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authorshennetsind <ind@henn.et>2013-03-27 16:17:48 -0300
committershennetsind <ind@henn.et>2013-03-27 16:17:48 -0300
commit9aded8a259e39b49698cb50111e8e5306f77dd52 (patch)
treecdc35f64b44f55e9da4211bf8540dc6300017726
parent9b5ec24b69d4ae517f07ffa7a9b2730adbe998d4 (diff)
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Introducing Costume Garment Slot 8192
Special Thanks to jTynne for bringing the slot's support absence to my attention. Also updated getlook script command to support Robe/Garment (val 12 Look_Robe) Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--doc/item_db.txt1
-rw-r--r--src/map/pc.c23
-rw-r--r--src/map/pc.h32
-rw-r--r--src/map/script.c21
4 files changed, 46 insertions, 31 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt
index 8aa09ce53..742a27089 100644
--- a/doc/item_db.txt
+++ b/doc/item_db.txt
@@ -86,6 +86,7 @@ Upper: Equippable upper-types. Uses the following bitmasks:
Gender: Gender restriction. 0 is female, 1 is male, 2 for both.
Loc: Equipment's placement. Values are:
+ 2^13 8192 = Costume Garment/Robe
2^12 4096 = Costume Low Headgear
2^11 2048 = Costume Mid Headgear
2^10 1024 = Costume Top Headgear
diff --git a/src/map/pc.c b/src/map/pc.c
index 1d8da86e2..6f8ba91fb 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -66,7 +66,7 @@ struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
-static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO};
+static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO};
#define MOTD_LINE_SIZE 128
static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris]
@@ -7511,7 +7511,7 @@ int pc_equiplookall(struct map_session_data *sd)
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
- clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe);
+ clif_changelook(&sd->bl,LOOK_ROBE, sd->status.robe);
return 0;
}
@@ -8554,14 +8554,20 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
+
if(pos & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
- if( pos&EQP_GARMENT )
- {
+ if( pos&EQP_GARMENT ) {
sd->status.robe = id ? id->look : 0;
clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe);
}
+ if(pos & EQP_COSTUME_GARMENT) {
+ sd->status.robe = id ? id->look : 0;
+ clif_changelook(&sd->bl,LOOK_ROBE,sd->status.robe);
+ }
+
+
pc_checkallowskill(sd); //Check if status changes should be halted.
iflag = sd->npc_item_flag;
@@ -8696,12 +8702,17 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
if(sd->status.inventory[n].equip & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
- if( sd->status.inventory[n].equip&EQP_GARMENT )
- {
+
+ if( sd->status.inventory[n].equip&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
sd->status.robe = 0;
clif_changelook(&sd->bl, LOOK_ROBE, 0);
}
+ if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) {
+ sd->status.robe = ( pc_checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_GARMENT)]->look : 0;
+ clif_changelook(&sd->bl,LOOK_ROBE,sd->status.robe);
+ }
+
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
if((sd->status.inventory[n].equip & EQP_ARMS) &&
diff --git a/src/map/pc.h b/src/map/pc.h
index d62c6359e..cc120c0cc 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -537,20 +537,21 @@ enum ammo_type {
//Equip position constants
enum equip_pos {
- EQP_HEAD_LOW = 0x0001,
- EQP_HEAD_MID = 0x0200, //512
- EQP_HEAD_TOP = 0x0100, //256
- EQP_HAND_R = 0x0002,
- EQP_HAND_L = 0x0020, //32
- EQP_ARMOR = 0x0010, //16
- EQP_SHOES = 0x0040, //64
- EQP_GARMENT = 0x0004,
- EQP_ACC_L = 0x0008,
- EQP_ACC_R = 0x0080, //128
- EQP_COSTUME_HEAD_TOP = 0x0400,
- EQP_COSTUME_HEAD_MID = 0x0800,
- EQP_COSTUME_HEAD_LOW = 0x1000,
- EQP_AMMO = 0x8000, //32768
+ EQP_HEAD_LOW = 0x0001,
+ EQP_HEAD_MID = 0x0200, //512
+ EQP_HEAD_TOP = 0x0100, //256
+ EQP_HAND_R = 0x0002, //2
+ EQP_HAND_L = 0x0020, //32
+ EQP_ARMOR = 0x0010, //16
+ EQP_SHOES = 0x0040, //64
+ EQP_GARMENT = 0x0004, //4
+ EQP_ACC_L = 0x0008, //8
+ EQP_ACC_R = 0x0080, //128
+ EQP_COSTUME_HEAD_TOP = 0x0400, //1024
+ EQP_COSTUME_HEAD_MID = 0x0800, //2048
+ EQP_COSTUME_HEAD_LOW = 0x1000, //4096
+ EQP_COSTUME_GARMENT = 0x2000, //8192
+ EQP_AMMO = 0x8000, //32768
};
#define EQP_WEAPON EQP_HAND_R
@@ -558,7 +559,7 @@ enum equip_pos {
#define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
#define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
#define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
-#define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW)
+#define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT)
/// Equip positions that use a visible sprite
#if PACKETVER < 20110111
@@ -583,6 +584,7 @@ enum equip_index {
EQI_COSTUME_TOP,
EQI_COSTUME_MID,
EQI_COSTUME_LOW,
+ EQI_COSTUME_GARMENT,
EQI_AMMO,
EQI_MAX
};
diff --git a/src/map/script.c b/src/map/script.c
index 0e45f4821..dcaeacf5b 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7349,7 +7349,7 @@ BUILDIN_FUNC(strnpcinfo)
// aegis->athena slot position conversion table
-static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP};
+static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT};
/*==========================================
* GetEquipID(Pos); Pos: 1-10
@@ -12987,15 +12987,16 @@ BUILDIN_FUNC(getlook)
type=script_getnum(st,2);
val=-1;
switch(type) {
- case LOOK_HAIR: val=sd->status.hair; break; //1
- case LOOK_WEAPON: val=sd->status.weapon; break; //2
- case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
- case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
- case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
- case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
- case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
- case LOOK_SHIELD: val=sd->status.shield; break; //8
- case LOOK_SHOES: break; //9
+ case LOOK_HAIR: val=sd->status.hair; break; //1
+ case LOOK_WEAPON: val=sd->status.weapon; break; //2
+ case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
+ case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
+ case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
+ case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
+ case LOOK_CLOTHES_COLOR:val=sd->status.clothes_color; break; //7
+ case LOOK_SHIELD: val=sd->status.shield; break; //8
+ case LOOK_SHOES: break; //9
+ case LOOK_ROBE: val=sd->status.robe; break; //12
}
script_pushint(st,val);