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authorog2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-27 01:51:39 +0000
committerog2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-27 01:51:39 +0000
commit2fe1f5ff7db34a67d046c748e20024f00f4796ba (patch)
tree445110a6c29f4f523015204f84c4ae4c40254b1c
parenta6da86f0e0088a185f310b47ab4c55234dd1a2f7 (diff)
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- Updated Narrators/GateKeepers, etc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15800 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/other/pvp.txt678
1 files changed, 331 insertions, 347 deletions
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt
index f44451854..5a33a1b19 100644
--- a/npc/other/pvp.txt
+++ b/npc/other/pvp.txt
@@ -1,37 +1,188 @@
//===== rAthena Script =======================================
//= PvP NPCs
-//===== By: ==================================================
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
+//===== By: ==================================================
+//= kobra_k88; L0ne_W0lf, Elias (og2)
+//===== Current Version: =====================================
+//= 1.6
+//===== Compatible With: =====================================
//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
+//===== Description: =========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode
-//=
-//= Breakdown of function "F_PVPNarrator"
-//= arg(0): Map to save player on
-//= arg(1): X position on getarg(0) map to save player
-//= arg(2): Y position on getarg(0) map to save player
//===== Additional Comments: =================================
//= 1.1 Fixed arena names for Nightmare mode. Added room limit
//= check.[kobra_k88]
//= 1.2 Fixed the bug that you aways savepoint in geffen.[shadowlady]
//= 1.2a Added PvP Narrator function. Using args for Fight
//= Square Helpers. [kobra_k88]
-//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= 1.3 Rescripted to the official 10.3 standards. [L0ne_W0lf]
//= Removed all receptioned for Yoyo mode, with the
//= exception of the "Free for all" mode.
//= Added PVP event NPCs.
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.5 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
-//============================================================
+//= 1.6 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias]
+//============================================================
+morocc_in,144,138,4 script PVP Narrator::pvpe 84,{
+ mes "[PVP Narrator]";
+ mes "Hello and welcome!";
+ mes "I am in charge of";
+ mes "explaining the PVP Mode.";
+ mes "I am the PVP Narrator!";
+ next;
+ switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog."))
+ {
+ case 1:
+ mes "[PVP Narrator]";
+ mes "In short form";
+ mes "PVP means,";
+ mes "' Player VS Player Mode '";
+ mes "It's a unique place for people";
+ mes "To duel with each other.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Just tell the";
+ mes "^3355FFGate Keeper^000000";
+ mes "That you want to try. He will";
+ mes "let you into the PVP square.";
+ next;
+ mes "[PVP Narrator]";
+ mes "But, You need to be at";
+ mes "least level 31. And you";
+ mes "must pay the 500 zeny";
+ mes "entrance fee in order to";
+ mes "To enter a PVP Fight Square.";
+ break;
+ case 2:
+ mes "[PVP Narrator]";
+ mes "When you are qualified, You";
+ mes "can choose one of two Modes.";
+ mes "Yoyo Mode, Or";
+ mes "Nightmare Mode.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Yoyo Mode is risk free.";
+ mes "You can experience PVP";
+ mes "without any restriction or";
+ mes "punishment. It is recommended";
+ mes "that you practice your skills";
+ mes "here before you move on.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Nightmare Mode is very";
+ mes "dangerous! Please use caution.";
+ mes "You will lose some of your real";
+ mes "EXP when you are defeated. And";
+ mes "There is a small chance that";
+ mes "you will drop some equipment.";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, if you win, the";
+ mes "rewards can be great!";
+ mes "To avoid misunderstanding.";
+ mes "You should think it over";
+ mes "twice before you go there...";
+ mes "Good Luck!";
+ break;
+ case 3:
+ mes "[PVP Narrator]";
+ mes "Each of the Fight squares";
+ mes "have a row of Narrators to";
+ mes "choose from based on your";
+ mes "qualifications.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Each Narrator will ask";
+ mes "which of the five PVP maps";
+ mes "you wish to go to.";
+ mes "Choose, and go in!";
+ next;
+ mes "[PVP Narrator]";
+ mes "Each map has a limitation on";
+ mes "the number of people who can";
+ mes "participate. So you will see";
+ mes "figures in the corner showing";
+ mes "'Attendee/total'.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Also, there is a hidden EXP";
+ mes "value in PVP mode. This EXP";
+ mes "score will only apply inside";
+ mes "of the PVP zone, so do not";
+ mes "worry.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Every player's EXP at the";
+ mes "beginning is usually 5 points.";
+ mes "If you win, you will";
+ mes "increse your EXP by 1 point";
+ next;
+ mes "[PVP Narrator]";
+ mes "In the same way, when you";
+ mes "lose... Your EXP will";
+ mes "drop by 5 points.";
+ mes "So be careful!";
+ next;
+ mes "[PVP Narrator]";
+ mes "When you are defeated";
+ mes "And your EXP is equal";
+ mes "to or less than 0,";
+ mes "You will be removed from PVP";
+ mes "And your duel is finished!";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, If your EXP is more";
+ mes "than 0. You can still get help";
+ mes "Through other players healing...";
+ mes "Do you get it?";
+ next;
+ mes "[PVP Narrator]";
+ mes "The fighting commands inside of";
+ mes "PVP Are the same as the normal.";
+ mes "All the basic controls are the";
+ mes "same.";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, there is one thing...";
+ mes "Within the PVP fight square,";
+ mes "And in the PVP fighting zones";
+ mes "You cannot save your position.";
+ mes "Remember well... These rules";
+ mes "can help to ensure your victory.";
+ break;
+ case 4:
+ mes "[PVP Narrator]";
+ mes "Position saved...";
+ mes "Successfully.";
+ mes "Thank you very much, We";
+ mes "will see you again soon.";
+ if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; }
+ if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; }
+ if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
+ if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
+ if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
+ break;
+ case 5:
+ mes "[PVP Narrator]";
+ mes "In this war between Monsters";
+ mes "and Humans. This competition";
+ mes "between people, The PVP Mode!";
+ mes "Encourages us all to become";
+ mes "stronger. Come again.";
+ mes "We welcome your challenge!";
+ break;
+ }
+close;
+}
-// Floating NPC
-//============================================================
-- script Gate Keeper#dummy::PVPGateKeeper -1,{
+//PVP Narrator's Duplicates
+alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe1 84
+prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe2 84
+geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe3 84
+payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe4 84
+geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe5 84
+
+morocc_in,144,142,4 script Gate Keeper::gkut 83,{
mes "[Gate Keeper]";
mes "Glad to be of service.";
mes "I will open the PVP fight";
@@ -40,36 +191,67 @@
mes "modes or rules, Please ask";
mes "the Narrator...";
next;
- switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
- case 1:
- mes "[Gate Keeper]";
- mes "I am sorry, but currently the Nightmare mode service is not available.";
- mes "Please use the Yoyo mode instead. We apologize for the inconvenience.";
- close;
- case 2:
- mes "[Gate Keeper]";
- mes "The admission fee is 500 Zeny.";
- mes "Do you want to move";
- mes "to the Yoyo Mode";
- mes "fight square?";
- next;
- switch(select("Move:Cancel")) {
+ switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit"))
+ {
case 1:
- if (Zeny > 499 && BaseLevel > 30) {
- set zeny,zeny-500;
- warp "pvp_y_room",51,23;
- end;
+ mes "[Gate Keeper]";
+ mes "I am sorry, but currently the Nightmare mode service is not available.";
+ mes "Please use the Yoyo mode instead. We apologize for the inconvenience.";
+ break;
+ case 2:
+ mes "[Gate Keeper]";
+ mes "The admission fee is 500 Zeny.";
+ mes "Do you want to move";
+ mes "to the Yoyo Mode";
+ mes "fight square?";
+ next;
+ switch(select("Move","Cancel")) {
+ case 1:
+ if ((Zeny > 499) && (BaseLevel > 30)) {
+ set Zeny, Zeny - 500;
+ warp "pvp_y_room",51,23;
+ }
+ else {
+ mes "[Gate Keeper]";
+ mes "Excuse me, but";
+ mes "did you not come prepared?";
+ mes "Double check that you have the";
+ mes "500 Zeny entrance fee, and";
+ mes "that you are at least level 31!";
+ }
+ break;
+ case 2:
+ mes "[Gate Keeper]";
+ mes "In this war between Monsters";
+ mes "and Humans. This competition";
+ mes "between people, The PVP Mode!";
+ mes "Encourages us all to become";
+ mes "stronger. Come again.";
+ mes "We welcome your challenge!";
+ break;
}
- else {
+ break;
+ case 3:
+ mes "[Gate Keeper]";
+ mes "Welcome";
+ mes "Please double check";
+ mes "That you have the admission or viewing ticket!";
+ next;
+ if ((countitem(7028) == 0) && (countitem(7029) == 0))
+ {
mes "[Gate Keeper]";
- mes "Excuse me, but";
- mes "did you not come prepared?";
- mes "Double check that you have the";
- mes "500 Zeny entrance fee, and";
- mes "that you are at least level 31!";
+ mes "Eh? You don't have it? Then I";
+ mes "am sorry, this fight square is";
+ mes "only for people who have";
+ mes "admission or viewing tickets.";
+ mes "You cannot come in without it.";
close;
}
- case 2:
+ mes "[Gate Keeper]";
+ mes "Yes, thank you for participating. Have fun!";
+ warp "pvp_room",51,23;
+ break;
+ case 4:
mes "[Gate Keeper]";
mes "In this war between Monsters";
mes "and Humans. This competition";
@@ -77,324 +259,133 @@
mes "Encourages us all to become";
mes "stronger. Come again.";
mes "We welcome your challenge!";
- close;
- }
- case 3:
- mes "[Gate Keeper]";
- mes "Welcome";
- mes "Please double check";
- mes "That you have the admission or viewing ticket!";
- next;
- if (countitem(7028) == 0 && countitem(7029) == 0) {
- mes "[Gate Keeper]";
- mes "Eh? You don't have it? Then I";
- mes "am sorry, this fight square is";
- mes "only for people who have";
- mes "admission or viewing tickets.";
- mes "You cannot come in without it.";
- close;
- }
- mes "[Gate Keeper]";
- mes "Yes, thank you for participating. Have fun!";
- close2;
- warp "pvp_room",51,23;
- end;
- case 4:
- mes "[Gate Keeper]";
- mes "In this war between Monsters";
- mes "and Humans. This competition";
- mes "between people, The PVP Mode!";
- mes "Encourages us all to become";
- mes "stronger. Come again.";
- mes "We welcome your challenge!";
- close;
+ break;
}
+close;
}
-// Morroc
-//============================================================
-morocc_in,144,138,4 script PVPNarrator#moc 84,{
- callfunc "F_PVPNarrator","morocc_in",141,139;
-}
-
-morocc_in,144,142,4 duplicate(PVPGateKeeper) Gate Keeper#moc 83,{
-
-
-// Alberta
-//============================================================
-alberta_in,22,146,4 script PVP Narrator#alb 84,{
- callfunc "F_PVPNarrator","alberta_in",22,148;
-}
-
-alberta_in,26,146,4 duplicate(PVPGateKeeper) Gate Keeper#alb 83
-
-// Prontera
-//============================================================
-prt_in,56,140,4 script PVPNarrator#prt 84,{
- callfunc "F_PVPNarrator","prt_in",54,137;
-}
-
-prt_in,52,140,4 duplicate(PVPGateKeeper) Gate Keeper#prt 83
-
-// Geffen
-//============================================================
-geffen_in,67,63,4 script PVPNarrator#gef 84,{
- callfunc "F_PVPNarrator","geffen_in",70,59;
-}
-
-geffen_in,63,63,4 duplicate(PVPGateKeeper) Gate Keeper#gef 83
-
-// Payon
-//============================================================
-payon_in01,142,50,4 script PVPNarrator#pay 84,{
- callfunc "F_PVPNarrator","payon_in01",142,46;
-}
-
-payon_in01,140,53,4 duplicate(PVPGateKeeper) Gate Keeper#pay 83
-
-
-// PVP Yoyo Mode Staff
-//============================================================
-pvp_y_room,86,85,4 script Fight Square Reception#1 105,{
- set .@mapcount_1,getmapusers("pvp_y_8-1");
- set .@mapcount_2,getmapusers("pvp_y_8-2");
- set .@mapcount_3,getmapusers("pvp_y_8-3");
- set .@mapcount_4,getmapusers("pvp_y_8-4");
- set .@mapcount_5,getmapusers("pvp_y_8-5");
- while(1) {
- switch(select("Prontera [ "+.@mapcount_1+" / 128 ]:Izlude [ "+.@mapcount_2+" / 128 ]:Payon [ "+.@mapcount_3+" / 128 ]:Alberta [ "+.@mapcount_4+" / 128 ]:Morroc [ "+.@mapcount_5+" / 128 ]:Cancel")) {
+//Gate Keeper's Duplicates
+alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke1 83
+prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke2 83
+geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke3 83
+payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke4 83
+
+//Fight square Reception Staff (Locations below)
+- script FSRS::fsr 105,{
+if(strnpcinfo(4) == "pvp_y_room") {
+ set .@mapc1, getmapusers("pvp_y_8-1");
+ set .@mapc2, getmapusers("pvp_y_8-2");
+ set .@mapc3, getmapusers("pvp_y_8-3");
+ set .@mapc4, getmapusers("pvp_y_8-4");
+ set .@mapc5, getmapusers("pvp_y_8-5");
+ set .@showc1$, "Prontera [ "+.@mapc1+" / 128 ]";
+ set .@showc2$, "Izlude [ "+.@mapc2+" / 128 ]";
+ set .@showc3$, "Payon [ "+.@mapc3+" / 128 ]";
+ set .@showc4$, "Alberta [ "+.@mapc4+" / 128 ]";
+ set .@showc5$, "Morroc [ "+.@mapc5+" / 128 ]";
+ set .@showcexit$, "Cancel.";
+ switch(select(.@showc1$,.@showc2$,.@showc3$,.@showc4$,.@showc5$,.@showcexit$)) {
case 1:
- callsub S_CheckPVPRoom,.@mapcount_1,"pvp_y_8-1";
- break;
+ if (.@mapc1 >= 128) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_y_8-1",0,0; }
+ break;
case 2:
- callsub S_CheckPVPRoom,.@mapcount_2,"pvp_y_8-2";
- break;
+ if (.@mapc2 >= 128) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_y_8-2",0,0; }
+ break;
case 3:
- callsub S_CheckPVPRoom,.@mapcount_3,"pvp_y_8-3";
- break;
+ if (.@mapc3 >= 128) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_y_8-3",0,0; }
+ break;
case 4:
- callsub S_CheckPVPRoom,.@mapcount_4,"pvp_y_8-4";
- break;
+ if (.@mapc4 >= 128) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_y_8-4",0,0; }
+ break;
case 5:
- callsub S_CheckPVPRoom,.@mapcount_5,"pvp_y_8-5";
- break;
+ if (.@mapc5 >= 128) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_y_8-5",0,0; }
+ break;
case 6:
- close;
+ break;
}
- }
-
-OnInit:
- waitingroom "Free For All",0;
- end;
-
-S_CheckPVPRoom:
- if (getarg(0) >= 128) {
- mes "[PVP Fight Square Reception Staff]";
- mes "This map is currently full.";
- next;
- return;
- }
- else {
- warp getarg(1),0,0;
- end;
- }
-}
-
-// PVP Nightmare Mode Staff
-//============================================================
-pvp_n_room,30,85,4 script Fight Square Reception#2 105,{
- set .@mapcount_1,getmapusers("pvp_n_8-1");
- set .@mapcount_2,getmapusers("pvp_n_8-2");
- set .@mapcount_3,getmapusers("pvp_n_8-3");
- set .@mapcount_4,getmapusers("pvp_n_8-4");
- set .@mapcount_5,getmapusers("pvp_n_8-5");
- while(1) {
- switch(select("Sandwich [ "+.@mapcount_1+" / 64 ]:Lock on [ "+.@mapcount_2+" / 32 ]:Four Room [ "+.@mapcount_3+" / 32 ]:Under cross [ "+.@mapcount_4+" / 32 ]:Compass Room [ "+.@mapcount_5+" / 32 ]:Cancel")) {
+close;
+ } else {
+ set .@mapc1, getmapusers("pvp_n_8-1");
+ set .@mapc2, getmapusers("pvp_n_8-2");
+ set .@mapc3, getmapusers("pvp_n_8-3");
+ set .@mapc4, getmapusers("pvp_n_8-4");
+ set .@mapc5, getmapusers("pvp_n_8-5");
+ set .@showc1$, "Sandwich [ "+.@mapc1+" / 64 ]";
+ set .@showc2$, "Lock on [ "+.@mapc2+" / 32 ]";
+ set .@showc3$, "Four Room [ "+.@mapc3+" / 32 ]";
+ set .@showc4$, "Under cross [ "+.@mapc4+" / 32 ]";
+ set .@showc5$, "Compass Room [ "+.@mapc5+" / 32 ]";
+ set .@showcexit$, "Cancel.";
+ switch(select(.@showc1$,.@showc2$,.@showc3$,.@showc4$,.@showc5$,.@showcexit$)) {
case 1:
- callsub S_CheckPVPRoom,.@mapcount_1,"pvp_n_8-1",64;
- break;
+ if (.@mapc1 >= 64) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_n_8-1",0,0; }
+ break;
case 2:
- callsub S_CheckPVPRoom,.@mapcount_2,"pvp_n_8-2",32;
- break;
+ if (.@mapc2 >= 64) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_n_8-2",0,0; }
+ break;
case 3:
- callsub S_CheckPVPRoom,.@mapcount_3,"pvp_n_8-3",32;
- break;
+ if (.@mapc3 >= 64) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_n_8-3",0,0; }
+ break;
case 4:
- callsub S_CheckPVPRoom,.@mapcount_4,"pvp_n_8-4",32;
- break;
+ if (.@mapc4 >= 64) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_n_8-4",0,0; }
+ break;
case 5:
- callsub S_CheckPVPRoom,.@mapcount_5,"pvp_n_8-5",32;
- break;
+ if (.@mapc5 >= 64) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ } else { warp "pvp_n_8-5",0,0; }
+ break;
case 6:
- close;
+ break;
}
- }
+close;
+}
OnInit:
- waitingroom "Free For All",0;
- end;
-
-S_CheckPVPRoom:
- if (getarg(0) >= getarg(2)) {
- mes "[PVP Fight Square Reception Staff]";
- mes "This map is currently full.";
- next;
- return;
- }
- else {
- warp getarg(1),0,0;
- end;
- }
+ waitingroom "Free for all",0;
+end;
}
-// Function
-//============================================================
-function script F_PVPNarrator {
- mes "[PVP Narrator]";
- mes "Hello and welcome!";
- mes "I am in charge of";
- mes "explaining the PVP Mode.";
- mes "I am the PVP Narrator!";
- next;
- switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
- case 1:
- mes "[PVP Narrator]";
- mes "In short form";
- mes "PVP means,";
- mes "' Player VS Player Mode '";
- mes "It's a unique place for people";
- mes "To duel with each other.";
- next;
- mes "[PVP Narrator]";
- mes "Just tell the";
- mes "^3355FFGate Keeper^000000";
- mes "That you want to try. He will";
- mes "let you into the PVP square.";
- next;
- mes "[PVP Narrator]";
- mes "But, You need to be at";
- mes "least level 31. And you";
- mes "must pay the 500 zeny";
- mes "entrance fee in order to";
- mes "To enter a PVP Fight Square.";
- close;
- case 2:
- mes "[PVP Narrator]";
- mes "When you are qualified, You";
- mes "can choose one of two Modes.";
- mes "Yoyo Mode, Or";
- mes "Nightmare Mode.";
- next;
- mes "[PVP Narrator]";
- mes "Yoyo Mode is risk free.";
- mes "You can experience PVP";
- mes "without any restriction or";
- mes "punishment. It is recommended";
- mes "that you practice your skills";
- mes "here before you move on.";
- next;
- mes "[PVP Narrator]";
- mes "Nightmare Mode is very";
- mes "dangerous! Please use caution.";
- mes "You will lose some of your real";
- mes "EXP when you are defeated. And";
- mes "There is a small chance that";
- mes "you will drop some equipment.";
- next;
- mes "[PVP Narrator]";
- mes "However, if you win, the";
- mes "rewards can be great!";
- mes "To avoid misunderstanding.";
- mes "You should think it over";
- mes "twice before you go there...";
- mes "Good Luck!";
- close;
- case 3:
- mes "[PVP Narrator]";
- mes "Each of the Fight squares";
- mes "have a row of Narrators to";
- mes "choose from based on your";
- mes "qualifications.";
- next;
- mes "[PVP Narrator]";
- mes "Each Narrator will ask";
- mes "which of the five PVP maps";
- mes "you wish to go to.";
- mes "Choose, and go in!";
- next;
- mes "[PVP Narrator]";
- mes "Each map has a limitation on";
- mes "the number of people who can";
- mes "participate. So you will see";
- mes "figures in the corner showing";
- mes "'Attendee/total'.";
- next;
- mes "[PVP Narrator]";
- mes "Also, there is a hidden EXP";
- mes "value in PVP mode. This EXP";
- mes "score will only apply inside";
- mes "of the PVP zone, so do not";
- mes "worry.";
- next;
- mes "[PVP Narrator]";
- mes "Every player's EXP at the";
- mes "beginning is usually 5 points.";
- mes "If you win, you will";
- mes "increse your EXP by 1 point";
- next;
- mes "[PVP Narrator]";
- mes "In the same way, when you";
- mes "lose... Your EXP will";
- mes "drop by 5 points.";
- mes "So be careful!";
- next;
- mes "[PVP Narrator]";
- mes "When you are defeated";
- mes "And your EXP is equal";
- mes "to or less than 0,";
- mes "You will be removed from PVP";
- mes "And your duel is finished!";
- next;
- mes "[PVP Narrator]";
- mes "However, If your EXP is more";
- mes "than 0. You can still get help";
- mes "Through other players healing...";
- mes "Do you get it?";
- next;
- mes "[PVP Narrator]";
- mes "The fighting commands inside of";
- mes "PVP Are the same as the normal.";
- mes "All the basic controls are the";
- mes "same.";
- next;
- mes "[PVP Narrator]";
- mes "However, there is one thing...";
- mes "Within the PVP fight square,";
- mes "And in the PVP fighting zones";
- mes "You cannot save your position.";
- mes "Remember well... These rules";
- mes "can help to ensure your victory.";
- close;
- case 4:
- mes "[PVP Narrator]";
- mes "Position saved...";
- mes "Successfully.";
- mes "Thank you very much, We";
- mes "will see you again soon.";
- close2;
- savepoint getarg(0),getarg(1),getarg(2);
- end;
- case 5:
- mes "[PVP Narrator]";
- mes "In this war between Monsters";
- mes "and Humans. This competition";
- mes "between people, The PVP Mode!";
- mes "Encourages us all to become";
- mes "stronger. Come again.";
- mes "We welcome your challenge!";
- close;
- }
-}
+//Fight Square Reception Staff
+pvp_y_room,86,85,4 duplicate(fsr) Fight SQ Reception#f1 105
+pvp_n_room,30,85,4 duplicate(fsr) Fight SQ Reception#f2 105
+
+pvp_n_8-4,33,122,0 warp Link_1-11 0,2,pvp_n_8-4,0,0
+pvp_n_8-4,62,84,0 warp Link_1-12 1,1,pvp_n_8-4,0,0
+pvp_n_8-4,49,71,0 warp Link_1-21 1,1,pvp_n_8-4,0,0
+pvp_n_8-4,56,166,0 warp Link_1-22 1,1,pvp_n_8-4,0,0
+pvp_n_8-4,99,180,0 warp Link_1-31 2,1,pvp_n_8-4,0,0
+pvp_n_8-4,137,84,0 warp Link_1-32 1,1,pvp_n_8-4,0,0
+pvp_n_8-4,150,71,0 warp Link_1-41 1,1,pvp_n_8-4,0,0
+pvp_n_8-4,144,166,0 warp Link_1-42 1,1,pvp_n_8-4,0,0
+pvp_n_8-5,30,30,0 warp Link_1-99 3,3,pvp_n_8-5,100,100
// Event Contestant Entrance
//============================================================
@@ -499,11 +490,8 @@ OnInit:
}
pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 105
-
pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 105
-
pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 105
-
pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105
// Spectator Warps
@@ -521,15 +509,11 @@ OnTouch:
}
pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 45,1,1,{
-
pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 45,1,1
-
pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 45,1,1
-
pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 45,1,1
-
pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{
- set mapmove,0;
+ set mapmove,0; //??
mes "[Combat Square Staff]";
mes "May I help you?";
if (select("To the side viewer seat.:Leave Combat Square.") == 1) {