking because it is soooo delicious.";
+ mes "Sometimes she offers me cups of ice flakes with grape syrup...";
+ next;
+ mes "[Jack Frost]";
+Xmas7:
+ mes "^3355FF' The roughest salt in the world '^000000";
+ mes "hopefully you will deliver it safely to her . .";
+ close;
+Xmas8:
+ mes "Boring Clown 'Howie'... At first glance, he looks a dumb,";
+ mes "talentless clown..... But he has a pure heart and is always";
+ mes "taking care of the 2 orphans...";
+ close;
+Xmas9:
+ mes "'Charlie ' the boy of optimism.";
+ mes "He will become a big shot in future . .";
+ mes "Just like me ! -";
+ mes "Hahahaha . . . . .";
+ close;
+Xmas10:
+ mes ". . . . . Thank you for listening to me so far.";
+ mes "I very much appreciate you trying to understand me,";
+ mes "even though you are a stranger here.";
+ next;
+ mes "[Jack Frost]";
+ mes "I think you know more about me than anyone else in this town.";
+ mes "Hahahaha.... I want to give you a small present in return.";
+ next;
+ mes "[Jack Frost]";
+ mes "Tah dah!! Pick up anything you want in here - !!";
+ next;
+ mes "^3355FF- Stir the gift bag -^000000";
+ next;
+ set @temp, rand(1,8);
+ if(@temp == 2) goto L_Prize2;
+ if(@temp == 3) goto L_Prize3;
+ if(@temp == 4) goto L_Prize4;
+ if(@temp == 5) goto L_Prize5;
+ if(@temp == 6) goto L_Prize6;
+ if(@temp == 7) goto L_Prize7;
+ if(@temp == 8) goto L_Prize8;
+
+ L_Prize1:
+ set xmas_npc,1;
+ getitem 529,5;
+ mes "[Jack Frost]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 5 Candy -^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+ L_Prize2:
+ set xmas_npc,1;
+ getitem 529,10;
+ mes "[Jack Frost]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 10 Candy -^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+ L_Prize3:
+ set xmas_npc,1;
+ getitem 530,5;
+ mes "[Jack Frost]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 5 Candy Cane-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+ L_Prize4:
+ set xmas_npc,11;
+ getitem 530,10;
+ mes "[Jack Frost]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 10 Candy Cane-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+ L_Prize5:
+ set xmas_npc,1;
+ getitem 539,1;
+ mes "[Jack Frost]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 1 Piece_of_Cake-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
close;
+ L_Prize6:
+ set xmas_npc,1;
+ getitem 539,2;
+ mes "[Jack Frost]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 2 Piece_of_Cake-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+ L_Prize7:
+ set xmas_npc,11;
+ getitem 538,5;
+ mes "[Jack Frost]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 5 Cookie-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+ L_Prize8:
+ set xmas_npc,11;
+ getitem 538,10;
+ mes "[Jack Frost]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 10 Cookie-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+Xmas11:
+ mes "Welcome dear my friend -";
+ mes "You are always welcomed in this Christmas Town.";
+ mes "Especially by me, Jack Frost !";
+ mes "Merry Christmas !!";
+ close;
}
-xmas.gat,146,136,4 script Christmas Clown 715,{
- mes "[Hashokii]";
+// Howie the Clown
+//=====================================================================
+xmas.gat,146,136,4 script Howie the Clown 715,{
+ mes "[Howie]";
mes "Meeee~RrrrrYYYY Christmas~!";
- mes "La La La~";
+ mes "La La La! La La La La!~";
mes "Dum di Dum di Dum";
next;
- menu "Yo Clown boy what's up?",L0,"About the Snowysnow",L1,"Quit conversation",LEnd;
+ menu "Hey, Clown, what are you doing?",L0, "About the Snowman",L1, "Quit conversation",LEnd;
L0:
- mes "[Hashokii]";
- mes "La La La~";
- mes "Dum di Dum di Dum";
- mes "Would you please leave me alone while I am thinking of the best show for my darling, Charu Charu and Marcell??";
- next;
- mes "[Hashokii]";
- mes "They are getting smarter and witter day by day,";
- mes "Now it seems they don't laugh at my best joke any more...";
- mes "*sigh* I don't believe it what made them to be so smart in thier age...";
- mes "One of these days they won't be able to refuse my funny joke!!!";
- mes "I have to make myself get ready for that day!!";
- mes "La La La~";
- mes "Dum di Dum di Dum";
- mes "Merry Christmas";
+ mes "[Howie]";
+ mes "La La La~ Dum di Dum di Dum........ Huh?.....";
+ next;
+ mes "[Howie]";
+ mes "Oh, I'm working on a show to entertain two lovely kids....";
+ mes "^5533FFCharlie and Marsha^000000.... and it's not easy!";
+ next;
+ mes "[Howie]";
+ mes "Beleive it or not you have to be smart, talented, and of course";
+ mes "funny to be a clown. It's getting tougher and tougher to make kids";
+ mes "laugh nowadays.... they just get bored so easily.... *sigh*";
+ next;
+ mes "[Howie]";
+ mes "So I have to push myself to be more creative.... to act funnier and";
+ mes "talk funnier...... to make them laugh out loud!!";
+ next;
+ mes "[Howie]";
+ mes "HaHaHaHa! HeHeHeHeHe! HoHoHoHoHo! Merry Christmas!!";
close;
L1:
- if(xmas_npc==8) goto Xmas8;
- mes "[Hashokii]";
- mes "Ah... - ^4040FF' Snowysnow '^000000?";
- mes "Of course I know him. If there is anyone who doesn't know Snowysnow, you can say that person is totally stranger in here.";
- mes "Sometimes I have a conversation with him...";
- next;
- mes "[Hashokii]";
- mes "He is a good audience for my show.";
- mes "To be honost, I'm not sure he really likes my show or not...";
- mes "'Cause most of people don't care about my funny show...";
- mes "That's my problem!!";
- mes "How could they don't understand the best joke in the world!";
- next;
- mes "[Hashokii]";
- mes "Hmmm sorry, anyway Snowysnow is kinda mysterious guy.";
- mes "La La La~";
- mes "Dum di Dum di Dum";
+ if(xmas_npc==8 || xmas_npc==9) goto Xmas8;
+ mes "[Howie]";
+ mes "You mean ^5533FF' Jack Frost '^000000? Of course I know him. Everyone";
+ mes "knows Jack Frost the Snowman. Sometimes I go and chat with him.";
+ next;
+ mes "[Howie]";
+ mes "I even do performances for him. But I'm not quite sure if he likes";
+ mes "them.... cause whenever I finish my act.... He doesn't seem to have";
+ mes "any kind of reaction to it.....";
+ next;
+ mes "[Howie]";
+ mes "How could he not like an amazing show like mine??";
+ emotion 20;
+ next;
+ mes "[Howie]";
+ mes "There's something strange about Jack Frost.... anyways...";
+ mes "La La La~ Dum di Dum di Dum";
mes "Merry Christmas- !!";
close;
Xmas8:
- mes "[Hashokii]";
- mes "Dum di Dum di Dum";
- mes "Ah ha ! Now I can assume you to hear of me from Snowysnow.";
- mes "Ok ok you don't have to excuse more.";
- mes "Well,after all it is nothing peculiar.";
+ mes "[Howie]";
+ mes "Dum di Dum di Dum... Ah ha ! I assume you're here because of";
+ mes "Jack Frost? Well, after all it is nothing peculiar....";
+ next;
+ mes "[Howie]";
+ mes "It's about two naughty kids, ^3355FF'Charlie'^000000 and ^3355FF'Marsha'^000000,";
+ mes "they are regular viewers of my show. Did you heard about the";
+ mes "incindent happened in the northland from Hairy Uncle Ken by any";
+ mes "chance?";
next;
- mes "[Hashokii]";
- mes "It's about two naughty kids,";
- mes "^3355FF' Charu Charu '^000000 and";
- mes "^3355FF' Marcell '^000000,they are regular customers of my show.";
- mes "Did you heard about the incindent happened in the northland from Cantata by any chance?";
+ mes "[Howie]";
+ mes ". . . . . Then hopefully you will remeber the 2 babies, whom";
+ mes "Jack Frost carried in his arms...while his body melted away...";
next;
- mes "[Hashokii]";
- mes ". . . . . Then I hope you will be able to easily remind of 2 babies,";
- mes "Who Snowysnow carried in bosom...whie his body's being melted down into the water.";
- mes "Yes you're right.";
+ mes "[Howie]";
+ mes "You guessed it... the 2 babies were Charlie and Marsha. They";
+ mes "don't seem to know about this. Jack Frost told me their story...";
+ mes "He used his body to block the big giant fire ball rushing towards";
+ mes "the 2 babies....";
next;
- mes "[Hashokii]";
- mes "Both babies were Charu Charu and Marcell.";
- mes "They don't seem to know this truth between Snowysnow and them.";
- mes "Snowysnow told me the story of them.";
- mes "He let his body fly into the air to block the big giant fire ball rushing into 2 babies.";
+ mes "[Howie]";
+ mes "Jack Frost made the ulimate sacrifce for Charlie and Marsha....";
+ mes "I can see you are quite interested in the story of Jack Frost,";
+ mes "why don't you go meet those 2 children for more information?";
next;
- mes "[Hashokii]";
- mes "It means Snowysnow bestowed greatest favours onto Charu Charu and Marcell.";
- mes "I can see you are quite interested in the story of Snowysnow,";
- mes "why don't you go meet those 2 children for your further information?";
+ mes "[Howie]";
mes "They might tell you some story we've never got the chance to hear.";
- mes "Ok then - Good Luck!";
- mes "Bye bye -";
+ mes "Ok then, good luck! Bye bye!";
set xmas_npc,9;
close;
LEnd:
- mes "[Hashokii]";
- mes "La La La~";
- mes "Dum di Dum di Dum";
- mes "Merry Christmas- ";
- mes "Have a great day -";
+ mes "[Howie]";
+ mes "La La La... Dum di Dum di Dum";
+ mes "Merry Christmas! Have a great day!";
close;
}
-xmas.gat,176,236,4 script Uncle Hairy 712,{
- if(xmas_npc==4) goto Xmas4;
- mes "[Cantata]";
- mes "Meeeerrrrrrryyyy Christmas !";
- mes "Welcome to the Christmas Town,young man!!";
- mes "Oh well,dude.You got a rosy cheek now....";
- mes "Yeah I understand Strangers can hardly bear this chilly weather,";
- mes "Well we can say you're freezing to death now!!!";
- next;
- mes "[Cantata]";
- mes "Now you looks like ^3355FF' Ruddy-Cheek Dude '^000000,";
- mes "Muhahaha!";
- mes "Watch out,buddy,take care of yourself to not catch a cold.";
- mes "You wouldn't survive if you caught a Christmas Town Flu.";
- mes ". . . . .";
+// Charlie
+//================================================================
+xmas.gat,206,168,4 script Charlie 706,{
+ if(xmas_npc==9) goto Xmas9;
+ mes "[Charlie]";
+ mes "Merry Merry Christmas! Did you talk to that clown, ^5533FFHowie^000000 yet? Man that";
+ mes "clown is REALLY boring......";
+ next;
+ mes "[Charlie]";
+ mes "After watching his show, me and Marsha felt like we had wasted our time.....";
+ next;
+ mes "[Marsha]";
+ mes "How can you say that? You know he always tries his best to make us happy.....";
+ next;
+ mes "[Charlie]";
+ mes "Meh.... whatever.... I still think he's boring....... I'd rather talk";
+ mes "to ^3355FF' Jack Frost '^000000. He's a LOT more fun.";
+ next;
+ mes "[Charlie]";
+ mes "Have you met the Snowman, Jack Frost, yet...... if not go find him.";
+ mes "He's a really funny guy.";
next;
- mes "[Cantata]";
- mes "Wah . Now it reminds me of my little sweetheart,";
- mes "He had a severe cold a while ago~";
- mes "By eveil destiny it was during the night and there's no place where I could get some medicine,";
- mes "it seemed to be beyond my power to save my baby that moment...";
- mes "I was deserate and ready for doing anything for my son...";
- next;
- mes "[Cantata]";
- mes "I thought at least my son needed a little lump of ice for cooling down his fever.";
- mes "By consequences,I intruded into the Christmas dungeon without any goal in mind.";
- mes "And then,...Oh my holy mother god...Inside there,";
- mes "I encountered the creature I wanted,it was a certain creature made out of ice,";
- mes "That dude's name was ^3355FF' Iceporing '^000000 !";
- mes "Local people used to call it ' Icepantzering '";
- next;
- mes "[Cantata]";
- mes "Anyway it aided my baby to cool down superheat.";
- mes "I thank god to make me such convenience town.Ha!Ha!Ha!";
- mes "Oops,I talked too much.";
- mes "May God lead you in heaven on earth!";
+ mes "[Charlie]";
+ mes "Anyways, Merry Christmas! Enjoy your stay in Lutie!";
close;
- Xmas4:
-// if(((countitem("Chinese_Ink")>0) && (countitem("Sticky_Mucus")>0))) goto XmasL0;
- mes "[Cantata]";
- mes "Oh yeah ? Did you hear of me from ' Poze ',didn't you?";
- mes "Haw Haw Haw ! ! Yeah - Yeah";
- mes "I know him a little bit . .";
- mes "To be honest,you can say I'm his weak point!";
- mes "'Cause I know the secret of ^3355FF' Snowysnow's birth '^000000!!";
- next;
- mes "[Cantata]";
- mes "Wonder ?";
- mes "Giggle Giggle Giggle . Yeah - I can see you now...";
- mes "However! I don't think I let you get it with nothing -";
- mes "Hmm oh yeah....I am really thirsty now -";
- mes "Bring me...................";
- mes "^3355FF'1 Squid Ink '^000000 and ^3355FF' 1 Sticky Muscus '^000000!!!";
- next;
- mes "[Cantata]";
- mes "Wahhahaha! What the hell is it on your face !";
- mes "Don't mind my apetite,but mind your own business,Dumb Head.";
- mes "Hurry up,work it on!!!";
- mes "Otherwise you won't get what you want from me!";
- mes "Giggle giggle giggle";
- close;
-
- XmasL0:
- mes "[Cantata]";
- mes "Oh ?! Giggle Giggle Giggle !!";
- mes "I can feel you are a reliable person -";
- mes "Gooooooood -";
- mes "Ok,get some drink first . .";
- next;
-// delitem "Chinese_Ink",1;
-// delitem "Sticky_Mucus",1;
- mes "^3355FF- Handed him Squid Ink and -^000000";
- mes "^3355FF- Sticky Muscus. -^000000";
- next;
- mes "[Cantata]";
- mes "Burrrrpppp - Ok now !";
- mes "Well ..now it's the time for my story...";
- mes "Keep in mind this is whole story at least I know,";
- mes "I am not sure how much you heard about this though . .";
- next;
- mes "[Cantata]";
- mes "Long long time ago,there was a great Alchemist living in the Far northland.";
- mes "His name was";
- mes "^3355FF' Philip Varsez '^000000 !!";
- next;
- mes "[Cantata]";
- mes "He was eager to keep beyond the bounds of new alchemy,";
- mes "and new alchemy needed rare materials to be accomplished as he wanted.";
- mes "So he decided to go travel all over the world to look for items possessing Strong Magic Force within.";
- mes "Eventually he arrived at a village of freezing weather,somewhere at north-";
- next;
- mes "[Cantata]";
- mes "As immediately came inside the village he encountered a grim scene,";
- mes "Everything was destoryed into pieces. .there was nothing exception.";
- mes "People groaned and moaned in pain,and were dying...";
- mes "It was the worst scene he'd ever had -";
- next;
- mes "[Cantata]";
- mes "In the meantiem,suddenly something strange forced him to be brought the attention to it.";
- mes "That strange thing was a snowman melted down into the water...";
- mes "^3355FF' Snowysnow '^000000!";
- mes "Evenmore it carried 2 crying babies in bosom.";
- mes "So great alchemist could assumed";
- mes "the snowman sacficed itself to protect them from a great danger by guesswork.";
- mes "[Cantata]";
- mes "It touched Mr. Alchemist, let him save the life of snowman with his great power of alchemy.";
- mes "And let him transport that snowman to Lutie,this Christmas Town,the safest place in this world.";
- next;
- mes "[Cantata]";
- mes "Some time later,people started to say about the rumor -";
- mes "the most reason Snowysnow could save its life,beside of mercy from Alchemist,";
- mes "was its original structure material,the snow.";
- mes "The truth is,Snowysnow was made out of snow covering up the mysterious filed,";
- mes "where Magical flowers,plants grows thick all over around.";
- next;
- mes "[Cantata]";
- mes "Muhahaha -";
- mes "Alrighty then - It's the whole story I've ever known.";
- mes "How about you now?Did my story satisfy you?";
- mes "Haw Haw Haw!!";
- next;
- mes "[Cantata]";
- mes "Oh well . .";
- mes "Now I regret to say,I have no idea aout the special ability of Snowysnow,";
- mes "that creates Christmas Present without limit....";
- mes "Hummm Sorry about that ..";
- mes "By Hearsay";
- next;
- mes "[Cantata]";
- mes " ^3355FF' Thachentze '^000000 the excellent pickle maker";
- mes "knows about it through and through...";
- mes "If you have a wonder,";
- mes "you'd better to go visit her -";
- mes "Alrighty,Merry Christmas !!";
- set xmas_npc,5;
- close;
-}
-
-xmas.gat,206,168,4 script Little Boy 706,{
- if(xmas_npc==9) goto Xmas9;
- mes "[Charu Charu]";
- mes "Merry Merry Christmas!";
- mes "Heheheheheh";
- mes "See - See";
- mes "Did you talk to that clown guy over there?";
- mes "He is hella boring guy (-.-).";
- next;
- mes "[Charu Charu]";
- mes "When Marcell and I look at his show,";
- mes "We feel like getting dumb and dumber~";
- next;
- mes "[Marcell]";
- mes "Charu Charu!! Watch your mouth! How dare you say that to the poor guy?";
- mes "He always tries to make us happy !";
- next;
- mes "[Charu Charu]";
- mes "Oh yes yes,cut it off~Whatsoever~";
- mes "I know that~!";
- mes "But he is not funny at all!";
- mes "I'd rather stay with ^3355FF' Snowysnow '^000000~";
- mes "We can have more fun though.";
- next;
- mes "[Charu Charu]";
- mes "Oh well,if you didn't visit Snowysnow yet,";
- mes "try that at least once . .";
- mes "He is quite a funny guy.";
- next;
- mes "[Charu Charu]";
- mes "Merry Christmas!";
- mes "Enjoy your Holiday in the Christmas Town~!";
+Xmas9:
+ mes "[Charlie]";
+ mes "Errr ? Jack Frost? Hmmm - Let me see....A nice snowman...";
+ mes "You want to know about Jack Frost.... Is this what you want? Ummm";
+ mes "let me see again... Argh - I am not that smart . . . . .";
+ mes "Better ask of Marsha though !";
close;
-
- Xmas9:
- mes "[Charu Charu]";
- mes "Errr ? Snowysnow?";
- mes "Hmmm - Let me see....A nice snowman...";
- mes "You want to know about Snowysnow....";
- mes "Is this what you want? Ummm let me see again . .";
- mes "Argh - I am not that smart . . . . .";
- mes "Better ask of Marcell though !";
- close;
}
-xmas.gat,208,168,4 script Little Girl 703,{
+// Marsha
+//================================================================
+xmas.gat,208,168,4 script Marsha 703,{
if(xmas_npc==10) goto Xmas10;
if(xmas_npc==9) goto Xmas9a;
- mes "[Marcell]";
- mes "Merry Christmas";
- mes "Ouch.. It's freezing out here... ";
- mes "Charu Charu make me colder with his unbearable joke...";
- mes "Wind's blowing so hard!!!";
- mes "Ouch - - - - -";
- next;
- mes "[Marcell]";
- mes "I am not sure this is a rumor or true,";
- mes "Snowysnow has been rumored to possess";
- mes "some kind of special ability within.";
- mes "Have you ever had a chance to look nemerous presents";
- next;
- mes "[Marcell]";
- mes "boundlessly coming out from Santa Claus's Bag?";
- mes "People say he can make presents as many as he wants.";
- mes "Wow - Isn't it great ?";
- mes "*pitapat**pitapat* . . . . .";
- next;
- mes "[Marcell]";
- mes "Huh? What's that stupid look on your face?";
- mes "I don't think you understand what he can do.";
- mes "Snowysnow hides a Big gift bag inside his body,";
- mes "There are numerous gifts within the bag.";
- mes "Every towner who got close to Snowysnow has great exoperience";
- mes "to be given some nice Christmas present from him..";
- mes "Isn't it amazing ?";
+
+ mes "[Marsha]";
+ mes "Merry Christmas to you!";
+ next;
+ mes "[Marsha]";
+ mes "I don't know if this is true... but I heard that the Snowman has";
+ mes "something special that is un imaginable..... a special power of sorts..";
+ next;
+ mes "[Marsha]";
+ mes "Oh by the way..... Have you met ^5533FFSanta Claus^000000 yet? He";
+ mes "carries TONS and tons of gifts is his BIG bag! I heard that the Snowman";
+ mes "also does that.... Isn't that AMAZING!?? So exciting!!";
+ emotion 5;
+ next;
+ mes "[Marsha]";
+ mes "I mean he has a big bag full of gifts too.... those how have been";
+ mes "friendly to the Snowman have gotten cool gifts from him!";
+ next;
+ mes "[Marsha]";
+ mes "..... Well at least that's what people say... but still.... isn't it";
+ mes "AMAZING!!";
+ emotion 20;
close;
- Xmas9a:
- mes "[Marcell]";
- mes "You mean Snowysnow?";
- mes "Of course I know . .";
- mes "He is nice and funny guy.";
- mes "As Charu Charu always insists,";
- mes "He is better than Hashokii-";
- mes "(But please don't tell it to Hashokii~)";
- next;
- mes "[Marcell]";
- mes "Charu Charu and I am Orphans.";
- mes "We don't remember our parents at all.";
- mes "We've been brought up in hands of people in here,";
- mes "including Uncle Cantata and Auntie Thachentze.";
- next;
- mes "[Marcell]";
- mes "They are all nice and generous,";
- mes "we always apprecite all of them to take care of us.";
- mes "By the way I heard Snowysnow doesn't have dad and mommy either.";
- mes "And I also heard Snowysnow and we were not born in the Christmas Town.";
- next;
- mes "[Marcell]";
- mes "There is a rumor around that says Snowysnow and we flew away from somewhere else.";
- mes "I am not actually sure about that but,";
- mes "at least surely I know Snowysnow and we have similar types of burn on our body.";
- mes "Charu Charu and I have it on the back,";
- next;
- mes "[Marcell]";
- mes "Snowysnow has a dark smudge on the tummy.";
- mes "It makes me feel we tied up together...";
- next;
- mes "[Marcell]";
- mes "Oh?Now I see . . . . .";
- mes "You became the one who knows things about Snowysnow much more than anyone else in this town.";
- mes "Please try to talk to Mr.Snowysnow.";
- mes "Probably he will be really delighted that you take interests in him,";
- mes "and you will be able to get somre present from him.";
- mes "I wish you luck -";
- mes "Merry Christmas !!";
- set xmas_npc,1;
- close;
- Xmas10:
- mes "[Marcell]";
- mes "You became the one who knows things about Snowysnow much more than anyone else in this town.";
- mes "Please try to talk to Mr.Snowysnow.";
- mes "Probably he will be really delighted that you take interests in him,";
- mes "and you will be able to get somre present from him.";
- mes "I wish you luck -";
- mes "Merry Christmas !!";
- close;
+Xmas9a:
+ mes "[Marsha]";
+ mes "You mean Jack Frost? Of course I know.. He is nice and funny guy.";
+ mes "As Charlie always insists, he is better than Howie.....";
+ mes "(But please don't tell it to Howie~)";
+ next;
+ mes "[Marsha]";
+ mes "Charlie and I are Orphans. We don't remember our parents at all.";
+ mes "We've been brought up by the kind people of Lutie, including";
+ mes "Hairy Uncle Ken and Auntie Mima.";
+ next;
+ mes "[Marsha]";
+ mes "They are all nice and generous, and we appreciate all of them for";
+ mes "taking care of us. By the way I heard Jack Frost doesn't have a";
+ mes "mom or dad either... and I also heard that neither we nor Jack";
+ mes "Frost were born in this Christmas Town.";
+ next;
+ mes "[Marsha]";
+ mes "There is a rumor that myself, Charlie, and Jack Frost came here";
+ mes "from somewhere else. I am not actually sure about that but,";
+ mes "at least I know that all of us have the same types of burns on";
+ mes "our bodies. Charlie and I have it on our backs.";
+ next;
+ mes "[Marsha]";
+ mes "Jack Frost has a dark smudge on his tummy.... It makes me feel as";
+ mes "if we are somehow connected to each other...";
+ next;
+Xmas10:
+ mes "[Marsha]";
+ mes "Oh? Now I see.... You've come to know alot about Jack Frost....";
+ mes "Maybe even more than any one person in this town. Please try to";
+ mes "talk to Mr. Jack Frost. He will probably be delighted that you";
+ mes "are so interested in him. Maybe you will even be able to get a";
+ mes "present from him.";
+ next;
+ mes "[Marsha]";
+ mes "I wish you the best of luck. Merry Christmas !!";
+ set xmas_npc,10;
+ close;
}
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index a24488f7e..ead9710e9 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -358,152 +358,6 @@ M_Menu: close;
}
-// ZAKA ============================================
-morocc.gat,203,30,4 script ZAKA 99,{
- if(comodo_npc == 17) goto cmd_npc17;
- if(comodo_npc == 18) goto cmd_npc18;
- if(comodo_npc == 19) goto cmd_npc19;
- if(comodo_npc == 20) goto cmd_npc20;
- if(comodo_npc == 21) goto cmd_npc21;
- if(comodo_npc == 22) goto cmd_npc22;
-
- mes "[ZAKA]";
- mes "...... The sun sets over another day. The moon rises to take it's nightly place.";
- mes "As darkness creeps across the desert, the people of Morroc huddle together.";
- mes "The never ending well is the life blood of the wandering nomads..... This is Morroc....";
- next;
- mes "[ZAKA]";
- mes "Eh hem.... Say... Have you ever heard of the ^FF4444Doomed Swords^000000, or ^5555FFSwords of Power^000000?";
- mes "It is believed that these swords are so powerful that whoever weilds them could rule the world!";
- next;
- mes "[ZAKA]";
- mes "The three swords I speak of are the ^5555FFMysteltainn, Ogre Tooth, and Executioner^000000.";
- next;
- mes "[ZAKA]";
- mes "These swords are hidden somewhere in this world.... have you seen any?";
- close;
-
- cmd_npc17:
- mes "[ZAKA]";
- mes ". . . . .";
- next;
- mes "[ZAKA]";
- mes "! ! ! ! ! ! !";
- next;
- mes "[ZAKA]";
- mes "Isn't that ?! That tablet?!";
- mes "^3355FF`Tablet of Power'^000000";
- mes "Right?!";
- mes "Wha ! !";
- next;
- mes "[ZAKA]";
- mes "Who are you? Why do you possess the 'Tablet of Power'?";
- mes "Bah, nevermind, it doesn't matter who you are.";
- mes "Whoever possesses the 'Tablet of Power' is a natural-born leader.";
- next;
- mes "[ZAKA]";
- mes "Well, we are one of the wanderers of Morroc.";
- mes "It is tradition and duty to make the possessor of^3355FF` Tablet of Power '^000000";
- mes "a ^3355FF`Book of the Tiresome Sheep'^000000";
- next;
- mes "[ZAKA]";
- mes "I will craft you a 'Book of the Tiresome Sheep', only for your personal use.";
- mes "As you might have expected, I will need various ingredients to make you the book.";
- next;
- mes "[ZAKA]";
- mes "The first thing will need are two ^3355FF`Snake Scale'^000000 , please bring them to me.";
- set comodo_npc,18;
- close;
- cmd_npc18:
- if(countitem(926) > 1) goto SoS;
- mes "[ZAKA]";
- mes "If you want the 'Book of the Tiresome Sheep', I will need two pieces of snake scales.";
- close;
-
- SoS:
- mes "Gives Zaka two^3355FF`Scales of Snakes'^000000";
- delitem 926,2;
- set comodo_npc,19;
- next;
- mes "[ZAKA]";
- mes "Now I can construct the basic layout of the book witht the snake scales, but I now need 1 piece of";
- mes "^3355FF`Scale Shell'^000000 in order to block only negative energies from the book.";
- close;
- cmd_npc19:
- if(countitem(936) > 0) goto ScSh;
- mes "[ZAKA]";
- mes "Please bring me the next ingredient needed for the 'Book of the Tiresome Sheep', I will need one";
- mes "^3355FF`Scale Shell'^000000 ??";
- mes ". . . . .";
- close;
-
- ScSh:
- mes "Gives^3355FF`Scale Shell^000000";
- mes "to Zaka";
- delitem 936,1;
- set comodo_npc,20;
- next;
- mes "[ZAKA]";
- mes "Alright, good.";
- mes "Next, I will need one piece of ^3355FF`Shining Scale'^000000 in order to distribute the magical power equally throughout the book.";
- next;
- mes "[ZAKA]";
- mes "While you are getting the scale, I will continue to the next phase of crafting, good luck.";
- close;
- cmd_npc20:
- if(countitem(954) > 0) goto ShSc;
- mes "[ZAKA]";
- mes "In order to finish crafting the 'Book of the Tiresome Sheep', I will need you to gather me one piece of ^3355FF`Shining Scale'^000000, okay?";
- close;
-
- ShSc:
- mes "Gives^3355FF`Shining Scale'^000000";
- mes "to Zaka";
- delitem 954,1;
- set comodo_npc,21;
- next;
- mes "[ZAKA]";
- mes "Great job!";
- mes "Finally, the last ingredient I need is one ^3355FF`Stinky Scale'^000000 to complete the book, please bring it to me";
- close;
- cmd_npc21:
- if(countitem(959) > 0) goto RoSc;
- mes "[ZAKA]";
- mes "All I need to craft the 'Book of the Tiresome Sheep' is one piece of stinky scale now, please bring one to me.";
- close;
-
- RoSc:
- mes "Gives^3355FF`Stinky Scale'^000000";
- mes "to Zaka";
- delitem 959,1;
- next;
- mes "[ZAKA]";
- mes "Ooo. this is all I need to finish up the book, thank you.";
- next;
- mes "^3355FF-Zaka is working hard in-^000000";
- mes "^3355FF-finalizing the book-^000000";
- next;
- mes "^3355FF- You receive the Book of-^000000";
- mes "^3355FF- the Tiresome Sheep from Zaka-^000000";
- set comodo_npc,22;
- next;
- mes "[ZAKA]";
- mes "There, that's for you..";
- mes "I guess you have the required items to summon and use the Doomed Swords.";
- mes "But if you are really going to use the Doomed Swords please go talk to Won, a wandering swordsman, he might have some important advice.";
- next;
- mes "[ZAKA]";
- mes "Legend has it that Won's sword fighting skills is already at god-like level, and he is also one of the ten most influential people in the world.";
- next;
- mes "[Zaka]";
- mes "Right now, he might be training inside Comodo Town, so you might be able to find him there.";
- close;
- cmd_npc22:
- mes "[ZAKA]";
- mes "The wandering swordsman ^3355FF`Won'^000000";
- mes "should be training somwhere in Comodo, look for him very carefully.";
- close;
-}
//<================================================== Assassin Guild ====================================================>\\
diff --git a/npc/merchants/shops.txt b/npc/merchants/shops.txt index 947754e59..32cffd3ef 100644 --- a/npc/merchants/shops.txt +++ b/npc/merchants/shops.txt @@ -41,19 +41,19 @@ aldeba_in.gat,94,56,5 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,601 //AMATSU
//=======================================================
amatsu.gat,176,126,4 shop Fruit Merchant 53,512:-1,513:-1,515:-1,514:-1,531:-1,532:-1,534:-1,533:-1
-amatsu.gat,169,111,6 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1
+//amatsu.gat,169,111,6 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1
amatsu.gat,180,102,3 shop Flower Girl 96,712:-1,744:-1,2612:-1,2215:-1
amatsu.gat,189,99,7 shop Butcher 49,517:-1,528:-1,540:-1,541:-1
amatsu.gat,169,119,6 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
amatsu.gat,183,127,5 shop Milk Merchant 90,713:-1,519:-1
//1st set
-ama_in01.gat,96,28,4 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1
-ama_in01.gat,103,24,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1
+//ama_in01.gat,96,28,4 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1
+//ama_in01.gat,103,24,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1
ama_in01.gat,101,18,8 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
//2nd set
ama_in01.gat,89,28,4 shop Armor Dealer 757,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2314:-1,2627:-1
ama_in01.gat,102,28,4 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-11154:-1,1407:-1,1457:-1,1354:-1,1519:-1
-ama_in01.gat,24,30,4 shop Tool Dealer 763,611:-1,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
+ama_in01.gat,24,30,4 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
//=======================================================
//COMODO
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt index 83d533202..a878f24be 100644 --- a/npc/quests/doomed_swords.txt +++ b/npc/quests/doomed_swords.txt @@ -1,84 +1,384 @@ -//===== eAthena Script =======================================
+//===== eAthena Script =======================================
//= Doomed Swords Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
+//===== Description: =========================================
+//= Quest for Doomed Swords, Grimtooth, Mysteltain, Executioner.
+//= Based off mRO version. Part 1 and 2 of the quest can be
+//= found in cities\comodo.txt. Message text for Part 6 and 7
+//= is made up.
+//===== Additional Comments: =================================
//=95% done
//= 1.1 Fixed items count check. For all 3 swords... [Lupus]
-//============================================================
+//============================================================
+//=============================================================================
+// Doomed Swords Part 3
+//=============================================================================
+// Moet Leng Good: Tablet Of Power
+aldebaran.gat,44,53,4 script Wizard in Training 64,{
+ if(dmdswrd_Q == 15) goto L_1;
+ if(dmdswrd_Q == 16) goto L_2;
+ if(dmdswrd_Q == 17) goto L_3;
+ if(dmdswrd_Q == 18) goto L_4;
+ mes "[Moet Leng Good]";
+ mes "Did you know that some people signed contract in shadows with the Dark Lord with the";
+ mes "^3355FF`Tablet of Power'^000000?!";
+ next;
+ mes "[Moet Leng Good]";
+ mes "As a result of their greed for power, it brought disasters for the entire world.";
+ mes "So please, be happy with what you already have and do not give in to the dark side.";
+ close;
+L_1:
+ mes "[Moet Leng Good]";
+ mes "I guess you are the possessor of the 'Stone of Awakening' and also the one seeking for the 'Tablet of Power'.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "Very well then, I will help you to make a 'Tablet of Power'.";
+ mes "However, it is not a simple task, I will need a number of materials in order to succeed.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "I will need one of these stones, gems, and ores.";
+ mes "^3355FF`Blue Gemstone'^000000";
+ mes "^3355FF`Sapphire'^000000";
+ mes "^3355FF`Aquarmarine'^000000";
+ mes "^3355FF`Shining Stone'^000000";
+ mes "and ^3355FF`Rough Elunium'^000000";
+ next;
+ mes "[Moet Leng Good]";
+ mes "In other words, the 'Tablet of Power' is very valuable, and might take you a while to gather the resources for it.";
+ set dmdswrd_Q,16;
+ close;
+L_2:
+ if((countitem(717) < 1) || (countitem(726) < 1) || (countitem(720) < 1) || (countitem(640) < 1) || (countitem(757) < 1)) goto L_1;
+ mes "[Moet Leng Good]";
+ mes ". . . . . ! !";
+ mes "I can hardly believe that you actually gathered all the resources for the 'Tablet of Power'";
+ mes "Because you have worked so hard, let me make the tablet for you now.";
+ next;
+ delitem 717,1;
+ delitem 726,1;
+ delitem 720,1;
+ delitem 640,1;
+ delitem 757,1;
+ mes "^3355FF- Gives him all the stones -^000000";
+ set dmdswrd_Q,17;
+ next;
+ mes "[Moet Leng Good]";
+ mes "Now, I'll just need you to gather a few ingredients for the fininshing touch of the tablet.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "I will need just one ^3355FF`Cobweb'^000000";
+ mes "You could easily obtain them through argos in Mt. Mjolnir";
+ next;
+ mes "^3355FF- Moet Leng Good's-^000000";
+ mes "^3355FF- working hard on the tablet -^000000";
+ close;
+L_3:
+ if(countitem(1025) > 0) goto sL_3;
+ mes "[Moet Leng Good]";
+ mes "The tablet will be done when I finish!";
+ mes "Please do not bother me for now, I need to concentrate";
+ next;
+ mes "[Moet Leng Good]";
+ mes "Meanwhile, please go find a cobweb so I could use it to provide some finishing touches to the tablet, thanks.";
+ close;
+
+ sL_3:
+ mes "[Moet Leng Good]";
+ mes "Ah, very good, you got a cobweb, please just leave it over there.";
+ next;
+ mes "^3355FF- Gives cobweb to him-^000000";
+ delitem 1025,1;
+ next;
+ mes "[Moet Leng Good]";
+ mes "Alright, here we go !!";
+ next;
+ mes "^3355FF- Clang ! Clang ! Clunk ! -^000000";
+ mes "^3355FF- Boom ! ! -^000000";
+ next;
+ mes "^3355FF- `Tablet of Power'-^000000";
+ mes "^3355FF- is forged -^000000";
+ next;
+ mes "^3355FF- Received 'Tablet of Power'-^000000";
+ set dmdswrd_Q,18;
+ next;
+ mes "[Moet Leng Good]";
+ mes "Even though you possess the 'Tablet of Power' now, the tablet would not be effective without";
+ mes "the ^3355FF` Book of the Tiresome Sheep'^000000??";
+ next;
+ mes "[Moet Leng Good]";
+ mes "^3355FF`Book of the Tiresome Sheep'^000000";
+ mes "was originally crafted by demons located in the desert and now the crafting skill have been passed down to a few wanderers near Morroc.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "So if you wish to obatin the 'Book of the Tiresome Sheep', Morroc would be a smart place to look";
+ close;
+L_4:
+ mes "[Moet Leng Good]";
+ mes "Head to Morroc then! There's someone there that will tell you about";
+ mes "the 'Book of the Tiresome Sheep'. I do not remember his name, but";
+ mes "now that you have the 'Tablet of Power', I'm sure you'll find him.";
+ close;
+}
-// Executioner --------------------------------------------------------------------
-izlude_in.gat,173,88,2 script Nain 102,
-{
- if(DOOMED_SWORD == 1 ) goto L_1;
+//=============================================================================
+// Doomed Swords Part 4
+//=============================================================================
+// Zaka: Book of Tiresome Sheep
+morocc.gat,202,33,4 script ZAKA 99,{
+ if(dmdswrd_Q == 18) goto L_1;
+ if(dmdswrd_Q == 19) goto L_2;
+ if(dmdswrd_Q == 20) goto L_3;
+ if(dmdswrd_Q == 21) goto L_4;
+ if(dmdswrd_Q == 22) goto L_5;
+ if(dmdswrd_Q == 23) goto L_6;
- mes "[Nain]";
- mes "I was once told a legend about a powerfull sword that was used only for executions.";
+ mes "[ZAKA]";
+ mes "...... The sun sets over another day. The moon rises to take it's nightly place.";
+ mes "As darkness creeps across the desert, the people of Morroc huddle together.";
+ mes "The never ending well is the life blood of the wandering nomads..... This is Morroc....";
next;
- mes "[Nain]";
- mes "For years and years, this mighty sword was used to be-head heinous criminals, but it also took the lives of great warriors as well.";
- mes "It is said that the overtime the government became corrupt and hence innocent lives fell victim to the sword.";
+ mes "[ZAKA]";
+ mes "Eh hem.... Say... Have you ever heard of the ^FF4444Doomed Swords^000000, or ^5555FFSwords of Power^000000?";
+ mes "It is believed that these swords are so powerful that whoever weilds them could rule the world!";
next;
- mes "[Nain]";
- mes "This caused the sword to become corrupted with an emense evil power making it almost impossible to weild.";
- mes "Those who did try to weild it became possed with an dark aura that drove them to blood lust.";
- next;
- mes "[Nain]";
- mes "This ancient civilization eventually collapsed and faded away. The powerfull sword also vanished.";
- mes "The sword would later be named the ^ff0000Executioner^000000. An appropriate name considering its history.";
+ mes "[ZAKA]";
+ mes "The three swords I speak of are the ^5555FFMysteltainn, Ogre Tooth, and Executioner^000000.";
next;
- mes "[Nain]";
- mes "Recently there have been rumors of a Legendary Blacksmith that has the skill to re-create the lost sword.";
- next;
- mes "[Nain]";
- mes "Just thinking about it sends shivers down my spine.";
- mes "No matter how powerfull a sword it is, to think that it is possessed with thousands and thousands of angry ghosts...";
- mes "I would rather see the Doomed sword stay lost to history.";
- if(DOOMED_SWORD == 0 ) goto L_0;
+ mes "[ZAKA]";
+ mes "These swords are hidden somewhere in this world.... have you seen any?";
close;
-L_0:
+L_1:
+ mes "[ZAKA]";
+ mes ". . . . .";
next;
- mes"[Nain]";
- mes "Say,.... are you really interested in this sword?";
+ mes "[ZAKA]";
+ mes "! ! ! ! ! ! !";
next;
- menu "Yes",M_Yes,"Not really",M_No;
-
- M_Yes:
- set DOOMED_SWORD,1;
- mes "[Nain]";
- mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
- mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ mes "[ZAKA]";
+ mes "Isn't that ?! That tablet?!";
+ mes "^3355FF`Tablet of Power'^000000";
+ mes "Right?! Wha ! !";
+ next;
+ mes "[ZAKA]";
+ mes "Who are you? Why do you possess the 'Tablet of Power'?";
+ mes "Bah, nevermind, it doesn't matter who you are.";
+ mes "Whoever possesses the 'Tablet of Power' is a natural-born leader.";
+ next;
+ mes "[ZAKA]";
+ mes "Well, we are one of the wanderers of Morroc.";
+ mes "It is tradition and duty to make the possessor of^3355FF` Tablet of Power '^000000";
+ mes "a ^3355FF`Book of the Tiresome Sheep'^000000";
+ next;
+ mes "[ZAKA]";
+ mes "I will craft you a 'Book of the Tiresome Sheep', only for your personal use.";
+ mes "As you might have expected, I will need various ingredients to make you the book.";
+ next;
+ mes "[ZAKA]";
+ mes "The first thing will need are two ^3355FF`Snake Scale'^000000 , please bring them to me.";
+ set dmdswrd_Q,19;
+ close;
+L_2:
+ if(countitem(926) > 1) goto sL_2;
+ mes "[ZAKA]";
+ mes "If you want the 'Book of the Tiresome Sheep', I will need^3355FF 2 'Snake Scales'^000000.";
+ close;
+
+ sL_2:
+ mes "Gives Zaka two^3355FF'Snake Scales'^000000";
+ delitem 926,2;
+ set dmdswrd_Q,20;
+ next;
+ mes "[ZAKA]";
+ mes "Now I can construct the basic layout of the book witht the snake scales, but I now need 1 piece of";
+ mes "^3355FF'Scale Shell'^000000 in order to block only negative energies from the book.";
close;
-
- M_No:
- mes "[Nain]";
- mes "Oh, I see.";
+L_3:
+ if(countitem(936) > 0) goto sL_3;
+ mes "[ZAKA]";
+ mes "Please bring me the next ingredient needed for the 'Book of the Tiresome Sheep', I will need one";
+ mes "^3355FF'Scale Shell'^000000 ??";
+ mes ". . . . .";
+ close;
+
+ sL_3:
+ mes "Gives^3355FF'Scale Shell^000000";
+ mes "to Zaka";
+ delitem 936,1;
+ set dmdswrd_Q,21;
+ next;
+ mes "[ZAKA]";
+ mes "Alright, good.";
+ mes "Next, I will need one piece of ^3355FF'Shining Scale'^000000 in order to distribute the magical power equally throughout the book.";
+ next;
+ mes "[ZAKA]";
+ mes "While you are getting the scale, I will continue to the next phase of crafting, good luck.";
+ close;
+L_4:
+ if(countitem(954) > 0) goto sL_4;
+ mes "[ZAKA]";
+ mes "In order to finish crafting the 'Book of the Tiresome Sheep', I will need you to gather me one piece of ^3355FF'Shining Scale'^000000, okay?";
+ close;
+
+ sL_4:
+ mes "Gives^3355FF'Shining Scale'^000000";
+ mes "to Zaka";
+ delitem 954,1;
+ set dmdswrd_Q,22;
+ next;
+ mes "[ZAKA]";
+ mes "Great job!";
+ mes "Finally, the last ingredient I need is one ^3355FF'Stinky Scale'^000000 to complete the book, please bring it to me";
+ close;
+L_5:
+ if(countitem(959) > 0) goto sL_5;
+ mes "[ZAKA]";
+ mes "All I need to craft the 'Book of the Tiresome Sheep' is one piece of ^3355FF'Stinky Scale'^000000 now, please bring one to me.";
+ close;
+
+ sL_5:
+ mes "Gives^3355FF'Stinky Scale'^000000";
+ mes "to Zaka";
+ delitem 959,1;
+ next;
+ mes "[ZAKA]";
+ mes "Ooo. this is all I need to finish up the book, thank you.";
+ next;
+ mes "^3355FF-Zaka is working hard in-^000000";
+ mes "^3355FF-finalizing the book-^000000";
+ next;
+ mes "^3355FF- You receive the Book of-^000000";
+ mes "^3355FF- the Tiresome Sheep from Zaka-^000000";
+ set dmdswrd_Q,23;
+ next;
+ mes "[ZAKA]";
+ mes "There, that's for you..";
+ mes "I guess you have the required items to summon and use the Doomed Swords.";
+ mes "But if you are really going to use the Doomed Swords please go talk to ^5533FFWon^000000, a wandering swordsman, he might have some important advice.";
+ next;
+ mes "[ZAKA]";
+ mes "Legend has it that Won's sword fighting skills is already at god-like level, and he is also one of the ten most influential people in the world.";
+ next;
+ mes "[Zaka]";
+ mes "Right now, he might be training inside Comodo Town, so you might be able to find him there.";
close;
+L_6:
+ mes "[ZAKA]";
+ mes "The wandering swordsman ^3355FF`Won'^000000";
+ mes "should be training somwhere in Comodo, look for him very carefully.";
+ close;
+}
+
+//=============================================================================
+// Doomed Swords Part 5
+//=============================================================================
+// Won: Voucher of Power
+comodo.gat,232,87,4 script Wandering Swordsman WON 106,{
+ if(dmdswrd_Q == 23) goto L_1;
+ if(dmdswrd_Q == 24) goto L_2;
+ if(dmdswrd_Q == 25) goto L_3;
+
+ mes "[WON]";
+ mes "My name is ^3355FF'Won'^000000. I have searched far and wide, across the oceans and the mountains, to find one who is worthy.......";
+ next;
+ mes "[WON]";
+ mes "It has been many years since the Evil Witch was defeated in that legendary battle..... It is now a story of the past.......";
+ mes "Still, the quest must continue! This is what the heavens desire of me.....";
+ next;
+ mes "[Won]";
+ mes "I must stay here in Comodo..... It is my fate.... I must stay here and wait.........";
+ mes ". . . . . . . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . .";
+ mes ". . . . .";
+ close;
+
L_1:
- mes "[Nain]";
- mes "Wow! So you're gonna try to re-create the legendary, doomed sword Executioner? You should becarefull though, that's one powerfull sword.";
+ mes "^3355FF- The swordsman examines you -^000000";
+ mes "^3355FF- for a few seconds -^000000";
+ next;
+ mes "[Swordsman]";
+ mes "Heh, you're just a normal fella.";
+ mes "I am a wandering swordsman,";
+ mes "^3355FF`WON'^000000";
+ next;
+ mes "[WON]";
+ mes "What? You say you are gonna summon the Doomed Swords?";
+ mes "Psh, I don't care what you say, I will be the judge on whether or not you are worthy.";
+ mes "Let me explain...";
+ next;
+ mes "[WON]";
+ mes "Even though you do have all the required materials to summon the Doomed Swords but that does not mean that you could withstand the energy drained during one summoning.";
+ next;
+ mes "[WON]";
+ mes "Without careful control of energy transfer from the normal world to the Dark World, many disasters could arise upon the world or even unforeseen consequences.";
+ next;
+ mes "[WON]";
+ mes "I am sure that you have heard that the three different Doomed Swords are:";
+ mes "^3355FF` Mysteltain '^000000";
+ mes "^3355FF` Grimtooth '^000000";
+ mes "and ^3355FF` Executioner '^000000.";
+ mes "Each of them with very distinct specialties.";
+ next;
+ mes "[WON]";
+ mes "Now that you understand these, let us start the summoning then.";
+ next;
+ mes "- `Won'-";
+ mes "- draws his sword -";
+ mes "- and starts to swing it around -";
+ next;
+ mes "- You notice something -";
+ mes "- a blue light descending -";
+ mes "- from the sky -";
+ next;
+ mes "^3355FF-You got-^000000";
+ mes "^3355FF-Voucher of Power-^000000";
+ set dmdswrd_Q,24;
+ next;
+ mes "[WON]";
+ mes ". . . . .";
+ next;
+L_2:
+ mes "[WON]";
+ mes "Hmm, it seems like the Dark World is not ready to give you the Doomed Sword just yet...even though you have what it takes to be the master of the swords.";
+ next;
+ mes "[WON]";
+ mes "However, when the day is as long as the night, when the sunlight is as bright as solar sword.";
+ mes "Only during that time, you will have the opportunity to receive the Doomed Swords.";
+ next;
+ mes "[WON]";
+ mes "Head to Morocc and look for a man by the name of ^5533FFCetsu^000000. He has information about one of the swords.";
+// mes "When that time comes, visit the East for a quiet city name Payon, and you shall find yourself in a new journey for the Doomed Swords.";
+ close;
+L_3:
+ mes "123456789101112131415";
close;
}
-// Grimtooth ------------------------------------------------------------------------
-morocc.gat,281,178,8 script Cetsu 97,
-{
- if(DOOMED_SWORD ==2 ) goto L_1;
+
+//==============================================================================
+// Doomed Swords Part 6
+//==============================================================================
+
+// Cetsu --------------------------------------------
+morocc.gat,281,178,8 script Cetsu 97,{
+ if(dmdswrd_Q == 25) goto M_Yes;
+ if(dmdswrd_Q > 25) goto L_1;
mes "[Cetsu]";
mes "It is rumored that there was once a dagger made out of the tooth of an ogre. This made the dagger much stronger than those made out of steel.";
+ next;
+ mes "[Cetsu]";
mes "It became known as the ^ff0000Grimtooth^000000. What made the Grimtooth truly special was the fact that it was enchanted with a magic spell.";
next;
mes "[Cetsu]";
@@ -86,7 +386,7 @@ morocc.gat,281,178,8 script Cetsu 97, next;
mes "[Cetsu]";
mes "Unfortunalety he left Prontera long ago and has not been seen since...";
- if(DOOMED_SWORD ==0 ) goto L_0;
+ if(dmdswrd_Q == 24) goto L_0;
close;
L_0:
@@ -97,12 +397,11 @@ L_0: menu "Yes",M_Yes,"Not really",M_No;
M_Yes:
- set DOOMED_SWORD,2;
mes "[Cetsu]";
- mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
- mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ mes "You should speak with ^5533FFVeeyop^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
+ mes "You can find him in Prontera. With his help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ set dmdswrd_Q, 25;
close;
-
M_No:
mes "[Cetsu]";
mes "Oh, I see.";
@@ -114,20 +413,24 @@ L_1: close;
}
-// Mysteltain ----------------------------------------------------------------
-prontera.gat,197,188,4 script Veeyop 50,
-{
- if(DOOMED_SWORD ==3 ) goto L_1;
+// Veeyop --------------------------------------------------
+prontera.gat,197,188,4 script Veeyop 50,{
+ if(dmdswrd_Q == 26) goto M_Yes;
+ if(dmdswrd_Q > 26) goto L_1;
mes "[Veeyop]";
mes "Have you ever heard of a doomed sword, ^ff0000Mysteltain^000000? It's named after ^0000bba legendary Young Twig^000000 that was used to murder Balder, the God of Light...";
+ next;
+ mes "[Veeyop]";
mes "According to the legend, it was a weak, little twig. Other than that I know nothing more of the sword.";
next;
mes "[Veeyop]";
mes "Whatever the legend may be, people say there is a way to re-construct the legendary sword.";
mes "I've heard that there was once a Blacksmith who had the knowledge to re-create the legendary sword living in Prontera.";
+ next;
+ mes "[Veeyop]";
mes "Unfortunately he's disapeared from this town. Anywho its just heresay.";
- if(DOOMED_SWORD ==0 ) goto L_0;
+ if(dmdswrd_Q == 25) goto L_0;
close;
L_0:
@@ -138,12 +441,11 @@ L_0: menu "Yes",M_Yes,"Not really",M_No;
M_Yes:
- set DOOMED_SWORD,3;
mes "[Veeyop]";
- mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
- mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ mes "You should speak with ^FF5533Nain^000000 then. She seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
+ mes "You can find her in Izlude. With her help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ set dmdswrd_Q, 26;
close;
-
M_No:
mes "[Veeyop]";
mes "Oh, I see.";
@@ -155,10 +457,64 @@ L_1: close;
}
+// Nain -------------------------------------------------------------
+izlude_in.gat,173,88,2 script Nain 102,{
+ if(dmdswrd_Q == 27) goto M_Yes;
+ if(dmdswrd_Q > 27) goto L_1;
+
+ mes "[Nain]";
+ mes "I was once told a legend about a powerfull sword that was used only for executions.";
+ next;
+ mes "[Nain]";
+ mes "For years and years, this mighty sword was used to be-head heinous criminals, but it also took the lives of great warriors as well.";
+ mes "It is said that the overtime the government became corrupt and hence innocent lives fell victim to the sword.";
+ next;
+ mes "[Nain]";
+ mes "This caused the sword to become corrupted with an emense evil power making it almost impossible to weild.";
+ mes "Those who did try to weild it became possed with an dark aura that drove them to blood lust.";
+ next;
+ mes "[Nain]";
+ mes "This ancient civilization eventually collapsed and faded away. The powerfull sword also vanished.";
+ mes "The sword would later be named the ^ff0000Executioner^000000. An appropriate name considering its history.";
+ next;
+ mes "[Nain]";
+ mes "Recently there have been rumors of a Legendary Blacksmith that has the skill to re-create the lost sword.";
+ next;
+ mes "[Nain]";
+ mes "Just thinking about it sends shivers down my spine.";
+ mes "No matter how powerfull a sword it is, to think that it is possessed with thousands and thousands of angry ghosts...";
+ mes "I would rather see the Doomed sword stay lost to history.";
+ if(dmdswrd_Q == 26) goto L_0;
+ close;
+
+L_0:
+ next;
+ mes"[Nain]";
+ mes "Say,.... are you really interested in this sword?";
+ next;
+ menu "Yes",M_Yes,"Not really",M_No;
+
+ M_Yes:
+ mes "[Nain]";
+ mes "You should speak with ^aa00aaRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
+ mes "You can find him inside the Pub in Prontera. With his help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ set dmdswrd_Q, 27;
+ close;
+
+ M_No:
+ mes "[Nain]";
+ mes "Oh, I see.";
+ close;
+
+L_1:
+ mes "[Nain]";
+ mes "Wow! So you're gonna try to re-create the legendary, doomed sword Executioner? You should becarefull though, that's one powerfull sword.";
+ close;
+}
+
// Rupeto ---------------------------------------------------------
-prt_in.gat,169,16,3 script Rupeto 86,
-{
- if(DOOMED_SWORD > 0) goto L_0;
+prt_in.gat,169,16,3 script Rupeto 86,{
+ if(dmdswrd_Q == 27) goto L_0;
mes "[Rupeto]";
mes "Hello.";
close;
@@ -166,132 +522,160 @@ prt_in.gat,169,16,3 script Rupeto 86, L_0:
mes "[Rupeto]";
mes "Looking for the Legendary Blacksmith? Go to the payon field just east of the town of Payon.";
- mes "I think its payon field 8 or 9.";
+ mes "It's said that the field looks alot like an Elder Willow....";
close;
}
-// Legendary Blacksmith ----------------------------------------------
-pay_fild08.gat,217,273,4 script Legendary Blacksmith 63,
-{
-if(DOOMED_SWORD == 1) goto L_Executioner;
-if(DOOMED_SWORD == 2) goto L_Grimtooth;
-if(DOOMED_SWORD == 3) goto L_Mysteltain;
+//=============================================================================
+// Doomed Swords Final Part
+//=============================================================================
-mes "[Legendary Blacksmith]";
-mes "I wonder what's going on in ^ff0000Prontera^000000? It's been so long since I've been there.";
-close;
+// Legendary Blacksmith ----------------------------------------------
+pay_fild08.gat,217,273,4 script Legendary Blacksmith 63,{
+
+ if(dmdswrd_Q == 27) goto L_Start;
+ if(dmdswrd_Q == 28) goto L_Forge;
+ mes "[Legendary Blacksmith]";
+ mes "I wonder what's going on in ^ff0000Prontera^000000? It's been so long since I've been there.";
+ close;
-L_Executioner: //1169
- if(countitem(7017)>=2 && countitem(7024)>=10 && countitem(1008)>=3 && countitem(609)>=50 && countitem(714)>=1) goto L_GetExec;
+L_Start:
mes "[Legendary Blacksmith]";
- mes "So you're interested in making the legendary Executioner Sword heh?.....";
+ mes "Hmm... what's this about Doomed Swords?? I have no idea what you're";
+ mes "talking about.....";
next;
mes "[Legendary Blacksmith]";
- mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this sword.....";
+ mes "..... I see... so you've spoken to everyone who was involved with in";
+ mes "the war with the witch... you've also gathered all of the items of";
+ mes "power......";
next;
mes "[Legendary Blacksmith]";
- mes "I'll do it! I will re-create the Executioner Sword! I must warn you however, this is a very powerfull and dangerous sword. Be carefull.";
+ mes "I never thought the day would come when I would make one of these";
+ mes "dreadfull swords again... but you have proven yourself so I can not";
+ mes "turn you down.";
next;
+ L_Forge:
mes "[Legendary Blacksmith]";
- mes "For the Executioner Sword I will need the following items:";
- mes "- ^0000ff2 Executioners Mitten^000000"; //7017
- mes "- ^0000ff10 Bloody Edge^000000"; //7024
- mes "- ^0000ff3 Necklace of Oblivion^000000"; //1008
- mes "- ^0000ff50 Amulet^000000"; //609
- mes "- and ^0000ff1 Emperium^000000"; //714
- close;
+ mes "What sword do you want me to forge?";
+ set dmdswrd_Q, 28;
+ next;
+ menu "Executioner",M_Exec, "Grimtooth",M_Grim, "Mysteltain",M_Myst;
- L_GetExec:
+ M_Exec: //1169
+ if(countitem(7017)>=2 && countitem(7024)>=10 && countitem(1008)>=3 && countitem(609)>=50 && countitem(714)>=1) goto L_GetExec;
mes "[Legendary Blacksmith]";
- mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Executioner Sword.";
+ mes "So you're interested in making the legendary Executioner Sword heh?.....";
next;
- mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ mes "[Legendary Blacksmith]";
+ mes "It's been sometime since I've forged any weapons,... but since it";
+ mes "is a special challenge for me to make this sword.....";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "I'll do it! I will re-create the Executioner Sword! I must warn you";
+ mes "however, this is a very powerfull and dangerous sword. Be carefull.";
next;
mes "[Legendary Blacksmith]";
- mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy.";
- getitem 1169,1;
- set DOOMED_SWORD,0;
- delitem 7017,2;
- delitem 7024,10;
- delitem 1008,3;
- delitem 609,50;
- delitem 714,1;
+ mes "For the Executioner Sword I will need the following items:";
+ mes "- ^0000ff2 Executioners Mitten^000000"; //7017
+ mes "- ^0000ff10 Bloody Edge^000000"; //7024
+ mes "- ^0000ff3 Necklace of Oblivion^000000"; //1008
+ mes "- ^0000ff50 Amulet^000000"; //609
+ mes "- and ^0000ff1 Emperium^000000"; //714
close;
+ L_GetExec:
+ mes "[Legendary Blacksmith]";
+ mes "Good! You have brought me all the necessary items.";
+ mes "Please wait a moment while I forge the Executioner Sword.";
+ next;
+ mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy.";
+ getitem 1169,1;
+ delitem 7017,2;
+ delitem 7024,10;
+ delitem 1008,3;
+ delitem 609,50;
+ delitem 714,1;
+ close;
-L_Grimtooth: //1237
- if(countitem(7023)>=10 && countitem(724)>=5 && countitem(7002)>=100 && countitem(7022)>=1 && countitem(714)>=1) goto L_GetGrim;
- mes "[Legendary Blacksmith]";
- mes "So you're interested in making the legendary Grimtooth Dagger heh?.....";
- next;
- mes "[Legendary Blacksmith]";
- mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this dagger.....";
- next;
- mes "[Legendary Blacksmith]";
- mes "I'll do it! I will re-create the Grimtooth Dagger! I must warn you however, this is a very powerfull and dangerous dagger. Be carefull.";
- next;
- mes "[Legendary Blacksmith]";
- mes "For the Grimtooth Dagger I will need the following items:";
- mes "- ^0000ff10 Blade Lost in Darkness^000000"; //7023
- mes "- ^0000ff5 Cursed Ruby^000000"; //724
- mes "- ^0000ff100 Ogre Tooth^000000"; //7002
- mes "- ^0000ff1 Old Hilt^000000"; //7022
- mes "- and ^0000ff1 Emperium^000000";
- close;
-
- L_GetGrim:
+ M_Grim: //1237
+ if(countitem(7023)>=10 && countitem(724)>=5 && countitem(7002)>=100 && countitem(7022)>=1 && countitem(714)>=1) goto L_GetGrim;
mes "[Legendary Blacksmith]";
- mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Grimtooth Dagger.";
+ mes "So you're interested in making the legendary Grimtooth Dagger heh?.....";
next;
- mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ mes "[Legendary Blacksmith]";
+ mes "It's been sometime since I've forged any weapons,... but since it";
+ mes "is a special challenge for me to make this dagger.....";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "I'll do it! I will re-create the Grimtooth Dagger! I must warn you";
+ mes "however, this is a very powerfull and dangerous dagger. Be carefull.";
next;
mes "[Legendary Blacksmith]";
- mes "Phew! Once again a perfect dagger! Hahaha! Here you are my friend, enjoy.";
- getitem 1237,1;
- set DOOMED_SWORD,0;
- delitem 7023,10;
- delitem 724,5;
- delitem 7002,100;
- delitem 7022,1;
- delitem 714,1;
+ mes "For the Grimtooth Dagger I will need the following items:";
+ mes "- ^0000ff10 Blade Lost in Darkness^000000"; //7023
+ mes "- ^0000ff5 Cursed Ruby^000000"; //724
+ mes "- ^0000ff100 Ogre Tooth^000000"; //7002
+ mes "- ^0000ff1 Old Hilt^000000"; //7022
+ mes "- and ^0000ff1 Emperium^000000";
close;
-L_Mysteltain: //1138
- if(countitem(7021)>=1 && countitem(7019)>=1 && countitem(7020)>=1 && countitem(7018)>=1 && countitem(714)>=1) goto L_GetMyst;
- mes "[Legendary Blacksmith]";
- mes "So you're interested in making the legendary Mysteltain Sword heh?.....";
- next;
- mes "[Legendary Blacksmith]";
- mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this sword.....";
- next;
- mes "[Legendary Blacksmith]";
- mes "I'll do it! I will re-create the Mysteltain Sword! I must warn you however, this is a very powerfull and dangerous sword. Be carefull.";
- next;
- mes "[Legendary Blacksmith]";
- mes "For the Mysteltain Sword I will need the following items:";
- mes "- ^0000ff1 Foolishness of the Blind^000000"; //7021
- mes "- ^0000ff1 Loki's Whispers^000000"; //7019
- mes "- ^0000ff1 Mother's Nightmare^000000"; //7020
- mes "- ^0000ff1 Young Twig^000000"; //7018
- mes "- and ^0000ff1 Emperium^000000";
- close;
-
- L_GetMyst:
+ L_GetGrim:
+ mes "[Legendary Blacksmith]";
+ mes "Good! You have brought me all the necessary items.";
+ mes "Please wait a moment while I forge the Grimtooth Dagger.";
+ next;
+ mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "Phew! Once again a perfect dagger! Hahaha! Here you are my friend, enjoy.";
+ getitem 1237,1;
+ delitem 7023,10;
+ delitem 724,5;
+ delitem 7002,100;
+ delitem 7022,1;
+ delitem 714,1;
+ close;
+
+ M_Myst: //1138
+ if(countitem(7021)>=1 && countitem(7019)>=1 && countitem(7020)>=1 && countitem(7018)>=1 && countitem(714)>=1) goto L_GetMyst;
+ mes "[Legendary Blacksmith]";
+ mes "So you're interested in making the legendary Mysteltain Sword heh?.....";
+ next;
mes "[Legendary Blacksmith]";
- mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Mysteltain Sword.";
+ mes "It's been sometime since I've forged any weapons,... but since it";
+ mes "is a special challenge for me to make this sword.....";
next;
- mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ mes "[Legendary Blacksmith]";
+ mes "I'll do it! I will re-create the Mysteltain Sword! I must warn you";
+ mes "however, this is a very powerfull and dangerous sword. Be carefull.";
next;
mes "[Legendary Blacksmith]";
- mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy.";
- getitem 1138,1;
- set DOOMED_SWORD,0;
- delitem 7021,1;
- delitem 7019,1;
- delitem 7020,1;
- delitem 7018,1;
- delitem 714,1;
+ mes "For the Mysteltain Sword I will need the following items:";
+ mes "- ^0000ff1 Foolishness of the Blind^000000"; //7021
+ mes "- ^0000ff1 Loki's Whispers^000000"; //7019
+ mes "- ^0000ff1 Mother's Nightmare^000000"; //7020
+ mes "- ^0000ff1 Young Twig^000000"; //7018
+ mes "- and ^0000ff1 Emperium^000000";
close;
-
+
+ L_GetMyst:
+ mes "[Legendary Blacksmith]";
+ mes "Good! You have brought me all the necessary items.";
+ mes " Please wait a moment while I forge the Mysteltain Sword.";
+ next;
+ mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy.";
+ getitem 1138,1;
+ delitem 7021,1;
+ delitem 7019,1;
+ delitem 7020,1;
+ delitem 7018,1;
+ delitem 714,1;
+ close;
}
|